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author | John Reck <jreck@google.com> | 2011-03-23 18:02:27 -0700 |
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committer | John Reck <jreck@google.com> | 2011-05-05 14:31:39 -0700 |
commit | 0c23c9caf76a37515b4911e84606ad36a43cd74e (patch) | |
tree | e31a62e03fef93e8200624adb31a2b11c037711c /WebCore/platform/graphics/android/TiledPage.cpp | |
parent | 2d60bef786645e5b9e2da0e8374d3f06a40d0638 (diff) | |
download | external_webkit-0c23c9caf76a37515b4911e84606ad36a43cd74e.zip external_webkit-0c23c9caf76a37515b4911e84606ad36a43cd74e.tar.gz external_webkit-0c23c9caf76a37515b4911e84606ad36a43cd74e.tar.bz2 |
DO NOT MERGE priority queue based tile manager
Removes TileSets and queues tiles individually
Uses a priority queue to determine which tiles to render first
Stops rendering the front tile page if we are prepping the back one
Limits queue spam by tracking which tiles are already in the queue
Change-Id: Idd4154b8a2771d0db2da94c84a683314597f8542
Diffstat (limited to 'WebCore/platform/graphics/android/TiledPage.cpp')
-rw-r--r-- | WebCore/platform/graphics/android/TiledPage.cpp | 135 |
1 files changed, 60 insertions, 75 deletions
diff --git a/WebCore/platform/graphics/android/TiledPage.cpp b/WebCore/platform/graphics/android/TiledPage.cpp index 6f910a3..5212871 100644 --- a/WebCore/platform/graphics/android/TiledPage.cpp +++ b/WebCore/platform/graphics/android/TiledPage.cpp @@ -30,7 +30,7 @@ #include "GLUtils.h" #include "IntRect.h" -#include "PaintTileSetOperation.h" +#include "PaintTileOperation.h" #include "TilesManager.h" #ifdef DEBUG @@ -82,7 +82,6 @@ void TiledPage::updateBaseTileSize() int baseTileSize = TilesManager::instance()->maxTextureCount() + 1; if (baseTileSize > m_baseTileSize) m_baseTileSize = baseTileSize; - XLOG("Allocate %d tiles", m_baseTileSize); } TiledPage::~TiledPage() @@ -126,6 +125,7 @@ void TiledPage::invalidateRect(const IntRect& inval, const unsigned int pictureC const int lastDirtyTileX = static_cast<int>(ceilf(inval.right() * invTileContentWidth)); const int lastDirtyTileY = static_cast<int>(ceilf(inval.bottom() * invTileContentHeight)); + XLOG("Marking X %d-%d and Y %d-%d dirty", firstDirtyTileX, lastDirtyTileX, firstDirtyTileY, lastDirtyTileY); // We defer marking the tile as dirty until the next time we need to prepare // to draw. m_invalRegion.op(firstDirtyTileX, firstDirtyTileY, lastDirtyTileX, lastDirtyTileY, SkRegion::kUnion_Op); @@ -133,12 +133,10 @@ void TiledPage::invalidateRect(const IntRect& inval, const unsigned int pictureC m_latestPictureInval = pictureCount; } -void TiledPage::prepareRow(bool goingLeft, int tilesInRow, int firstTileX, int y, TileSet* set) +void TiledPage::prepareRow(bool goingLeft, int tilesInRow, int firstTileX, int y, const SkIRect& tileBounds) { if (y < 0) return; - if (!set) - return; for (int i = 0; i < tilesInRow; i++) { int x = firstTileX; @@ -177,12 +175,41 @@ void TiledPage::prepareRow(bool goingLeft, int tilesInRow, int firstTileX, int y // ensure there is a texture associated with the tile and then check to // see if the texture is dirty and in need of repainting currentTile->reserveTexture(); - if (currentTile->isDirty()) - set->add(currentTile); + updateTileUsedLevel(tileBounds, *currentTile); + if (currentTile->isDirty() && !currentTile->isRepaintPending()) { + PaintTileOperation *operation = new PaintTileOperation(currentTile); + TilesManager::instance()->scheduleOperation(operation); + } else if (currentTile->isDirty()) { + XLOG("Tile %dx%d is dirty, but awaiting repaint", currentTile->x(), currentTile->y()); + } } } } +void TiledPage::updateTileUsedLevel(const SkIRect& tileBounds, BaseTile& tile) +{ + const int lastTileX = tileBounds.fRight - 1; + const int lastTileY = tileBounds.fBottom - 1; + + // set the used level of the tile (e.g. distance from the viewport) + int dx = 0; + int dy = 0; + + if (tileBounds.fLeft > tile.x()) + dx = tileBounds.fLeft - tile.x(); + else if (lastTileX < tile.x()) + dx = tile.x() - lastTileX; + + if (tileBounds.fTop > tile.y()) + dy = tileBounds.fTop - tile.y(); + else if (lastTileY < tile.y()) + dy = tile.y() - lastTileY; + + int d = std::max(dx, dy); + + tile.setUsedLevel(d); +} + void TiledPage::updateTileState(const SkIRect& tileBounds) { if (!m_glWebViewState || tileBounds.isEmpty()) { @@ -191,41 +218,19 @@ void TiledPage::updateTileState(const SkIRect& tileBounds) return; } - const int nbTilesWidth = tileBounds.width() - 1; - const int nbTilesHeight = tileBounds.height() - 1; - - const int lastTileX = tileBounds.fRight - 1; - const int lastTileY = tileBounds.fBottom - 1; - for (int x = 0; x < m_baseTileSize; x++) { BaseTile& tile = m_baseTiles[x]; - // if the tile is in the dirty region then we must invalidate it - if (m_invalRegion.contains(tile.x(), tile.y())) - tile.markAsDirty(m_latestPictureInval, m_invalTilesRegion); - // if the tile no longer has a texture then proceed to the next tile if (tile.isAvailable()) continue; - // set the used level of the tile (e.g. distance from the viewport) - int dx = 0; - int dy = 0; - - if (tileBounds.fLeft > tile.x()) - dx = tileBounds.fLeft - tile.x(); - else if (lastTileX < tile.x()) - dx = tile.x() - lastTileX; - - if (tileBounds.fTop > tile.y()) - dy = tileBounds.fTop - tile.y(); - else if (lastTileY < tile.y()) - dy = tile.y() - lastTileY; - - int d = std::max(dx, dy); + // if the tile is in the dirty region then we must invalidate it + if (m_invalRegion.contains(tile.x(), tile.y())) + tile.markAsDirty(m_latestPictureInval, m_invalTilesRegion); - tile.setUsedLevel(d); + updateTileUsedLevel(tileBounds, tile); } // clear the invalidated region as all tiles within that region have now @@ -234,8 +239,7 @@ void TiledPage::updateTileState(const SkIRect& tileBounds) m_invalTilesRegion.setEmpty(); } -void TiledPage::prepare(bool goingDown, bool goingLeft, const SkIRect& tileBounds, - bool scheduleFirst) +void TiledPage::prepare(bool goingDown, bool goingLeft, const SkIRect& tileBounds) { if (!m_glWebViewState) return; @@ -243,6 +247,7 @@ void TiledPage::prepare(bool goingDown, bool goingLeft, const SkIRect& tileBound // update the tiles distance from the viewport updateTileState(tileBounds); m_prepare = true; + m_scrollingDown = goingDown; int firstTileX = tileBounds.fLeft; int firstTileY = tileBounds.fTop; @@ -255,43 +260,29 @@ void TiledPage::prepare(bool goingDown, bool goingLeft, const SkIRect& tileBound const int baseContentHeight = m_glWebViewState->baseContentHeight(); const int baseContentWidth = m_glWebViewState->baseContentWidth(); - TileSet* set = new TileSet(this, nbTilesHeight, nbTilesWidth); - - if (!scheduleFirst) { - // Expand number of tiles to allow tiles outside of viewport to be prepared for - // smoother scrolling. - int nTilesToPrepare = nbTilesWidth * nbTilesHeight; - int nMaxTilesPerPage = m_baseTileSize / 2; - int expandX = TilesManager::instance()->expandedTileBoundsX(); - int expandY = TilesManager::instance()->expandedTileBoundsY(); - if (nTilesToPrepare + (nbTilesHeight * expandX * 2) <= nMaxTilesPerPage) { - firstTileX -= expandX; - lastTileX += expandX; - nbTilesWidth += expandX * 2; - } - if (nTilesToPrepare + (nbTilesWidth * expandY * 2) <= nMaxTilesPerPage) { - firstTileY -= expandY; - lastTileY += expandY; - nbTilesHeight += expandY * 2; - } + // Expand number of tiles to allow tiles outside of viewport to be prepared for + // smoother scrolling. + int nTilesToPrepare = nbTilesWidth * nbTilesHeight; + int nMaxTilesPerPage = m_baseTileSize / 2; + int expandX = TilesManager::instance()->expandedTileBoundsX(); + int expandY = TilesManager::instance()->expandedTileBoundsY(); + if (nTilesToPrepare + (nbTilesHeight * expandX * 2) <= nMaxTilesPerPage) { + firstTileX -= expandX; + lastTileX += expandX; + nbTilesWidth += expandX * 2; } - - // We chose to prepare tiles depending on the scroll direction. Tiles are - // appended to the list and the texture uploader goes through the list front - // to back. So we append tiles in reverse order because the last additions - // to the are processed first. - if (goingDown) { - for (int i = 0; i < nbTilesHeight; i++) - prepareRow(goingLeft, nbTilesWidth, firstTileX, lastTileY - i, set); - } else { - for (int i = 0; i < nbTilesHeight; i++) - prepareRow(goingLeft, nbTilesWidth, firstTileX, firstTileY + i, set); + if (nTilesToPrepare + (nbTilesWidth * expandY * 2) <= nMaxTilesPerPage) { + firstTileY -= expandY; + lastTileY += expandY; + nbTilesHeight += expandY * 2; } + m_expandedTileBounds.fLeft = firstTileX; + m_expandedTileBounds.fTop = firstTileY; + m_expandedTileBounds.fRight = lastTileX; + m_expandedTileBounds.fBottom = lastTileY; - // The paint operation will take ownership of the tileSet here, so no delete - // is necessary. - PaintTileSetOperation* operation = new PaintTileSetOperation(set); - TilesManager::instance()->scheduleOperation(operation, scheduleFirst); + for (int i = 0; i < nbTilesHeight; i++) + prepareRow(goingLeft, nbTilesWidth, firstTileX, firstTileY + i, tileBounds); } bool TiledPage::ready(const SkIRect& tileBounds, float scale) @@ -330,7 +321,6 @@ void TiledPage::draw(float transparency, const SkIRect& tileBounds) actualTileBounds.fLeft -= TilesManager::instance()->expandedTileBoundsX(); actualTileBounds.fRight += TilesManager::instance()->expandedTileBoundsX(); - XLOG("WE DRAW %x (%.2f) with transparency %.2f", this, scale(), transparency); for (int j = 0; j < m_baseTileSize; j++) { BaseTile& tile = m_baseTiles[j]; if (actualTileBounds.contains(tile.x(), tile.y())) { @@ -344,11 +334,6 @@ void TiledPage::draw(float transparency, const SkIRect& tileBounds) tile.draw(transparency, rect, m_scale); } } - -#ifdef DEBUG - XLOG("FINISHED WE DRAW %x (%.2f) with transparency %.2f", this, scale(), transparency); - TilesManager::instance()->printTextures(); -#endif // DEBUG } unsigned int TiledPage::paintBaseLayerContent(SkCanvas* canvas) |