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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
commit8e35f3cfc7fba1d1c829dc557ebad6409cbe16a2 (patch)
tree11425ea0b299d6fb89c6d3618a22d97d5bf68d0f /WebCore/rendering/RenderObject.cpp
parent648161bb0edfc3d43db63caed5cc5213bc6cb78f (diff)
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auto import from //depot/cupcake/@135843
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diff --git a/WebCore/rendering/RenderObject.cpp b/WebCore/rendering/RenderObject.cpp
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+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderObject.h"
+
+#include "AXObjectCache.h"
+#include "AffineTransform.h"
+#include "AnimationController.h"
+#include "CSSStyleSelector.h"
+#include "CachedImage.h"
+#include "Chrome.h"
+#include "Document.h"
+#include "Element.h"
+#include "EventHandler.h"
+#include "FloatRect.h"
+#include "Frame.h"
+#include "FrameView.h"
+#include "GraphicsContext.h"
+#include "HTMLNames.h"
+#include "HTMLOListElement.h"
+#include "HitTestRequest.h"
+#include "HitTestResult.h"
+#include "KURL.h"
+#include "Page.h"
+#include "PlatformScreen.h"
+#include "Position.h"
+#include "RenderArena.h"
+#include "RenderCounter.h"
+#include "RenderFlexibleBox.h"
+#include "RenderImageGeneratedContent.h"
+#include "RenderInline.h"
+#include "RenderListItem.h"
+#include "RenderTableCell.h"
+#include "RenderTableCol.h"
+#include "RenderTableRow.h"
+#include "RenderText.h"
+#include "RenderTheme.h"
+#include "RenderView.h"
+#include "SelectionController.h"
+#include "TextResourceDecoder.h"
+#include <algorithm>
+#ifdef ANDROID_LAYOUT
+#include "Settings.h"
+#endif
+#include <stdio.h>
+#include <wtf/RefCountedLeakCounter.h>
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+#ifndef NDEBUG
+static void* baseOfRenderObjectBeingDeleted;
+#endif
+
+bool RenderObject::s_affectsParentBlock = false;
+
+void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw()
+{
+ return renderArena->allocate(sz);
+}
+
+void RenderObject::operator delete(void* ptr, size_t sz)
+{
+ ASSERT(baseOfRenderObjectBeingDeleted == ptr);
+
+ // Stash size where destroy can find it.
+ *(size_t *)ptr = sz;
+}
+
+RenderObject* RenderObject::createObject(Node* node, RenderStyle* style)
+{
+ Document* doc = node->document();
+ RenderArena* arena = doc->renderArena();
+
+ // Minimal support for content properties replacing an entire element.
+ // Works only if we have exactly one piece of content and it's a URL.
+ // Otherwise acts as if we didn't support this feature.
+ const ContentData* contentData = style->contentData();
+ if (contentData && !contentData->m_next && contentData->m_type == CONTENT_OBJECT && doc != node) {
+ RenderImageGeneratedContent* image = new (arena) RenderImageGeneratedContent(node);
+ image->setStyle(style);
+ if (StyleImage* styleImage = contentData->m_content.m_image)
+ image->setStyleImage(styleImage);
+ return image;
+ }
+
+ RenderObject* o = 0;
+
+ switch (style->display()) {
+ case NONE:
+ break;
+ case INLINE:
+ o = new (arena) RenderInline(node);
+ break;
+ case BLOCK:
+ o = new (arena) RenderBlock(node);
+ break;
+ case INLINE_BLOCK:
+ o = new (arena) RenderBlock(node);
+ break;
+ case LIST_ITEM:
+ o = new (arena) RenderListItem(node);
+ break;
+ case RUN_IN:
+ case COMPACT:
+ o = new (arena) RenderBlock(node);
+ break;
+ case TABLE:
+ case INLINE_TABLE:
+ o = new (arena) RenderTable(node);
+ break;
+ case TABLE_ROW_GROUP:
+ case TABLE_HEADER_GROUP:
+ case TABLE_FOOTER_GROUP:
+ o = new (arena) RenderTableSection(node);
+ break;
+ case TABLE_ROW:
+ o = new (arena) RenderTableRow(node);
+ break;
+ case TABLE_COLUMN_GROUP:
+ case TABLE_COLUMN:
+ o = new (arena) RenderTableCol(node);
+ break;
+ case TABLE_CELL:
+ o = new (arena) RenderTableCell(node);
+ break;
+ case TABLE_CAPTION:
+ o = new (arena) RenderBlock(node);
+ break;
+ case BOX:
+ case INLINE_BOX:
+ o = new (arena) RenderFlexibleBox(node);
+ break;
+ }
+
+ return o;
+}
+
+#ifndef NDEBUG
+static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject");
+#endif
+
+RenderObject::RenderObject(Node* node)
+ : CachedResourceClient()
+ , m_style(0)
+ , m_node(node)
+ , m_parent(0)
+ , m_previous(0)
+ , m_next(0)
+#ifndef NDEBUG
+ , m_hasAXObject(false)
+#endif
+ , m_verticalPosition(PositionUndefined)
+ , m_needsLayout(false)
+ , m_needsPositionedMovementLayout(false)
+ , m_normalChildNeedsLayout(false)
+ , m_posChildNeedsLayout(false)
+ , m_prefWidthsDirty(false)
+ , m_floating(false)
+ , m_positioned(false)
+ , m_relPositioned(false)
+ , m_paintBackground(false)
+ , m_isAnonymous(node == node->document())
+ , m_isText(false)
+ , m_inline(true)
+ , m_replaced(false)
+ , m_isDragging(false)
+ , m_hasLayer(false)
+ , m_hasOverflowClip(false)
+ , m_hasTransform(false)
+ , m_hasReflection(false)
+ , m_hasOverrideSize(false)
+ , m_hasCounterNodeMap(false)
+ , m_everHadLayout(false)
+{
+#ifndef NDEBUG
+ renderObjectCounter.increment();
+#endif
+}
+
+RenderObject::~RenderObject()
+{
+ ASSERT(!node() || documentBeingDestroyed() || !document()->frame()->view() || document()->frame()->view()->layoutRoot() != this);
+#ifndef NDEBUG
+ ASSERT(!m_hasAXObject);
+ renderObjectCounter.decrement();
+#endif
+}
+
+bool RenderObject::isDescendantOf(const RenderObject* obj) const
+{
+ for (const RenderObject* r = this; r; r = r->m_parent) {
+ if (r == obj)
+ return true;
+ }
+ return false;
+}
+
+bool RenderObject::isBody() const
+{
+ return node()->hasTagName(bodyTag);
+}
+
+bool RenderObject::isHR() const
+{
+ return element() && element()->hasTagName(hrTag);
+}
+
+bool RenderObject::isHTMLMarquee() const
+{
+ return element() && element()->renderer() == this && element()->hasTagName(marqueeTag);
+}
+
+bool RenderObject::canHaveChildren() const
+{
+ return false;
+}
+
+RenderFlow* RenderObject::continuation() const
+{
+ return 0;
+}
+
+bool RenderObject::isInlineContinuation() const
+{
+ return false;
+}
+
+void RenderObject::addChild(RenderObject*, RenderObject*)
+{
+ ASSERT_NOT_REACHED();
+}
+
+RenderObject* RenderObject::removeChildNode(RenderObject*, bool)
+{
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+void RenderObject::removeChild(RenderObject*)
+{
+ ASSERT_NOT_REACHED();
+}
+
+void RenderObject::moveChildNode(RenderObject*)
+{
+ ASSERT_NOT_REACHED();
+}
+
+void RenderObject::appendChildNode(RenderObject*, bool)
+{
+ ASSERT_NOT_REACHED();
+}
+
+void RenderObject::insertChildNode(RenderObject*, RenderObject*, bool)
+{
+ ASSERT_NOT_REACHED();
+}
+
+RenderObject* RenderObject::nextInPreOrder() const
+{
+ if (RenderObject* o = firstChild())
+ return o;
+
+ return nextInPreOrderAfterChildren();
+}
+
+RenderObject* RenderObject::nextInPreOrderAfterChildren() const
+{
+ RenderObject* o;
+ if (!(o = nextSibling())) {
+ o = parent();
+ while (o && !o->nextSibling())
+ o = o->parent();
+ if (o)
+ o = o->nextSibling();
+ }
+
+ return o;
+}
+
+RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const
+{
+ if (RenderObject* o = firstChild())
+ return o;
+
+ return nextInPreOrderAfterChildren(stayWithin);
+}
+
+RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const
+{
+ if (this == stayWithin)
+ return 0;
+
+ RenderObject* o;
+ if (!(o = nextSibling())) {
+ o = parent();
+ while (o && !o->nextSibling()) {
+ o = o->parent();
+ if (o == stayWithin)
+ return 0;
+ }
+ if (o)
+ o = o->nextSibling();
+ }
+
+ return o;
+}
+
+RenderObject* RenderObject::previousInPreOrder() const
+{
+ if (RenderObject* o = previousSibling()) {
+ while (o->lastChild())
+ o = o->lastChild();
+ return o;
+ }
+
+ return parent();
+}
+
+RenderObject* RenderObject::childAt(unsigned index) const
+{
+ RenderObject* child = firstChild();
+ for (unsigned i = 0; child && i < index; i++)
+ child = child->nextSibling();
+ return child;
+}
+
+bool RenderObject::isEditable() const
+{
+ RenderText* textRenderer = 0;
+ if (isText())
+ textRenderer = static_cast<RenderText*>(const_cast<RenderObject*>(this));
+
+ return style()->visibility() == VISIBLE &&
+ element() && element()->isContentEditable() &&
+ ((isBlockFlow() && !firstChild()) ||
+ isReplaced() ||
+ isBR() ||
+ (textRenderer && textRenderer->firstTextBox()));
+}
+
+RenderObject* RenderObject::firstLeafChild() const
+{
+ RenderObject* r = firstChild();
+ while (r) {
+ RenderObject* n = 0;
+ n = r->firstChild();
+ if (!n)
+ break;
+ r = n;
+ }
+ return r;
+}
+
+RenderObject* RenderObject::lastLeafChild() const
+{
+ RenderObject* r = lastChild();
+ while (r) {
+ RenderObject* n = 0;
+ n = r->lastChild();
+ if (!n)
+ break;
+ r = n;
+ }
+ return r;
+}
+
+static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
+ RenderLayer*& beforeChild)
+{
+ if (obj->hasLayer()) {
+ if (!beforeChild && newObject) {
+ // We need to figure out the layer that follows newObject. We only do
+ // this the first time we find a child layer, and then we update the
+ // pointer values for newObject and beforeChild used by everyone else.
+ beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
+ newObject = 0;
+ }
+ parentLayer->addChild(obj->layer(), beforeChild);
+ return;
+ }
+
+ for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling())
+ addLayers(curr, parentLayer, newObject, beforeChild);
+}
+
+void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject)
+{
+ if (!parentLayer)
+ return;
+
+ RenderObject* object = newObject;
+ RenderLayer* beforeChild = 0;
+ WebCore::addLayers(this, parentLayer, object, beforeChild);
+}
+
+void RenderObject::removeLayers(RenderLayer* parentLayer)
+{
+ if (!parentLayer)
+ return;
+
+ if (hasLayer()) {
+ parentLayer->removeChild(layer());
+ return;
+ }
+
+ for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
+ curr->removeLayers(parentLayer);
+}
+
+void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
+{
+ if (!newParent)
+ return;
+
+ if (hasLayer()) {
+ if (oldParent)
+ oldParent->removeChild(layer());
+ newParent->addChild(layer());
+ return;
+ }
+
+ for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
+ curr->moveLayers(oldParent, newParent);
+}
+
+RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
+ bool checkParent)
+{
+ // Error check the parent layer passed in. If it's null, we can't find anything.
+ if (!parentLayer)
+ return 0;
+
+ // Step 1: If our layer is a child of the desired parent, then return our layer.
+ RenderLayer* ourLayer = layer();
+ if (ourLayer && ourLayer->parent() == parentLayer)
+ return ourLayer;
+
+ // Step 2: If we don't have a layer, or our layer is the desired parent, then descend
+ // into our siblings trying to find the next layer whose parent is the desired parent.
+ if (!ourLayer || ourLayer == parentLayer) {
+ for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild();
+ curr; curr = curr->nextSibling()) {
+ RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
+ if (nextLayer)
+ return nextLayer;
+ }
+ }
+
+ // Step 3: If our layer is the desired parent layer, then we're finished. We didn't
+ // find anything.
+ if (parentLayer == ourLayer)
+ return 0;
+
+ // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
+ // follow us to see if we can locate a layer.
+ if (checkParent && parent())
+ return parent()->findNextLayer(parentLayer, this, true);
+
+ return 0;
+}
+
+RenderLayer* RenderObject::enclosingLayer() const
+{
+ const RenderObject* curr = this;
+ while (curr) {
+ RenderLayer* layer = curr->layer();
+ if (layer)
+ return layer;
+ curr = curr->parent();
+ }
+ return 0;
+}
+
+bool RenderObject::requiresLayer()
+{
+ return isRoot() || isPositioned() || isRelPositioned() || isTransparent() || hasOverflowClip() || hasTransform() || hasMask() || hasReflection();
+}
+
+RenderBlock* RenderObject::firstLineBlock() const
+{
+ return 0;
+}
+
+int RenderObject::offsetLeft() const
+{
+ RenderObject* offsetPar = offsetParent();
+ if (!offsetPar)
+ return 0;
+ int x = xPos() - offsetPar->borderLeft();
+ if (!isPositioned()) {
+ if (isRelPositioned())
+ x += static_cast<const RenderBox*>(this)->relativePositionOffsetX();
+ RenderObject* curr = parent();
+ while (curr && curr != offsetPar) {
+ x += curr->xPos();
+ curr = curr->parent();
+ }
+ if (offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned())
+ x += offsetPar->xPos();
+ }
+ return x;
+}
+
+int RenderObject::offsetTop() const
+{
+ RenderObject* offsetPar = offsetParent();
+ if (!offsetPar)
+ return 0;
+#ifdef ANDROID_FIX
+ // This is to fix https://bugs.webkit.org/show_bug.cgi?id=23178.
+ int y = yPos() - borderTopExtra() + offsetPar->borderTopExtra() - offsetPar->borderTop();
+#else
+ int y = yPos() - borderTopExtra() - offsetPar->borderTop();
+#endif
+ if (!isPositioned()) {
+ if (isRelPositioned())
+ y += static_cast<const RenderBox*>(this)->relativePositionOffsetY();
+ RenderObject* curr = parent();
+ while (curr && curr != offsetPar) {
+ if (!curr->isTableRow())
+ y += curr->yPos();
+ curr = curr->parent();
+ }
+ if (offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned())
+ y += offsetPar->yPos();
+ }
+ return y;
+}
+
+RenderObject* RenderObject::offsetParent() const
+{
+ // FIXME: It feels like this function could almost be written using containing blocks.
+ if (isBody())
+ return 0;
+
+ bool skipTables = isPositioned() || isRelPositioned();
+ float currZoom = style()->effectiveZoom();
+ RenderObject* curr = parent();
+ while (curr && (!curr->element() ||
+ (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) {
+ if (!skipTables && curr->element() && (curr->element()->hasTagName(tableTag) ||
+ curr->element()->hasTagName(tdTag) || curr->element()->hasTagName(thTag)))
+ break;
+ float newZoom = curr->style()->effectiveZoom();
+ if (currZoom != newZoom)
+ break;
+ currZoom = newZoom;
+ curr = curr->parent();
+ }
+ return curr;
+}
+
+int RenderObject::verticalScrollbarWidth() const
+{
+ return includeVerticalScrollbarSize() ? layer()->verticalScrollbarWidth() : 0;
+}
+
+int RenderObject::horizontalScrollbarHeight() const
+{
+ return includeHorizontalScrollbarSize() ? layer()->horizontalScrollbarHeight() : 0;
+}
+
+// More IE extensions. clientWidth and clientHeight represent the interior of an object
+// excluding border and scrollbar.
+int RenderObject::clientWidth() const
+{
+ return width() - borderLeft() - borderRight() - verticalScrollbarWidth();
+}
+
+int RenderObject::clientHeight() const
+{
+ return height() - borderTop() - borderBottom() - horizontalScrollbarHeight();
+}
+
+// scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the
+// object has overflow:hidden/scroll/auto specified and also has overflow.
+int RenderObject::scrollWidth() const
+{
+ return hasOverflowClip() ? layer()->scrollWidth() : overflowWidth();
+}
+
+int RenderObject::scrollHeight() const
+{
+ return hasOverflowClip() ? layer()->scrollHeight() : overflowHeight();
+}
+
+int RenderObject::scrollLeft() const
+{
+ return hasOverflowClip() ? layer()->scrollXOffset() : 0;
+}
+
+int RenderObject::scrollTop() const
+{
+ return hasOverflowClip() ? layer()->scrollYOffset() : 0;
+}
+
+void RenderObject::setScrollLeft(int newLeft)
+{
+ if (hasOverflowClip())
+ layer()->scrollToXOffset(newLeft);
+}
+
+void RenderObject::setScrollTop(int newTop)
+{
+ if (hasOverflowClip())
+ layer()->scrollToYOffset(newTop);
+}
+
+bool RenderObject::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier)
+{
+ RenderLayer* l = layer();
+ if (l && l->scroll(direction, granularity, multiplier))
+ return true;
+ RenderBlock* b = containingBlock();
+ if (b && !b->isRenderView())
+ return b->scroll(direction, granularity, multiplier);
+ return false;
+}
+
+bool RenderObject::canBeProgramaticallyScrolled(bool scrollToAnchor) const
+{
+ if (!layer())
+ return false;
+
+ return (hasOverflowClip() && (scrollsOverflow() || (node() && node()->isContentEditable()))) || (node() && node()->isDocumentNode());
+}
+
+void RenderObject::autoscroll()
+{
+ layer()->autoscroll();
+}
+
+void RenderObject::panScroll(const IntPoint& source)
+{
+ layer()->panScrollFromPoint(source);
+}
+
+bool RenderObject::hasStaticX() const
+{
+ return (style()->left().isAuto() && style()->right().isAuto()) || style()->left().isStatic() || style()->right().isStatic();
+}
+
+bool RenderObject::hasStaticY() const
+{
+ return (style()->top().isAuto() && style()->bottom().isAuto()) || style()->top().isStatic();
+}
+
+void RenderObject::markAllDescendantsWithFloatsForLayout(RenderObject*)
+{
+}
+
+void RenderObject::setPrefWidthsDirty(bool b, bool markParents)
+{
+ bool alreadyDirty = m_prefWidthsDirty;
+ m_prefWidthsDirty = b;
+ if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition)))
+ invalidateContainerPrefWidths();
+}
+
+void RenderObject::invalidateContainerPrefWidths()
+{
+ // In order to avoid pathological behavior when inlines are deeply nested, we do include them
+ // in the chain that we mark dirty (even though they're kind of irrelevant).
+ RenderObject* o = isTableCell() ? containingBlock() : container();
+ while (o && !o->m_prefWidthsDirty) {
+ o->m_prefWidthsDirty = true;
+ if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition)
+ // A positioned object has no effect on the min/max width of its containing block ever.
+ // We can optimize this case and not go up any further.
+ break;
+ o = o->isTableCell() ? o->containingBlock() : o->container();
+ }
+}
+
+void RenderObject::setNeedsLayout(bool b, bool markParents)
+{
+ bool alreadyNeededLayout = m_needsLayout;
+ m_needsLayout = b;
+ if (b) {
+ if (!alreadyNeededLayout) {
+ if (markParents)
+ markContainingBlocksForLayout();
+ if (hasLayer())
+ layer()->setNeedsFullRepaint();
+ }
+ } else {
+ m_everHadLayout = true;
+ m_posChildNeedsLayout = false;
+ m_normalChildNeedsLayout = false;
+ m_needsPositionedMovementLayout = false;
+ }
+}
+
+void RenderObject::setChildNeedsLayout(bool b, bool markParents)
+{
+ bool alreadyNeededLayout = m_normalChildNeedsLayout;
+ m_normalChildNeedsLayout = b;
+ if (b) {
+ if (!alreadyNeededLayout && markParents)
+ markContainingBlocksForLayout();
+ } else {
+ m_posChildNeedsLayout = false;
+ m_normalChildNeedsLayout = false;
+ m_needsPositionedMovementLayout = false;
+ }
+}
+
+void RenderObject::setNeedsPositionedMovementLayout()
+{
+ bool alreadyNeededLayout = needsLayout();
+ m_needsPositionedMovementLayout = true;
+ if (!alreadyNeededLayout) {
+ markContainingBlocksForLayout();
+ if (hasLayer())
+ layer()->setNeedsFullRepaint();
+ }
+}
+
+static inline bool objectIsRelayoutBoundary(const RenderObject *obj)
+{
+ // FIXME: In future it may be possible to broaden this condition in order to improve performance.
+ // Table cells are excluded because even when their CSS height is fixed, their height()
+ // may depend on their contents.
+ return obj->isTextField() || obj->isTextArea()
+ || obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell()
+#if ENABLE(SVG)
+ || obj->isSVGRoot()
+#endif
+ ;
+}
+
+void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
+{
+ ASSERT(!scheduleRelayout || !newRoot);
+
+ RenderObject* o = container();
+ RenderObject* last = this;
+
+ while (o) {
+ if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
+ if (last->hasStaticY()) {
+ RenderObject* parent = last->parent();
+ if (!parent->normalChildNeedsLayout()) {
+ parent->setChildNeedsLayout(true, false);
+ if (parent != newRoot)
+ parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
+ }
+ }
+ if (o->m_posChildNeedsLayout)
+ return;
+ o->m_posChildNeedsLayout = true;
+ } else {
+ if (o->m_normalChildNeedsLayout)
+ return;
+ o->m_normalChildNeedsLayout = true;
+ }
+
+ if (o == newRoot)
+ return;
+
+ last = o;
+ if (scheduleRelayout && objectIsRelayoutBoundary(last))
+ break;
+ o = o->container();
+ }
+
+ if (scheduleRelayout)
+ last->scheduleRelayout();
+}
+
+RenderBlock* RenderObject::containingBlock() const
+{
+ if (isTableCell()) {
+ const RenderTableCell* cell = static_cast<const RenderTableCell*>(this);
+ if (parent() && cell->section())
+ return cell->table();
+ return 0;
+ }
+
+ if (isRenderView())
+ return const_cast<RenderBlock*>(static_cast<const RenderBlock*>(this));
+
+ RenderObject* o = parent();
+ if (!isText() && m_style->position() == FixedPosition) {
+ while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
+ o = o->parent();
+ } else if (!isText() && m_style->position() == AbsolutePosition) {
+ while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
+ // For relpositioned inlines, we return the nearest enclosing block. We don't try
+ // to return the inline itself. This allows us to avoid having a positioned objects
+ // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result
+ // from this method. The container() method can actually be used to obtain the
+ // inline directly.
+ if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced())
+ return o->containingBlock();
+ o = o->parent();
+ }
+ } else {
+ while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection()
+ || o->isTableCol() || o->isFrameSet() || o->isMedia()
+#if ENABLE(SVG)
+ || o->isSVGContainer() || o->isSVGRoot()
+#endif
+ ))
+ o = o->parent();
+ }
+
+ if (!o || !o->isRenderBlock())
+ return 0; // Probably doesn't happen any more, but leave just in case. -dwh
+
+ return static_cast<RenderBlock*>(o);
+}
+
+int RenderObject::containingBlockWidth() const
+{
+ // FIXME ?
+ return containingBlock()->availableWidth();
+}
+
+int RenderObject::containingBlockHeight() const
+{
+ // FIXME ?
+ return containingBlock()->contentHeight();
+}
+
+static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer)
+{
+ // Nobody will use multiple layers without wanting fancy positioning.
+ if (layer->next())
+ return true;
+
+ // Make sure we have a valid image.
+ StyleImage* img = layer->image();
+ bool shouldPaintBackgroundImage = img && img->canRender(renderer->style()->effectiveZoom());
+
+ // These are always percents or auto.
+ if (shouldPaintBackgroundImage &&
+ (!layer->xPosition().isZero() || !layer->yPosition().isZero() ||
+ layer->size().width().isPercent() || layer->size().height().isPercent()))
+ // The image will shift unpredictably if the size changes.
+ return true;
+
+ return false;
+}
+
+bool RenderObject::mustRepaintBackgroundOrBorder() const
+{
+ if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers()))
+ return true;
+
+ // If we don't have a background/border/mask, then nothing to do.
+ if (!hasBoxDecorations())
+ return false;
+
+ if (mustRepaintFillLayers(this, style()->backgroundLayers()))
+ return true;
+
+ // Our fill layers are ok. Let's check border.
+ if (style()->hasBorder()) {
+ // Border images are not ok.
+ StyleImage* borderImage = style()->borderImage().image();
+ bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom());
+
+ // If the image hasn't loaded, we're still using the normal border style.
+ if (shouldPaintBorderImage && borderImage->isLoaded())
+ return true;
+ }
+
+ return false;
+}
+
+void RenderObject::drawBorderArc(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius,
+ int angleStart, int angleSpan, BorderSide s, Color c, const Color& textColor,
+ EBorderStyle style, bool firstCorner)
+{
+ if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2))
+ style = SOLID;
+
+ if (!c.isValid()) {
+ if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
+ c.setRGB(238, 238, 238);
+ else
+ c = textColor;
+ }
+
+ switch (style) {
+ case BNONE:
+ case BHIDDEN:
+ return;
+ case DOTTED:
+ case DASHED:
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke);
+ graphicsContext->setStrokeThickness(thickness);
+ graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
+ break;
+ case DOUBLE: {
+ float third = thickness / 3.0f;
+ float innerThird = (thickness + 1.0f) / 6.0f;
+ int shiftForInner = static_cast<int>(innerThird * 2.5f);
+
+ int outerY = y;
+ int outerHeight = radius.height() * 2;
+ int innerX = x + shiftForInner;
+ int innerY = y + shiftForInner;
+ int innerWidth = (radius.width() - shiftForInner) * 2;
+ int innerHeight = (radius.height() - shiftForInner) * 2;
+ if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) {
+ outerHeight += 2;
+ innerHeight += 2;
+ }
+
+ graphicsContext->setStrokeStyle(SolidStroke);
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(third);
+ graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan);
+ graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird);
+ graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan);
+ break;
+ }
+ case GROOVE:
+ case RIDGE: {
+ Color c2;
+ if ((style == RIDGE && (s == BSTop || s == BSLeft)) ||
+ (style == GROOVE && (s == BSBottom || s == BSRight)))
+ c2 = c.dark();
+ else {
+ c2 = c;
+ c = c.dark();
+ }
+
+ graphicsContext->setStrokeStyle(SolidStroke);
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(thickness);
+ graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
+
+ float halfThickness = (thickness + 1.0f) / 4.0f;
+ int shiftForInner = static_cast<int>(halfThickness * 1.5f);
+ graphicsContext->setStrokeColor(c2);
+ graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness);
+ graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2,
+ (radius.height() - shiftForInner) * 2), angleStart, angleSpan);
+ break;
+ }
+ case INSET:
+ if (s == BSTop || s == BSLeft)
+ c = c.dark();
+ case OUTSET:
+ if (style == OUTSET && (s == BSBottom || s == BSRight))
+ c = c.dark();
+ case SOLID:
+ graphicsContext->setStrokeStyle(SolidStroke);
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(thickness);
+ graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
+ break;
+ }
+}
+
+void RenderObject::drawBorder(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
+ BorderSide s, Color c, const Color& textcolor, EBorderStyle style,
+ int adjbw1, int adjbw2)
+{
+ int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1);
+
+ if (style == DOUBLE && width < 3)
+ style = SOLID;
+
+ if (!c.isValid()) {
+ if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
+ c.setRGB(238, 238, 238);
+ else
+ c = textcolor;
+ }
+
+ switch (style) {
+ case BNONE:
+ case BHIDDEN:
+ return;
+ case DOTTED:
+ case DASHED:
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(width);
+ graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
+
+ if (width > 0)
+ switch (s) {
+ case BSBottom:
+ case BSTop:
+ graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
+ break;
+ case BSRight:
+ case BSLeft:
+ graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
+ break;
+ }
+ break;
+ case DOUBLE: {
+ int third = (width + 1) / 3;
+
+ if (adjbw1 == 0 && adjbw2 == 0) {
+ graphicsContext->setStrokeStyle(NoStroke);
+ graphicsContext->setFillColor(c);
+ switch (s) {
+ case BSTop:
+ case BSBottom:
+ graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third));
+ graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third));
+ break;
+ case BSLeft:
+ graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
+ graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
+ break;
+ case BSRight:
+ graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
+ graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
+ break;
+ }
+ } else {
+ int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3;
+ int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3;
+
+ switch (s) {
+ case BSTop:
+ drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third,
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
+ y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2,
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ break;
+ case BSLeft:
+ drawBorder(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ drawBorder(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0),
+ x2, y2 - max((adjbw2 * 2 + 1) / 3, 0),
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ break;
+ case BSBottom:
+ drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
+ y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third,
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2,
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ break;
+ case BSRight:
+ drawBorder(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0),
+ x1 + third, y2 - max(( adjbw2 * 2 + 1) / 3, 0),
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ drawBorder(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ }
+ case RIDGE:
+ case GROOVE:
+ {
+ EBorderStyle s1;
+ EBorderStyle s2;
+ if (style == GROOVE) {
+ s1 = INSET;
+ s2 = OUTSET;
+ } else {
+ s1 = OUTSET;
+ s2 = INSET;
+ }
+
+ int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2;
+ int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2;
+
+ switch (s) {
+ case BSTop:
+ drawBorder(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
+ s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
+ drawBorder(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2,
+ s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
+ break;
+ case BSLeft:
+ drawBorder(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2,
+ s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
+ drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2,
+ s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
+ break;
+ case BSBottom:
+ drawBorder(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
+ s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
+ drawBorder(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2,
+ s, c, textcolor, s1, adjbw1/2, adjbw2/2);
+ break;
+ case BSRight:
+ drawBorder(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2,
+ s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
+ drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2,
+ s, c, textcolor, s1, adjbw1/2, adjbw2/2);
+ break;
+ }
+ break;
+ }
+ case INSET:
+ if (s == BSTop || s == BSLeft)
+ c = c.dark();
+ // fall through
+ case OUTSET:
+ if (style == OUTSET && (s == BSBottom || s == BSRight))
+ c = c.dark();
+ // fall through
+ case SOLID: {
+ graphicsContext->setStrokeStyle(NoStroke);
+ graphicsContext->setFillColor(c);
+ ASSERT(x2 >= x1);
+ ASSERT(y2 >= y1);
+ if (!adjbw1 && !adjbw2) {
+ graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
+ return;
+ }
+ FloatPoint quad[4];
+ switch (s) {
+ case BSTop:
+ quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1);
+ quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2);
+ quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2);
+ quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1);
+ break;
+ case BSBottom:
+ quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1);
+ quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2);
+ quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2);
+ quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1);
+ break;
+ case BSLeft:
+ quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0));
+ quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0));
+ quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0));
+ quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0));
+ break;
+ case BSRight:
+ quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0));
+ quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0));
+ quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0));
+ quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0));
+ break;
+ }
+ graphicsContext->drawConvexPolygon(4, quad);
+ break;
+ }
+ }
+}
+
+bool RenderObject::paintNinePieceImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style,
+ const NinePieceImage& ninePieceImage, CompositeOperator op)
+{
+ StyleImage* styleImage = ninePieceImage.image();
+ if (!styleImage || !styleImage->canRender(style->effectiveZoom()))
+ return false;
+
+ if (!styleImage->isLoaded())
+ return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
+
+ // If we have a border radius, the image gets clipped to the rounded rect.
+ bool clipped = false;
+ if (style->hasBorderRadius()) {
+ IntRect clipRect(tx, ty, w, h);
+ graphicsContext->save();
+ graphicsContext->addRoundedRectClip(clipRect, style->borderTopLeftRadius(), style->borderTopRightRadius(),
+ style->borderBottomLeftRadius(), style->borderBottomRightRadius());
+ clipped = true;
+ }
+
+ // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
+ // doesn't have any understanding of the zoom that is in effect on the tile.
+ styleImage->setImageContainerSize(IntSize(w, h));
+ IntSize imageSize = styleImage->imageSize(this, 1.0f);
+ int imageWidth = imageSize.width();
+ int imageHeight = imageSize.height();
+
+ int topSlice = min(imageHeight, ninePieceImage.m_slices.top().calcValue(imageHeight));
+ int bottomSlice = min(imageHeight, ninePieceImage.m_slices.bottom().calcValue(imageHeight));
+ int leftSlice = min(imageWidth, ninePieceImage.m_slices.left().calcValue(imageWidth));
+ int rightSlice = min(imageWidth, ninePieceImage.m_slices.right().calcValue(imageWidth));
+
+ ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
+ ENinePieceImageRule vRule = ninePieceImage.verticalRule();
+
+ bool fitToBorder = style->borderImage() == ninePieceImage;
+
+ int leftWidth = fitToBorder ? style->borderLeftWidth() : leftSlice;
+ int topWidth = fitToBorder ? style->borderTopWidth() : topSlice;
+ int rightWidth = fitToBorder ? style->borderRightWidth() : rightSlice;
+ int bottomWidth = fitToBorder ? style->borderBottomWidth() : bottomSlice;
+
+ bool drawLeft = leftSlice > 0 && leftWidth > 0;
+ bool drawTop = topSlice > 0 && topWidth > 0;
+ bool drawRight = rightSlice > 0 && rightWidth > 0;
+ bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
+ bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - leftWidth - rightWidth) > 0 &&
+ (imageHeight - topSlice - bottomSlice) > 0 && (h - topWidth - bottomWidth) > 0;
+
+ Image* image = styleImage->image(this, imageSize);
+
+ if (drawLeft) {
+ // Paint the top and bottom left corners.
+
+ // The top left corner rect is (tx, ty, leftWidth, topWidth)
+ // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
+ if (drawTop)
+ graphicsContext->drawImage(image, IntRect(tx, ty, leftWidth, topWidth),
+ IntRect(0, 0, leftSlice, topSlice), op);
+
+ // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
+ // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
+ if (drawBottom)
+ graphicsContext->drawImage(image, IntRect(tx, ty + h - bottomWidth, leftWidth, bottomWidth),
+ IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
+
+ // Paint the left edge.
+ // Have to scale and tile into the border rect.
+ graphicsContext->drawTiledImage(image, IntRect(tx, ty + topWidth, leftWidth,
+ h - topWidth - bottomWidth),
+ IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice),
+ Image::StretchTile, (Image::TileRule)vRule, op);
+ }
+
+ if (drawRight) {
+ // Paint the top and bottom right corners
+ // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
+ // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
+ if (drawTop)
+ graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty, rightWidth, topWidth),
+ IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
+
+ // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
+ // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
+ if (drawBottom)
+ graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth),
+ IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
+
+ // Paint the right edge.
+ graphicsContext->drawTiledImage(image, IntRect(tx + w - rightWidth, ty + topWidth, rightWidth,
+ h - topWidth - bottomWidth),
+ IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice),
+ Image::StretchTile, (Image::TileRule)vRule, op);
+ }
+
+ // Paint the top edge.
+ if (drawTop)
+ graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty, w - leftWidth - rightWidth, topWidth),
+ IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice),
+ (Image::TileRule)hRule, Image::StretchTile, op);
+
+ // Paint the bottom edge.
+ if (drawBottom)
+ graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + h - bottomWidth,
+ w - leftWidth - rightWidth, bottomWidth),
+ IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice),
+ (Image::TileRule)hRule, Image::StretchTile, op);
+
+ // Paint the middle.
+ if (drawMiddle)
+ graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + topWidth, w - leftWidth - rightWidth,
+ h - topWidth - bottomWidth),
+ IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice),
+ (Image::TileRule)hRule, (Image::TileRule)vRule, op);
+
+ // Clear the clip for the border radius.
+ if (clipped)
+ graphicsContext->restore();
+
+ return true;
+}
+
+void RenderObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
+ const RenderStyle* style, bool begin, bool end)
+{
+ if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage()))
+ return;
+
+ const Color& tc = style->borderTopColor();
+ const Color& bc = style->borderBottomColor();
+ const Color& lc = style->borderLeftColor();
+ const Color& rc = style->borderRightColor();
+
+ bool tt = style->borderTopIsTransparent();
+ bool bt = style->borderBottomIsTransparent();
+ bool rt = style->borderRightIsTransparent();
+ bool lt = style->borderLeftIsTransparent();
+
+ EBorderStyle ts = style->borderTopStyle();
+ EBorderStyle bs = style->borderBottomStyle();
+ EBorderStyle ls = style->borderLeftStyle();
+ EBorderStyle rs = style->borderRightStyle();
+
+ bool renderTop = ts > BHIDDEN && !tt;
+ bool renderLeft = ls > BHIDDEN && begin && !lt;
+ bool renderRight = rs > BHIDDEN && end && !rt;
+ bool renderBottom = bs > BHIDDEN && !bt;
+
+ // Need sufficient width and height to contain border radius curves. Sanity check our border radii
+ // and our width/height values to make sure the curves can all fit. If not, then we won't paint
+ // any border radii.
+ bool renderRadii = false;
+ IntSize topLeft = style->borderTopLeftRadius();
+ IntSize topRight = style->borderTopRightRadius();
+ IntSize bottomLeft = style->borderBottomLeftRadius();
+ IntSize bottomRight = style->borderBottomRightRadius();
+
+ if (style->hasBorderRadius() &&
+ static_cast<unsigned>(w) >= static_cast<unsigned>(topLeft.width()) + static_cast<unsigned>(topRight.width()) &&
+ static_cast<unsigned>(w) >= static_cast<unsigned>(bottomLeft.width()) + static_cast<unsigned>(bottomRight.width()) &&
+ static_cast<unsigned>(h) >= static_cast<unsigned>(topLeft.height()) + static_cast<unsigned>(bottomLeft.height()) &&
+ static_cast<unsigned>(h) >= static_cast<unsigned>(topRight.height()) + static_cast<unsigned>(bottomRight.height()))
+ renderRadii = true;
+
+ // Clip to the rounded rectangle.
+ if (renderRadii) {
+ graphicsContext->save();
+ graphicsContext->addRoundedRectClip(IntRect(tx, ty, w, h), topLeft, topRight, bottomLeft, bottomRight);
+ }
+
+ int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan;
+ float thickness;
+ bool upperLeftBorderStylesMatch = renderLeft && (ts == ls) && (tc == lc);
+ bool upperRightBorderStylesMatch = renderRight && (ts == rs) && (tc == rc) && (ts != OUTSET) && (ts != RIDGE) && (ts != INSET) && (ts != GROOVE);
+ bool lowerLeftBorderStylesMatch = renderLeft && (bs == ls) && (bc == lc) && (bs != OUTSET) && (bs != RIDGE) && (bs != INSET) && (bs != GROOVE);
+ bool lowerRightBorderStylesMatch = renderRight && (bs == rs) && (bc == rc);
+
+ if (renderTop) {
+ bool ignore_left = (renderRadii && topLeft.width() > 0) ||
+ (tc == lc && tt == lt && ts >= OUTSET &&
+ (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET));
+
+ bool ignore_right = (renderRadii && topRight.width() > 0) ||
+ (tc == rc && tt == rt && ts >= OUTSET &&
+ (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET));
+
+ int x = tx;
+ int x2 = tx + w;
+ if (renderRadii) {
+ x += topLeft.width();
+ x2 -= topRight.width();
+ }
+
+ drawBorder(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,
+ ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
+
+ if (renderRadii) {
+ int leftY = ty;
+
+ // We make the arc double thick and let the clip rect take care of clipping the extra off.
+ // We're doing this because it doesn't seem possible to match the curve of the clip exactly
+ // with the arc-drawing function.
+ thickness = style->borderTopWidth() * 2;
+
+ if (topLeft.width()) {
+ int leftX = tx;
+ // The inner clip clips inside the arc. This is especially important for 1px borders.
+ bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width())
+ && (style->borderTopWidth() < topLeft.height())
+ && (ts != DOUBLE || style->borderTopWidth() > 6);
+ if (applyLeftInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2),
+ style->borderTopWidth());
+ }
+
+ firstAngleStart = 90;
+ firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45;
+
+ // Draw upper left arc
+ drawBorderArc(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan,
+ BSTop, tc, style->color(), ts, true);
+ if (applyLeftInnerClip)
+ graphicsContext->restore();
+ }
+
+ if (topRight.width()) {
+ int rightX = tx + w - topRight.width() * 2;
+ bool applyRightInnerClip = (style->borderRightWidth() < topRight.width())
+ && (style->borderTopWidth() < topRight.height())
+ && (ts != DOUBLE || style->borderTopWidth() > 6);
+ if (applyRightInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2),
+ style->borderTopWidth());
+ }
+
+ if (upperRightBorderStylesMatch) {
+ secondAngleStart = 0;
+ secondAngleSpan = 90;
+ } else {
+ secondAngleStart = 45;
+ secondAngleSpan = 45;
+ }
+
+ // Draw upper right arc
+ drawBorderArc(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan,
+ BSTop, tc, style->color(), ts, false);
+ if (applyRightInnerClip)
+ graphicsContext->restore();
+ }
+ }
+ }
+
+ if (renderBottom) {
+ bool ignore_left = (renderRadii && bottomLeft.width() > 0) ||
+ (bc == lc && bt == lt && bs >= OUTSET &&
+ (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET));
+
+ bool ignore_right = (renderRadii && bottomRight.width() > 0) ||
+ (bc == rc && bt == rt && bs >= OUTSET &&
+ (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET));
+
+ int x = tx;
+ int x2 = tx + w;
+ if (renderRadii) {
+ x += bottomLeft.width();
+ x2 -= bottomRight.width();
+ }
+
+ drawBorder(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bc, style->color(), bs,
+ ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
+
+ if (renderRadii) {
+ thickness = style->borderBottomWidth() * 2;
+
+ if (bottomLeft.width()) {
+ int leftX = tx;
+ int leftY = ty + h - bottomLeft.height() * 2;
+ bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width())
+ && (style->borderBottomWidth() < bottomLeft.height())
+ && (bs != DOUBLE || style->borderBottomWidth() > 6);
+ if (applyLeftInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2),
+ style->borderBottomWidth());
+ }
+
+ if (lowerLeftBorderStylesMatch) {
+ firstAngleStart = 180;
+ firstAngleSpan = 90;
+ } else {
+ firstAngleStart = 225;
+ firstAngleSpan = 45;
+ }
+
+ // Draw lower left arc
+ drawBorderArc(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan,
+ BSBottom, bc, style->color(), bs, true);
+ if (applyLeftInnerClip)
+ graphicsContext->restore();
+ }
+
+ if (bottomRight.width()) {
+ int rightY = ty + h - bottomRight.height() * 2;
+ int rightX = tx + w - bottomRight.width() * 2;
+ bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width())
+ && (style->borderBottomWidth() < bottomRight.height())
+ && (bs != DOUBLE || style->borderBottomWidth() > 6);
+ if (applyRightInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2),
+ style->borderBottomWidth());
+ }
+
+ secondAngleStart = 270;
+ secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45;
+
+ // Draw lower right arc
+ drawBorderArc(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
+ BSBottom, bc, style->color(), bs, false);
+ if (applyRightInnerClip)
+ graphicsContext->restore();
+ }
+ }
+ }
+
+ if (renderLeft) {
+ bool ignore_top = (renderRadii && topLeft.height() > 0) ||
+ (tc == lc && tt == lt && ls >= OUTSET &&
+ (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
+
+ bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) ||
+ (bc == lc && bt == lt && ls >= OUTSET &&
+ (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
+
+ int y = ty;
+ int y2 = ty + h;
+ if (renderRadii) {
+ y += topLeft.height();
+ y2 -= bottomLeft.height();
+ }
+
+ drawBorder(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, lc, style->color(), ls,
+ ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+
+ if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) {
+ int topX = tx;
+ thickness = style->borderLeftWidth() * 2;
+
+ if (!upperLeftBorderStylesMatch && topLeft.width()) {
+ int topY = ty;
+ bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width())
+ && (style->borderTopWidth() < topLeft.height())
+ && (ls != DOUBLE || style->borderLeftWidth() > 6);
+ if (applyTopInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2),
+ style->borderLeftWidth());
+ }
+
+ firstAngleStart = 135;
+ firstAngleSpan = 45;
+
+ // Draw top left arc
+ drawBorderArc(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan,
+ BSLeft, lc, style->color(), ls, true);
+ if (applyTopInnerClip)
+ graphicsContext->restore();
+ }
+
+ if (!lowerLeftBorderStylesMatch && bottomLeft.width()) {
+ int bottomY = ty + h - bottomLeft.height() * 2;
+ bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width())
+ && (style->borderBottomWidth() < bottomLeft.height())
+ && (ls != DOUBLE || style->borderLeftWidth() > 6);
+ if (applyBottomInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2),
+ style->borderLeftWidth());
+ }
+
+ secondAngleStart = 180;
+ secondAngleSpan = 45;
+
+ // Draw bottom left arc
+ drawBorderArc(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan,
+ BSLeft, lc, style->color(), ls, false);
+ if (applyBottomInnerClip)
+ graphicsContext->restore();
+ }
+ }
+ }
+
+ if (renderRight) {
+ bool ignore_top = (renderRadii && topRight.height() > 0) ||
+ ((tc == rc) && (tt == rt) &&
+ (rs >= DOTTED || rs == INSET) &&
+ (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
+
+ bool ignore_bottom = (renderRadii && bottomRight.height() > 0) ||
+ ((bc == rc) && (bt == rt) &&
+ (rs >= DOTTED || rs == INSET) &&
+ (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
+
+ int y = ty;
+ int y2 = ty + h;
+ if (renderRadii) {
+ y += topRight.height();
+ y2 -= bottomRight.height();
+ }
+
+ drawBorder(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rc, style->color(), rs,
+ ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+
+ if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) {
+ thickness = style->borderRightWidth() * 2;
+
+ if (!upperRightBorderStylesMatch && topRight.width()) {
+ int topX = tx + w - topRight.width() * 2;
+ int topY = ty;
+ bool applyTopInnerClip = (style->borderRightWidth() < topRight.width())
+ && (style->borderTopWidth() < topRight.height())
+ && (rs != DOUBLE || style->borderRightWidth() > 6);
+ if (applyTopInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2),
+ style->borderRightWidth());
+ }
+
+ firstAngleStart = 0;
+ firstAngleSpan = 45;
+
+ // Draw top right arc
+ drawBorderArc(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan,
+ BSRight, rc, style->color(), rs, true);
+ if (applyTopInnerClip)
+ graphicsContext->restore();
+ }
+
+ if (!lowerRightBorderStylesMatch && bottomRight.width()) {
+ int bottomX = tx + w - bottomRight.width() * 2;
+ int bottomY = ty + h - bottomRight.height() * 2;
+ bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width())
+ && (style->borderBottomWidth() < bottomRight.height())
+ && (rs != DOUBLE || style->borderRightWidth() > 6);
+ if (applyBottomInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2),
+ style->borderRightWidth());
+ }
+
+ secondAngleStart = 315;
+ secondAngleSpan = 45;
+
+ // Draw bottom right arc
+ drawBorderArc(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
+ BSRight, rc, style->color(), rs, false);
+ if (applyBottomInnerClip)
+ graphicsContext->restore();
+ }
+ }
+ }
+
+ if (renderRadii)
+ graphicsContext->restore();
+}
+
+void RenderObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, bool begin, bool end)
+{
+ // FIXME: Deal with border-image. Would be great to use border-image as a mask.
+
+ IntRect rect(tx, ty, w, h);
+ bool hasBorderRadius = s->hasBorderRadius();
+ bool hasOpaqueBackground = s->backgroundColor().isValid() && s->backgroundColor().alpha() == 255;
+ for (ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next) {
+ context->save();
+
+ IntSize shadowOffset(shadow->x, shadow->y);
+ int shadowBlur = shadow->blur;
+ IntRect fillRect(rect);
+
+ if (hasBorderRadius) {
+ IntRect shadowRect(rect);
+ shadowRect.inflate(shadowBlur);
+ shadowRect.move(shadowOffset);
+ context->clip(shadowRect);
+
+ // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not
+ // bleed in (due to antialiasing) if the context is transformed.
+ IntSize extraOffset(w + max(0, shadowOffset.width()) + shadowBlur + 1, 0);
+ shadowOffset -= extraOffset;
+ fillRect.move(extraOffset);
+ }
+
+ context->setShadow(shadowOffset, shadowBlur, shadow->color);
+ if (hasBorderRadius) {
+ IntSize topLeft = begin ? s->borderTopLeftRadius() : IntSize();
+ IntSize topRight = end ? s->borderTopRightRadius() : IntSize();
+ IntSize bottomLeft = begin ? s->borderBottomLeftRadius() : IntSize();
+ IntSize bottomRight = end ? s->borderBottomRightRadius() : IntSize();
+ if (!hasOpaqueBackground)
+ context->clipOutRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight);
+ context->fillRoundedRect(fillRect, topLeft, topRight, bottomLeft, bottomRight, Color::black);
+ } else {
+ if (!hasOpaqueBackground)
+ context->clipOut(rect);
+ context->fillRect(fillRect, Color::black);
+ }
+ context->restore();
+ }
+}
+
+void RenderObject::addLineBoxRects(Vector<IntRect>&, unsigned startOffset, unsigned endOffset, bool useSelectionHeight)
+{
+}
+
+void RenderObject::absoluteRects(Vector<IntRect>& rects, int tx, int ty, bool topLevel)
+{
+ // For blocks inside inlines, we go ahead and include margins so that we run right up to the
+ // inline boxes above and below us (thus getting merged with them to form a single irregular
+ // shape).
+ if (topLevel && continuation()) {
+ rects.append(IntRect(tx, ty - collapsedMarginTop(),
+ width(), height() + collapsedMarginTop() + collapsedMarginBottom()));
+ continuation()->absoluteRects(rects,
+ tx - xPos() + continuation()->containingBlock()->xPos(),
+ ty - yPos() + continuation()->containingBlock()->yPos(), topLevel);
+ } else
+ rects.append(IntRect(tx, ty, width(), height() + borderTopExtra() + borderBottomExtra()));
+}
+
+IntRect RenderObject::absoluteBoundingBoxRect()
+{
+ int x, y;
+ absolutePosition(x, y);
+ Vector<IntRect> rects;
+ absoluteRects(rects, x, y);
+
+ size_t n = rects.size();
+ if (!n)
+ return IntRect();
+
+ IntRect result = rects[0];
+ for (size_t i = 1; i < n; ++i)
+ result.unite(rects[i]);
+ return result;
+}
+
+void RenderObject::addAbsoluteRectForLayer(IntRect& result)
+{
+ if (hasLayer())
+ result.unite(absoluteBoundingBoxRect());
+ for (RenderObject* current = firstChild(); current; current = current->nextSibling())
+ current->addAbsoluteRectForLayer(result);
+}
+
+IntRect RenderObject::paintingRootRect(IntRect& topLevelRect)
+{
+ IntRect result = absoluteBoundingBoxRect();
+ topLevelRect = result;
+ for (RenderObject* current = firstChild(); current; current = current->nextSibling())
+ current->addAbsoluteRectForLayer(result);
+ return result;
+}
+
+void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect)
+{
+ if (rect.isEmpty())
+ return;
+ Node* node = element();
+ if (!node || !node->isLink() || !node->isElementNode())
+ return;
+ const AtomicString& href = static_cast<Element*>(node)->getAttribute(hrefAttr);
+ if (href.isNull())
+ return;
+ context->setURLForRect(node->document()->completeURL(href), rect);
+}
+
+
+void RenderObject::addFocusRingRects(GraphicsContext* graphicsContext, int tx, int ty)
+{
+ // For blocks inside inlines, we go ahead and include margins so that we run right up to the
+ // inline boxes above and below us (thus getting merged with them to form a single irregular
+ // shape).
+ if (continuation()) {
+ graphicsContext->addFocusRingRect(IntRect(tx, ty - collapsedMarginTop(), width(), height() + collapsedMarginTop() + collapsedMarginBottom()));
+ continuation()->addFocusRingRects(graphicsContext,
+ tx - xPos() + continuation()->containingBlock()->xPos(),
+ ty - yPos() + continuation()->containingBlock()->yPos());
+ } else
+ graphicsContext->addFocusRingRect(IntRect(tx, ty, width(), height()));
+}
+
+void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style)
+{
+ if (!hasOutline())
+ return;
+
+ int ow = style->outlineWidth();
+
+ EBorderStyle os = style->outlineStyle();
+
+ Color oc = style->outlineColor();
+ if (!oc.isValid())
+ oc = style->color();
+
+ int offset = style->outlineOffset();
+
+ if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) {
+ if (!theme()->supportsFocusRing(style)) {
+ // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
+ graphicsContext->initFocusRing(ow, offset);
+ if (style->outlineStyleIsAuto())
+ addFocusRingRects(graphicsContext, tx, ty);
+ else
+ addPDFURLRect(graphicsContext, graphicsContext->focusRingBoundingRect());
+ graphicsContext->drawFocusRing(oc);
+ graphicsContext->clearFocusRing();
+ }
+ }
+
+ if (style->outlineStyleIsAuto() || style->outlineStyle() == BNONE)
+ return;
+
+ tx -= offset;
+ ty -= offset;
+ w += 2 * offset;
+ h += 2 * offset;
+
+ if (h < 0 || w < 0)
+ return;
+
+ drawBorder(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow,
+ BSLeft, Color(oc), style->color(), os, ow, ow);
+
+ drawBorder(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty,
+ BSTop, Color(oc), style->color(), os, ow, ow);
+
+ drawBorder(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow,
+ BSRight, Color(oc), style->color(), os, ow, ow);
+
+ drawBorder(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow,
+ BSBottom, Color(oc), style->color(), os, ow, ow);
+}
+
+void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/)
+{
+}
+
+void RenderObject::repaint(bool immediate)
+{
+ // Can't use view(), since we might be unrooted.
+ RenderObject* o = this;
+ while (o->parent())
+ o = o->parent();
+ if (!o->isRenderView())
+ return;
+ RenderView* view = static_cast<RenderView*>(o);
+ if (view->printing())
+ return; // Don't repaint if we're printing.
+ view->repaintViewRectangle(absoluteClippedOverflowRect(), immediate);
+}
+
+void RenderObject::repaintRectangle(const IntRect& r, bool immediate)
+{
+ // Can't use view(), since we might be unrooted.
+ RenderObject* o = this;
+ while (o->parent())
+ o = o->parent();
+ if (!o->isRenderView())
+ return;
+ RenderView* view = static_cast<RenderView*>(o);
+ if (view->printing())
+ return; // Don't repaint if we're printing.
+ IntRect absRect(r);
+ absRect.move(view->layoutDelta());
+ computeAbsoluteRepaintRect(absRect);
+ view->repaintViewRectangle(absRect, immediate);
+}
+
+bool RenderObject::repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const IntRect& oldOutlineBox)
+{
+ RenderView* v = view();
+ if (v->printing())
+ return false; // Don't repaint if we're printing.
+
+ IntRect newBounds = absoluteClippedOverflowRect();
+ IntRect newOutlineBox;
+
+ bool fullRepaint = selfNeedsLayout();
+ // Presumably a background or a border exists if border-fit:lines was specified.
+ if (!fullRepaint && style()->borderFit() == BorderFitLines)
+ fullRepaint = true;
+ if (!fullRepaint) {
+ newOutlineBox = absoluteOutlineBox();
+ if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox)))
+ fullRepaint = true;
+ }
+ if (fullRepaint) {
+ v->repaintViewRectangle(oldBounds);
+ if (newBounds != oldBounds)
+ v->repaintViewRectangle(newBounds);
+ return true;
+ }
+
+ if (newBounds == oldBounds && newOutlineBox == oldOutlineBox)
+ return false;
+
+ int deltaLeft = newBounds.x() - oldBounds.x();
+ if (deltaLeft > 0)
+ v->repaintViewRectangle(IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
+ else if (deltaLeft < 0)
+ v->repaintViewRectangle(IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
+
+ int deltaRight = newBounds.right() - oldBounds.right();
+ if (deltaRight > 0)
+ v->repaintViewRectangle(IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height()));
+ else if (deltaRight < 0)
+ v->repaintViewRectangle(IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height()));
+
+ int deltaTop = newBounds.y() - oldBounds.y();
+ if (deltaTop > 0)
+ v->repaintViewRectangle(IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
+ else if (deltaTop < 0)
+ v->repaintViewRectangle(IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
+
+ int deltaBottom = newBounds.bottom() - oldBounds.bottom();
+ if (deltaBottom > 0)
+ v->repaintViewRectangle(IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom));
+ else if (deltaBottom < 0)
+ v->repaintViewRectangle(IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom));
+
+ if (newOutlineBox == oldOutlineBox)
+ return false;
+
+ // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly
+ // two rectangles (but typically only one).
+ RenderStyle* outlineStyle = !isInline() && continuation() ? continuation()->style() : style();
+ int ow = outlineStyle->outlineSize();
+ ShadowData* boxShadow = style()->boxShadow();
+ int width = abs(newOutlineBox.width() - oldOutlineBox.width());
+ if (width) {
+ int shadowRight = 0;
+ for (ShadowData* shadow = boxShadow; shadow; shadow = shadow->next)
+ shadowRight = max(shadow->x + shadow->blur, shadowRight);
+
+ int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight(), max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight);
+ IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth,
+ newOutlineBox.y(),
+ width + borderWidth,
+ max(newOutlineBox.height(), oldOutlineBox.height()));
+ int right = min(newBounds.right(), oldBounds.right());
+ if (rightRect.x() < right) {
+ rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
+ v->repaintViewRectangle(rightRect);
+ }
+ }
+ int height = abs(newOutlineBox.height() - oldOutlineBox.height());
+ if (height) {
+ int shadowBottom = 0;
+ for (ShadowData* shadow = boxShadow; shadow; shadow = shadow->next)
+ shadowBottom = max(shadow->y + shadow->blur, shadowBottom);
+
+ int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom(), max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom);
+ IntRect bottomRect(newOutlineBox.x(),
+ min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight,
+ max(newOutlineBox.width(), oldOutlineBox.width()),
+ height + borderHeight);
+ int bottom = min(newBounds.bottom(), oldBounds.bottom());
+ if (bottomRect.y() < bottom) {
+ bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
+ v->repaintViewRectangle(bottomRect);
+ }
+ }
+ return false;
+}
+
+void RenderObject::repaintDuringLayoutIfMoved(const IntRect& rect)
+{
+}
+
+void RenderObject::repaintOverhangingFloats(bool paintAllDescendants)
+{
+}
+
+bool RenderObject::checkForRepaintDuringLayout() const
+{
+ // FIXME: <https://bugs.webkit.org/show_bug.cgi?id=20885> It is probably safe to also require
+ // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also
+ // <https://bugs.webkit.org/show_bug.cgi?id=15129>.
+ return !document()->view()->needsFullRepaint() && !hasLayer();
+}
+
+IntRect RenderObject::getAbsoluteRepaintRectWithOutline(int ow)
+{
+ IntRect r(absoluteClippedOverflowRect());
+ r.inflate(ow);
+
+ if (continuation() && !isInline())
+ r.inflateY(collapsedMarginTop());
+
+ if (isInlineFlow()) {
+ for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
+ if (!curr->isText())
+ r.unite(curr->getAbsoluteRepaintRectWithOutline(ow));
+ }
+ }
+
+ return r;
+}
+
+IntRect RenderObject::absoluteClippedOverflowRect()
+{
+ if (parent())
+ return parent()->absoluteClippedOverflowRect();
+ return IntRect();
+}
+
+void RenderObject::computeAbsoluteRepaintRect(IntRect& rect, bool fixed)
+{
+ if (RenderObject* o = parent()) {
+ if (o->isBlockFlow()) {
+ RenderBlock* cb = static_cast<RenderBlock*>(o);
+ if (cb->hasColumns())
+ cb->adjustRectForColumns(rect);
+ }
+
+ if (o->hasOverflowClip()) {
+ // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
+ // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint
+ // anyway if its size does change.
+ IntRect boxRect(0, 0, o->layer()->width(), o->layer()->height());
+ int x = rect.x();
+ int y = rect.y();
+ o->layer()->subtractScrollOffset(x, y); // For overflow:auto/scroll/hidden.
+ IntRect repaintRect(x, y, rect.width(), rect.height());
+ rect = intersection(repaintRect, boxRect);
+ if (rect.isEmpty())
+ return;
+ }
+
+ o->computeAbsoluteRepaintRect(rect, fixed);
+ }
+}
+
+void RenderObject::dirtyLinesFromChangedChild(RenderObject* child)
+{
+}
+
+#ifndef NDEBUG
+
+void RenderObject::showTreeForThis() const
+{
+ if (element())
+ element()->showTreeForThis();
+}
+
+#endif // NDEBUG
+
+Color RenderObject::selectionBackgroundColor() const
+{
+ Color color;
+ if (style()->userSelect() != SELECT_NONE) {
+ RenderStyle* pseudoStyle = getCachedPseudoStyle(RenderStyle::SELECTION);
+ if (pseudoStyle && pseudoStyle->backgroundColor().isValid())
+ color = pseudoStyle->backgroundColor().blendWithWhite();
+ else
+ color = document()->frame()->selection()->isFocusedAndActive() ?
+ theme()->activeSelectionBackgroundColor() :
+ theme()->inactiveSelectionBackgroundColor();
+ }
+
+ return color;
+}
+
+Color RenderObject::selectionForegroundColor() const
+{
+ Color color;
+ if (style()->userSelect() == SELECT_NONE)
+ return color;
+
+ if (RenderStyle* pseudoStyle = getCachedPseudoStyle(RenderStyle::SELECTION)) {
+ color = pseudoStyle->textFillColor();
+ if (!color.isValid())
+ color = pseudoStyle->color();
+ } else
+ color = document()->frame()->selection()->isFocusedAndActive() ?
+ theme()->platformActiveSelectionForegroundColor() :
+ theme()->platformInactiveSelectionForegroundColor();
+
+ return color;
+}
+
+Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const
+{
+ if (!dhtmlOK && !uaOK)
+ return 0;
+
+ for (const RenderObject* curr = this; curr; curr = curr->parent()) {
+ Node* elt = curr->element();
+ if (elt && elt->nodeType() == Node::TEXT_NODE) {
+ // Since there's no way for the author to address the -webkit-user-drag style for a text node,
+ // we use our own judgement.
+ if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
+ dhtmlWillDrag = false;
+ return curr->node();
+ }
+ if (elt->canStartSelection())
+ // In this case we have a click in the unselected portion of text. If this text is
+ // selectable, we want to start the selection process instead of looking for a parent
+ // to try to drag.
+ return 0;
+ } else {
+ EUserDrag dragMode = curr->style()->userDrag();
+ if (dhtmlOK && dragMode == DRAG_ELEMENT) {
+ dhtmlWillDrag = true;
+ return curr->node();
+ }
+ if (uaOK && dragMode == DRAG_AUTO
+ && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
+ dhtmlWillDrag = false;
+ return curr->node();
+ }
+ }
+ }
+ return 0;
+}
+
+void RenderObject::selectionStartEnd(int& spos, int& epos) const
+{
+ view()->selectionStartEnd(spos, epos);
+}
+
+RenderBlock* RenderObject::createAnonymousBlock()
+{
+ RefPtr<RenderStyle> newStyle = RenderStyle::create();
+ newStyle->inheritFrom(m_style.get());
+ newStyle->setDisplay(BLOCK);
+
+ RenderBlock* newBox = new (renderArena()) RenderBlock(document() /* anonymous box */);
+ newBox->setStyle(newStyle.release());
+ return newBox;
+}
+
+void RenderObject::handleDynamicFloatPositionChange()
+{
+ // We have gone from not affecting the inline status of the parent flow to suddenly
+ // having an impact. See if there is a mismatch between the parent flow's
+ // childrenInline() state and our state.
+ setInline(style()->isDisplayInlineType());
+ if (isInline() != parent()->childrenInline()) {
+ if (!isInline()) {
+ if (parent()->isRenderInline()) {
+ // We have to split the parent flow.
+ RenderInline* parentInline = static_cast<RenderInline*>(parent());
+ RenderBlock* newBox = parentInline->createAnonymousBlock();
+
+ RenderFlow* oldContinuation = parent()->continuation();
+ parentInline->setContinuation(newBox);
+
+ RenderObject* beforeChild = nextSibling();
+ parent()->removeChildNode(this);
+ parentInline->splitFlow(beforeChild, newBox, this, oldContinuation);
+ } else if (parent()->isRenderBlock()) {
+ RenderBlock* o = static_cast<RenderBlock*>(parent());
+ o->makeChildrenNonInline();
+ if (o->isAnonymousBlock() && o->parent())
+ o->parent()->removeLeftoverAnonymousBlock(o);
+ // o may be dead here
+ }
+ } else {
+ // An anonymous block must be made to wrap this inline.
+ RenderBlock* box = createAnonymousBlock();
+ parent()->insertChildNode(box, this);
+ box->appendChildNode(parent()->removeChildNode(this));
+ }
+ }
+}
+
+void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style)
+{
+ if (!isText() && style)
+ setStyle(animation()->updateAnimations(this, style.get()));
+ else
+ setStyle(style);
+}
+
+void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
+{
+ if (m_style == style)
+ return;
+
+ RenderStyle::Diff diff = RenderStyle::Equal;
+ if (m_style)
+ diff = m_style->diff(style.get());
+
+ // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
+ if (diff == RenderStyle::RepaintLayer && !hasLayer())
+ diff = RenderStyle::Repaint;
+
+ styleWillChange(diff, style.get());
+
+ RefPtr<RenderStyle> oldStyle = m_style.release();
+ m_style = style;
+
+ updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0);
+ updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0);
+
+ updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
+ updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
+
+ styleDidChange(diff, oldStyle.get());
+}
+
+void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style)
+{
+ m_style = style;
+}
+
+void RenderObject::styleWillChange(RenderStyle::Diff diff, const RenderStyle* newStyle)
+{
+ if (m_style) {
+ // If our z-index changes value or our visibility changes,
+ // we need to dirty our stacking context's z-order list.
+ if (newStyle) {
+#if ENABLE(DASHBOARD_SUPPORT)
+ if (m_style->visibility() != newStyle->visibility() ||
+ m_style->zIndex() != newStyle->zIndex() ||
+ m_style->hasAutoZIndex() != newStyle->hasAutoZIndex())
+ document()->setDashboardRegionsDirty(true);
+#endif
+
+ if ((m_style->hasAutoZIndex() != newStyle->hasAutoZIndex() ||
+ m_style->zIndex() != newStyle->zIndex() ||
+ m_style->visibility() != newStyle->visibility()) && hasLayer()) {
+ layer()->dirtyStackingContextZOrderLists();
+ if (m_style->hasAutoZIndex() != newStyle->hasAutoZIndex() ||
+ m_style->visibility() != newStyle->visibility())
+ layer()->dirtyZOrderLists();
+ }
+ // keep layer hierarchy visibility bits up to date if visibility changes
+ if (m_style->visibility() != newStyle->visibility()) {
+ if (RenderLayer* l = enclosingLayer()) {
+ if (newStyle->visibility() == VISIBLE)
+ l->setHasVisibleContent(true);
+ else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) {
+ l->dirtyVisibleContentStatus();
+ if (diff > RenderStyle::RepaintLayer)
+ repaint();
+ }
+ }
+ }
+ }
+
+ // The background of the root element or the body element could propagate up to
+ // the canvas. Just dirty the entire canvas when our style changes substantially.
+ if (diff >= RenderStyle::Repaint && element() &&
+ (element()->hasTagName(htmlTag) || element()->hasTagName(bodyTag)))
+ view()->repaint();
+ else if (m_parent && !isText()) {
+ // Do a repaint with the old style first, e.g., for example if we go from
+ // having an outline to not having an outline.
+ if (diff == RenderStyle::RepaintLayer) {
+ layer()->repaintIncludingDescendants();
+ if (!(m_style->clip() == newStyle->clip()))
+ layer()->clearClipRects();
+ } else if (diff == RenderStyle::Repaint || newStyle->outlineSize() < m_style->outlineSize())
+ repaint();
+ }
+
+ // When a layout hint happens, we go ahead and do a repaint of the layer, since the layer could
+ // end up being destroyed.
+ if (diff == RenderStyle::Layout && hasLayer() &&
+ (m_style->position() != newStyle->position() ||
+ m_style->zIndex() != newStyle->zIndex() ||
+ m_style->hasAutoZIndex() != newStyle->hasAutoZIndex() ||
+ !(m_style->clip() == newStyle->clip()) ||
+ m_style->hasClip() != newStyle->hasClip() ||
+ m_style->opacity() != newStyle->opacity()))
+ layer()->repaintIncludingDescendants();
+
+ // When a layout hint happens and an object's position style changes, we have to do a layout
+ // to dirty the render tree using the old position value now.
+ if (diff == RenderStyle::Layout && m_parent && m_style->position() != newStyle->position()) {
+ markContainingBlocksForLayout();
+ if (m_style->position() == StaticPosition)
+ repaint();
+ if (isFloating() && !isPositioned() && (newStyle->position() == AbsolutePosition || newStyle->position() == FixedPosition))
+ removeFromObjectLists();
+ if (isRenderBlock()) {
+ if (newStyle->position() == StaticPosition)
+ // Clear our positioned objects list. Our absolutely positioned descendants will be
+ // inserted into our containing block's positioned objects list during layout.
+ removePositionedObjects(0);
+ else if (m_style->position() == StaticPosition) {
+ // Remove our absolutely positioned descendants from their current containing block.
+ // They will be inserted into our positioned objects list during layout.
+ RenderObject* cb = parent();
+ while (cb && (cb->style()->position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) {
+ if (cb->style()->position() == RelativePosition && cb->isInline() && !cb->isReplaced()) {
+ cb = cb->containingBlock();
+ break;
+ }
+ cb = cb->parent();
+ }
+ cb->removePositionedObjects(static_cast<RenderBlock*>(this));
+ }
+ }
+ }
+
+ if (isFloating() && (m_style->floating() != newStyle->floating()))
+ // For changes in float styles, we need to conceivably remove ourselves
+ // from the floating objects list.
+ removeFromObjectLists();
+ else if (isPositioned() && (newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition))
+ // For changes in positioning styles, we need to conceivably remove ourselves
+ // from the positioned objects list.
+ removeFromObjectLists();
+
+ s_affectsParentBlock = isFloatingOrPositioned() &&
+ (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition)
+ && parent() && (parent()->isBlockFlow() || parent()->isInlineFlow());
+
+ // reset style flags
+ if (diff == RenderStyle::Layout || diff == RenderStyle::LayoutPositionedMovementOnly) {
+ m_floating = false;
+ m_positioned = false;
+ m_relPositioned = false;
+ }
+ m_paintBackground = false;
+ m_hasOverflowClip = false;
+ m_hasTransform = false;
+ m_hasReflection = false;
+ } else
+ s_affectsParentBlock = false;
+
+ if (view()->frameView()) {
+ // FIXME: A better solution would be to only invalidate the fixed regions when scrolling. It's overkill to
+ // prevent the entire view from blitting on a scroll.
+ bool newStyleSlowScroll = newStyle && (newStyle->position() == FixedPosition || newStyle->hasFixedBackgroundImage());
+ bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition || m_style->hasFixedBackgroundImage());
+ if (oldStyleSlowScroll != newStyleSlowScroll) {
+ if (oldStyleSlowScroll)
+ view()->frameView()->removeSlowRepaintObject();
+ if (newStyleSlowScroll)
+ view()->frameView()->addSlowRepaintObject();
+ }
+ }
+}
+
+void RenderObject::styleDidChange(RenderStyle::Diff diff, const RenderStyle* oldStyle)
+{
+ setHasBoxDecorations(m_style->hasBorder() || m_style->hasBackground() || m_style->hasAppearance() || m_style->boxShadow());
+
+ if (s_affectsParentBlock)
+ handleDynamicFloatPositionChange();
+
+ // No need to ever schedule repaints from a style change of a text run, since
+ // we already did this for the parent of the text run.
+ // We do have to schedule layouts, though, since a style change can force us to
+ // need to relayout.
+ if (diff == RenderStyle::Layout && m_parent)
+ setNeedsLayoutAndPrefWidthsRecalc();
+ else if (diff == RenderStyle::LayoutPositionedMovementOnly && m_parent && !isText())
+ setNeedsPositionedMovementLayout();
+ else if (m_parent && !isText() && (diff == RenderStyle::RepaintLayer || diff == RenderStyle::Repaint))
+ // Do a repaint with the new style now, e.g., for example if we go from
+ // not having an outline to having an outline.
+ repaint();
+}
+
+void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
+{
+ // FIXME: This will be slow when a large number of images is used. Fix by using a dict.
+ for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
+ if (currOld->image() && (!newLayers || !newLayers->containsImage(currOld->image())))
+ currOld->image()->removeClient(this);
+ }
+ for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
+ if (currNew->image() && (!oldLayers || !oldLayers->containsImage(currNew->image())))
+ currNew->image()->addClient(this);
+ }
+}
+
+void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
+{
+ if (oldImage != newImage) {
+ if (oldImage)
+ oldImage->removeClient(this);
+ if (newImage)
+ newImage->addClient(this);
+ }
+}
+
+IntRect RenderObject::viewRect() const
+{
+ return view()->viewRect();
+}
+
+bool RenderObject::absolutePosition(int& xPos, int& yPos, bool f) const
+{
+ RenderObject* o = parent();
+ if (o) {
+ o->absolutePosition(xPos, yPos, f);
+ yPos += o->borderTopExtra();
+ if (o->hasOverflowClip())
+ o->layer()->subtractScrollOffset(xPos, yPos);
+ return true;
+ } else {
+ xPos = yPos = 0;
+ return false;
+ }
+}
+
+IntRect RenderObject::caretRect(InlineBox* inlineBox, int caretOffset, int* extraWidthToEndOfLine)
+{
+ if (extraWidthToEndOfLine)
+ *extraWidthToEndOfLine = 0;
+
+ return IntRect();
+}
+
+int RenderObject::paddingTop() const
+{
+ int w = 0;
+ Length padding = m_style->paddingTop();
+ if (padding.isPercent())
+ w = containingBlock()->availableWidth();
+#ifdef ANDROID_LAYOUT
+ // in SSR mode, we use ANDROID_SSR_MARGIN_PADDING for padding.
+ if (document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR &&
+ padding.calcMinValue(w) > ANDROID_SSR_MARGIN_PADDING)
+ return ANDROID_SSR_MARGIN_PADDING;
+#endif
+ return padding.calcMinValue(w);
+}
+
+int RenderObject::paddingBottom() const
+{
+ int w = 0;
+ Length padding = style()->paddingBottom();
+ if (padding.isPercent())
+ w = containingBlock()->availableWidth();
+#ifdef ANDROID_LAYOUT
+ // in SSR mode, we use ANDROID_SSR_MARGIN_PADDING for padding.
+ if (document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR &&
+ padding.calcMinValue(w) > ANDROID_SSR_MARGIN_PADDING)
+ return ANDROID_SSR_MARGIN_PADDING;
+#endif
+ return padding.calcMinValue(w);
+}
+
+int RenderObject::paddingLeft() const
+{
+ int w = 0;
+ Length padding = style()->paddingLeft();
+ if (padding.isPercent())
+ w = containingBlock()->availableWidth();
+#ifdef ANDROID_LAYOUT
+ // in SSR mode, we use ANDROID_SSR_MARGIN_PADDING for padding.
+ if (document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR &&
+ padding.calcMinValue(w) > ANDROID_SSR_MARGIN_PADDING)
+ return ANDROID_SSR_MARGIN_PADDING;
+#endif
+ return padding.calcMinValue(w);
+}
+
+int RenderObject::paddingRight() const
+{
+ int w = 0;
+ Length padding = style()->paddingRight();
+ if (padding.isPercent())
+ w = containingBlock()->availableWidth();
+#ifdef ANDROID_LAYOUT
+ // in SSR mode, we use ANDROID_SSR_MARGIN_PADDING for padding.
+ if (document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR &&
+ padding.calcMinValue(w) > ANDROID_SSR_MARGIN_PADDING)
+ return ANDROID_SSR_MARGIN_PADDING;
+#endif
+ return padding.calcMinValue(w);
+}
+
+RenderView* RenderObject::view() const
+{
+ return static_cast<RenderView*>(document()->renderer());
+}
+
+bool RenderObject::hasOutlineAnnotation() const
+{
+ return element() && element()->isLink() && document()->printing();
+}
+
+RenderObject* RenderObject::container() const
+{
+ // This method is extremely similar to containingBlock(), but with a few notable
+ // exceptions.
+ // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
+ // the object is not part of the primary document subtree yet.
+ // (2) For normal flow elements, it just returns the parent.
+ // (3) For absolute positioned elements, it will return a relative positioned inline.
+ // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
+ // the layout of the positioned object. This does mean that calcAbsoluteHorizontal and
+ // calcAbsoluteVertical have to use container().
+ RenderObject* o = parent();
+
+ if (isText())
+ return o;
+
+ EPosition pos = m_style->position();
+ if (pos == FixedPosition) {
+ // container() can be called on an object that is not in the
+ // tree yet. We don't call view() since it will assert if it
+ // can't get back to the canvas. Instead we just walk as high up
+ // as we can. If we're in the tree, we'll get the root. If we
+ // aren't we'll get the root of our little subtree (most likely
+ // we'll just return 0).
+ while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock()))
+ o = o->parent();
+ } else if (pos == AbsolutePosition) {
+ // Same goes here. We technically just want our containing block, but
+ // we may not have one if we're part of an uninstalled subtree. We'll
+ // climb as high as we can though.
+ while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
+ o = o->parent();
+ }
+
+ return o;
+}
+
+// This code has been written to anticipate the addition of CSS3-::outside and ::inside generated
+// content (and perhaps XBL). That's why it uses the render tree and not the DOM tree.
+RenderObject* RenderObject::hoverAncestor() const
+{
+ return (!isInline() && continuation()) ? continuation() : parent();
+}
+
+bool RenderObject::isSelectionBorder() const
+{
+ SelectionState st = selectionState();
+ return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
+}
+
+void RenderObject::removeFromObjectLists()
+{
+ if (documentBeingDestroyed())
+ return;
+
+ if (isFloating()) {
+ RenderBlock* outermostBlock = containingBlock();
+ for (RenderBlock* p = outermostBlock; p && !p->isRenderView(); p = p->containingBlock()) {
+ if (p->containsFloat(this))
+ outermostBlock = p;
+ }
+
+ if (outermostBlock)
+ outermostBlock->markAllDescendantsWithFloatsForLayout(this);
+ }
+
+ if (isPositioned()) {
+ RenderObject* p;
+ for (p = parent(); p; p = p->parent()) {
+ if (p->isRenderBlock())
+ static_cast<RenderBlock*>(p)->removePositionedObject(this);
+ }
+ }
+}
+
+bool RenderObject::documentBeingDestroyed() const
+{
+ return !document()->renderer();
+}
+
+void RenderObject::destroy()
+{
+ // If this renderer is being autoscrolled, stop the autoscroll timer
+ if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this)
+ document()->frame()->eventHandler()->stopAutoscrollTimer(true);
+
+ if (m_hasCounterNodeMap)
+ RenderCounter::destroyCounterNodes(this);
+
+ if (AXObjectCache::accessibilityEnabled())
+ document()->axObjectCache()->remove(this);
+
+ animation()->cancelAnimations(this);
+
+ // By default no ref-counting. RenderWidget::destroy() doesn't call
+ // this function because it needs to do ref-counting. If anything
+ // in this function changes, be sure to fix RenderWidget::destroy() as well.
+
+ remove();
+
+ RenderArena* arena = renderArena();
+
+ if (hasLayer())
+ layer()->destroy(arena);
+
+ arenaDelete(arena, this);
+}
+
+void RenderObject::arenaDelete(RenderArena* arena, void* base)
+{
+ if (m_style) {
+ for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
+ if (StyleImage* backgroundImage = bgLayer->image())
+ backgroundImage->removeClient(this);
+ }
+
+ for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
+ if (StyleImage* maskImage = maskLayer->image())
+ maskImage->removeClient(this);
+ }
+
+ if (StyleImage* borderImage = m_style->borderImage().image())
+ borderImage->removeClient(this);
+
+ if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
+ maskBoxImage->removeClient(this);
+ }
+
+#ifndef NDEBUG
+ void* savedBase = baseOfRenderObjectBeingDeleted;
+ baseOfRenderObjectBeingDeleted = base;
+#endif
+ delete this;
+#ifndef NDEBUG
+ baseOfRenderObjectBeingDeleted = savedBase;
+#endif
+
+ // Recover the size left there for us by operator delete and free the memory.
+ arena->free(*(size_t*)base, base);
+}
+
+VisiblePosition RenderObject::positionForCoordinates(int x, int y)
+{
+ return VisiblePosition(element(), caretMinOffset(), DOWNSTREAM);
+}
+
+void RenderObject::updateDragState(bool dragOn)
+{
+ bool valueChanged = (dragOn != m_isDragging);
+ m_isDragging = dragOn;
+ if (valueChanged && style()->affectedByDragRules())
+ element()->setChanged();
+ for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
+ curr->updateDragState(dragOn);
+ if (continuation())
+ continuation()->updateDragState(dragOn);
+}
+
+bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter)
+{
+ bool inside = false;
+ if (hitTestFilter != HitTestSelf) {
+ // First test the foreground layer (lines and inlines).
+ inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground);
+
+ // Test floats next.
+ if (!inside)
+ inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat);
+
+ // Finally test to see if the mouse is in the background (within a child block's background).
+ if (!inside)
+ inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds);
+ }
+
+ // See if the mouse is inside us but not any of our descendants
+ if (hitTestFilter != HitTestDescendants && !inside)
+ inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground);
+
+ return inside;
+}
+
+void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point)
+{
+ if (result.innerNode())
+ return;
+
+ Node* node = element();
+ IntPoint localPoint(point);
+ if (isRenderView())
+ node = document()->documentElement();
+ else if (!isInline() && continuation())
+ // We are in the margins of block elements that are part of a continuation. In
+ // this case we're actually still inside the enclosing inline element that was
+ // split. Go ahead and set our inner node accordingly.
+ node = continuation()->element();
+
+ if (node) {
+ if (node->renderer() && node->renderer()->continuation() && node->renderer() != this) {
+ // We're in the continuation of a split inline. Adjust our local point to be in the coordinate space
+ // of the principal renderer's containing block. This will end up being the innerNonSharedNode.
+ RenderObject* firstBlock = node->renderer()->containingBlock();
+
+ // Get our containing block.
+ RenderObject* block = this;
+ if (isInline())
+ block = containingBlock();
+
+ localPoint.move(block->xPos() - firstBlock->xPos(), block->yPos() - firstBlock->yPos());
+ }
+
+ result.setInnerNode(node);
+ if (!result.innerNonSharedNode())
+ result.setInnerNonSharedNode(node);
+ result.setLocalPoint(localPoint);
+ }
+}
+
+bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction)
+{
+ return false;
+}
+
+int RenderObject::verticalPositionHint(bool firstLine) const
+{
+ if (firstLine) // We're only really a first-line style if the document actually uses first-line rules.
+ firstLine = document()->usesFirstLineRules();
+ int vpos = m_verticalPosition;
+ if (m_verticalPosition == PositionUndefined || firstLine) {
+ vpos = getVerticalPosition(firstLine);
+ if (!firstLine)
+ m_verticalPosition = vpos;
+ }
+
+ return vpos;
+}
+
+int RenderObject::getVerticalPosition(bool firstLine) const
+{
+ if (!isInline())
+ return 0;
+
+ // This method determines the vertical position for inline elements.
+ int vpos = 0;
+ EVerticalAlign va = style()->verticalAlign();
+ if (va == TOP)
+ vpos = PositionTop;
+ else if (va == BOTTOM)
+ vpos = PositionBottom;
+ else {
+ bool checkParent = parent()->isInline() && !parent()->isInlineBlockOrInlineTable() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM;
+ vpos = checkParent ? parent()->verticalPositionHint(firstLine) : 0;
+ // don't allow elements nested inside text-top to have a different valignment.
+ if (va == BASELINE)
+ return vpos;
+
+ const Font& f = parent()->style(firstLine)->font();
+ int fontsize = f.pixelSize();
+
+ if (va == SUB)
+ vpos += fontsize / 5 + 1;
+ else if (va == SUPER)
+ vpos -= fontsize / 3 + 1;
+ else if (va == TEXT_TOP)
+ vpos += baselinePosition(firstLine) - f.ascent();
+ else if (va == MIDDLE)
+ vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine);
+ else if (va == TEXT_BOTTOM) {
+ vpos += f.descent();
+ if (!isReplaced())
+ vpos -= style(firstLine)->font().descent();
+ } else if (va == BASELINE_MIDDLE)
+ vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine);
+ else if (va == LENGTH)
+ vpos -= style()->verticalAlignLength().calcValue(lineHeight(firstLine));
+ }
+
+ return vpos;
+}
+
+int RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const
+{
+ RenderStyle* s = style(firstLine);
+
+ Length lh = s->lineHeight();
+
+ // its "unset", choose nice default
+ if (lh.isNegative())
+ return s->font().lineSpacing();
+
+ if (lh.isPercent())
+ return lh.calcMinValue(s->fontSize());
+
+ // its fixed
+ return lh.value();
+}
+
+int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const
+{
+ const Font& f = style(firstLine)->font();
+ return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2;
+}
+
+void RenderObject::scheduleRelayout()
+{
+ if (isRenderView()) {
+ FrameView* view = static_cast<RenderView*>(this)->frameView();
+ if (view)
+ view->scheduleRelayout();
+ } else if (parent()) {
+ FrameView* v = view() ? view()->frameView() : 0;
+ if (v)
+ v->scheduleRelayoutOfSubtree(this);
+ }
+}
+
+void RenderObject::removeLeftoverAnonymousBlock(RenderBlock*)
+{
+}
+
+InlineBox* RenderObject::createInlineBox(bool, bool isRootLineBox, bool)
+{
+ ASSERT(!isRootLineBox);
+ return new (renderArena()) InlineBox(this);
+}
+
+void RenderObject::dirtyLineBoxes(bool, bool)
+{
+}
+
+InlineBox* RenderObject::inlineBoxWrapper() const
+{
+ return 0;
+}
+
+void RenderObject::setInlineBoxWrapper(InlineBox*)
+{
+}
+
+void RenderObject::deleteLineBoxWrapper()
+{
+}
+
+RenderStyle* RenderObject::firstLineStyle() const
+{
+ if (!document()->usesFirstLineRules())
+ return m_style.get();
+
+ RenderStyle* s = m_style.get();
+ const RenderObject* obj = isText() ? parent() : this;
+ if (obj->isBlockFlow()) {
+ RenderBlock* firstLineBlock = obj->firstLineBlock();
+ if (firstLineBlock)
+ s = firstLineBlock->getCachedPseudoStyle(RenderStyle::FIRST_LINE, style());
+ } else if (!obj->isAnonymous() && obj->isInlineFlow()) {
+ RenderStyle* parentStyle = obj->parent()->firstLineStyle();
+ if (parentStyle != obj->parent()->style()) {
+ // A first-line style is in effect. We need to cache a first-line style
+ // for ourselves.
+ style()->setHasPseudoStyle(RenderStyle::FIRST_LINE_INHERITED);
+ s = obj->getCachedPseudoStyle(RenderStyle::FIRST_LINE_INHERITED, parentStyle);
+ }
+ }
+ return s;
+}
+
+RenderStyle* RenderObject::getCachedPseudoStyle(RenderStyle::PseudoId pseudo, RenderStyle* parentStyle) const
+{
+ if (pseudo < RenderStyle::FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
+ return 0;
+
+ RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
+ if (cachedStyle)
+ return cachedStyle;
+
+ RefPtr<RenderStyle> result = getUncachedPseudoStyle(pseudo, parentStyle);
+ if (result)
+ return style()->addCachedPseudoStyle(result.release());
+ return 0;
+}
+
+PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(RenderStyle::PseudoId pseudo, RenderStyle* parentStyle) const
+{
+ if (pseudo < RenderStyle::FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
+ return 0;
+
+ if (!parentStyle)
+ parentStyle = style();
+
+ Node* node = element();
+ while (node && !node->isElementNode())
+ node = node->parentNode();
+ if (!node)
+ return 0;
+
+ RefPtr<RenderStyle> result;
+ if (pseudo == RenderStyle::FIRST_LINE_INHERITED) {
+ result = document()->styleSelector()->styleForElement(static_cast<Element*>(node), parentStyle, false);
+ result->setStyleType(RenderStyle::FIRST_LINE_INHERITED);
+ } else
+ result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(node), parentStyle);
+ return result.release();
+}
+
+static Color decorationColor(RenderStyle* style)
+{
+ Color result;
+ if (style->textStrokeWidth() > 0) {
+ // Prefer stroke color if possible but not if it's fully transparent.
+ result = style->textStrokeColor();
+ if (!result.isValid())
+ result = style->color();
+ if (result.alpha())
+ return result;
+ }
+
+ result = style->textFillColor();
+ if (!result.isValid())
+ result = style->color();
+ return result;
+}
+
+void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline,
+ Color& linethrough, bool quirksMode)
+{
+ RenderObject* curr = this;
+ do {
+ int currDecs = curr->style()->textDecoration();
+ if (currDecs) {
+ if (currDecs & UNDERLINE) {
+ decorations &= ~UNDERLINE;
+ underline = decorationColor(curr->style());
+ }
+ if (currDecs & OVERLINE) {
+ decorations &= ~OVERLINE;
+ overline = decorationColor(curr->style());
+ }
+ if (currDecs & LINE_THROUGH) {
+ decorations &= ~LINE_THROUGH;
+ linethrough = decorationColor(curr->style());
+ }
+ }
+ curr = curr->parent();
+ if (curr && curr->isRenderBlock() && curr->continuation())
+ curr = curr->continuation();
+ } while (curr && decorations && (!quirksMode || !curr->element() ||
+ (!curr->element()->hasTagName(aTag) && !curr->element()->hasTagName(fontTag))));
+
+ // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
+ if (decorations && curr) {
+ if (decorations & UNDERLINE)
+ underline = decorationColor(curr->style());
+ if (decorations & OVERLINE)
+ overline = decorationColor(curr->style());
+ if (decorations & LINE_THROUGH)
+ linethrough = decorationColor(curr->style());
+ }
+}
+
+void RenderObject::updateWidgetPosition()
+{
+}
+
+#if ENABLE(DASHBOARD_SUPPORT)
+void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions)
+{
+ // Convert the style regions to absolute coordinates.
+ if (style()->visibility() != VISIBLE)
+ return;
+
+ const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions();
+ unsigned i, count = styleRegions.size();
+ for (i = 0; i < count; i++) {
+ StyleDashboardRegion styleRegion = styleRegions[i];
+
+ int w = width();
+ int h = height();
+
+ DashboardRegionValue region;
+ region.label = styleRegion.label;
+ region.bounds = IntRect(styleRegion.offset.left().value(),
+ styleRegion.offset.top().value(),
+ w - styleRegion.offset.left().value() - styleRegion.offset.right().value(),
+ h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
+ region.type = styleRegion.type;
+
+ region.clip = region.bounds;
+ computeAbsoluteRepaintRect(region.clip);
+ if (region.clip.height() < 0) {
+ region.clip.setHeight(0);
+ region.clip.setWidth(0);
+ }
+
+ int x, y;
+ absolutePosition(x, y);
+ region.bounds.setX(x + styleRegion.offset.left().value());
+ region.bounds.setY(y + styleRegion.offset.top().value());
+
+ if (document()->frame()) {
+ float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor();
+ if (pageScaleFactor != 1.0f) {
+ region.bounds.scale(pageScaleFactor);
+ region.clip.scale(pageScaleFactor);
+ }
+ }
+
+ regions.append(region);
+ }
+}
+
+void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions)
+{
+ // RenderTexts don't have their own style, they just use their parent's style,
+ // so we don't want to include them.
+ if (isText())
+ return;
+
+ addDashboardRegions(regions);
+ for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
+ curr->collectDashboardRegions(regions);
+}
+#endif
+
+bool RenderObject::avoidsFloats() const
+{
+ return isReplaced() || hasOverflowClip() || isHR();
+}
+
+bool RenderObject::shrinkToAvoidFloats() const
+{
+ // FIXME: Technically we should be able to shrink replaced elements on a line, but this is difficult to accomplish, since this
+ // involves doing a relayout during findNextLineBreak and somehow overriding the containingBlockWidth method to return the
+ // current remaining width on a line.
+ if (isInline() && !isHTMLMarquee() || !avoidsFloats())
+ return false;
+
+ // All auto-width objects that avoid floats should always use lineWidth.
+ return style()->width().isAuto();
+}
+
+UChar RenderObject::backslashAsCurrencySymbol() const
+{
+ if (Node *node = element()) {
+ if (TextResourceDecoder* decoder = node->document()->decoder())
+ return decoder->encoding().backslashAsCurrencySymbol();
+ }
+ return '\\';
+}
+
+bool RenderObject::willRenderImage(CachedImage*)
+{
+ // Without visibility we won't render (and therefore don't care about animation).
+ if (style()->visibility() != VISIBLE)
+ return false;
+
+ // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab)
+ // then we don't want to render either.
+ return !document()->inPageCache() && !document()->view()->isOffscreen();
+}
+
+int RenderObject::maximalOutlineSize(PaintPhase p) const
+{
+ if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
+ return 0;
+ return static_cast<RenderView*>(document()->renderer())->maximalOutlineSize();
+}
+
+int RenderObject::caretMinOffset() const
+{
+ return 0;
+}
+
+int RenderObject::caretMaxOffset() const
+{
+ if (isReplaced())
+ return element() ? max(1U, element()->childNodeCount()) : 1;
+ if (isHR())
+ return 1;
+ return 0;
+}
+
+unsigned RenderObject::caretMaxRenderedOffset() const
+{
+ return 0;
+}
+
+int RenderObject::previousOffset(int current) const
+{
+ return current - 1;
+}
+
+int RenderObject::nextOffset(int current) const
+{
+ return current + 1;
+}
+
+int RenderObject::maxTopMargin(bool positive) const
+{
+ return positive ? max(0, marginTop()) : -min(0, marginTop());
+}
+
+int RenderObject::maxBottomMargin(bool positive) const
+{
+ return positive ? max(0, marginBottom()) : -min(0, marginBottom());
+}
+
+IntRect RenderObject::contentBox() const
+{
+ return IntRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(),
+ contentWidth(), contentHeight());
+}
+
+IntRect RenderObject::absoluteContentBox() const
+{
+ IntRect rect = contentBox();
+ int x, y;
+ absolutePositionForContent(x, y);
+ rect.move(x, y);
+ return rect;
+}
+
+void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const
+{
+ int outlineSize = !isInline() && continuation() ? continuation()->style()->outlineSize() : style()->outlineSize();
+ if (ShadowData* boxShadow = style()->boxShadow()) {
+ int shadowLeft = 0;
+ int shadowRight = 0;
+ int shadowTop = 0;
+ int shadowBottom = 0;
+
+ do {
+ shadowLeft = min(boxShadow->x - boxShadow->blur - outlineSize, shadowLeft);
+ shadowRight = max(boxShadow->x + boxShadow->blur + outlineSize, shadowRight);
+ shadowTop = min(boxShadow->y - boxShadow->blur - outlineSize, shadowTop);
+ shadowBottom = max(boxShadow->y + boxShadow->blur + outlineSize, shadowBottom);
+
+ boxShadow = boxShadow->next;
+ } while (boxShadow);
+
+ rect.move(shadowLeft, shadowTop);
+ rect.setWidth(rect.width() - shadowLeft + shadowRight);
+ rect.setHeight(rect.height() - shadowTop + shadowBottom);
+ } else
+ rect.inflate(outlineSize);
+}
+
+IntRect RenderObject::absoluteOutlineBox() const
+{
+ IntRect box = borderBox();
+ int x, y;
+ absolutePosition(x, y);
+ box.move(x, y);
+ box.move(view()->layoutDelta());
+ adjustRectForOutlineAndShadow(box);
+ return box;
+}
+
+bool RenderObject::isScrollable() const
+{
+ RenderLayer* l = enclosingLayer();
+ return l && (l->verticalScrollbar() || l->horizontalScrollbar());
+}
+
+AnimationController* RenderObject::animation() const
+{
+ return document()->frame()->animation();
+}
+
+void RenderObject::imageChanged(CachedImage* image)
+{
+ imageChanged(static_cast<WrappedImagePtr>(image));
+}
+
+IntRect RenderObject::reflectionBox() const
+{
+ IntRect result;
+ if (!m_style->boxReflect())
+ return result;
+ IntRect box = borderBox();
+ result = box;
+ switch (m_style->boxReflect()->direction()) {
+ case ReflectionBelow:
+ result.move(0, box.height() + reflectionOffset());
+ break;
+ case ReflectionAbove:
+ result.move(0, -box.height() - reflectionOffset());
+ break;
+ case ReflectionLeft:
+ result.move(-box.width() - reflectionOffset(), 0);
+ break;
+ case ReflectionRight:
+ result.move(box.width() + reflectionOffset(), 0);
+ break;
+ }
+ return result;
+}
+
+int RenderObject::reflectionOffset() const
+{
+ if (!m_style->boxReflect())
+ return 0;
+ if (m_style->boxReflect()->direction() == ReflectionLeft || m_style->boxReflect()->direction() == ReflectionRight)
+ return m_style->boxReflect()->offset().calcValue(borderBox().width());
+ return m_style->boxReflect()->offset().calcValue(borderBox().height());
+}
+
+#if ENABLE(SVG)
+
+FloatRect RenderObject::relativeBBox(bool) const
+{
+ return FloatRect();
+}
+
+AffineTransform RenderObject::localTransform() const
+{
+ return AffineTransform(1, 0, 0, 1, xPos(), yPos());
+}
+
+AffineTransform RenderObject::absoluteTransform() const
+{
+ if (parent())
+ return localTransform() * parent()->absoluteTransform();
+ return localTransform();
+}
+
+#endif // ENABLE(SVG)
+
+} // namespace WebCore
+
+#ifndef NDEBUG
+
+void showTree(const WebCore::RenderObject* ro)
+{
+ if (ro)
+ ro->showTreeForThis();
+}
+
+#endif