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authorNicolas Roard <nicolas@android.com>2011-02-11 11:38:49 -0800
committerNicolas Roard <nicolas@android.com>2011-02-11 11:42:00 -0800
commite5c90f700f64667817813fbb2e8478ddb7a6927b (patch)
treefca15e58c5b6c3f3782e8b1b60e014975982146b /WebCore/rendering/RenderBlock.h
parentfc648fc6f8fdbf673cde145ae2d3e67c4f8c16d9 (diff)
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Fix GL_BLEND problem.
glBindAttribLocation() will only work after a shader has been linked; This was working previously due to the way the nvidia driver work when using blending (it generates another shader). Change-Id: Ia8bf578e214a02c7a7b3ad47600fca87fce73ac8
Diffstat (limited to 'WebCore/rendering/RenderBlock.h')
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