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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /WebCore/rendering/RenderObject.h
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'WebCore/rendering/RenderObject.h')
-rw-r--r--WebCore/rendering/RenderObject.h1047
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diff --git a/WebCore/rendering/RenderObject.h b/WebCore/rendering/RenderObject.h
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--- a/WebCore/rendering/RenderObject.h
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-/*
- * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
- * (C) 2000 Antti Koivisto (koivisto@kde.org)
- * (C) 2000 Dirk Mueller (mueller@kde.org)
- * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
- * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef RenderObject_h
-#define RenderObject_h
-
-#include "AffineTransform.h"
-#include "CachedResourceClient.h"
-#include "CSSPrimitiveValue.h"
-#include "Document.h"
-#include "Element.h"
-#include "FloatQuad.h"
-#include "PaintInfo.h"
-#include "RenderObjectChildList.h"
-#include "RenderStyle.h"
-#include "TextAffinity.h"
-#include "TransformationMatrix.h"
-#include <wtf/UnusedParam.h>
-
-#if PLATFORM(CG) || PLATFORM(CAIRO) || PLATFORM(QT)
-#define HAVE_PATH_BASED_BORDER_RADIUS_DRAWING 1
-#endif
-
-namespace WebCore {
-
-class AnimationController;
-class HitTestResult;
-class InlineBox;
-class InlineFlowBox;
-class OverlapTestRequestClient;
-class Path;
-class Position;
-class RenderBoxModelObject;
-class RenderInline;
-class RenderBlock;
-class RenderFlow;
-class RenderLayer;
-class RenderTheme;
-class TransformState;
-class VisiblePosition;
-#if ENABLE(SVG)
-class RenderSVGResourceContainer;
-#endif
-
-enum HitTestFilter {
- HitTestAll,
- HitTestSelf,
- HitTestDescendants
-};
-
-enum HitTestAction {
- HitTestBlockBackground,
- HitTestChildBlockBackground,
- HitTestChildBlockBackgrounds,
- HitTestFloat,
- HitTestForeground
-};
-
-// Sides used when drawing borders and outlines. This is in RenderObject rather than RenderBoxModelObject since outlines can
-// be drawn by SVG around bounding boxes.
-enum BoxSide {
- BSTop,
- BSBottom,
- BSLeft,
- BSRight
-};
-
-const int caretWidth = 1;
-
-#if ENABLE(DASHBOARD_SUPPORT)
-struct DashboardRegionValue {
- bool operator==(const DashboardRegionValue& o) const
- {
- return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
- }
- bool operator!=(const DashboardRegionValue& o) const
- {
- return !(*this == o);
- }
-
- String label;
- IntRect bounds;
- IntRect clip;
- int type;
-};
-#endif
-
-// Base class for all rendering tree objects.
-class RenderObject : public CachedResourceClient {
- friend class RenderBlock;
- friend class RenderBox;
- friend class RenderLayer;
- friend class RenderObjectChildList;
- friend class RenderSVGContainer;
-public:
- // Anonymous objects should pass the document as their node, and they will then automatically be
- // marked as anonymous in the constructor.
- RenderObject(Node*);
- virtual ~RenderObject();
-
- RenderTheme* theme() const;
-
- virtual const char* renderName() const = 0;
-
- RenderObject* parent() const { return m_parent; }
- bool isDescendantOf(const RenderObject*) const;
-
- RenderObject* previousSibling() const { return m_previous; }
- RenderObject* nextSibling() const { return m_next; }
-
- RenderObject* firstChild() const
- {
- if (const RenderObjectChildList* children = virtualChildren())
- return children->firstChild();
- return 0;
- }
- RenderObject* lastChild() const
- {
- if (const RenderObjectChildList* children = virtualChildren())
- return children->lastChild();
- return 0;
- }
- virtual RenderObjectChildList* virtualChildren() { return 0; }
- virtual const RenderObjectChildList* virtualChildren() const { return 0; }
-
- RenderObject* nextInPreOrder() const;
- RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
- RenderObject* nextInPreOrderAfterChildren() const;
- RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
- RenderObject* previousInPreOrder() const;
- RenderObject* childAt(unsigned) const;
-
- RenderObject* firstLeafChild() const;
- RenderObject* lastLeafChild() const;
-
- // The following six functions are used when the render tree hierarchy changes to make sure layers get
- // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
- // can contain a mixture of boxes and other object types, these functions need to be in the base class.
- RenderLayer* enclosingLayer() const;
- void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
- void removeLayers(RenderLayer* parentLayer);
- void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
- RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
-
- // Convenience function for getting to the nearest enclosing box of a RenderObject.
- RenderBox* enclosingBox() const;
- RenderBoxModelObject* enclosingBoxModelObject() const;
-
- virtual bool isEmpty() const { return firstChild() == 0; }
-
-#ifndef NDEBUG
- void setHasAXObject(bool flag) { m_hasAXObject = flag; }
- bool hasAXObject() const { return m_hasAXObject; }
- bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
- void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
-#endif
-
- // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
- // children.
- virtual RenderBlock* firstLineBlock() const;
-
- // Called when an object that was floating or positioned becomes a normal flow object
- // again. We have to make sure the render tree updates as needed to accommodate the new
- // normal flow object.
- void handleDynamicFloatPositionChange();
-
- // RenderObject tree manipulation
- //////////////////////////////////////////
- virtual bool canHaveChildren() const { return virtualChildren(); }
- virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
- virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
- virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
- virtual void removeChild(RenderObject*);
- virtual bool createsAnonymousWrapper() const { return false; }
- //////////////////////////////////////////
-
-protected:
- //////////////////////////////////////////
- // Helper functions. Dangerous to use!
- void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
- void setNextSibling(RenderObject* next) { m_next = next; }
- void setParent(RenderObject* parent) { m_parent = parent; }
- //////////////////////////////////////////
-private:
- void addAbsoluteRectForLayer(IntRect& result);
- void setLayerNeedsFullRepaint();
-
-public:
-#ifndef NDEBUG
- void showTreeForThis() const;
-
- void showRenderObject() const;
- // We don't make printedCharacters an optional parameter so that
- // showRenderObject can be called from gdb easily.
- void showRenderObject(int printedCharacters) const;
- void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
-#endif
-
- static RenderObject* createObject(Node*, RenderStyle*);
-
- // Overloaded new operator. Derived classes must override operator new
- // in order to allocate out of the RenderArena.
- void* operator new(size_t, RenderArena*) throw();
-
- // Overridden to prevent the normal delete from being called.
- void operator delete(void*, size_t);
-
-private:
- // The normal operator new is disallowed on all render objects.
- void* operator new(size_t) throw();
-
-public:
- RenderArena* renderArena() const { return document()->renderArena(); }
-
- virtual bool isApplet() const { return false; }
- virtual bool isBR() const { return false; }
- virtual bool isBlockFlow() const { return false; }
- virtual bool isBoxModelObject() const { return false; }
- virtual bool isCounter() const { return false; }
- virtual bool isDetails() const { return false; }
- virtual bool isDetailsMarker() const { return false; }
- virtual bool isEmbeddedObject() const { return false; }
- virtual bool isFieldset() const { return false; }
- virtual bool isFileUploadControl() const { return false; }
- virtual bool isFrame() const { return false; }
- virtual bool isFrameSet() const { return false; }
- virtual bool isImage() const { return false; }
- virtual bool isInlineBlockOrInlineTable() const { return false; }
- virtual bool isListBox() const { return false; }
- virtual bool isListItem() const { return false; }
- virtual bool isListMarker() const { return false; }
- virtual bool isMedia() const { return false; }
- virtual bool isMenuList() const { return false; }
-#if ENABLE(METER_TAG)
- virtual bool isMeter() const { return false; }
-#endif
-#if ENABLE(PROGRESS_TAG)
- virtual bool isProgress() const { return false; }
-#endif
- virtual bool isRenderBlock() const { return false; }
- virtual bool isRenderButton() const { return false; }
- virtual bool isRenderIFrame() const { return false; }
- virtual bool isRenderImage() const { return false; }
- virtual bool isRenderInline() const { return false; }
- virtual bool isRenderPart() const { return false; }
- virtual bool isRenderView() const { return false; }
- virtual bool isReplica() const { return false; }
-
- virtual bool isRuby() const { return false; }
- virtual bool isRubyBase() const { return false; }
- virtual bool isRubyRun() const { return false; }
- virtual bool isRubyText() const { return false; }
-
- virtual bool isSlider() const { return false; }
- virtual bool isSummary() const { return false; }
- virtual bool isTable() const { return false; }
- virtual bool isTableCell() const { return false; }
- virtual bool isTableCol() const { return false; }
- virtual bool isTableRow() const { return false; }
- virtual bool isTableSection() const { return false; }
- virtual bool isTextControl() const { return false; }
- virtual bool isTextArea() const { return false; }
- virtual bool isTextField() const { return false; }
- virtual bool isVideo() const { return false; }
- virtual bool isWidget() const { return false; }
- virtual bool isCanvas() const { return false; }
-
- bool isRoot() const { return document()->documentElement() == m_node; }
- bool isBody() const;
- bool isHR() const;
- bool isLegend() const;
-
- bool isHTMLMarquee() const;
-
- inline bool isBeforeContent() const;
- inline bool isAfterContent() const;
- static inline bool isBeforeContent(const RenderObject* obj) { return obj && obj->isBeforeContent(); }
- static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
-
- bool childrenInline() const { return m_childrenInline; }
- void setChildrenInline(bool b = true) { m_childrenInline = b; }
- bool hasColumns() const { return m_hasColumns; }
- void setHasColumns(bool b = true) { m_hasColumns = b; }
- bool cellWidthChanged() const { return m_cellWidthChanged; }
- void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
-
- virtual bool requiresForcedStyleRecalcPropagation() const { return false; }
-
-#if ENABLE(MATHML)
- virtual bool isRenderMathMLBlock() const { return false; }
-#endif // ENABLE(MATHML)
-
-#if ENABLE(SVG)
- // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
- // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
- virtual bool isSVGRoot() const { return false; }
- virtual bool isSVGContainer() const { return false; }
- virtual bool isSVGViewportContainer() const { return false; }
- virtual bool isSVGGradientStop() const { return false; }
- virtual bool isSVGHiddenContainer() const { return false; }
- virtual bool isSVGPath() const { return false; }
- virtual bool isSVGText() const { return false; }
- virtual bool isSVGTextPath() const { return false; }
- virtual bool isSVGInline() const { return false; }
- virtual bool isSVGInlineText() const { return false; }
- virtual bool isSVGImage() const { return false; }
- virtual bool isSVGForeignObject() const { return false; }
- virtual bool isSVGResourceContainer() const { return false; }
- virtual bool isSVGResourceFilterPrimitive() const { return false; }
- virtual bool isSVGShadowTreeRootContainer() const { return false; }
-
- virtual RenderSVGResourceContainer* toRenderSVGResourceContainer();
-
- // FIXME: Those belong into a SVG specific base-class for all renderers (see above)
- // Unfortunately we don't have such a class yet, because it's not possible for all renderers
- // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance)
- virtual void setNeedsTransformUpdate() { }
- virtual void setNeedsBoundariesUpdate();
-
- // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
- // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox().
- // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
- // since stroke-width is ignored (and marker size can depend on stroke-width).
- // objectBoundingBox is returned local coordinates.
- // The name objectBoundingBox is taken from the SVG 1.1 spec.
- virtual FloatRect objectBoundingBox() const;
- virtual FloatRect strokeBoundingBox() const;
-
- // Returns the smallest rectangle enclosing all of the painted content
- // respecting clipping, masking, filters, opacity, stroke-width and markers
- virtual FloatRect repaintRectInLocalCoordinates() const;
-
- // This only returns the transform="" value from the element
- // most callsites want localToParentTransform() instead.
- virtual AffineTransform localTransform() const;
-
- // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
- // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
- virtual const AffineTransform& localToParentTransform() const;
-
- // SVG uses FloatPoint precise hit testing, and passes the point in parent
- // coordinates instead of in repaint container coordinates. Eventually the
- // rest of the rendering tree will move to a similar model.
- virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
-#endif
-
- bool isAnonymous() const { return m_isAnonymous; }
- void setIsAnonymous(bool b) { m_isAnonymous = b; }
- bool isAnonymousBlock() const
- {
- return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker();
- }
- bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); }
- bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); }
- bool isElementContinuation() const { return node() && node()->renderer() != this; }
- bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); }
- bool isBlockElementContinuation() const { return isElementContinuation() && !isInline(); }
- virtual RenderBoxModelObject* virtualContinuation() const { return 0; }
-
- bool isFloating() const { return m_floating; }
- bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
- bool isRelPositioned() const { return m_relPositioned; } // relative positioning
- bool isText() const { return m_isText; }
- bool isBox() const { return m_isBox; }
- bool isInline() const { return m_inline; } // inline object
- bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
- bool isDragging() const { return m_isDragging; }
- bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
-
- bool hasLayer() const { return m_hasLayer; }
-
- bool hasBoxDecorations() const { return m_paintBackground; }
- bool mustRepaintBackgroundOrBorder() const;
- bool hasBackground() const { return style()->hasBackground(); }
- bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
- bool selfNeedsLayout() const { return m_needsLayout; }
- bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
- bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
- bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
- bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
-
- bool preferredLogicalWidthsDirty() const { return m_preferredLogicalWidthsDirty; }
-
- bool isSelectionBorder() const;
-
- bool hasClip() const { return isPositioned() && style()->hasClip(); }
- bool hasOverflowClip() const { return m_hasOverflowClip; }
-
- bool hasTransform() const { return m_hasTransform; }
- bool hasMask() const { return style() && style()->hasMask(); }
-
- void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
- Color, EBorderStyle, int adjbw1, int adjbw2);
-#if HAVE(PATH_BASED_BORDER_RADIUS_DRAWING)
- void drawBoxSideFromPath(GraphicsContext*, IntRect, Path,
- float thickness, float drawThickness, BoxSide, const RenderStyle*,
- Color, EBorderStyle);
-#else
- // FIXME: This function should be removed when all ports implement GraphicsContext::clipConvexPolygon()!!
- // At that time, everyone can use RenderObject::drawBoxSideFromPath() instead. This should happen soon.
- void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
- int angleSpan, BoxSide, Color, EBorderStyle, bool firstCorner);
-#endif
-
- IntRect borderInnerRect(const IntRect&, unsigned short topWidth, unsigned short bottomWidth,
- unsigned short leftWidth, unsigned short rightWidth) const;
-
- // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect
- // any pseudo classes (and therefore has no concept of changing state).
- RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
- PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
-
- virtual void updateDragState(bool dragOn);
-
- RenderView* view() const;
-
- // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy).
- bool isRooted(RenderView** = 0);
-
- Node* node() const { return m_isAnonymous ? 0 : m_node; }
- void setNode(Node* node) { m_node = node; }
-
- Document* document() const { return m_node->document(); }
- Frame* frame() const { return document()->frame(); }
-
- bool hasOutlineAnnotation() const;
- bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
-
- // Returns the object containing this one. Can be different from parent for positioned elements.
- // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped
- // is true if the renderer returned is an ancestor of repaintContainer.
- RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const;
-
- virtual RenderObject* hoverAncestor() const { return parent(); }
-
- // IE Extension that can be called on any RenderObject. See the implementation for the details.
- RenderBoxModelObject* offsetParent() const;
-
- void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
- void setNeedsLayout(bool b, bool markParents = true);
- void setChildNeedsLayout(bool b, bool markParents = true);
- void setNeedsPositionedMovementLayout();
- void setPreferredLogicalWidthsDirty(bool, bool markParents = true);
- void invalidateContainerPreferredLogicalWidths();
-
- void setNeedsLayoutAndPrefWidthsRecalc()
- {
- setNeedsLayout(true);
- setPreferredLogicalWidthsDirty(true);
- }
-
- void setPositioned(bool b = true) { m_positioned = b; }
- void setRelPositioned(bool b = true) { m_relPositioned = b; }
- void setFloating(bool b = true) { m_floating = b; }
- void setInline(bool b = true) { m_inline = b; }
- void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
- void setIsText() { m_isText = true; }
- void setIsBox() { m_isBox = true; }
- void setReplaced(bool b = true) { m_replaced = b; }
- void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
- void setHasLayer(bool b = true) { m_hasLayer = b; }
- void setHasTransform(bool b = true) { m_hasTransform = b; }
- void setHasReflection(bool b = true) { m_hasReflection = b; }
-
- void scheduleRelayout();
-
- void updateFillImages(const FillLayer*, const FillLayer*);
- void updateImage(StyleImage*, StyleImage*);
-
- virtual void paint(PaintInfo&, int tx, int ty);
-
- // Recursive function that computes the size and position of this object and all its descendants.
- virtual void layout();
-
- /* This function performs a layout only if one is needed. */
- void layoutIfNeeded() { if (needsLayout()) layout(); }
-
- // used for element state updates that cannot be fixed with a
- // repaint and do not need a relayout
- virtual void updateFromElement() { }
-
-#if ENABLE(DASHBOARD_SUPPORT)
- virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
- void collectDashboardRegions(Vector<DashboardRegionValue>&);
-#endif
-
- bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
- virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
- virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
-
- VisiblePosition positionForCoordinates(int x, int y);
- virtual VisiblePosition positionForPoint(const IntPoint&);
- VisiblePosition createVisiblePosition(int offset, EAffinity);
- VisiblePosition createVisiblePosition(const Position&);
-
- virtual void dirtyLinesFromChangedChild(RenderObject*);
-
- // Called to update a style that is allowed to trigger animations.
- // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
- // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
- void setAnimatableStyle(PassRefPtr<RenderStyle>);
-
- // Set the style of the object and update the state of the object accordingly.
- virtual void setStyle(PassRefPtr<RenderStyle>);
-
- // Updates only the local style ptr of the object. Does not update the state of the object,
- // and so only should be called when the style is known not to have changed (or from setStyle).
- void setStyleInternal(PassRefPtr<RenderStyle>);
-
- // returns the containing block level element for this element.
- RenderBlock* containingBlock() const;
-
- // Convert the given local point to absolute coordinates
- // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
- FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
- FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
-
- // Convert a local quad to absolute coordinates, taking transforms into account.
- FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
- {
- return localToContainerQuad(quad, 0, fixed);
- }
- // Convert a local quad into the coordinate system of container, taking transforms into account.
- FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
-
- // Return the offset from the container() renderer (excluding transforms). In multi-column layout,
- // different offsets apply at different points, so return the offset that applies to the given point.
- virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
- // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
- IntSize offsetFromAncestorContainer(RenderObject*) const;
-
- virtual void absoluteRects(Vector<IntRect>&, int, int) { }
- // FIXME: useTransforms should go away eventually
- IntRect absoluteBoundingBoxRect(bool useTransforms = false);
-
- // Build an array of quads in absolute coords for line boxes
- virtual void absoluteQuads(Vector<FloatQuad>&) { }
-
- void absoluteFocusRingQuads(Vector<FloatQuad>&);
-
- // the rect that will be painted if this object is passed as the paintingRoot
- IntRect paintingRootRect(IntRect& topLevelRect);
-
- virtual int minPreferredLogicalWidth() const { return 0; }
- virtual int maxPreferredLogicalWidth() const { return 0; }
-
- RenderStyle* style() const { return m_style.get(); }
- RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
- RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
-
- // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
- // given new style, without accessing the cache.
- PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
-
- // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
- // This is typically only relevant when repainting.
- virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
-
- void getTextDecorationColors(int decorations, Color& underline, Color& overline,
- Color& linethrough, bool quirksMode = false);
-
- // Return the RenderBox in the container chain which is responsible for painting this object, or 0
- // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
- // methods.
- RenderBoxModelObject* containerForRepaint() const;
- // Actually do the repaint of rect r for this object which has been computed in the coordinate space
- // of repaintContainer. If repaintContainer is 0, repaint via the view.
- void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false);
-
- // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border
- // style changes.
- void repaint(bool immediate = false);
-
- // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
- void repaintRectangle(const IntRect&, bool immediate = false);
-
- // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known.
- bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox, const IntRect* newBoundsPtr = 0, const IntRect* newOutlineBoxPtr = 0);
-
- // Repaint only if the object moved.
- virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
-
- // Called to repaint a block's floats.
- virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
-
- bool checkForRepaintDuringLayout() const;
-
- // Returns the rect that should be repainted whenever this object changes. The rect is in the view's
- // coordinate space. This method deals with outlines and overflow.
- IntRect absoluteClippedOverflowRect()
- {
- return clippedOverflowRectForRepaint(0);
- }
- virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
- virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
-
- // Given a rect in the object's coordinate space, compute a rect suitable for repainting
- // that rect in view coordinates.
- void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
- {
- return computeRectForRepaint(0, r, fixed);
- }
- // Given a rect in the object's coordinate space, compute a rect suitable for repainting
- // that rect in the coordinate space of repaintContainer.
- virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
-
- // If multiple-column layout results in applying an offset to the given point, add the same
- // offset to the given size.
- virtual void adjustForColumns(IntSize&, const IntPoint&) const { }
-
- virtual unsigned int length() const { return 1; }
-
- bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
-
- bool isTransparent() const { return style()->opacity() < 1.0f; }
- float opacity() const { return style()->opacity(); }
-
- bool hasReflection() const { return m_hasReflection; }
-
- // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
- int maximalOutlineSize(PaintPhase) const;
-
- void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
- bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
-
- enum SelectionState {
- SelectionNone, // The object is not selected.
- SelectionStart, // The object either contains the start of a selection run or is the start of a run
- SelectionInside, // The object is fully encompassed by a selection run
- SelectionEnd, // The object either contains the end of a selection run or is the end of a run
- SelectionBoth // The object contains an entire run or is the sole selected object in that run
- };
-
- // The current selection state for an object. For blocks, the state refers to the state of the leaf
- // descendants (as described above in the SelectionState enum declaration).
- SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
-
- // Sets the selection state for an object.
- virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
-
- // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest
- // possible bounding box for the selection.
- IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
- virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
-
- // Whether or not an object can be part of the leaf elements of the selection.
- virtual bool canBeSelectionLeaf() const { return false; }
-
- // Whether or not a block has selected children.
- bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
-
- // Obtains the selection colors that should be used when painting a selection.
- Color selectionBackgroundColor() const;
- Color selectionForegroundColor() const;
- Color selectionEmphasisMarkColor() const;
-
- // Whether or not a given block needs to paint selection gaps.
- virtual bool shouldPaintSelectionGaps() const { return false; }
-
-#if ENABLE(DRAG_SUPPORT)
- Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
-#endif
-
- /**
- * Returns the local coordinates of the caret within this render object.
- * @param caretOffset zero-based offset determining position within the render object.
- * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
- * useful for character range rect computations
- */
- virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
-
- bool isMarginBeforeQuirk() const { return m_marginBeforeQuirk; }
- bool isMarginAfterQuirk() const { return m_marginAfterQuirk; }
- void setMarginBeforeQuirk(bool b = true) { m_marginBeforeQuirk = b; }
- void setMarginAfterQuirk(bool b = true) { m_marginAfterQuirk = b; }
-
- // When performing a global document tear-down, the renderer of the document is cleared. We use this
- // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
- bool documentBeingDestroyed() const;
-
- virtual void destroy();
-
- // Virtual function helpers for CSS3 Flexible Box Layout
- virtual bool isFlexibleBox() const { return false; }
- virtual bool isFlexingChildren() const { return false; }
- virtual bool isStretchingChildren() const { return false; }
-
- virtual int caretMinOffset() const;
- virtual int caretMaxOffset() const;
- virtual unsigned caretMaxRenderedOffset() const;
-
- virtual int previousOffset(int current) const;
- virtual int previousOffsetForBackwardDeletion(int current) const;
- virtual int nextOffset(int current) const;
-
- virtual void imageChanged(CachedImage*, const IntRect* = 0);
- virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
- virtual bool willRenderImage(CachedImage*);
-
- void selectionStartEnd(int& spos, int& epos) const;
-
- bool hasOverrideSize() const { return m_hasOverrideSize; }
- void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
-
- void remove() { if (parent()) parent()->removeChild(this); }
-
- AnimationController* animation() const;
-
- bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
-
- // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
- // localToAbsolute/absoluteToLocal methods instead.
- virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
- virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
-
- bool shouldUseTransformFromContainer(const RenderObject* container) const;
- void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const;
-
- virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { };
-
- IntRect absoluteOutlineBounds() const
- {
- return outlineBoundsForRepaint(0);
- }
-
-protected:
- // Overrides should call the superclass at the end
- virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
- // Overrides should call the superclass at the start
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
-
- void paintFocusRing(GraphicsContext*, int tx, int ty, RenderStyle*);
- void paintOutline(GraphicsContext*, int tx, int ty, int w, int h);
- void addPDFURLRect(GraphicsContext*, const IntRect&);
-
- virtual IntRect viewRect() const;
-
- void adjustRectForOutlineAndShadow(IntRect&) const;
-
- void arenaDelete(RenderArena*, void* objectBase);
-
- virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, IntPoint* /*cachedOffsetToRepaintContainer*/ = 0) const { return IntRect(); }
-
- class LayoutRepainter {
- public:
- LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
- : m_object(object)
- , m_repaintContainer(0)
- , m_checkForRepaint(checkForRepaint)
- {
- if (m_checkForRepaint) {
- m_repaintContainer = m_object.containerForRepaint();
- m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
- m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
- }
- }
-
- // Return true if it repainted.
- bool repaintAfterLayout()
- {
- return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
- }
-
- bool checkForRepaint() const { return m_checkForRepaint; }
-
- private:
- RenderObject& m_object;
- RenderBoxModelObject* m_repaintContainer;
- IntRect m_oldBounds;
- IntRect m_oldOutlineBox;
- bool m_checkForRepaint;
- };
-
-private:
- RenderStyle* firstLineStyleSlowCase() const;
- StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
-
- Color selectionColor(int colorProperty) const;
-
- RefPtr<RenderStyle> m_style;
-
- Node* m_node;
-
- RenderObject* m_parent;
- RenderObject* m_previous;
- RenderObject* m_next;
-
-#ifndef NDEBUG
- bool m_hasAXObject;
- bool m_setNeedsLayoutForbidden : 1;
-#endif
-
- // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE.
- bool m_needsLayout : 1;
- bool m_needsPositionedMovementLayout :1;
- bool m_normalChildNeedsLayout : 1;
- bool m_posChildNeedsLayout : 1;
- bool m_preferredLogicalWidthsDirty : 1;
- bool m_floating : 1;
-
- bool m_positioned : 1;
- bool m_relPositioned : 1;
- bool m_paintBackground : 1; // if the box has something to paint in the
- // background painting phase (background, border, etc)
-
- bool m_isAnonymous : 1;
- bool m_isText : 1;
- bool m_isBox : 1;
- bool m_inline : 1;
- bool m_replaced : 1;
- bool m_isDragging : 1;
-
- bool m_hasLayer : 1;
- bool m_hasOverflowClip : 1; // Set in the case of overflow:auto/scroll/hidden
- bool m_hasTransform : 1;
- bool m_hasReflection : 1;
-
- bool m_hasOverrideSize : 1;
-
-public:
- bool m_hasCounterNodeMap : 1;
- bool m_everHadLayout : 1;
-
-private:
- // These bitfields are moved here from subclasses to pack them together
- // from RenderBlock
- bool m_childrenInline : 1;
- bool m_marginBeforeQuirk : 1;
- bool m_marginAfterQuirk : 1;
- bool m_hasMarkupTruncation : 1;
- unsigned m_selectionState : 3; // SelectionState
- bool m_hasColumns : 1;
-
- // from RenderTableCell
- bool m_cellWidthChanged : 1;
-
-private:
- // Store state between styleWillChange and styleDidChange
- static bool s_affectsParentBlock;
-};
-
-inline bool RenderObject::documentBeingDestroyed() const
-{
- return !document()->renderer();
-}
-
-inline bool RenderObject::isBeforeContent() const
-{
- if (style()->styleType() != BEFORE)
- return false;
- // Text nodes don't have their own styles, so ignore the style on a text node.
- if (isText() && !isBR())
- return false;
- return true;
-}
-
-inline bool RenderObject::isAfterContent() const
-{
- if (style()->styleType() != AFTER)
- return false;
- // Text nodes don't have their own styles, so ignore the style on a text node.
- if (isText() && !isBR())
- return false;
- return true;
-}
-
-inline void RenderObject::setNeedsLayout(bool b, bool markParents)
-{
- bool alreadyNeededLayout = m_needsLayout;
- m_needsLayout = b;
- if (b) {
- ASSERT(!isSetNeedsLayoutForbidden());
- if (!alreadyNeededLayout) {
- if (markParents)
- markContainingBlocksForLayout();
- if (hasLayer())
- setLayerNeedsFullRepaint();
- }
- } else {
- m_everHadLayout = true;
- m_posChildNeedsLayout = false;
- m_normalChildNeedsLayout = false;
- m_needsPositionedMovementLayout = false;
- }
-}
-
-inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
-{
- bool alreadyNeededLayout = m_normalChildNeedsLayout;
- m_normalChildNeedsLayout = b;
- if (b) {
- ASSERT(!isSetNeedsLayoutForbidden());
- if (!alreadyNeededLayout && markParents)
- markContainingBlocksForLayout();
- } else {
- m_posChildNeedsLayout = false;
- m_normalChildNeedsLayout = false;
- m_needsPositionedMovementLayout = false;
- }
-}
-
-inline void RenderObject::setNeedsPositionedMovementLayout()
-{
- bool alreadyNeededLayout = needsLayout();
- m_needsPositionedMovementLayout = true;
- if (!alreadyNeededLayout) {
- markContainingBlocksForLayout();
- if (hasLayer())
- setLayerNeedsFullRepaint();
- }
-}
-
-inline bool objectIsRelayoutBoundary(const RenderObject *obj)
-{
- // FIXME: In future it may be possible to broaden this condition in order to improve performance.
- // Table cells are excluded because even when their CSS height is fixed, their height()
- // may depend on their contents.
- return obj->isTextControl()
- || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell())
-#if ENABLE(SVG)
- || obj->isSVGRoot()
-#endif
- ;
-}
-
-inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
-{
- ASSERT(!scheduleRelayout || !newRoot);
-
- RenderObject* o = container();
- RenderObject* last = this;
-
- while (o) {
- // Don't mark the outermost object of an unrooted subtree. That object will be
- // marked when the subtree is added to the document.
- RenderObject* container = o->container();
- if (!container && !o->isRenderView())
- return;
- if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
- if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) {
- RenderObject* parent = last->parent();
- if (!parent->normalChildNeedsLayout()) {
- parent->setChildNeedsLayout(true, false);
- if (parent != newRoot)
- parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
- }
- }
- if (o->m_posChildNeedsLayout)
- return;
- o->m_posChildNeedsLayout = true;
- ASSERT(!o->isSetNeedsLayoutForbidden());
- } else {
- if (o->m_normalChildNeedsLayout)
- return;
- o->m_normalChildNeedsLayout = true;
- ASSERT(!o->isSetNeedsLayoutForbidden());
- }
-
- if (o == newRoot)
- return;
-
- last = o;
- if (scheduleRelayout && objectIsRelayoutBoundary(last))
- break;
- o = container;
- }
-
- if (scheduleRelayout)
- last->scheduleRelayout();
-}
-
-inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
-{
-#if !ENABLE(3D_RENDERING)
- UNUSED_PARAM(has3DRendering);
- matrix.makeAffine();
-#else
- if (!has3DRendering)
- matrix.makeAffine();
-#endif
-}
-
-inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
-{
- return adjustForAbsoluteZoom(value, renderer->style());
-}
-
-inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer)
-{
- // The result here is in floats, so we don't need the truncation hack from the integer version above.
- float zoomFactor = renderer->style()->effectiveZoom();
- if (zoomFactor == 1)
- return point;
- return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor);
-}
-
-inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer)
-{
- quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer));
- quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer));
- quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer));
- quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer));
-}
-
-inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject* renderer)
-{
- RenderStyle* style = renderer->style();
- rect.setX(adjustFloatForAbsoluteZoom(rect.x(), style));
- rect.setY(adjustFloatForAbsoluteZoom(rect.y(), style));
- rect.setWidth(adjustFloatForAbsoluteZoom(rect.width(), style));
- rect.setHeight(adjustFloatForAbsoluteZoom(rect.height(), style));
-}
-
-} // namespace WebCore
-
-#ifndef NDEBUG
-// Outside the WebCore namespace for ease of invocation from gdb.
-void showTree(const WebCore::RenderObject*);
-void showRenderTree(const WebCore::RenderObject* object1);
-// We don't make object2 an optional parameter so that showRenderTree
-// can be called from gdb easily.
-void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2);
-#endif
-
-#endif // RenderObject_h