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authorIain Merrick <husky@google.com>2010-08-19 17:55:56 +0100
committerIain Merrick <husky@google.com>2010-08-23 11:05:40 +0100
commitf486d19d62f1bc33246748b14b14a9dfa617b57f (patch)
tree195485454c93125455a30e553a73981c3816144d /WebCore/platform/graphics/mac
parent6ba0b43722d16bc295606bec39f396f596e4fef1 (diff)
downloadexternal_webkit-f486d19d62f1bc33246748b14b14a9dfa617b57f.zip
external_webkit-f486d19d62f1bc33246748b14b14a9dfa617b57f.tar.gz
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Merge WebKit at r65615 : Initial merge by git.
Change-Id: Ifbf384f4531e3b58475a662e38195c2d9152ae79
Diffstat (limited to 'WebCore/platform/graphics/mac')
-rw-r--r--WebCore/platform/graphics/mac/FontPlatformData.h2
-rw-r--r--WebCore/platform/graphics/mac/GraphicsContext3DMac.mm182
-rw-r--r--WebCore/platform/graphics/mac/GraphicsLayerCA.h2
3 files changed, 147 insertions, 39 deletions
diff --git a/WebCore/platform/graphics/mac/FontPlatformData.h b/WebCore/platform/graphics/mac/FontPlatformData.h
index 07ae4f8..dc876a8 100644
--- a/WebCore/platform/graphics/mac/FontPlatformData.h
+++ b/WebCore/platform/graphics/mac/FontPlatformData.h
@@ -24,7 +24,7 @@
#ifndef FontPlatformData_h
#define FontPlatformData_h
-#include "StringImpl.h"
+#include <wtf/text/StringImpl.h>
#ifdef __OBJC__
@class NSFont;
diff --git a/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm b/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm
index fd503fc..be1d278 100644
--- a/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm
+++ b/WebCore/platform/graphics/mac/GraphicsContext3DMac.mm
@@ -31,6 +31,7 @@
#import "BlockExceptions.h"
+#include "ANGLE/ResourceLimits.h"
#include "ArrayBuffer.h"
#include "ArrayBufferView.h"
#include "WebGLObject.h"
@@ -181,6 +182,30 @@ GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attrs, HostWi
::glGenRenderbuffersEXT(1, &m_multisampleDepthStencilBuffer);
}
+ // ANGLE initialization.
+
+ TBuiltInResource ANGLEResources;
+
+ ANGLEResources.maxVertexAttribs = 0;
+ getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &ANGLEResources.maxVertexAttribs);
+ ANGLEResources.maxVertexUniformVectors = 0;
+ getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.maxVertexUniformVectors);
+ ANGLEResources.maxVaryingVectors = 0;
+ getIntegerv(GraphicsContext3D::MAX_VARYING_VECTORS, &ANGLEResources.maxVaryingVectors);
+ ANGLEResources.maxVertexTextureImageUnits = 0;
+ getIntegerv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.maxVertexTextureImageUnits);
+ ANGLEResources.maxCombinedTextureImageUnits = 0;
+ getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &ANGLEResources.maxCombinedTextureImageUnits);
+ ANGLEResources.maxTextureImageUnits = 0;
+ getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.maxTextureImageUnits);
+ ANGLEResources.maxFragmentUniformVectors = 0;
+ getIntegerv(GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS, &ANGLEResources.maxFragmentUniformVectors);
+
+ // Always set to 1 for OpenGL ES.
+ ANGLEResources.maxDrawBuffers = 1;
+
+ m_compiler.setResources(ANGLEResources);
+
::glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
::glClearColor(0, 0, 0, 0);
}
@@ -282,15 +307,6 @@ void GraphicsContext3D::paintRenderingResultsToCanvas(CanvasRenderingContext* co
canvas->width(), canvas->height(), imageBuffer->context()->platformContext());
}
-void GraphicsContext3D::beginPaint(CanvasRenderingContext* context)
-{
- UNUSED_PARAM(context);
-}
-
-void GraphicsContext3D::endPaint()
-{
-}
-
bool GraphicsContext3D::isGLES2Compliant() const
{
return false;
@@ -617,7 +633,52 @@ void GraphicsContext3D::compileShader(Platform3DObject shader)
{
ASSERT(shader);
ensureContext(m_contextObj);
+
+ int GLshaderType;
+ ANGLEShaderType shaderType;
+
+ glGetShaderiv(shader, SHADER_TYPE, &GLshaderType);
+
+ if (GLshaderType == VERTEX_SHADER)
+ shaderType = SHADER_TYPE_VERTEX;
+ else if (GLshaderType == FRAGMENT_SHADER)
+ shaderType = SHADER_TYPE_FRAGMENT;
+ else
+ return; // Invalid shader type.
+
+ HashMap<Platform3DObject, ShaderSourceEntry>::iterator result = m_shaderSourceMap.find(shader);
+
+ if (result == m_shaderSourceMap.end())
+ return;
+
+ ShaderSourceEntry& entry = result->second;
+
+ String translatedShaderSource;
+ String shaderInfoLog;
+
+ bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedShaderSource, shaderInfoLog);
+
+ entry.log = shaderInfoLog;
+ entry.isValid = isValid;
+
+ if (!isValid)
+ return; // Shader didn't validate, don't move forward with compiling translated source
+
+ int translatedShaderLength = translatedShaderSource.length();
+
+ const CString& translatedShaderCString = translatedShaderSource.utf8();
+ const char* translatedShaderPtr = translatedShaderCString.data();
+
+ ::glShaderSource((GLuint) shader, 1, &translatedShaderPtr, &translatedShaderLength);
+
::glCompileShader((GLuint) shader);
+
+ int GLCompileSuccess;
+
+ ::glGetShaderiv((GLuint) shader, COMPILE_STATUS, &GLCompileSuccess);
+
+ // ASSERT that ANGLE generated GLSL will be accepted by OpenGL
+ ASSERT(GLCompileSuccess == GL_TRUE);
}
void GraphicsContext3D::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border)
@@ -998,11 +1059,12 @@ void GraphicsContext3D::shaderSource(Platform3DObject shader, const String& stri
ASSERT(shader);
ensureContext(m_contextObj);
- const CString& cs = string.utf8();
- const char* s = cs.data();
-
- int length = string.length();
- ::glShaderSource((GLuint) shader, 1, &s, &length);
+
+ ShaderSourceEntry entry;
+
+ entry.source = string;
+
+ m_shaderSourceMap.set(shader, entry);
}
void GraphicsContext3D::stencilFunc(unsigned long func, long ref, unsigned long mask)
@@ -1346,26 +1408,77 @@ void GraphicsContext3D::getShaderiv(Platform3DObject shader, unsigned long pname
ASSERT(shader);
ensureContext(m_contextObj);
- ::glGetShaderiv((GLuint) shader, pname, value);
+
+ HashMap<Platform3DObject, ShaderSourceEntry>::iterator result = m_shaderSourceMap.find(shader);
+
+ switch (pname) {
+ case DELETE_STATUS:
+ case SHADER_TYPE:
+ // Let OpenGL handle these.
+
+ ::glGetShaderiv((GLuint) shader, pname, value);
+ break;
+
+ case COMPILE_STATUS:
+ if (result == m_shaderSourceMap.end()) {
+ (*value) = static_cast<int>(false);
+ return;
+ }
+
+ (*value) = static_cast<int>(result->second.isValid);
+ break;
+
+ case INFO_LOG_LENGTH:
+ if (result == m_shaderSourceMap.end()) {
+ (*value) = 0;
+ return;
+ }
+
+ (*value) = getShaderInfoLog(shader).length();
+ break;
+
+ case SHADER_SOURCE_LENGTH:
+ (*value) = getShaderSource(shader).length();
+ break;
+
+ default:
+ synthesizeGLError(INVALID_ENUM);
+ }
}
String GraphicsContext3D::getShaderInfoLog(Platform3DObject shader)
{
ASSERT(shader);
-
+
ensureContext(m_contextObj);
GLint length;
::glGetShaderiv((GLuint) shader, GL_INFO_LOG_LENGTH, &length);
-
- GLsizei size;
- GLchar* info = (GLchar*) fastMalloc(length);
- if (!info)
- return "";
-
- ::glGetShaderInfoLog((GLuint) shader, length, &size, info);
- String s(info);
- fastFree(info);
- return s;
+
+ HashMap<Platform3DObject, ShaderSourceEntry>::iterator result = m_shaderSourceMap.find(shader);
+
+ if (result == m_shaderSourceMap.end())
+ return "";
+
+ ShaderSourceEntry entry = result->second;
+
+ if (entry.isValid) {
+ GLint length;
+ ::glGetShaderiv((GLuint) shader, GL_INFO_LOG_LENGTH, &length);
+
+ GLsizei size;
+ GLchar* info = (GLchar*) fastMalloc(length);
+ if (!info)
+ return "";
+
+ ::glGetShaderInfoLog((GLuint) shader, length, &size, info);
+
+ String s(info);
+ fastFree(info);
+ return s;
+ }
+ else {
+ return entry.log;
+ }
}
String GraphicsContext3D::getShaderSource(Platform3DObject shader)
@@ -1373,18 +1486,13 @@ String GraphicsContext3D::getShaderSource(Platform3DObject shader)
ASSERT(shader);
ensureContext(m_contextObj);
- GLint length;
- ::glGetShaderiv((GLuint) shader, GL_SHADER_SOURCE_LENGTH, &length);
-
- GLsizei size;
- GLchar* info = (GLchar*) fastMalloc(length);
- if (!info)
+
+ HashMap<Platform3DObject, ShaderSourceEntry>::iterator result = m_shaderSourceMap.find(shader);
+
+ if (result == m_shaderSourceMap.end())
return "";
-
- ::glGetShaderSource((GLuint) shader, length, &size, info);
- String s(info);
- fastFree(info);
- return s;
+
+ return result->second.source;
}
diff --git a/WebCore/platform/graphics/mac/GraphicsLayerCA.h b/WebCore/platform/graphics/mac/GraphicsLayerCA.h
index ee70338..a9f747a 100644
--- a/WebCore/platform/graphics/mac/GraphicsLayerCA.h
+++ b/WebCore/platform/graphics/mac/GraphicsLayerCA.h
@@ -29,11 +29,11 @@
#if USE(ACCELERATED_COMPOSITING)
#include "GraphicsLayer.h"
-#include "StringHash.h"
#include "WebLayer.h"
#include <wtf/HashMap.h>
#include <wtf/HashSet.h>
#include <wtf/RetainPtr.h>
+#include <wtf/text/StringHash.h>
@class CABasicAnimation;
@class CAKeyframeAnimation;