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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /WebCore/platform/graphics/gpu/Shader.cpp | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'WebCore/platform/graphics/gpu/Shader.cpp')
-rw-r--r-- | WebCore/platform/graphics/gpu/Shader.cpp | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/WebCore/platform/graphics/gpu/Shader.cpp b/WebCore/platform/graphics/gpu/Shader.cpp deleted file mode 100644 index 6978322..0000000 --- a/WebCore/platform/graphics/gpu/Shader.cpp +++ /dev/null @@ -1,116 +0,0 @@ -/* - * Copyright (c) 2010, Google Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following disclaimer - * in the documentation and/or other materials provided with the - * distribution. - * * Neither the name of Google Inc. nor the names of its - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "config.h" - -#if ENABLE(ACCELERATED_2D_CANVAS) - -#include "Shader.h" - -#include "AffineTransform.h" -#include "GraphicsContext3D.h" - -#include <wtf/text/CString.h> - -namespace WebCore { - -// static -void Shader::affineTo3x3(const AffineTransform& transform, float mat[9]) -{ - mat[0] = transform.a(); - mat[1] = transform.b(); - mat[2] = 0.0f; - mat[3] = transform.c(); - mat[4] = transform.d(); - mat[5] = 0.0f; - mat[6] = transform.e(); - mat[7] = transform.f(); - mat[8] = 1.0f; -} - -// static -unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const char* shaderSource) -{ - unsigned shader = context->createShader(type); - if (!shader) - return 0; - - String shaderSourceStr(shaderSource); - context->shaderSource(shader, shaderSourceStr); - context->compileShader(shader); - int compileStatus = 0; - context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compileStatus); - if (!compileStatus) { - String infoLog = context->getShaderInfoLog(shader); - LOG_ERROR("%s", infoLog.utf8().data()); - context->deleteShader(shader); - return 0; - } - return shader; -} - -// static -unsigned Shader::loadProgram(GraphicsContext3D* context, const char* vertexShaderSource, const char* fragmentShaderSource) -{ - unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); - if (!vertexShader) - return 0; - unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource); - if (!fragmentShader) - return 0; - unsigned program = context->createProgram(); - if (!program) - return 0; - context->attachShader(program, vertexShader); - context->attachShader(program, fragmentShader); - context->linkProgram(program); - int linkStatus = 0; - context->getProgramiv(program, GraphicsContext3D::LINK_STATUS, &linkStatus); - if (!linkStatus) - context->deleteProgram(program); - context->deleteShader(vertexShader); - context->deleteShader(fragmentShader); - return program; -} - -Shader::Shader(GraphicsContext3D* context, unsigned program) - : m_context(context) - , m_program(program) -{ -} - -Shader::~Shader() -{ - m_context->deleteProgram(m_program); -} - -} - -#endif |