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authorSteve Block <steveblock@google.com>2010-02-02 14:57:50 +0000
committerSteve Block <steveblock@google.com>2010-02-04 15:06:55 +0000
commitd0825bca7fe65beaee391d30da42e937db621564 (patch)
tree7461c49eb5844ffd1f35d1ba2c8b7584c1620823 /WebCore/platform/graphics/openvg/PainterOpenVG.cpp
parent3db770bd97c5a59b6c7574ca80a39e5a51c1defd (diff)
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Merge webkit.org at r54127 : Initial merge by git
Change-Id: Ib661abb595522f50ea406f72d3a0ce17f7193c82
Diffstat (limited to 'WebCore/platform/graphics/openvg/PainterOpenVG.cpp')
-rw-r--r--WebCore/platform/graphics/openvg/PainterOpenVG.cpp957
1 files changed, 957 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/openvg/PainterOpenVG.cpp b/WebCore/platform/graphics/openvg/PainterOpenVG.cpp
new file mode 100644
index 0000000..3b7cf85
--- /dev/null
+++ b/WebCore/platform/graphics/openvg/PainterOpenVG.cpp
@@ -0,0 +1,957 @@
+/*
+ * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "PainterOpenVG.h"
+
+#include "Color.h"
+#include "DashArray.h"
+#include "FloatPoint.h"
+#include "FloatQuad.h"
+#include "FloatRect.h"
+#include "IntRect.h"
+#include "IntSize.h"
+#include "NotImplemented.h"
+#include "SurfaceOpenVG.h"
+#include "TransformationMatrix.h"
+#include "VGUtils.h"
+
+#if PLATFORM(EGL)
+#include "EGLUtils.h"
+#endif
+
+#include <vgu.h>
+
+#include <wtf/Assertions.h>
+#include <wtf/MathExtras.h>
+
+namespace WebCore {
+
+static bool isNonRotatedAffineTransformation(const TransformationMatrix& matrix)
+{
+ return matrix.m12() <= FLT_EPSILON && matrix.m13() <= FLT_EPSILON && matrix.m14() <= FLT_EPSILON
+ && matrix.m21() <= FLT_EPSILON && matrix.m23() <= FLT_EPSILON && matrix.m24() <= FLT_EPSILON
+ && matrix.m31() <= FLT_EPSILON && matrix.m32() <= FLT_EPSILON && matrix.m34() <= FLT_EPSILON
+ && matrix.m44() >= 1 - FLT_EPSILON;
+}
+
+static VGCapStyle toVGCapStyle(LineCap lineCap)
+{
+ switch (lineCap) {
+ case RoundCap:
+ return VG_CAP_ROUND;
+ case SquareCap:
+ return VG_CAP_SQUARE;
+ case ButtCap:
+ default:
+ return VG_CAP_BUTT;
+ }
+}
+
+static VGJoinStyle toVGJoinStyle(LineJoin lineJoin)
+{
+ switch (lineJoin) {
+ case RoundJoin:
+ return VG_JOIN_ROUND;
+ case BevelJoin:
+ return VG_JOIN_BEVEL;
+ case MiterJoin:
+ default:
+ return VG_JOIN_MITER;
+ }
+}
+
+static VGFillRule toVGFillRule(WindRule fillRule)
+{
+ return fillRule == RULE_EVENODD ? VG_EVEN_ODD : VG_NON_ZERO;
+}
+
+static VGuint colorToVGColor(const Color& color)
+{
+ VGuint vgColor = color.red();
+ vgColor = (vgColor << 8) | color.green();
+ vgColor = (vgColor << 8) | color.blue();
+ vgColor = (vgColor << 8) | color.alpha();
+ return vgColor;
+}
+
+static void setVGSolidColor(VGPaintMode paintMode, const Color& color)
+{
+ VGPaint paint = vgCreatePaint();
+ vgSetParameteri(paint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetColor(paint, colorToVGColor(color));
+ vgSetPaint(paint, paintMode);
+ vgDestroyPaint(paint);
+ ASSERT_VG_NO_ERROR();
+}
+
+
+struct PlatformPainterState {
+ TransformationMatrix surfaceTransformationMatrix;
+ CompositeOperator compositeOperation;
+ float opacity;
+
+ bool scissoringEnabled;
+ FloatRect scissorRect;
+
+ Color fillColor;
+ StrokeStyle strokeStyle;
+ Color strokeColor;
+ float strokeThickness;
+ LineCap strokeLineCap;
+ LineJoin strokeLineJoin;
+ float strokeMiterLimit;
+ DashArray strokeDashArray;
+ float strokeDashOffset;
+
+ bool antialiasingEnabled;
+
+ PlatformPainterState()
+ : compositeOperation(CompositeSourceOver)
+ , opacity(1.0)
+ , scissoringEnabled(false)
+ , fillColor(Color::black)
+ , strokeStyle(NoStroke)
+ , strokeThickness(0.0)
+ , strokeLineCap(ButtCap)
+ , strokeLineJoin(MiterJoin)
+ , strokeMiterLimit(4.0)
+ , strokeDashOffset(0.0)
+ , antialiasingEnabled(true)
+ {
+ }
+
+ PlatformPainterState(const PlatformPainterState& state)
+ {
+ surfaceTransformationMatrix = state.surfaceTransformationMatrix;
+
+ scissoringEnabled = state.scissoringEnabled;
+ scissorRect = state.scissorRect;
+ copyPaintState(&state);
+ }
+
+ void copyPaintState(const PlatformPainterState* other)
+ {
+ compositeOperation = other->compositeOperation;
+ opacity = other->opacity;
+
+ fillColor = other->fillColor;
+ strokeStyle = other->strokeStyle;
+ strokeColor = other->strokeColor;
+ strokeThickness = other->strokeThickness;
+ strokeLineCap = other->strokeLineCap;
+ strokeLineJoin = other->strokeLineJoin;
+ strokeMiterLimit = other->strokeMiterLimit;
+ strokeDashArray = other->strokeDashArray;
+ strokeDashOffset = other->strokeDashOffset;
+
+ antialiasingEnabled = other->antialiasingEnabled;
+ }
+
+ void applyState(PainterOpenVG* painter)
+ {
+ ASSERT(painter);
+
+ setVGSolidColor(VG_FILL_PATH, fillColor);
+ setVGSolidColor(VG_STROKE_PATH, strokeColor);
+
+ vgSetf(VG_STROKE_LINE_WIDTH, strokeThickness);
+ vgSeti(VG_STROKE_CAP_STYLE, toVGCapStyle(strokeLineCap));
+ vgSeti(VG_STROKE_JOIN_STYLE, toVGJoinStyle(strokeLineJoin));
+ vgSetf(VG_STROKE_MITER_LIMIT, strokeMiterLimit);
+
+ if (antialiasingEnabled)
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_FASTER);
+ else
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
+
+ applyBlending(painter);
+ applyStrokeStyle();
+
+ applyTransformationMatrix(painter);
+ applyScissorRect();
+ }
+
+ void applyBlending(PainterOpenVG* painter)
+ {
+ VGBlendMode blendMode = VG_BLEND_SRC_OVER;
+
+ switch (compositeOperation) {
+ case CompositeClear: {
+ // Clear means "set to fully transparent regardless of SRC".
+ // We implement that by multiplying DST with white color
+ // (= no changes) and an alpha of 1.0 - opacity, so the destination
+ // pixels will be fully transparent when opacity == 1.0 and
+ // unchanged when opacity == 0.0.
+ blendMode = VG_BLEND_DST_IN;
+ const VGfloat values[] = { 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 - opacity };
+ vgSetfv(VG_COLOR_TRANSFORM_VALUES, 8, values);
+ vgSeti(VG_COLOR_TRANSFORM, VG_TRUE);
+ ASSERT_VG_NO_ERROR();
+ break;
+ }
+ case CompositeCopy:
+ blendMode = VG_BLEND_SRC;
+ break;
+ case CompositeSourceOver:
+ blendMode = VG_BLEND_SRC_OVER;
+ break;
+ case CompositeSourceIn:
+ blendMode = VG_BLEND_SRC_IN;
+ break;
+ case CompositeSourceOut:
+ notImplemented();
+ break;
+ case CompositeSourceAtop:
+ notImplemented();
+ break;
+ case CompositeDestinationOver:
+ blendMode = VG_BLEND_DST_OVER;
+ break;
+ case CompositeDestinationIn:
+ blendMode = VG_BLEND_DST_IN;
+ break;
+ case CompositeDestinationOut:
+ notImplemented();
+ break;
+ case CompositeDestinationAtop:
+ notImplemented();
+ break;
+ case CompositeXOR:
+ notImplemented();
+ break;
+ case CompositePlusDarker:
+ blendMode = VG_BLEND_DARKEN;
+ break;
+ case CompositeHighlight:
+ notImplemented();
+ break;
+ case CompositePlusLighter:
+ blendMode = VG_BLEND_LIGHTEN;
+ break;
+ }
+
+ if (compositeOperation != CompositeClear) {
+ if (opacity >= (1.0 - FLT_EPSILON))
+ vgSeti(VG_COLOR_TRANSFORM, VG_FALSE);
+ else if (blendMode == VG_BLEND_SRC) {
+ blendMode = VG_BLEND_SRC_OVER;
+ VGfloat values[] = { 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, opacity };
+ vgSetfv(VG_COLOR_TRANSFORM_VALUES, 8, values);
+ vgSeti(VG_COLOR_TRANSFORM, VG_TRUE);
+ } else {
+ VGfloat values[] = { 1.0, 1.0, 1.0, opacity, 0.0, 0.0, 0.0, 0.0 };
+ vgSetfv(VG_COLOR_TRANSFORM_VALUES, 8, values);
+ vgSeti(VG_COLOR_TRANSFORM, VG_TRUE);
+ }
+ ASSERT_VG_NO_ERROR();
+ }
+
+ vgSeti(VG_BLEND_MODE, blendMode);
+ ASSERT_VG_NO_ERROR();
+ }
+
+ void applyTransformationMatrix(PainterOpenVG* painter)
+ {
+ // There are *five* separate transforms that can be applied to OpenVG as of 1.1
+ // but it is not clear that we need to set them separately. Instead we set them
+ // all right here and let this be a call to essentially set the world transformation!
+ VGMatrix vgMatrix(surfaceTransformationMatrix);
+ const VGfloat* vgFloatArray = vgMatrix.toVGfloat();
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+ vgLoadMatrix(vgFloatArray);
+ ASSERT_VG_NO_ERROR();
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
+ vgLoadMatrix(vgFloatArray);
+ ASSERT_VG_NO_ERROR();
+
+#ifdef OPENVG_VERSION_1_1
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_GLYPH_USER_TO_SURFACE);
+ vgLoadMatrix(vgFloatArray);
+ ASSERT_VG_NO_ERROR();
+#endif
+ }
+
+ void applyScissorRect()
+ {
+ if (scissoringEnabled) {
+ vgSeti(VG_SCISSORING, VG_TRUE);
+ vgSetfv(VG_SCISSOR_RECTS, 4, VGRect(scissorRect).toVGfloat());
+ } else
+ vgSeti(VG_SCISSORING, VG_FALSE);
+
+ ASSERT_VG_NO_ERROR();
+ }
+
+ void applyStrokeStyle()
+ {
+ if (strokeStyle == DottedStroke) {
+ VGfloat vgFloatArray[2] = { 1.0, 1.0 };
+ vgSetfv(VG_STROKE_DASH_PATTERN, 2, vgFloatArray);
+ vgSetf(VG_STROKE_DASH_PHASE, 0.0);
+ } else if (strokeStyle == DashedStroke) {
+ if (!strokeDashArray.size()) {
+ VGfloat vgFloatArray[2] = { 4.0, 3.0 };
+ vgSetfv(VG_STROKE_DASH_PATTERN, 2, vgFloatArray);
+ } else {
+ Vector<VGfloat> vgFloatArray(strokeDashArray.size());
+ for (int i = 0; i < strokeDashArray.size(); ++i)
+ vgFloatArray[i] = strokeDashArray[i];
+
+ vgSetfv(VG_STROKE_DASH_PATTERN, vgFloatArray.size(), vgFloatArray.data());
+ }
+ vgSetf(VG_STROKE_DASH_PHASE, strokeDashOffset);
+ } else {
+ vgSetfv(VG_STROKE_DASH_PATTERN, 0, 0);
+ vgSetf(VG_STROKE_DASH_PHASE, 0.0);
+ }
+
+ ASSERT_VG_NO_ERROR();
+ }
+
+ inline bool strokeDisabled() const
+ {
+ return (compositeOperation == CompositeSourceOver
+ && (strokeStyle == NoStroke || !strokeColor.alpha()));
+ }
+
+ inline bool fillDisabled() const
+ {
+ return (compositeOperation == CompositeSourceOver && !fillColor.alpha());
+ }
+};
+
+
+PainterOpenVG::PainterOpenVG()
+ : m_state(0)
+ , m_surface(0)
+{
+}
+
+PainterOpenVG::PainterOpenVG(SurfaceOpenVG* surface)
+ : m_state(0)
+ , m_surface(0)
+{
+ ASSERT(surface);
+ begin(surface);
+}
+
+PainterOpenVG::~PainterOpenVG()
+{
+ end();
+}
+
+void PainterOpenVG::begin(SurfaceOpenVG* surface)
+{
+ if (surface == m_surface)
+ return;
+
+ ASSERT(surface);
+ ASSERT(!m_state);
+
+ m_surface = surface;
+
+ m_stateStack.append(new PlatformPainterState());
+ m_state = m_stateStack.last();
+
+ m_surface->setActivePainter(this);
+ m_surface->makeCurrent();
+}
+
+void PainterOpenVG::end()
+{
+ if (!m_surface)
+ return;
+
+ m_surface->setActivePainter(0);
+ m_surface = 0;
+
+ destroyPainterStates();
+}
+
+void PainterOpenVG::destroyPainterStates()
+{
+ PlatformPainterState* state = 0;
+ while (!m_stateStack.isEmpty()) {
+ state = m_stateStack.last();
+ m_stateStack.removeLast();
+ delete state;
+ }
+ m_state = 0;
+}
+
+// Called by friend SurfaceOpenVG, private otherwise.
+void PainterOpenVG::applyState()
+{
+ ASSERT(m_state);
+ m_state->applyState(this);
+}
+
+/**
+ * Copy the current back buffer image onto the surface.
+ *
+ * Call this method when all painting operations have been completed,
+ * otherwise the surface won't visibly change.
+ */
+void PainterOpenVG::blitToSurface()
+{
+ ASSERT(m_state); // implies m_surface
+ m_surface->flush();
+}
+
+TransformationMatrix PainterOpenVG::transformationMatrix() const
+{
+ ASSERT(m_state);
+ return m_state->surfaceTransformationMatrix;
+}
+
+void PainterOpenVG::concatTransformationMatrix(const TransformationMatrix& matrix)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ // We do the multiplication ourself using WebCore's TransformationMatrix rather than
+ // offloading this to VG via vgMultMatrix to keep things simple and so we can maintain
+ // state ourselves.
+ m_state->surfaceTransformationMatrix.multLeft(matrix);
+ m_state->applyTransformationMatrix(this);
+}
+
+void PainterOpenVG::setTransformationMatrix(const TransformationMatrix& matrix)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->surfaceTransformationMatrix = matrix;
+ m_state->applyTransformationMatrix(this);
+}
+
+CompositeOperator PainterOpenVG::compositeOperation() const
+{
+ ASSERT(m_state);
+ return m_state->compositeOperation;
+}
+
+void PainterOpenVG::setCompositeOperation(CompositeOperator op)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->compositeOperation = op;
+ m_state->applyBlending(this);
+}
+
+float PainterOpenVG::opacity() const
+{
+ ASSERT(m_state);
+ return m_state->opacity;
+}
+
+void PainterOpenVG::setOpacity(float opacity)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->opacity = opacity;
+ m_state->applyBlending(this);
+}
+
+float PainterOpenVG::strokeThickness() const
+{
+ ASSERT(m_state);
+ return m_state->strokeThickness;
+}
+
+void PainterOpenVG::setStrokeThickness(float thickness)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->strokeThickness = thickness;
+ vgSetf(VG_STROKE_LINE_WIDTH, thickness);
+ ASSERT_VG_NO_ERROR();
+}
+
+StrokeStyle PainterOpenVG::strokeStyle() const
+{
+ ASSERT(m_state);
+ return m_state->strokeStyle;
+}
+
+void PainterOpenVG::setStrokeStyle(const StrokeStyle& style)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->strokeStyle = style;
+ m_state->applyStrokeStyle();
+}
+
+void PainterOpenVG::setLineDash(const DashArray& dashArray, float dashOffset)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->strokeDashArray = dashArray;
+ m_state->strokeDashOffset = dashOffset;
+ m_state->applyStrokeStyle();
+}
+
+void PainterOpenVG::setLineCap(LineCap lineCap)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->strokeLineCap = lineCap;
+ vgSeti(VG_STROKE_CAP_STYLE, toVGCapStyle(lineCap));
+ ASSERT_VG_NO_ERROR();
+}
+
+void PainterOpenVG::setLineJoin(LineJoin lineJoin)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->strokeLineJoin = lineJoin;
+ vgSeti(VG_STROKE_JOIN_STYLE, toVGJoinStyle(lineJoin));
+ ASSERT_VG_NO_ERROR();
+}
+
+void PainterOpenVG::setMiterLimit(float miterLimit)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->strokeMiterLimit = miterLimit;
+ vgSetf(VG_STROKE_MITER_LIMIT, miterLimit);
+ ASSERT_VG_NO_ERROR();
+}
+
+Color PainterOpenVG::strokeColor() const
+{
+ ASSERT(m_state);
+ return m_state->strokeColor;
+}
+
+void PainterOpenVG::setStrokeColor(const Color& color)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->strokeColor = color;
+ setVGSolidColor(VG_STROKE_PATH, color);
+}
+
+Color PainterOpenVG::fillColor() const
+{
+ ASSERT(m_state);
+ return m_state->fillColor;
+}
+
+void PainterOpenVG::setFillColor(const Color& color)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->fillColor = color;
+ setVGSolidColor(VG_FILL_PATH, color);
+}
+
+bool PainterOpenVG::antialiasingEnabled() const
+{
+ ASSERT(m_state);
+ return m_state->antialiasingEnabled;
+}
+
+void PainterOpenVG::setAntialiasingEnabled(bool enabled)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ m_state->antialiasingEnabled = enabled;
+
+ if (enabled)
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_FASTER);
+ else
+ vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_NONANTIALIASED);
+}
+
+void PainterOpenVG::scale(const FloatSize& scaleFactors)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ TransformationMatrix matrix = m_state->surfaceTransformationMatrix;
+ matrix.scaleNonUniform(scaleFactors.width(), scaleFactors.height());
+ setTransformationMatrix(matrix);
+}
+
+void PainterOpenVG::rotate(float radians)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ TransformationMatrix matrix = m_state->surfaceTransformationMatrix;
+ matrix.rotate(rad2deg(radians));
+ setTransformationMatrix(matrix);
+}
+
+void PainterOpenVG::translate(float dx, float dy)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ TransformationMatrix matrix = m_state->surfaceTransformationMatrix;
+ matrix.translate(dx, dy);
+ setTransformationMatrix(matrix);
+}
+
+void PainterOpenVG::intersectScissorRect(const FloatRect& rect)
+{
+ // Scissor rectangles are defined by float values, but e.g. painting
+ // something red to a float-clipped rectangle and then painting something
+ // white to the same rectangle will leave some red remnants as it is
+ // rendered to full pixels in between. Also, some OpenVG implementations
+ // are likely to clip to integer coordinates anyways because of the above
+ // effect. So considering the above (and confirming through tests) the
+ // visual result is better if we clip to the enclosing integer rectangle
+ // rather than the exact float rectangle for scissoring.
+ if (m_state->scissoringEnabled)
+ m_state->scissorRect.intersect(FloatRect(enclosingIntRect(rect)));
+ else {
+ m_state->scissoringEnabled = true;
+ m_state->scissorRect = FloatRect(enclosingIntRect(rect));
+ }
+
+ m_state->applyScissorRect();
+}
+
+void PainterOpenVG::intersectClipRect(const FloatRect& rect)
+{
+ ASSERT(m_state);
+ m_surface->makeCurrent();
+
+ if (m_state->surfaceTransformationMatrix.isIdentity()) {
+ // No transformation required, skip all the complex stuff.
+ intersectScissorRect(rect);
+ return;
+ }
+
+ // Check if the actual destination rectangle is still rectilinear (can be
+ // represented as FloatRect) so we could apply scissoring instead of
+ // (potentially more expensive) path clipping. Note that scissoring is not
+ // subject to transformations, so we need to do the transformation to
+ // surface coordinates by ourselves.
+ FloatQuad effectiveScissorQuad =
+ m_state->surfaceTransformationMatrix.mapQuad(FloatQuad(rect));
+
+ if (effectiveScissorQuad.isRectilinear())
+ intersectScissorRect(effectiveScissorQuad.boundingBox());
+ else {
+ // The transformed scissorRect cannot be represented as FloatRect
+ // anymore, so we need to perform masking instead. Not yet implemented.
+ notImplemented();
+ }
+}
+
+void PainterOpenVG::drawRect(const FloatRect& rect, VGbitfield specifiedPaintModes)
+{
+ ASSERT(m_state);
+
+ VGbitfield paintModes = 0;
+ if (!m_state->strokeDisabled())
+ paintModes |= VG_STROKE_PATH;
+ if (!m_state->fillDisabled())
+ paintModes |= VG_FILL_PATH;
+
+ paintModes &= specifiedPaintModes;
+
+ if (!paintModes)
+ return;
+
+ m_surface->makeCurrent();
+
+ VGPath path = vgCreatePath(
+ VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0 /* scale */, 0.0 /* bias */,
+ 5 /* expected number of segments */,
+ 5 /* expected number of total coordinates */,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ ASSERT_VG_NO_ERROR();
+
+ if (vguRect(path, rect.x(), rect.y(), rect.width(), rect.height()) == VGU_NO_ERROR) {
+ vgDrawPath(path, paintModes);
+ ASSERT_VG_NO_ERROR();
+ }
+
+ vgDestroyPath(path);
+ ASSERT_VG_NO_ERROR();
+}
+
+void PainterOpenVG::drawRoundedRect(const FloatRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, VGbitfield specifiedPaintModes)
+{
+ ASSERT(m_state);
+
+ VGbitfield paintModes = 0;
+ if (!m_state->strokeDisabled())
+ paintModes |= VG_STROKE_PATH;
+ if (!m_state->fillDisabled())
+ paintModes |= VG_FILL_PATH;
+
+ paintModes &= specifiedPaintModes;
+
+ if (!paintModes)
+ return;
+
+ m_surface->makeCurrent();
+
+ VGPath path = vgCreatePath(
+ VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0 /* scale */, 0.0 /* bias */,
+ 10 /* expected number of segments */,
+ 25 /* expected number of total coordinates */,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ ASSERT_VG_NO_ERROR();
+
+ // clamp corner arc sizes
+ FloatSize clampedTopLeft = FloatSize(topLeft).shrunkTo(rect.size()).expandedTo(FloatSize());
+ FloatSize clampedTopRight = FloatSize(topRight).shrunkTo(rect.size()).expandedTo(FloatSize());
+ FloatSize clampedBottomLeft = FloatSize(bottomLeft).shrunkTo(rect.size()).expandedTo(FloatSize());
+ FloatSize clampedBottomRight = FloatSize(bottomRight).shrunkTo(rect.size()).expandedTo(FloatSize());
+
+ // As OpenVG's coordinate system is flipped in comparison to WebKit's,
+ // we have to specify the opposite value for the "clockwise" value.
+ static const VGubyte pathSegments[] = {
+ VG_MOVE_TO_ABS,
+ VG_HLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_CLOSE_PATH
+ };
+ // Also, the rounded rectangle path proceeds from the top to the bottom,
+ // requiring height distances and clamped radius sizes to be flipped.
+ const VGfloat pathData[] = {
+ rect.x() + clampedTopLeft.width(), rect.y(),
+ rect.width() - clampedTopLeft.width() - clampedTopRight.width(),
+ clampedTopRight.width(), clampedTopRight.height(), 0, clampedTopRight.width(), clampedTopRight.height(),
+ rect.height() - clampedTopRight.height() - clampedBottomRight.height(),
+ clampedBottomRight.width(), clampedBottomRight.height(), 0, -clampedBottomRight.width(), clampedBottomRight.height(),
+ -(rect.width() - clampedBottomLeft.width() - clampedBottomRight.width()),
+ clampedBottomLeft.width(), clampedBottomLeft.height(), 0, -clampedBottomLeft.width(), -clampedBottomLeft.height(),
+ -(rect.height() - clampedTopLeft.height() - clampedBottomLeft.height()),
+ clampedTopLeft.width(), clampedTopLeft.height(), 0, clampedTopLeft.width(), -clampedTopLeft.height(),
+ };
+
+ vgAppendPathData(path, 10, pathSegments, pathData);
+ vgDrawPath(path, paintModes);
+ vgDestroyPath(path);
+ ASSERT_VG_NO_ERROR();
+}
+
+void PainterOpenVG::drawLine(const IntPoint& from, const IntPoint& to)
+{
+ ASSERT(m_state);
+
+ if (m_state->strokeDisabled())
+ return;
+
+ m_surface->makeCurrent();
+
+ VGPath path = vgCreatePath(
+ VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0 /* scale */, 0.0 /* bias */,
+ 2 /* expected number of segments */,
+ 4 /* expected number of total coordinates */,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ ASSERT_VG_NO_ERROR();
+
+ VGUErrorCode errorCode;
+
+ // Try to align lines to pixels, centering them between pixels for odd thickness values.
+ if (fmod(m_state->strokeThickness + 0.5, 2.0) < 1.0)
+ errorCode = vguLine(path, from.x(), from.y(), to.x(), to.y());
+ else if ((to.y() - from.y()) > (to.x() - from.x())) // more vertical than horizontal
+ errorCode = vguLine(path, from.x() + 0.5, from.y(), to.x() + 0.5, to.y());
+ else
+ errorCode = vguLine(path, from.x(), from.y() + 0.5, to.x(), to.y() + 0.5);
+
+ if (errorCode == VGU_NO_ERROR) {
+ vgDrawPath(path, VG_STROKE_PATH);
+ ASSERT_VG_NO_ERROR();
+ }
+
+ vgDestroyPath(path);
+ ASSERT_VG_NO_ERROR();
+}
+
+void PainterOpenVG::drawArc(const IntRect& rect, int startAngle, int angleSpan, VGbitfield specifiedPaintModes)
+{
+ ASSERT(m_state);
+
+ VGbitfield paintModes = 0;
+ if (!m_state->strokeDisabled())
+ paintModes |= VG_STROKE_PATH;
+ if (!m_state->fillDisabled())
+ paintModes |= VG_FILL_PATH;
+
+ paintModes &= specifiedPaintModes;
+
+ if (!paintModes)
+ return;
+
+ m_surface->makeCurrent();
+
+ VGPath path = vgCreatePath(
+ VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0 /* scale */, 0.0 /* bias */,
+ 2 /* expected number of segments */,
+ 4 /* expected number of total coordinates */,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ ASSERT_VG_NO_ERROR();
+
+ if (vguArc(path, rect.x() + rect.width() / 2.0, rect.y() + rect.height() / 2.0, rect.width(), rect.height(), -startAngle, -angleSpan, VGU_ARC_OPEN) == VGU_NO_ERROR) {
+ vgDrawPath(path, VG_STROKE_PATH);
+ ASSERT_VG_NO_ERROR();
+ }
+
+ vgDestroyPath(path);
+ ASSERT_VG_NO_ERROR();
+}
+
+void PainterOpenVG::drawEllipse(const IntRect& rect, VGbitfield specifiedPaintModes)
+{
+ ASSERT(m_state);
+
+ VGbitfield paintModes = 0;
+ if (!m_state->strokeDisabled())
+ paintModes |= VG_STROKE_PATH;
+ if (!m_state->fillDisabled())
+ paintModes |= VG_FILL_PATH;
+
+ paintModes &= specifiedPaintModes;
+
+ if (!paintModes)
+ return;
+
+ m_surface->makeCurrent();
+
+ VGPath path = vgCreatePath(
+ VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0 /* scale */, 0.0 /* bias */,
+ 4 /* expected number of segments */,
+ 12 /* expected number of total coordinates */,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ ASSERT_VG_NO_ERROR();
+
+ if (vguEllipse(path, rect.x() + rect.width() / 2.0, rect.y() + rect.height() / 2.0, rect.width(), rect.height()) == VGU_NO_ERROR) {
+ vgDrawPath(path, paintModes);
+ ASSERT_VG_NO_ERROR();
+ }
+
+ vgDestroyPath(path);
+ ASSERT_VG_NO_ERROR();
+}
+
+void PainterOpenVG::drawPolygon(size_t numPoints, const FloatPoint* points, VGbitfield specifiedPaintModes)
+{
+ ASSERT(m_state);
+
+ VGbitfield paintModes = 0;
+ if (!m_state->strokeDisabled())
+ paintModes |= VG_STROKE_PATH;
+ if (!m_state->fillDisabled())
+ paintModes |= VG_FILL_PATH;
+
+ paintModes &= specifiedPaintModes;
+
+ if (!paintModes)
+ return;
+
+ m_surface->makeCurrent();
+
+ // Path segments: all points + "close path".
+ const VGint numSegments = numPoints + 1;
+ const VGint numCoordinates = numPoints * 2;
+
+ VGPath path = vgCreatePath(
+ VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1.0 /* scale */, 0.0 /* bias */,
+ numSegments /* expected number of segments */,
+ numCoordinates /* expected number of total coordinates */,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ ASSERT_VG_NO_ERROR();
+
+ Vector<VGfloat> vgPoints(numCoordinates);
+ for (int i = 0; i < numPoints; ++i) {
+ vgPoints[i*2] = points[i].x();
+ vgPoints[i*2 + 1] = points[i].y();
+ }
+
+ if (vguPolygon(path, vgPoints.data(), numPoints, VG_TRUE /* closed */) == VGU_NO_ERROR) {
+ vgDrawPath(path, paintModes);
+ ASSERT_VG_NO_ERROR();
+ }
+
+ vgDestroyPath(path);
+ ASSERT_VG_NO_ERROR();
+}
+
+void PainterOpenVG::save(PainterOpenVG::SaveMode saveMode)
+{
+ ASSERT(m_state);
+
+ // If the underlying context/surface was switched away by someone without
+ // telling us, it might not correspond to the one assigned to this painter.
+ // Switch back so we can save the state properly. (Should happen rarely.)
+ // Use DontSaveOrApplyPainterState mode in order to avoid recursion.
+ m_surface->makeCurrent(SurfaceOpenVG::DontSaveOrApplyPainterState);
+
+ if (saveMode == PainterOpenVG::CreateNewState) {
+ PlatformPainterState* state = new PlatformPainterState(*m_state);
+ m_stateStack.append(state);
+ m_state = m_stateStack.last();
+ } else { // if (saveMode == PainterOpenVG::CreateNewStateWithPaintStateOnly) {
+ PlatformPainterState* state = new PlatformPainterState();
+ state->copyPaintState(m_state);
+ m_stateStack.append(state);
+ m_state = m_stateStack.last();
+ }
+}
+
+void PainterOpenVG::restore()
+{
+ ASSERT(m_stateStack.size() >= 2);
+ m_surface->makeCurrent(SurfaceOpenVG::DontApplyPainterState);
+
+ PlatformPainterState* state = m_stateStack.last();
+ m_stateStack.removeLast();
+ delete state;
+
+ m_state = m_stateStack.last();
+ m_state->applyState(this);
+}
+
+}