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authorNicolas Roard <nicolas@android.com>2010-11-03 19:49:27 -0700
committerJohn Reck <jreck@google.com>2011-04-11 15:04:49 -0700
commit6edf92433a1c328f0b8e166fefc687e691dd7298 (patch)
treeedd77425c5f5346916789f88001b7ba698c63331 /WebCore/platform/graphics/android/BaseLayerAndroid.cpp
parent5ba4a087b9212ca9ae083f015637f417199d85cc (diff)
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Implements the focus ring drawing in GL.
In WebView::drawGL(), we check if the extras to draw are rings, and if so we get their rectangles and pass that to GLWebViewState. Updated with holo colors Change-Id: Id5f8941f16dba1733e8a84eae8cd2b317fbc7c55
Diffstat (limited to 'WebCore/platform/graphics/android/BaseLayerAndroid.cpp')
-rw-r--r--WebCore/platform/graphics/android/BaseLayerAndroid.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/BaseLayerAndroid.cpp b/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
index c61a09a..ebf8c88 100644
--- a/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
+++ b/WebCore/platform/graphics/android/BaseLayerAndroid.cpp
@@ -258,6 +258,7 @@ bool BaseLayerAndroid::drawBasePictureInGL(SkRect& viewport, float scale, double
m_glWebViewState->unlockBaseLayerUpdate();
}
+ m_glWebViewState->paintExtras();
return needsRedraw;
}
#endif // USE(ACCELERATED_COMPOSITING)