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authorNicolas Roard <nicolas@android.com>2011-01-31 16:02:42 -0800
committerNicolas Roard <nicolas@android.com>2011-01-31 23:16:39 -0800
commit7e3773d591be20a4ddb1ef7df2709fd7655b7917 (patch)
treea95c6e0074c7d24749a8ad5a853a885b20180b46 /WebCore/platform/graphics/android/GLWebViewState.cpp
parent968791c5f1c465f0633c618fda279246ba213fdf (diff)
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Implement dynamic allocation of base tiles.
This way, a webview will only consume as much GPU memory as needed, depending on its size, to a maximum of 256 tiles per TiledPage. bug:3376517 Change-Id: Icc1e47623297cf1c01d40aa9e123c1a05373e7e5
Diffstat (limited to 'WebCore/platform/graphics/android/GLWebViewState.cpp')
-rw-r--r--WebCore/platform/graphics/android/GLWebViewState.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/GLWebViewState.cpp b/WebCore/platform/graphics/android/GLWebViewState.cpp
index 3c1d40a..63fe730 100644
--- a/WebCore/platform/graphics/android/GLWebViewState.cpp
+++ b/WebCore/platform/graphics/android/GLWebViewState.cpp
@@ -287,6 +287,11 @@ void GLWebViewState::setViewport(SkRect& viewport, float scale)
static_cast<int>(floorf(viewport.fTop * invTileContentHeight)),
static_cast<int>(ceilf(viewport.fRight * invTileContentWidth)),
static_cast<int>(ceilf(viewport.fBottom * invTileContentHeight)));
+
+ int maxTextureCount = (m_viewportTileBounds.width()+1)*(m_viewportTileBounds.height()+1)*2;
+ TilesManager::instance()->setMaxTextureCount(maxTextureCount);
+ m_tiledPageA->updateBaseTileSize();
+ m_tiledPageB->updateBaseTileSize();
}
} // namespace WebCore