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authorSteve Block <steveblock@google.com>2010-07-08 12:51:48 +0100
committerSteve Block <steveblock@google.com>2010-07-09 15:33:40 +0100
commitca9cb53ed1119a3fd98fafa0972ffeb56dee1c24 (patch)
treebb45155550ec013adc0ad10f4d7d354c6469b022 /WebCore/rendering/RenderLayerBacking.cpp
parentd4b24d9a829ed7de70381c8b99fb75a07ab40466 (diff)
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Merge WebKit at r62496: Initial merge by git
Change-Id: Ie3da0770eca22a70a632e3571f31cfabc80facb2
Diffstat (limited to 'WebCore/rendering/RenderLayerBacking.cpp')
-rw-r--r--WebCore/rendering/RenderLayerBacking.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/WebCore/rendering/RenderLayerBacking.cpp b/WebCore/rendering/RenderLayerBacking.cpp
index 794b55a..c5a7e19 100644
--- a/WebCore/rendering/RenderLayerBacking.cpp
+++ b/WebCore/rendering/RenderLayerBacking.cpp
@@ -955,7 +955,7 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
// Establish the clip used to paint our background.
setClip(context, paintDirtyRect, damageRect);
- RenderObject::PaintInfo info(context, paintBox, PaintPhaseBlockBackground, false, paintingRootForRenderer, 0);
+ PaintInfo info(context, paintBox, PaintPhaseBlockBackground, false, paintingRootForRenderer, 0);
renderer()->paint(info, tx, ty);
// Our scrollbar widgets paint exactly when we tell them to, so that they work properly with
@@ -981,7 +981,7 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
// Set up the clip used when painting our children.
setClip(context, paintDirtyRect, clipRectToApply);
- RenderObject::PaintInfo paintInfo(context, clipRectToApply,
+ PaintInfo paintInfo(context, clipRectToApply,
selectionOnly ? PaintPhaseSelection : PaintPhaseChildBlockBackgrounds,
forceBlackText, paintingRootForRenderer, 0);
renderer()->paint(paintInfo, tx, ty);
@@ -1002,7 +1002,7 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
if (!outlineRect.isEmpty()) {
// Paint our own outline
- RenderObject::PaintInfo paintInfo(context, outlineRect, PaintPhaseSelfOutline, false, paintingRootForRenderer, 0);
+ PaintInfo paintInfo(context, outlineRect, PaintPhaseSelfOutline, false, paintingRootForRenderer, 0);
setClip(context, paintDirtyRect, outlineRect);
renderer()->paint(paintInfo, tx, ty);
restoreClip(context, paintDirtyRect, outlineRect);
@@ -1028,7 +1028,7 @@ void RenderLayerBacking::paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*
setClip(context, paintDirtyRect, damageRect);
// Paint the mask.
- RenderObject::PaintInfo paintInfo(context, damageRect, PaintPhaseMask, false, paintingRootForRenderer, 0);
+ PaintInfo paintInfo(context, damageRect, PaintPhaseMask, false, paintingRootForRenderer, 0);
renderer()->paint(paintInfo, tx, ty);
// Restore the clip.