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authorIain Merrick <husky@google.com>2010-08-19 17:55:56 +0100
committerIain Merrick <husky@google.com>2010-08-23 11:05:40 +0100
commitf486d19d62f1bc33246748b14b14a9dfa617b57f (patch)
tree195485454c93125455a30e553a73981c3816144d /WebCore/platform/graphics/GraphicsContext3D.cpp
parent6ba0b43722d16bc295606bec39f396f596e4fef1 (diff)
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Merge WebKit at r65615 : Initial merge by git.
Change-Id: Ifbf384f4531e3b58475a662e38195c2d9152ae79
Diffstat (limited to 'WebCore/platform/graphics/GraphicsContext3D.cpp')
-rw-r--r--WebCore/platform/graphics/GraphicsContext3D.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/GraphicsContext3D.cpp b/WebCore/platform/graphics/GraphicsContext3D.cpp
index 79f6ecf..51c4cd5 100644
--- a/WebCore/platform/graphics/GraphicsContext3D.cpp
+++ b/WebCore/platform/graphics/GraphicsContext3D.cpp
@@ -816,6 +816,21 @@ bool GraphicsContext3D::packPixels(const uint8_t* sourceData,
return true;
}
+#if !PLATFORM(CHROMIUM)
+bool GraphicsContext3D::supportsBGRA()
+{
+ // For OpenGL ES2.0, this requires checking for
+ // GL_EXT_texture_format_BGRA8888 and GL_EXT_read_format_bgra.
+ // For desktop GL, BGRA has been supported since OpenGL 1.2.
+
+ // However, note that the GL ES2 extension requires the internalFormat to
+ // glTexImage2D() be GL_BGRA, while desktop GL will not accept GL_BGRA
+ // (must be GL_RGBA), so this must be checked on each platform.
+ // Returning false for now to be safe.
+ return false;
+}
+#endif
+
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)