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author | Nicolas Roard <nicolasroard@google.com> | 2011-03-23 15:46:41 -0700 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2011-03-23 15:46:41 -0700 |
commit | 6fd1c35298bb73147bb585e01b86d5b7c1c8f640 (patch) | |
tree | 18b23352122a8aa070481d70ab5d0f54c632b666 /WebCore/platform/graphics/android/BaseLayerAndroid.cpp | |
parent | 28b632cb7811e88493697f19a1be5d989651633f (diff) | |
parent | 5bdfd148249f6196a184550910f1cd8cb138fe8c (diff) | |
download | external_webkit-6fd1c35298bb73147bb585e01b86d5b7c1c8f640.zip external_webkit-6fd1c35298bb73147bb585e01b86d5b7c1c8f640.tar.gz external_webkit-6fd1c35298bb73147bb585e01b86d5b7c1c8f640.tar.bz2 |
am 5bdfd148: Merge "Regression fix from bug:4136077 Plus animations improvement bug:3389597" into honeycomb-mr1
* commit '5bdfd148249f6196a184550910f1cd8cb138fe8c':
Regression fix from bug:4136077 Plus animations improvement bug:3389597
Diffstat (limited to 'WebCore/platform/graphics/android/BaseLayerAndroid.cpp')
-rw-r--r-- | WebCore/platform/graphics/android/BaseLayerAndroid.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/WebCore/platform/graphics/android/BaseLayerAndroid.cpp b/WebCore/platform/graphics/android/BaseLayerAndroid.cpp index 5c63117..7a08e94 100644 --- a/WebCore/platform/graphics/android/BaseLayerAndroid.cpp +++ b/WebCore/platform/graphics/android/BaseLayerAndroid.cpp @@ -345,16 +345,21 @@ bool BaseLayerAndroid::drawGL(LayerAndroid* compositedRoot, // Now that we marked the textures being used, we delete // the unnecessary ones to make space... TilesManager::instance()->cleanupLayersTextures(compositedRoot); - // Finally do another pass to create new textures and schedule - // repaints if needed - compositedRoot->createGLTextures(); } + // Finally do another pass to create new textures and schedule + // repaints if needed + compositedRoot->createGLTextures(); if (compositedRoot->drawGL(m_glWebViewState, matrix)) needsRedraw = true; else if (!animsRunning) m_glWebViewState->resetLayersDirtyArea(); + if (animsRunning) { + m_glWebViewState->resetLayersDirtyArea(); + m_glWebViewState->resetFrameworkInval(); + } + } else { TilesManager::instance()->cleanupLayersTextures(0); } |