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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
commit8e35f3cfc7fba1d1c829dc557ebad6409cbe16a2 (patch)
tree11425ea0b299d6fb89c6d3618a22d97d5bf68d0f /WebCore/platform/graphics/win/GraphicsContextCGWin.cpp
parent648161bb0edfc3d43db63caed5cc5213bc6cb78f (diff)
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auto import from //depot/cupcake/@135843
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-rw-r--r--WebCore/platform/graphics/win/GraphicsContextCGWin.cpp366
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diff --git a/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp b/WebCore/platform/graphics/win/GraphicsContextCGWin.cpp
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+/*
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "GraphicsContext.h"
+
+#include "AffineTransform.h"
+#include "NotImplemented.h"
+#include "Path.h"
+
+#include <CoreGraphics/CGBitmapContext.h>
+#include <WebKitSystemInterface/WebKitSystemInterface.h>
+#include "GraphicsContextPlatformPrivateCG.h"
+
+using namespace std;
+
+namespace WebCore {
+
+static CGContextRef CGContextWithHDC(HDC hdc, bool hasAlpha)
+{
+ HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP));
+ CGColorSpaceRef deviceRGB = CGColorSpaceCreateDeviceRGB();
+ BITMAP info;
+
+ GetObject(bitmap, sizeof(info), &info);
+ ASSERT(info.bmBitsPixel == 32);
+
+ CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Little | (hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst);
+ CGContextRef context = CGBitmapContextCreate(info.bmBits, info.bmWidth, info.bmHeight, 8,
+ info.bmWidthBytes, deviceRGB, bitmapInfo);
+ CGColorSpaceRelease(deviceRGB);
+
+ // Flip coords
+ CGContextTranslateCTM(context, 0, info.bmHeight);
+ CGContextScaleCTM(context, 1, -1);
+
+ // Put the HDC In advanced mode so it will honor affine transforms.
+ SetGraphicsMode(hdc, GM_ADVANCED);
+
+ return context;
+}
+
+GraphicsContext::GraphicsContext(HDC hdc, bool hasAlpha)
+ : m_common(createGraphicsContextPrivate())
+ , m_data(new GraphicsContextPlatformPrivate(CGContextWithHDC(hdc, hasAlpha)))
+{
+ CGContextRelease(m_data->m_cgContext);
+ m_data->m_hdc = hdc;
+ setPaintingDisabled(!m_data->m_cgContext);
+ if (m_data->m_cgContext) {
+ // Make sure the context starts in sync with our state.
+ setPlatformFillColor(fillColor());
+ setPlatformStrokeColor(strokeColor());
+ }
+}
+
+bool GraphicsContext::inTransparencyLayer() const { return m_data->m_transparencyCount; }
+
+// FIXME: Is it possible to merge getWindowsContext and createWindowsBitmap into a single API
+// suitable for all clients?
+HDC GraphicsContext::getWindowsContext(const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap)
+{
+ // FIXME: Should a bitmap be created also when a shadow is set?
+ if (mayCreateBitmap && inTransparencyLayer()) {
+ if (dstRect.isEmpty())
+ return 0;
+
+ // Create a bitmap DC in which to draw.
+ BITMAPINFO bitmapInfo;
+ bitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bitmapInfo.bmiHeader.biWidth = dstRect.width();
+ bitmapInfo.bmiHeader.biHeight = dstRect.height();
+ bitmapInfo.bmiHeader.biPlanes = 1;
+ bitmapInfo.bmiHeader.biBitCount = 32;
+ bitmapInfo.bmiHeader.biCompression = BI_RGB;
+ bitmapInfo.bmiHeader.biSizeImage = 0;
+ bitmapInfo.bmiHeader.biXPelsPerMeter = 0;
+ bitmapInfo.bmiHeader.biYPelsPerMeter = 0;
+ bitmapInfo.bmiHeader.biClrUsed = 0;
+ bitmapInfo.bmiHeader.biClrImportant = 0;
+
+ void* pixels = 0;
+ HBITMAP bitmap = ::CreateDIBSection(NULL, &bitmapInfo, DIB_RGB_COLORS, &pixels, 0, 0);
+ if (!bitmap)
+ return 0;
+
+ HDC bitmapDC = ::CreateCompatibleDC(m_data->m_hdc);
+ ::SelectObject(bitmapDC, bitmap);
+
+ // Fill our buffer with clear if we're going to alpha blend.
+ if (supportAlphaBlend) {
+ BITMAP bmpInfo;
+ GetObject(bitmap, sizeof(bmpInfo), &bmpInfo);
+ int bufferSize = bmpInfo.bmWidthBytes * bmpInfo.bmHeight;
+ memset(bmpInfo.bmBits, 0, bufferSize);
+ }
+
+ // Make sure we can do world transforms.
+ SetGraphicsMode(bitmapDC, GM_ADVANCED);
+
+ // Apply a translation to our context so that the drawing done will be at (0,0) of the bitmap.
+ XFORM xform;
+ xform.eM11 = 1.0f;
+ xform.eM12 = 0.0f;
+ xform.eM21 = 0.0f;
+ xform.eM22 = 1.0f;
+ xform.eDx = -dstRect.x();
+ xform.eDy = -dstRect.y();
+ ::SetWorldTransform(bitmapDC, &xform);
+
+ return bitmapDC;
+ }
+
+ CGContextFlush(platformContext());
+ m_data->save();
+ return m_data->m_hdc;
+}
+
+void GraphicsContext::releaseWindowsContext(HDC hdc, const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap)
+{
+ if (mayCreateBitmap && hdc && inTransparencyLayer()) {
+ if (dstRect.isEmpty())
+ return;
+
+ HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP));
+
+ // Need to make a CGImage out of the bitmap's pixel buffer and then draw
+ // it into our context.
+ BITMAP info;
+ GetObject(bitmap, sizeof(info), &info);
+ ASSERT(info.bmBitsPixel == 32);
+
+ CGColorSpaceRef deviceRGB = CGColorSpaceCreateDeviceRGB();
+ CGContextRef bitmapContext = CGBitmapContextCreate(info.bmBits, info.bmWidth, info.bmHeight, 8,
+ info.bmWidthBytes, deviceRGB, kCGBitmapByteOrder32Little |
+ (supportAlphaBlend ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst));
+ CGColorSpaceRelease(deviceRGB);
+
+ CGImageRef image = CGBitmapContextCreateImage(bitmapContext);
+ CGContextDrawImage(m_data->m_cgContext, dstRect, image);
+
+ // Delete all our junk.
+ CGImageRelease(image);
+ CGContextRelease(bitmapContext);
+ ::DeleteDC(hdc);
+ ::DeleteObject(bitmap);
+
+ return;
+ }
+
+ m_data->restore();
+}
+
+GraphicsContext::WindowsBitmap::WindowsBitmap(HDC hdc, IntSize size)
+ : m_hdc(0)
+ , m_size(size)
+{
+ BITMAPINFO bitmapInfo;
+ bitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bitmapInfo.bmiHeader.biWidth = m_size.width();
+ bitmapInfo.bmiHeader.biHeight = m_size.height();
+ bitmapInfo.bmiHeader.biPlanes = 1;
+ bitmapInfo.bmiHeader.biBitCount = 32;
+ bitmapInfo.bmiHeader.biCompression = BI_RGB;
+ bitmapInfo.bmiHeader.biSizeImage = 0;
+ bitmapInfo.bmiHeader.biXPelsPerMeter = 0;
+ bitmapInfo.bmiHeader.biYPelsPerMeter = 0;
+ bitmapInfo.bmiHeader.biClrUsed = 0;
+ bitmapInfo.bmiHeader.biClrImportant = 0;
+
+ m_bitmap = CreateDIBSection(0, &bitmapInfo, DIB_RGB_COLORS, reinterpret_cast<void**>(&m_bitmapBuffer), 0, 0);
+ if (!m_bitmap)
+ return;
+
+ m_hdc = CreateCompatibleDC(hdc);
+ SelectObject(m_hdc, m_bitmap);
+
+ BITMAP bmpInfo;
+ GetObject(m_bitmap, sizeof(bmpInfo), &bmpInfo);
+ m_bytesPerRow = bmpInfo.bmWidthBytes;
+ m_bitmapBufferLength = bmpInfo.bmWidthBytes * bmpInfo.bmHeight;
+
+ SetGraphicsMode(m_hdc, GM_ADVANCED);
+}
+
+GraphicsContext::WindowsBitmap::~WindowsBitmap()
+{
+ if (!m_bitmap)
+ return;
+
+ DeleteDC(m_hdc);
+ DeleteObject(m_bitmap);
+}
+
+GraphicsContext::WindowsBitmap* GraphicsContext::createWindowsBitmap(IntSize size)
+{
+ return new WindowsBitmap(m_data->m_hdc, size);
+}
+
+void GraphicsContext::drawWindowsBitmap(WindowsBitmap* image, const IntPoint& point)
+{
+ RetainPtr<CGColorSpaceRef> deviceRGB(AdoptCF, CGColorSpaceCreateDeviceRGB());
+ RetainPtr<CFDataRef> imageData(AdoptCF, CFDataCreateWithBytesNoCopy(kCFAllocatorDefault, image->buffer(), image->bufferLength(), kCFAllocatorNull));
+ RetainPtr<CGDataProviderRef> dataProvider(AdoptCF, CGDataProviderCreateWithCFData(imageData.get()));
+ RetainPtr<CGImageRef> cgImage(AdoptCF, CGImageCreate(image->size().width(), image->size().height(), 8, 32, image->bytesPerRow(), deviceRGB.get(),
+ kCGBitmapByteOrder32Little | kCGImageAlphaFirst, dataProvider.get(), 0, true, kCGRenderingIntentDefault));
+ CGContextDrawImage(m_data->m_cgContext, CGRectMake(point.x(), point.y(), image->size().width(), image->size().height()), cgImage.get());
+}
+
+void GraphicsContextPlatformPrivate::concatCTM(const AffineTransform& transform)
+{
+ if (!m_hdc)
+ return;
+
+ CGAffineTransform mat = transform;
+ XFORM xform;
+ xform.eM11 = mat.a;
+ xform.eM12 = mat.b;
+ xform.eM21 = mat.c;
+ xform.eM22 = mat.d;
+ xform.eDx = mat.tx;
+ xform.eDy = mat.ty;
+
+ ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
+}
+
+void GraphicsContext::drawFocusRing(const Color& color)
+{
+ if (paintingDisabled())
+ return;
+
+ float radius = (focusRingWidth() - 1) / 2.0f;
+ int offset = radius + focusRingOffset();
+ CGColorRef colorRef = color.isValid() ? cgColor(color) : 0;
+
+ CGMutablePathRef focusRingPath = CGPathCreateMutable();
+ const Vector<IntRect>& rects = focusRingRects();
+ unsigned rectCount = rects.size();
+ for (unsigned i = 0; i < rectCount; i++)
+ CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset));
+
+ CGContextRef context = platformContext();
+ CGContextSaveGState(context);
+
+ CGContextBeginPath(context);
+ CGContextAddPath(context, focusRingPath);
+
+ wkDrawFocusRing(context, colorRef, radius);
+
+ CGColorRelease(colorRef);
+
+ CGPathRelease(focusRingPath);
+
+ CGContextRestoreGState(context);
+}
+
+// Pulled from GraphicsContextCG
+static void setCGStrokeColor(CGContextRef context, const Color& color)
+{
+ CGFloat red, green, blue, alpha;
+ color.getRGBA(red, green, blue, alpha);
+ CGContextSetRGBStrokeColor(context, red, green, blue, alpha);
+}
+
+static const Color& spellingPatternColor() {
+ static const Color spellingColor(255, 0, 0);
+ return spellingColor;
+}
+
+static const Color& grammarPatternColor() {
+ static const Color grammarColor(0, 128, 0);
+ return grammarColor;
+}
+
+void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& point, int width, bool grammar)
+{
+ if (paintingDisabled())
+ return;
+
+ // These are the same for misspelling or bad grammar
+ const int patternHeight = 3; // 3 rows
+ ASSERT(cMisspellingLineThickness == patternHeight);
+ const int patternWidth = 4; // 4 pixels
+ ASSERT(patternWidth == cMisspellingLinePatternWidth);
+
+ // Make sure to draw only complete dots.
+ // NOTE: Code here used to shift the underline to the left and increase the width
+ // to make sure everything gets underlined, but that results in drawing out of
+ // bounds (e.g. when at the edge of a view) and could make it appear that the
+ // space between adjacent misspelled words was underlined.
+ // allow slightly more considering that the pattern ends with a transparent pixel
+ int widthMod = width % patternWidth;
+ if (patternWidth - widthMod > cMisspellingLinePatternGapWidth)
+ width -= widthMod;
+
+ // Draw the underline
+ CGContextRef context = platformContext();
+ CGContextSaveGState(context);
+
+ const Color& patternColor = grammar ? grammarPatternColor() : spellingPatternColor();
+ setCGStrokeColor(context, patternColor);
+
+ wkSetPatternPhaseInUserSpace(context, point);
+ CGContextSetBlendMode(context, kCGBlendModeNormal);
+
+ // 3 rows, each offset by half a pixel for blending purposes
+ const CGPoint upperPoints [] = {{point.x(), point.y() + patternHeight - 2.5 }, {point.x() + width, point.y() + patternHeight - 2.5}};
+ const CGPoint middlePoints [] = {{point.x(), point.y() + patternHeight - 1.5 }, {point.x() + width, point.y() + patternHeight - 1.5}};
+ const CGPoint lowerPoints [] = {{point.x(), point.y() + patternHeight - 0.5 }, {point.x() + width, point.y() + patternHeight - 0.5 }};
+
+ // Dash lengths for the top and bottom of the error underline are the same.
+ // These are magic.
+ static const float edge_dash_lengths[] = {2.0f, 2.0f};
+ static const float middle_dash_lengths[] = {2.76f, 1.24f};
+ static const float edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f;
+ static const float middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f;
+
+ // Line opacities. Once again, these are magic.
+ const float upperOpacity = 0.33f;
+ const float middleOpacity = 0.75f;
+ const float lowerOpacity = 0.88f;
+
+ //Top line
+ CGContextSetLineDash(context, edge_offset, edge_dash_lengths,
+ sizeof(edge_dash_lengths) / sizeof(edge_dash_lengths[0]));
+ CGContextSetAlpha(context, upperOpacity);
+ CGContextStrokeLineSegments(context, upperPoints, 2);
+
+ // Middle line
+ CGContextSetLineDash(context, middle_offset, middle_dash_lengths,
+ sizeof(middle_dash_lengths) / sizeof(middle_dash_lengths[0]));
+ CGContextSetAlpha(context, middleOpacity);
+ CGContextStrokeLineSegments(context, middlePoints, 2);
+
+ // Bottom line
+ CGContextSetLineDash(context, edge_offset, edge_dash_lengths,
+ sizeof(edge_dash_lengths) / sizeof(edge_dash_lengths[0]));
+ CGContextSetAlpha(context, lowerOpacity);
+ CGContextStrokeLineSegments(context, lowerPoints, 2);
+
+ CGContextRestoreGState(context);
+}
+
+}