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authorSteve Block <steveblock@google.com>2010-02-02 18:47:02 +0000
committerSteve Block <steveblock@google.com>2010-02-04 22:48:38 +0000
commit7b0800e844e66b5ec6d429b04c968b631ce8c2f3 (patch)
tree5c831ba37fedaf86f29d85316ac61ead7b86b8ba /WebCore/platform
parentc2b81cdbb474946907dbf44328a37c8882112f77 (diff)
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Merge webkit.org at r54127 : Implement new overload of GraphicsContext::drawFocusRing on Android
See http://trac.webkit.org/changeset/53857 Change-Id: I9e8f980ef8ecccd206d56b73d5834dab74a96ee8
Diffstat (limited to 'WebCore/platform')
-rw-r--r--WebCore/platform/graphics/android/GraphicsContextAndroid.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
index fff87b7..76d3e73 100644
--- a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
+++ b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
@@ -896,6 +896,11 @@ void GraphicsContext::drawFocusRing(const Vector<IntRect>&, int, int, const Colo
// Do nothing, since we draw the focus ring independently.
}
+void GraphicsContext::drawFocusRing(const Vector<Path>&, int, int, const Color&)
+{
+ // Do nothing, since we draw the focus ring independently.
+}
+
PlatformGraphicsContext* GraphicsContext::platformContext() const
{
ASSERT(!paintingDisabled());