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authorNicolas Roard <nicolas@android.com>2010-03-16 15:35:12 +0000
committerNicolas Roard <nicolas@android.com>2010-03-17 14:41:57 +0000
commit09cdf3e990745cfbcada2d0a49ef371029fc6a97 (patch)
treeac1e5f02cec6e463cb92d42742bcc4373ecf7770 /WebCore/rendering/RenderLayerCompositor.cpp
parentb0c2f7b33106420933e04a3b0a69ca4d1d1b3fd8 (diff)
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Refactor how we set up the layers hierarchy when using fixed
composited layers, and fix the z-index position. Bug:2497910 Bug:2450006 We add a new COMPOSITED_FIXED_ELEMENTS define to isolate the changes in the webkit common code. We previously had a problem where the hierarchy of GraphicsLayer (i.e. the backed surfaces associated to the composited RenderLayer) was not reflecting that layers were children of a fixed layer. The workaround we currently have is not fully satisfactory, due to the way we draw layers on screen (in some cases layers were wrongly translated, see Bug:2497910). Instead, modifying the webkit common code simplify things a lot, and makes the patch more likely to be upstreamed to webkit, as it's now a reasonably well-delimited feature (use composited layers for fixed elements). What we do now is to consider fixed elements as a stacking context, which makes all layers children of such elements children too in the GraphicsLayer hierarchy, and modifying the offset of those children accordingly (in RenderLayer.cpp). In addition, we fixes the z-index bugs we had by signaling that there is a fixed element to its siblings, and turning the siblings as composited layers as well (so that the ordering works fully UI-side). Change-Id: I735c6c14d955ef54653f0053187d3495bef1f332
Diffstat (limited to 'WebCore/rendering/RenderLayerCompositor.cpp')
-rw-r--r--WebCore/rendering/RenderLayerCompositor.cpp61
1 files changed, 51 insertions, 10 deletions
diff --git a/WebCore/rendering/RenderLayerCompositor.cpp b/WebCore/rendering/RenderLayerCompositor.cpp
index a831a8b..2768461 100644
--- a/WebCore/rendering/RenderLayerCompositor.cpp
+++ b/WebCore/rendering/RenderLayerCompositor.cpp
@@ -67,6 +67,9 @@ struct CompositingState {
CompositingState(RenderLayer* compAncestor)
: m_compositingAncestor(compAncestor)
, m_subtreeIsCompositing(false)
+#if ENABLE(COMPOSITED_FIXED_ELEMENTS)
+ , m_fixedSibling(false)
+#endif
#ifndef NDEBUG
, m_depth(0)
#endif
@@ -75,6 +78,9 @@ struct CompositingState {
RenderLayer* m_compositingAncestor;
bool m_subtreeIsCompositing;
+#if ENABLE(COMPOSITED_FIXED_ELEMENTS)
+ bool m_fixedSibling;
+#endif
#ifndef NDEBUG
int m_depth;
#endif
@@ -496,7 +502,19 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, O
#endif
const bool willBeComposited = needsToBeComposited(layer);
+
+#if ENABLE(COMPOSITED_FIXED_ELEMENTS)
+ // If we are a fixed layer, signal it to our siblings
+ if (layer->isFixed())
+ compositingState.m_fixedSibling = true;
+
+ if (!willBeComposited && compositingState.m_fixedSibling)
+ layer->setMustOverlapCompositedLayers(true);
+
+ if (willBeComposited || compositingState.m_fixedSibling) {
+#else
if (willBeComposited) {
+#endif
// Tell the parent it has compositing descendants.
compositingState.m_subtreeIsCompositing = true;
// This layer now acts as the ancestor for kids.
@@ -517,6 +535,25 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, O
ASSERT(!layer->m_zOrderListsDirty);
if (Vector<RenderLayer*>* negZOrderList = layer->negZOrderList()) {
size_t listSize = negZOrderList->size();
+#if ENABLE(COMPOSITED_FIXED_ELEMENTS)
+ childState.m_fixedSibling = false;
+
+ // For the negative z-order, if we have a fixed layer
+ // we need to make all the siblings composited layers.
+ // Otherwise a negative layer (below the fixed layer) could
+ // still be drawn onto a higher z-order layer (e.g. the body)
+ // if not immediately intersecting with our fixed layer.
+ // So it's not enough here to only set m_fixedSibling for
+ // subsequent siblings as we do for the normal flow
+ // and positive z-order.
+ for (size_t j = 0; j < listSize; ++j) {
+ if ((negZOrderList->at(j))->isFixed()) {
+ childState.m_fixedSibling = true;
+ break;
+ }
+ }
+#endif
+
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = negZOrderList->at(i);
computeCompositingRequirements(curLayer, overlapMap, childState, layersChanged);
@@ -537,6 +574,9 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, O
ASSERT(!layer->m_normalFlowListDirty);
if (Vector<RenderLayer*>* normalFlowList = layer->normalFlowList()) {
size_t listSize = normalFlowList->size();
+#if ENABLE(COMPOSITED_FIXED_ELEMENTS)
+ childState.m_fixedSibling = false;
+#endif
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = normalFlowList->at(i);
computeCompositingRequirements(curLayer, overlapMap, childState, layersChanged);
@@ -546,6 +586,9 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, O
if (layer->isStackingContext()) {
if (Vector<RenderLayer*>* posZOrderList = layer->posZOrderList()) {
size_t listSize = posZOrderList->size();
+#if ENABLE(COMPOSITED_FIXED_ELEMENTS)
+ childState.m_fixedSibling = false;
+#endif
for (size_t i = 0; i < listSize; ++i) {
RenderLayer* curLayer = posZOrderList->at(i);
computeCompositingRequirements(curLayer, overlapMap, childState, layersChanged);
@@ -927,14 +970,12 @@ bool RenderLayerCompositor::needsToBeComposited(const RenderLayer* layer) const
if (!m_hasAcceleratedCompositing || !layer->isSelfPaintingLayer())
return false;
-#if PLATFORM(ANDROID)
- // if an ancestor is fixed positionned, we need to be composited...
- RenderObject* renderer = layer->renderer();
- RenderObject* parent = renderer->parent();
- while (parent && (parent = renderer->parent())) {
- if (parent->isPositioned() && parent->style()->position() == FixedPosition)
- return true;
- renderer = parent;
+#if ENABLE(COMPOSITED_FIXED_ELEMENTS)
+ // if an ancestor is fixed positioned, we need to be composited...
+ const RenderLayer* currLayer = layer;
+ while ((currLayer = currLayer->parent())) {
+ if (currLayer->isComposited() && currLayer->isFixed())
+ return true;
}
#endif
@@ -955,8 +996,8 @@ bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer* layer) c
// The root layer always has a compositing layer, but it may not have backing.
return (inCompositingMode() && layer->isRootLayer()) ||
requiresCompositingForTransform(renderer) ||
-#if PLATFORM(ANDROID)
- (renderer->isPositioned() && renderer->style()->position() == FixedPosition) ||
+#if ENABLE(COMPOSITED_FIXED_ELEMENTS)
+ layer->isFixed() ||
#else
requiresCompositingForVideo(renderer) ||
requiresCompositingForCanvas(renderer) ||