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author | Kristian Monsen <kristianm@google.com> | 2010-09-08 12:18:00 +0100 |
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committer | Kristian Monsen <kristianm@google.com> | 2010-09-11 12:08:58 +0100 |
commit | 5ddde30071f639962dd557c453f2ad01f8f0fd00 (patch) | |
tree | 775803c4ab35af50aa5f5472cd1fb95fe9d5152d /WebCore/platform/graphics/gpu/Shader.cpp | |
parent | 3e63d9b33b753ca86d0765d1b3d711114ba9e34f (diff) | |
download | external_webkit-5ddde30071f639962dd557c453f2ad01f8f0fd00.zip external_webkit-5ddde30071f639962dd557c453f2ad01f8f0fd00.tar.gz external_webkit-5ddde30071f639962dd557c453f2ad01f8f0fd00.tar.bz2 |
Merge WebKit at r66666 : Initial merge by git.
Change-Id: I57dedeb49859adc9c539e760f0e749768c66626f
Diffstat (limited to 'WebCore/platform/graphics/gpu/Shader.cpp')
-rw-r--r-- | WebCore/platform/graphics/gpu/Shader.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/gpu/Shader.cpp b/WebCore/platform/graphics/gpu/Shader.cpp new file mode 100644 index 0000000..59c50a7 --- /dev/null +++ b/WebCore/platform/graphics/gpu/Shader.cpp @@ -0,0 +1,111 @@ +/* + * Copyright (c) 2010, Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "Shader.h" + +#include "AffineTransform.h" +#include "GraphicsContext3D.h" + +#include <wtf/text/CString.h> + +namespace WebCore { + +// static +void Shader::affineTo3x3(const AffineTransform& transform, float mat[9]) +{ + mat[0] = transform.a(); + mat[1] = transform.b(); + mat[2] = 0.0f; + mat[3] = transform.c(); + mat[4] = transform.d(); + mat[5] = 0.0f; + mat[6] = transform.e(); + mat[7] = transform.f(); + mat[8] = 1.0f; +} + +// static +unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const char* shaderSource) +{ + unsigned shader = context->createShader(type); + if (!shader) + return 0; + + String shaderSourceStr(shaderSource); + context->shaderSource(shader, shaderSourceStr); + context->compileShader(shader); + int compileStatus; + context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compileStatus); + if (!compileStatus) { + String infoLog = context->getShaderInfoLog(shader); + LOG_ERROR("%s", infoLog.utf8().data()); + context->deleteShader(shader); + return 0; + } + return shader; +} + +// static +unsigned Shader::loadProgram(GraphicsContext3D* context, const char* vertexShaderSource, const char* fragmentShaderSource) +{ + unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); + if (!vertexShader) + return 0; + unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource); + if (!fragmentShader) + return 0; + unsigned program = context->createProgram(); + if (!program) + return 0; + context->attachShader(program, vertexShader); + context->attachShader(program, fragmentShader); + context->linkProgram(program); + int linkStatus; + context->getProgramiv(program, GraphicsContext3D::LINK_STATUS, &linkStatus); + if (!linkStatus) + context->deleteProgram(program); + context->deleteShader(vertexShader); + context->deleteShader(fragmentShader); + return program; +} + +Shader::Shader(GraphicsContext3D* context, unsigned program) + : m_context(context) + , m_program(program) +{ +} + +Shader::~Shader() +{ + m_context->deleteProgram(m_program); +} + +} |