summaryrefslogtreecommitdiffstats
path: root/WebCore/platform/graphics/chromium/UniscribeHelper.cpp
diff options
context:
space:
mode:
authorThe Android Open Source Project <initial-contribution@android.com>2009-03-05 14:34:32 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-05 14:34:32 -0800
commit635860845790a19bf50bbc51ba8fb66a96dde068 (patch)
treeef6ad9ff73a5b57f65249d4232a202fa77e6a140 /WebCore/platform/graphics/chromium/UniscribeHelper.cpp
parent8e35f3cfc7fba1d1c829dc557ebad6409cbe16a2 (diff)
downloadexternal_webkit-635860845790a19bf50bbc51ba8fb66a96dde068.zip
external_webkit-635860845790a19bf50bbc51ba8fb66a96dde068.tar.gz
external_webkit-635860845790a19bf50bbc51ba8fb66a96dde068.tar.bz2
auto import from //depot/cupcake/@136594
Diffstat (limited to 'WebCore/platform/graphics/chromium/UniscribeHelper.cpp')
-rw-r--r--WebCore/platform/graphics/chromium/UniscribeHelper.cpp902
1 files changed, 902 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/chromium/UniscribeHelper.cpp b/WebCore/platform/graphics/chromium/UniscribeHelper.cpp
new file mode 100644
index 0000000..caeb959
--- /dev/null
+++ b/WebCore/platform/graphics/chromium/UniscribeHelper.cpp
@@ -0,0 +1,902 @@
+/*
+ * Copyright (c) 2006, 2007, 2008, 2009, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "UniscribeHelper.h"
+
+#include <windows.h>
+
+#include "FontUtilsChromiumWin.h"
+#include <wtf/Assertions.h>
+
+namespace WebCore {
+
+// This function is used to see where word spacing should be applied inside
+// runs. Note that this must match Font::treatAsSpace so we all agree where
+// and how much space this is, so we don't want to do more general Unicode
+// "is this a word break" thing.
+static bool treatAsSpace(UChar c)
+{
+ return c == ' ' || c == '\t' || c == '\n' || c == 0x00A0;
+}
+
+// SCRIPT_FONTPROPERTIES contains glyph indices for default, invalid
+// and blank glyphs. Just because ScriptShape succeeds does not mean
+// that a text run is rendered correctly. Some characters may be rendered
+// with default/invalid/blank glyphs. Therefore, we need to check if the glyph
+// array returned by ScriptShape contains any of those glyphs to make
+// sure that the text run is rendered successfully.
+static bool containsMissingGlyphs(WORD *glyphs,
+ int length,
+ SCRIPT_FONTPROPERTIES* properties)
+{
+ for (int i = 0; i < length; ++i) {
+ if (glyphs[i] == properties->wgDefault
+ || (glyphs[i] == properties->wgInvalid
+ && glyphs[i] != properties->wgBlank))
+ return true;
+ }
+
+ return false;
+}
+
+// HFONT is the 'incarnation' of 'everything' about font, but it's an opaque
+// handle and we can't directly query it to make a new HFONT sharing
+// its characteristics (height, style, etc) except for family name.
+// This function uses GetObject to convert HFONT back to LOGFONT,
+// resets the fields of LOGFONT and calculates style to use later
+// for the creation of a font identical to HFONT other than family name.
+static void setLogFontAndStyle(HFONT hfont, LOGFONT *logfont, int *style)
+{
+ ASSERT(hfont && logfont);
+ if (!hfont || !logfont)
+ return;
+
+ GetObject(hfont, sizeof(LOGFONT), logfont);
+ // We reset these fields to values appropriate for CreateFontIndirect.
+ // while keeping lfHeight, which is the most important value in creating
+ // a new font similar to hfont.
+ logfont->lfWidth = 0;
+ logfont->lfEscapement = 0;
+ logfont->lfOrientation = 0;
+ logfont->lfCharSet = DEFAULT_CHARSET;
+ logfont->lfOutPrecision = OUT_TT_ONLY_PRECIS;
+ logfont->lfQuality = DEFAULT_QUALITY; // Honor user's desktop settings.
+ logfont->lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
+ if (style)
+ *style = getStyleFromLogfont(logfont);
+}
+
+UniscribeHelper::UniscribeHelper(const UChar* input,
+ int inputLength,
+ bool isRtl,
+ HFONT hfont,
+ SCRIPT_CACHE* scriptCache,
+ SCRIPT_FONTPROPERTIES* fontProperties)
+ : m_input(input)
+ , m_inputLength(inputLength)
+ , m_isRtl(isRtl)
+ , m_hfont(hfont)
+ , m_scriptCache(scriptCache)
+ , m_fontProperties(fontProperties)
+ , m_directionalOverride(false)
+ , m_inhibitLigate(false)
+ , m_letterSpacing(0)
+ , m_spaceWidth(0)
+ , m_wordSpacing(0)
+ , m_ascent(0)
+{
+ m_logfont.lfFaceName[0] = 0;
+}
+
+UniscribeHelper::~UniscribeHelper()
+{
+}
+
+void UniscribeHelper::initWithOptionalLengthProtection(bool lengthProtection)
+{
+ // We cap the input length and just don't do anything. We'll allocate a lot
+ // of things of the size of the number of characters, so the allocated
+ // memory will be several times the input length. Plus shaping such a large
+ // buffer may be a form of denial of service. No legitimate text should be
+ // this long. It also appears that Uniscribe flatly rejects very long
+ // strings, so we don't lose anything by doing this.
+ //
+ // The input length protection may be disabled by the unit tests to cause
+ // an error condition.
+ static const int kMaxInputLength = 65535;
+ if (m_inputLength == 0 || (lengthProtection && m_inputLength > kMaxInputLength))
+ return;
+
+ fillRuns();
+ fillShapes();
+ fillScreenOrder();
+}
+
+int UniscribeHelper::width() const
+{
+ int width = 0;
+ for (int itemIndex = 0; itemIndex < static_cast<int>(m_runs.size()); itemIndex++)
+ width += advanceForItem(itemIndex);
+ return width;
+}
+
+void UniscribeHelper::justify(int additionalSpace)
+{
+ // Count the total number of glyphs we have so we know how big to make the
+ // buffers below.
+ int totalGlyphs = 0;
+ for (size_t run = 0; run < m_runs.size(); run++) {
+ int runIndex = m_screenOrder[run];
+ totalGlyphs += static_cast<int>(m_shapes[runIndex].glyphLength());
+ }
+ if (totalGlyphs == 0)
+ return; // Nothing to do.
+
+ // We make one big buffer in screen order of all the glyphs we are drawing
+ // across runs so that the justification function will adjust evenly across
+ // all glyphs.
+ Vector<SCRIPT_VISATTR, 64> visualAttributes;
+ visualAttributes.resize(totalGlyphs);
+ Vector<int, 64> advances;
+ advances.resize(totalGlyphs);
+ Vector<int, 64> justify;
+ justify.resize(totalGlyphs);
+
+ // Build the packed input.
+ int destIndex = 0;
+ for (size_t run = 0; run < m_runs.size(); run++) {
+ int runIndex = m_screenOrder[run];
+ const Shaping& shaping = m_shapes[runIndex];
+
+ for (int i = 0; i < shaping.glyphLength(); i++, destIndex++) {
+ memcpy(&visualAttributes[destIndex], &shaping.m_visualAttributes[i],
+ sizeof(SCRIPT_VISATTR));
+ advances[destIndex] = shaping.m_advance[i];
+ }
+ }
+
+ // The documentation for Scriptjustify is wrong, the parameter is the space
+ // to add and not the width of the column you want.
+ const int minKashida = 1; // How do we decide what this should be?
+ ScriptJustify(&visualAttributes[0], &advances[0], totalGlyphs,
+ additionalSpace, minKashida, &justify[0]);
+
+ // Now we have to unpack the justification amounts back into the runs so
+ // the glyph indices match.
+ int globalGlyphIndex = 0;
+ for (size_t run = 0; run < m_runs.size(); run++) {
+ int runIndex = m_screenOrder[run];
+ Shaping& shaping = m_shapes[runIndex];
+
+ shaping.m_justify.resize(shaping.glyphLength());
+ for (int i = 0; i < shaping.glyphLength(); i++, globalGlyphIndex++)
+ shaping.m_justify[i] = justify[globalGlyphIndex];
+ }
+}
+
+int UniscribeHelper::characterToX(int offset) const
+{
+ HRESULT hr;
+ ASSERT(offset <= m_inputLength);
+
+ // Our algorithm is to traverse the items in screen order from left to
+ // right, adding in each item's screen width until we find the item with
+ // the requested character in it.
+ int width = 0;
+ for (size_t screenIndex = 0; screenIndex < m_runs.size(); screenIndex++) {
+ // Compute the length of this run.
+ int itemIndex = m_screenOrder[screenIndex];
+ const SCRIPT_ITEM& item = m_runs[itemIndex];
+ const Shaping& shaping = m_shapes[itemIndex];
+ int itemLength = shaping.charLength();
+
+ if (offset >= item.iCharPos && offset <= item.iCharPos + itemLength) {
+ // Character offset is in this run.
+ int charLength = offset - item.iCharPos;
+
+ int curX = 0;
+ hr = ScriptCPtoX(charLength, FALSE, itemLength,
+ shaping.glyphLength(),
+ &shaping.m_logs[0], &shaping.m_visualAttributes[0],
+ shaping.effectiveAdvances(), &item.a, &curX);
+ if (FAILED(hr))
+ return 0;
+
+ width += curX + shaping.m_prePadding;
+ ASSERT(width >= 0);
+ return width;
+ }
+
+ // Move to the next item.
+ width += advanceForItem(itemIndex);
+ }
+ ASSERT(width >= 0);
+ return width;
+}
+
+int UniscribeHelper::xToCharacter(int x) const
+{
+ // We iterate in screen order until we find the item with the given pixel
+ // position in it. When we find that guy, we ask Uniscribe for the
+ // character index.
+ HRESULT hr;
+ for (size_t screenIndex = 0; screenIndex < m_runs.size(); screenIndex++) {
+ int itemIndex = m_screenOrder[screenIndex];
+ int itemAdvance = advanceForItem(itemIndex);
+
+ // Note that the run may be empty if shaping failed, so we want to skip
+ // over it.
+ const Shaping& shaping = m_shapes[itemIndex];
+ int itemLength = shaping.charLength();
+ if (x <= itemAdvance && itemLength > 0) {
+ // The requested offset is within this item.
+ const SCRIPT_ITEM& item = m_runs[itemIndex];
+
+ // Account for the leading space we've added to this run that
+ // Uniscribe doesn't know about.
+ x -= shaping.m_prePadding;
+
+ int charX = 0;
+ int trailing;
+ hr = ScriptXtoCP(x, itemLength, shaping.glyphLength(),
+ &shaping.m_logs[0], &shaping.m_visualAttributes[0],
+ shaping.effectiveAdvances(), &item.a, &charX,
+ &trailing);
+
+ // The character offset is within the item. We need to add the
+ // item's offset to transform it into the space of the TextRun
+ return charX + item.iCharPos;
+ }
+
+ // The offset is beyond this item, account for its length and move on.
+ x -= itemAdvance;
+ }
+
+ // Error condition, we don't know what to do if we don't have that X
+ // position in any of our items.
+ return 0;
+}
+
+void UniscribeHelper::draw(HDC dc, int x, int y, int from, int to)
+{
+ HGDIOBJ oldFont = 0;
+ int curX = x;
+ bool firstRun = true;
+
+ for (size_t screenIndex = 0; screenIndex < m_runs.size(); screenIndex++) {
+ int itemIndex = m_screenOrder[screenIndex];
+ const SCRIPT_ITEM& item = m_runs[itemIndex];
+ const Shaping& shaping = m_shapes[itemIndex];
+
+ // Character offsets within this run. THESE MAY NOT BE IN RANGE and may
+ // be negative, etc. The code below handles this.
+ int fromChar = from - item.iCharPos;
+ int toChar = to - item.iCharPos;
+
+ // See if we need to draw any characters in this item.
+ if (shaping.charLength() == 0 ||
+ fromChar >= shaping.charLength() || toChar <= 0) {
+ // No chars in this item to display.
+ curX += advanceForItem(itemIndex);
+ continue;
+ }
+
+ // Compute the starting glyph within this span. |from| and |to| are
+ // global offsets that may intersect arbitrarily with our local run.
+ int fromGlyph, afterGlyph;
+ if (item.a.fRTL) {
+ // To compute the first glyph when going RTL, we use |to|.
+ if (toChar >= shaping.charLength())
+ // The end of the text is after (to the left) of us.
+ fromGlyph = 0;
+ else {
+ // Since |to| is exclusive, the first character we draw on the
+ // left is actually the one right before (to the right) of
+ // |to|.
+ fromGlyph = shaping.m_logs[toChar - 1];
+ }
+
+ // The last glyph is actually the first character in the range.
+ if (fromChar <= 0) {
+ // The first character to draw is before (to the right) of this
+ // span, so draw all the way to the end.
+ afterGlyph = shaping.glyphLength();
+ } else {
+ // We want to draw everything up until the character to the
+ // right of |from|. To the right is - 1, so we look that up
+ // (remember our character could be more than one glyph, so we
+ // can't look up our glyph and add one).
+ afterGlyph = shaping.m_logs[fromChar - 1];
+ }
+ } else {
+ // Easy case, everybody agrees about directions. We only need to
+ // handle boundary conditions to get a range inclusive at the
+ // beginning, and exclusive at the ending. We have to do some
+ // computation to see the glyph one past the end.
+ fromGlyph = shaping.m_logs[fromChar < 0 ? 0 : fromChar];
+ if (toChar >= shaping.charLength())
+ afterGlyph = shaping.glyphLength();
+ else
+ afterGlyph = shaping.m_logs[toChar];
+ }
+
+ // Account for the characters that were skipped in this run. When
+ // WebKit asks us to draw a subset of the run, it actually tells us
+ // to draw at the X offset of the beginning of the run, since it
+ // doesn't know the internal position of any of our characters.
+ const int* effectiveAdvances = shaping.effectiveAdvances();
+ int innerOffset = 0;
+ for (int i = 0; i < fromGlyph; i++)
+ innerOffset += effectiveAdvances[i];
+
+ // Actually draw the glyphs we found.
+ int glyphCount = afterGlyph - fromGlyph;
+ if (fromGlyph >= 0 && glyphCount > 0) {
+ // Account for the preceeding space we need to add to this run. We
+ // don't need to count for the following space because that will be
+ // counted in advanceForItem below when we move to the next run.
+ innerOffset += shaping.m_prePadding;
+
+ // Pass 0 in when there is no justification.
+ const int* justify = shaping.m_justify.size() == 0 ? 0 : &shaping.m_justify[fromGlyph];
+
+ if (firstRun) {
+ oldFont = SelectObject(dc, shaping.m_hfont);
+ firstRun = false;
+ } else
+ SelectObject(dc, shaping.m_hfont);
+
+ // Fonts with different ascents can be used to render different
+ // runs. 'Across-runs' y-coordinate correction needs to be
+ // adjusted for each font.
+ HRESULT hr = S_FALSE;
+ for (int executions = 0; executions < 2; ++executions) {
+ hr = ScriptTextOut(dc, shaping.m_scriptCache,
+ curX + innerOffset,
+ y - shaping.m_ascentOffset,
+ 0, 0, &item.a, 0, 0,
+ &shaping.m_glyphs[fromGlyph],
+ glyphCount,
+ &shaping.m_advance[fromGlyph],
+ justify,
+ &shaping.m_offsets[fromGlyph]);
+ if (S_OK != hr && 0 == executions) {
+ // If this ScriptTextOut is called from the renderer it
+ // might fail because the sandbox is preventing it from
+ // opening the font files. If we are running in the
+ // renderer, TryToPreloadFont is overridden to ask the
+ // browser to preload the font for us so we can access it.
+ tryToPreloadFont(shaping.m_hfont);
+ continue;
+ }
+ break;
+ }
+
+ ASSERT(S_OK == hr);
+ }
+
+ curX += advanceForItem(itemIndex);
+ }
+
+ if (oldFont)
+ SelectObject(dc, oldFont);
+}
+
+WORD UniscribeHelper::firstGlyphForCharacter(int charOffset) const
+{
+ // Find the run for the given character.
+ for (int i = 0; i < static_cast<int>(m_runs.size()); i++) {
+ int firstChar = m_runs[i].iCharPos;
+ const Shaping& shaping = m_shapes[i];
+ int localOffset = charOffset - firstChar;
+ if (localOffset >= 0 && localOffset < shaping.charLength()) {
+ // The character is in this run, return the first glyph for it
+ // (should generally be the only glyph). It seems Uniscribe gives
+ // glyph 0 for empty, which is what we want to return in the
+ // "missing" case.
+ size_t glyphIndex = shaping.m_logs[localOffset];
+ if (glyphIndex >= shaping.m_glyphs.size()) {
+ // The glyph should be in this run, but the run has too few
+ // actual characters. This can happen when shaping the run
+ // fails, in which case, we should have no data in the logs at
+ // all.
+ ASSERT(shaping.m_glyphs.size() == 0);
+ return 0;
+ }
+ return shaping.m_glyphs[glyphIndex];
+ }
+ }
+
+ return 0;
+}
+
+void UniscribeHelper::fillRuns()
+{
+ HRESULT hr;
+ m_runs.resize(UNISCRIBE_HELPER_STACK_RUNS);
+
+ SCRIPT_STATE inputState;
+ inputState.uBidiLevel = m_isRtl;
+ inputState.fOverrideDirection = m_directionalOverride;
+ inputState.fInhibitSymSwap = false;
+ inputState.fCharShape = false; // Not implemented in Uniscribe
+ inputState.fDigitSubstitute = false; // Do we want this for Arabic?
+ inputState.fInhibitLigate = m_inhibitLigate;
+ inputState.fDisplayZWG = false; // Don't draw control characters.
+ inputState.fArabicNumContext = m_isRtl; // Do we want this for Arabic?
+ inputState.fGcpClusters = false;
+ inputState.fReserved = 0;
+ inputState.fEngineReserved = 0;
+ // The psControl argument to ScriptItemize should be non-0 for RTL text,
+ // per http://msdn.microsoft.com/en-us/library/ms776532.aspx . So use a
+ // SCRIPT_CONTROL that is set to all zeros. Zero as a locale ID means the
+ // neutral locale per http://msdn.microsoft.com/en-us/library/ms776294.aspx
+ static SCRIPT_CONTROL inputControl = {0, // uDefaultLanguage :16;
+ 0, // fContextDigits :1;
+ 0, // fInvertPreBoundDir :1;
+ 0, // fInvertPostBoundDir :1;
+ 0, // fLinkStringBefore :1;
+ 0, // fLinkStringAfter :1;
+ 0, // fNeutralOverride :1;
+ 0, // fNumericOverride :1;
+ 0, // fLegacyBidiClass :1;
+ 0, // fMergeNeutralItems :1;
+ 0};// fReserved :7;
+ // Calling ScriptApplyDigitSubstitution( 0, &inputControl, &inputState)
+ // here would be appropriate if we wanted to set the language ID, and get
+ // local digit substitution behavior. For now, don't do it.
+
+ while (true) {
+ int numberOfItems = 0;
+
+ // Ideally, we would have a way to know the runs before and after this
+ // one, and put them into the control parameter of ScriptItemize. This
+ // would allow us to shape characters properly that cross style
+ // boundaries (WebKit bug 6148).
+ //
+ // We tell ScriptItemize that the output list of items is one smaller
+ // than it actually is. According to Mozilla bug 366643, if there is
+ // not enough room in the array on pre-SP2 systems, ScriptItemize will
+ // write one past the end of the buffer.
+ //
+ // ScriptItemize is very strange. It will often require a much larger
+ // ITEM buffer internally than it will give us as output. For example,
+ // it will say a 16-item buffer is not big enough, and will write
+ // interesting numbers into all those items. But when we give it a 32
+ // item buffer and it succeeds, it only has one item output.
+ //
+ // It seems to be doing at least two passes, the first where it puts a
+ // lot of intermediate data into our items, and the second where it
+ // collates them.
+ hr = ScriptItemize(m_input, m_inputLength,
+ static_cast<int>(m_runs.size()) - 1, &inputControl,
+ &inputState,
+ &m_runs[0], &numberOfItems);
+ if (SUCCEEDED(hr)) {
+ m_runs.resize(numberOfItems);
+ break;
+ }
+ if (hr != E_OUTOFMEMORY) {
+ // Some kind of unexpected error.
+ m_runs.resize(0);
+ break;
+ }
+ // There was not enough items for it to write into, expand.
+ m_runs.resize(m_runs.size() * 2);
+ }
+}
+
+bool UniscribeHelper::shape(const UChar* input,
+ int itemLength,
+ int numGlyphs,
+ SCRIPT_ITEM& run,
+ Shaping& shaping)
+{
+ HFONT hfont = m_hfont;
+ SCRIPT_CACHE* scriptCache = m_scriptCache;
+ SCRIPT_FONTPROPERTIES* fontProperties = m_fontProperties;
+ int ascent = m_ascent;
+ HDC tempDC = 0;
+ HGDIOBJ oldFont = 0;
+ HRESULT hr;
+ bool lastFallbackTried = false;
+ bool result;
+
+ int generatedGlyphs = 0;
+
+ // In case HFONT passed in ctor cannot render this run, we have to scan
+ // other fonts from the beginning of the font list.
+ resetFontIndex();
+
+ // Compute shapes.
+ while (true) {
+ shaping.m_logs.resize(itemLength);
+ shaping.m_glyphs.resize(numGlyphs);
+ shaping.m_visualAttributes.resize(numGlyphs);
+
+#ifdef PURIFY
+ // http://code.google.com/p/chromium/issues/detail?id=5309
+ // Purify isn't able to track the assignments that ScriptShape makes to
+ // shaping.m_glyphs. Consequently, any bytes with value 0xCD that it
+ // writes, will be considered un-initialized data.
+ //
+ // This hack avoid the false-positive UMRs by marking the buffer as
+ // initialized.
+ //
+ // FIXME: A better solution would be to use Purify's API and mark only
+ // the populated range as initialized:
+ //
+ // PurifyMarkAsInitialized(
+ // &shaping.m_glyphs[0],
+ // sizeof(shaping.m_glyphs[0] * generatedGlyphs);
+
+ ZeroMemory(&shaping.m_glyphs[0],
+ sizeof(shaping.m_glyphs[0]) * shaping.m_glyphs.size());
+#endif
+
+ // Firefox sets SCRIPT_ANALYSIS.SCRIPT_STATE.fDisplayZWG to true
+ // here. Is that what we want? It will display control characters.
+ hr = ScriptShape(tempDC, scriptCache, input, itemLength,
+ numGlyphs, &run.a,
+ &shaping.m_glyphs[0], &shaping.m_logs[0],
+ &shaping.m_visualAttributes[0], &generatedGlyphs);
+ if (hr == E_PENDING) {
+ // Allocate the DC.
+ tempDC = GetDC(0);
+ oldFont = SelectObject(tempDC, hfont);
+ continue;
+ } else if (hr == E_OUTOFMEMORY) {
+ numGlyphs *= 2;
+ continue;
+ } else if (SUCCEEDED(hr) && (lastFallbackTried || !containsMissingGlyphs(&shaping.m_glyphs[0], generatedGlyphs, fontProperties)))
+ break;
+
+ // The current font can't render this run. clear DC and try
+ // next font.
+ if (tempDC) {
+ SelectObject(tempDC, oldFont);
+ ReleaseDC(0, tempDC);
+ tempDC = 0;
+ }
+
+ if (nextWinFontData(&hfont, &scriptCache, &fontProperties, &ascent)) {
+ // The primary font does not support this run. Try next font.
+ // In case of web page rendering, they come from fonts specified in
+ // CSS stylesheets.
+ continue;
+ } else if (!lastFallbackTried) {
+ lastFallbackTried = true;
+
+ // Generate a last fallback font based on the script of
+ // a character to draw while inheriting size and styles
+ // from the primary font
+ if (!m_logfont.lfFaceName[0])
+ setLogFontAndStyle(m_hfont, &m_logfont, &m_style);
+
+ // TODO(jungshik): generic type should come from webkit for
+ // UniscribeHelperTextRun (a derived class used in webkit).
+ const UChar *family = getFallbackFamily(input, itemLength,
+ FontDescription::StandardFamily, 0, 0);
+ bool fontOk = getDerivedFontData(family, m_style, &m_logfont,
+ &ascent, &hfont, &scriptCache);
+
+ if (!fontOk) {
+ // If this GetDerivedFontData is called from the renderer it
+ // might fail because the sandbox is preventing it from opening
+ // the font files. If we are running in the renderer,
+ // TryToPreloadFont is overridden to ask the browser to preload
+ // the font for us so we can access it.
+ tryToPreloadFont(hfont);
+
+ // Try again.
+ fontOk = getDerivedFontData(family, m_style, &m_logfont,
+ &ascent, &hfont, &scriptCache);
+ ASSERT(fontOk);
+ }
+
+ // TODO(jungshik) : Currently GetDerivedHFont always returns a
+ // a valid HFONT, but in the future, I may change it to return 0.
+ ASSERT(hfont);
+
+ // We don't need a font_properties for the last resort fallback font
+ // because we don't have anything more to try and are forced to
+ // accept empty glyph boxes. If we tried a series of fonts as
+ // 'last-resort fallback', we'd need it, but currently, we don't.
+ continue;
+ } else if (hr == USP_E_SCRIPT_NOT_IN_FONT) {
+ run.a.eScript = SCRIPT_UNDEFINED;
+ continue;
+ } else if (FAILED(hr)) {
+ // Error shaping.
+ generatedGlyphs = 0;
+ result = false;
+ goto cleanup;
+ }
+ }
+
+ // Sets Windows font data for this run to those corresponding to
+ // a font supporting this run. we don't need to store font_properties
+ // because it's not used elsewhere.
+ shaping.m_hfont = hfont;
+ shaping.m_scriptCache = scriptCache;
+
+ // The ascent of a font for this run can be different from
+ // that of the primary font so that we need to keep track of
+ // the difference per run and take that into account when calling
+ // ScriptTextOut in |draw|. Otherwise, different runs rendered by
+ // different fonts would not be aligned vertically.
+ shaping.m_ascentOffset = m_ascent ? ascent - m_ascent : 0;
+ result = true;
+
+ cleanup:
+ shaping.m_glyphs.resize(generatedGlyphs);
+ shaping.m_visualAttributes.resize(generatedGlyphs);
+ shaping.m_advance.resize(generatedGlyphs);
+ shaping.m_offsets.resize(generatedGlyphs);
+ if (tempDC) {
+ SelectObject(tempDC, oldFont);
+ ReleaseDC(0, tempDC);
+ }
+ // On failure, our logs don't mean anything, so zero those out.
+ if (!result)
+ shaping.m_logs.clear();
+
+ return result;
+}
+
+void UniscribeHelper::fillShapes()
+{
+ m_shapes.resize(m_runs.size());
+ for (size_t i = 0; i < m_runs.size(); i++) {
+ int startItem = m_runs[i].iCharPos;
+ int itemLength = m_inputLength - startItem;
+ if (i < m_runs.size() - 1)
+ itemLength = m_runs[i + 1].iCharPos - startItem;
+
+ int numGlyphs;
+ if (itemLength < UNISCRIBE_HELPER_STACK_CHARS) {
+ // We'll start our buffer sizes with the current stack space
+ // available in our buffers if the current input fits. As long as
+ // it doesn't expand past that we'll save a lot of time mallocing.
+ numGlyphs = UNISCRIBE_HELPER_STACK_CHARS;
+ } else {
+ // When the input doesn't fit, give up with the stack since it will
+ // almost surely not be enough room (unless the input actually
+ // shrinks, which is unlikely) and just start with the length
+ // recommended by the Uniscribe documentation as a "usually fits"
+ // size.
+ numGlyphs = itemLength * 3 / 2 + 16;
+ }
+
+ // Convert a string to a glyph string trying the primary font, fonts in
+ // the fallback list and then script-specific last resort font.
+ Shaping& shaping = m_shapes[i];
+ if (!shape(&m_input[startItem], itemLength, numGlyphs, m_runs[i], shaping))
+ continue;
+
+ // Compute placements. Note that offsets is documented incorrectly
+ // and is actually an array.
+
+ // DC that we lazily create if Uniscribe commands us to.
+ // (this does not happen often because scriptCache is already
+ // updated when calling ScriptShape).
+ HDC tempDC = 0;
+ HGDIOBJ oldFont = 0;
+ HRESULT hr;
+ while (true) {
+ shaping.m_prePadding = 0;
+ hr = ScriptPlace(tempDC, shaping.m_scriptCache,
+ &shaping.m_glyphs[0],
+ static_cast<int>(shaping.m_glyphs.size()),
+ &shaping.m_visualAttributes[0], &m_runs[i].a,
+ &shaping.m_advance[0], &shaping.m_offsets[0],
+ &shaping.m_abc);
+ if (hr != E_PENDING)
+ break;
+
+ // Allocate the DC and run the loop again.
+ tempDC = GetDC(0);
+ oldFont = SelectObject(tempDC, shaping.m_hfont);
+ }
+
+ if (FAILED(hr)) {
+ // Some error we don't know how to handle. Nuke all of our data
+ // since we can't deal with partially valid data later.
+ m_runs.clear();
+ m_shapes.clear();
+ m_screenOrder.clear();
+ }
+
+ if (tempDC) {
+ SelectObject(tempDC, oldFont);
+ ReleaseDC(0, tempDC);
+ }
+ }
+
+ adjustSpaceAdvances();
+
+ if (m_letterSpacing != 0 || m_wordSpacing != 0)
+ applySpacing();
+}
+
+void UniscribeHelper::fillScreenOrder()
+{
+ m_screenOrder.resize(m_runs.size());
+
+ // We assume that the input has only one text direction in it.
+ // TODO(brettw) are we sure we want to keep this restriction?
+ if (m_isRtl) {
+ for (int i = 0; i < static_cast<int>(m_screenOrder.size()); i++)
+ m_screenOrder[static_cast<int>(m_screenOrder.size()) - i - 1] = i;
+ } else {
+ for (int i = 0; i < static_cast<int>(m_screenOrder.size()); i++)
+ m_screenOrder[i] = i;
+ }
+}
+
+void UniscribeHelper::adjustSpaceAdvances()
+{
+ if (m_spaceWidth == 0)
+ return;
+
+ int spaceWidthWithoutLetterSpacing = m_spaceWidth - m_letterSpacing;
+
+ // This mostly matches what WebKit's UniscribeController::shapeAndPlaceItem.
+ for (size_t run = 0; run < m_runs.size(); run++) {
+ Shaping& shaping = m_shapes[run];
+
+ for (int i = 0; i < shaping.charLength(); i++) {
+ if (!treatAsSpace(m_input[m_runs[run].iCharPos + i]))
+ continue;
+
+ int glyphIndex = shaping.m_logs[i];
+ int currentAdvance = shaping.m_advance[glyphIndex];
+ // Don't give zero-width spaces a width.
+ if (!currentAdvance)
+ continue;
+
+ // currentAdvance does not include additional letter-spacing, but
+ // space_width does. Here we find out how off we are from the
+ // correct width for the space not including letter-spacing, then
+ // just subtract that diff.
+ int diff = currentAdvance - spaceWidthWithoutLetterSpacing;
+ // The shaping can consist of a run of text, so only subtract the
+ // difference in the width of the glyph.
+ shaping.m_advance[glyphIndex] -= diff;
+ shaping.m_abc.abcB -= diff;
+ }
+ }
+}
+
+void UniscribeHelper::applySpacing()
+{
+ for (size_t run = 0; run < m_runs.size(); run++) {
+ Shaping& shaping = m_shapes[run];
+ bool isRtl = m_runs[run].a.fRTL;
+
+ if (m_letterSpacing != 0) {
+ // RTL text gets padded to the left of each character. We increment
+ // the run's advance to make this happen. This will be balanced out
+ // by NOT adding additional advance to the last glyph in the run.
+ if (isRtl)
+ shaping.m_prePadding += m_letterSpacing;
+
+ // Go through all the glyphs in this run and increase the "advance"
+ // to account for letter spacing. We adjust letter spacing only on
+ // cluster boundaries.
+ //
+ // This works for most scripts, but may have problems with some
+ // indic scripts. This behavior is better than Firefox or IE for
+ // Hebrew.
+ for (int i = 0; i < shaping.glyphLength(); i++) {
+ if (shaping.m_visualAttributes[i].fClusterStart) {
+ // Ick, we need to assign the extra space so that the glyph
+ // comes first, then is followed by the space. This is
+ // opposite for RTL.
+ if (isRtl) {
+ if (i != shaping.glyphLength() - 1) {
+ // All but the last character just get the spacing
+ // applied to their advance. The last character
+ // doesn't get anything,
+ shaping.m_advance[i] += m_letterSpacing;
+ shaping.m_abc.abcB += m_letterSpacing;
+ }
+ } else {
+ // LTR case is easier, we just add to the advance.
+ shaping.m_advance[i] += m_letterSpacing;
+ shaping.m_abc.abcB += m_letterSpacing;
+ }
+ }
+ }
+ }
+
+ // Go through all the characters to find whitespace and insert the
+ // extra wordspacing amount for the glyphs they correspond to.
+ if (m_wordSpacing != 0) {
+ for (int i = 0; i < shaping.charLength(); i++) {
+ if (!treatAsSpace(m_input[m_runs[run].iCharPos + i]))
+ continue;
+
+ // The char in question is a word separator...
+ int glyphIndex = shaping.m_logs[i];
+
+ // Spaces will not have a glyph in Uniscribe, it will just add
+ // additional advance to the character to the left of the
+ // space. The space's corresponding glyph will be the character
+ // following it in reading order.
+ if (isRtl) {
+ // In RTL, the glyph to the left of the space is the same
+ // as the first glyph of the following character, so we can
+ // just increment it.
+ shaping.m_advance[glyphIndex] += m_wordSpacing;
+ shaping.m_abc.abcB += m_wordSpacing;
+ } else {
+ // LTR is actually more complex here, we apply it to the
+ // previous character if there is one, otherwise we have to
+ // apply it to the leading space of the run.
+ if (glyphIndex == 0)
+ shaping.m_prePadding += m_wordSpacing;
+ else {
+ shaping.m_advance[glyphIndex - 1] += m_wordSpacing;
+ shaping.m_abc.abcB += m_wordSpacing;
+ }
+ }
+ }
+ } // m_wordSpacing != 0
+
+ // Loop for next run...
+ }
+}
+
+// The advance is the ABC width of the run
+int UniscribeHelper::advanceForItem(int itemIndex) const
+{
+ int accum = 0;
+ const Shaping& shaping = m_shapes[itemIndex];
+
+ if (shaping.m_justify.size() == 0) {
+ // Easy case with no justification, the width is just the ABC width of
+ // the run. (The ABC width is the sum of the advances).
+ return shaping.m_abc.abcA + shaping.m_abc.abcB +
+ shaping.m_abc.abcC + shaping.m_prePadding;
+ }
+
+ // With justification, we use the justified amounts instead. The
+ // justification array contains both the advance and the extra space
+ // added for justification, so is the width we want.
+ int justification = 0;
+ for (size_t i = 0; i < shaping.m_justify.size(); i++)
+ justification += shaping.m_justify[i];
+
+ return shaping.m_prePadding + justification;
+}
+
+} // namespace WebCore