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authorNicolas Roard <nicolas@android.com>2010-12-13 13:27:59 -0800
committerNicolas Roard <nicolas@android.com>2010-12-13 13:27:59 -0800
commitf9b61180850e854778bcc25ef9b58716d8f29b53 (patch)
tree67fbbbc63bee2b5de2b3ed344f5769bee6cab559 /WebCore/platform/graphics/android/ShaderProgram.cpp
parentc9ab9bf00ba3ce8289f917675f81b40e4438a864 (diff)
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Refactor the orthographic matrix computation and add a drawLayerQuad() method
Change-Id: I45a3581300abdedcd427a9eda8a519f11a3d1bb1
Diffstat (limited to 'WebCore/platform/graphics/android/ShaderProgram.cpp')
-rw-r--r--WebCore/platform/graphics/android/ShaderProgram.cpp31
1 files changed, 26 insertions, 5 deletions
diff --git a/WebCore/platform/graphics/android/ShaderProgram.cpp b/WebCore/platform/graphics/android/ShaderProgram.cpp
index aa41a48..2195bd4 100644
--- a/WebCore/platform/graphics/android/ShaderProgram.cpp
+++ b/WebCore/platform/graphics/android/ShaderProgram.cpp
@@ -149,11 +149,7 @@ void ShaderProgram::setViewport(SkRect& viewport) {
TransformationMatrix ortho;
GLUtils::setOrthographicMatrix(ortho, viewport.fLeft, viewport.fTop,
viewport.fRight, viewport.fBottom, -1000, 1000);
- TransformationMatrix invert;
- invert.scale3d(1.0, -1.0, 1.0);
- TransformationMatrix total = invert;
- total.multLeft(ortho);
- m_projectionMatrix = total;
+ m_projectionMatrix = ortho;
}
void ShaderProgram::setProjectionMatrix(SkRect& geometry) {
@@ -184,6 +180,31 @@ void ShaderProgram::drawQuad(SkRect& geometry, int textureId, float opacity) {
glUniform1f(alpha(), opacity);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ GLUtils::checkGlError("drawQuad");
+}
+
+void ShaderProgram::drawLayerQuad(const TransformationMatrix& drawMatrix,
+ SkRect& geometry, int textureId, float opacity) {
+
+ TransformationMatrix renderMatrix = drawMatrix;
+ renderMatrix.scale3d(geometry.width(), geometry.height(), 1);
+ renderMatrix.multiply(m_projectionMatrix);
+
+ GLfloat projectionMatrix[16];
+ GLUtils::toGLMatrix(projectionMatrix, renderMatrix);
+ glUniformMatrix4fv(m_hProjectionMatrix, 1, GL_FALSE, projectionMatrix);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, textureId);
+
+ glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]);
+ glEnableVertexAttribArray(1);
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glBindAttribLocation(program(), 1, "vPosition");
+ glUniform1f(alpha(), opacity);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
} // namespace WebCore