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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
commit8e35f3cfc7fba1d1c829dc557ebad6409cbe16a2 (patch)
tree11425ea0b299d6fb89c6d3618a22d97d5bf68d0f /WebCore/rendering/RenderPath.cpp
parent648161bb0edfc3d43db63caed5cc5213bc6cb78f (diff)
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auto import from //depot/cupcake/@135843
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diff --git a/WebCore/rendering/RenderPath.cpp b/WebCore/rendering/RenderPath.cpp
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+/*
+ Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ 2004, 2005, 2008 Rob Buis <buis@kde.org>
+ 2005, 2007 Eric Seidel <eric@webkit.org>
+
+ This file is part of the KDE project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ aint with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include "RenderPath.h"
+
+#include <math.h>
+
+#include "FloatPoint.h"
+#include "GraphicsContext.h"
+#include "PointerEventsHitRules.h"
+#include "RenderSVGContainer.h"
+#include "SVGPaintServer.h"
+#include "SVGRenderSupport.h"
+#include "SVGResourceFilter.h"
+#include "SVGResourceMarker.h"
+#include "SVGResourceMasker.h"
+#include "SVGStyledTransformableElement.h"
+#include "SVGTransformList.h"
+#include "SVGURIReference.h"
+
+#include <wtf/MathExtras.h>
+
+namespace WebCore {
+
+// RenderPath
+RenderPath::RenderPath(RenderStyle* style, SVGStyledTransformableElement* node)
+ : RenderObject(node)
+{
+ ASSERT(style != 0);
+ ASSERT(static_cast<SVGElement*>(node)->isStyledTransformable());
+}
+
+RenderPath::~RenderPath()
+{
+}
+
+AffineTransform RenderPath::localTransform() const
+{
+ return m_localTransform;
+}
+
+FloatPoint RenderPath::mapAbsolutePointToLocal(const FloatPoint& point) const
+{
+ // FIXME: does it make sense to map incoming points with the inverse of the
+ // absolute transform?
+ double localX;
+ double localY;
+ absoluteTransform().inverse().map(point.x(), point.y(), &localX, &localY);
+ return FloatPoint::narrowPrecision(localX, localY);
+}
+
+bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill) const
+{
+ if (m_path.isEmpty())
+ return false;
+
+ if (requiresFill && !SVGPaintServer::fillPaintServer(style(), this))
+ return false;
+
+ return m_path.contains(point, style()->svgStyle()->fillRule());
+}
+
+FloatRect RenderPath::relativeBBox(bool includeStroke) const
+{
+ if (m_path.isEmpty())
+ return FloatRect();
+
+ if (includeStroke) {
+ if (m_strokeBbox.isEmpty())
+ m_strokeBbox = strokeBBox();
+
+ return m_strokeBbox;
+ }
+
+ if (m_fillBBox.isEmpty())
+ m_fillBBox = m_path.boundingRect();
+
+ return m_fillBBox;
+}
+
+void RenderPath::setPath(const Path& newPath)
+{
+ m_path = newPath;
+ m_strokeBbox = FloatRect();
+ m_fillBBox = FloatRect();
+}
+
+const Path& RenderPath::path() const
+{
+ return m_path;
+}
+
+bool RenderPath::calculateLocalTransform()
+{
+ AffineTransform oldTransform = m_localTransform;
+ m_localTransform = static_cast<SVGStyledTransformableElement*>(element())->animatedLocalTransform();
+ return (m_localTransform != oldTransform);
+}
+
+void RenderPath::layout()
+{
+ IntRect oldBounds;
+ IntRect oldOutlineBox;
+ bool checkForRepaint = checkForRepaintDuringLayout() && selfNeedsLayout();
+ if (checkForRepaint) {
+ oldBounds = m_absoluteBounds;
+ oldOutlineBox = absoluteOutlineBox();
+ }
+
+ calculateLocalTransform();
+
+ setPath(static_cast<SVGStyledTransformableElement*>(element())->toPathData());
+
+ m_absoluteBounds = absoluteClippedOverflowRect();
+
+ setWidth(m_absoluteBounds.width());
+ setHeight(m_absoluteBounds.height());
+
+ if (checkForRepaint)
+ repaintAfterLayoutIfNeeded(oldBounds, oldOutlineBox);
+
+ setNeedsLayout(false);
+}
+
+IntRect RenderPath::absoluteClippedOverflowRect()
+{
+ FloatRect repaintRect = absoluteTransform().mapRect(relativeBBox(true));
+
+ // Markers can expand the bounding box
+ repaintRect.unite(m_markerBounds);
+
+#if ENABLE(SVG_FILTERS)
+ // Filters can expand the bounding box
+ SVGResourceFilter* filter = getFilterById(document(), style()->svgStyle()->filter());
+ if (filter)
+ repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect));
+#endif
+
+ if (!repaintRect.isEmpty())
+ repaintRect.inflate(1); // inflate 1 pixel for antialiasing
+
+ return enclosingIntRect(repaintRect);
+}
+
+bool RenderPath::requiresLayer()
+{
+ return false;
+}
+
+int RenderPath::lineHeight(bool b, bool isRootLineBox) const
+{
+ return relativeBBox(true).height();
+}
+
+int RenderPath::baselinePosition(bool b, bool isRootLineBox) const
+{
+ return relativeBBox(true).height();
+}
+
+static inline void fillAndStrokePath(const Path& path, GraphicsContext* context, RenderStyle* style, RenderPath* object)
+{
+ context->beginPath();
+
+ SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(style, object);
+ if (fillPaintServer) {
+ context->addPath(path);
+ fillPaintServer->draw(context, object, ApplyToFillTargetType);
+ }
+
+ SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(style, object);
+ if (strokePaintServer) {
+ context->addPath(path); // path is cleared when filled.
+ strokePaintServer->draw(context, object, ApplyToStrokeTargetType);
+ }
+}
+
+void RenderPath::paint(PaintInfo& paintInfo, int, int)
+{
+ if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty())
+ return;
+
+ paintInfo.context->save();
+ paintInfo.context->concatCTM(localTransform());
+
+ SVGResourceFilter* filter = 0;
+
+ FloatRect boundingBox = relativeBBox(true);
+ if (paintInfo.phase == PaintPhaseForeground) {
+ PaintInfo savedInfo(paintInfo);
+
+ prepareToRenderSVGContent(this, paintInfo, boundingBox, filter);
+ if (style()->svgStyle()->shapeRendering() == SR_CRISPEDGES)
+ paintInfo.context->setUseAntialiasing(false);
+ fillAndStrokePath(m_path, paintInfo.context, style(), this);
+
+ if (static_cast<SVGStyledElement*>(element())->supportsMarkers())
+ m_markerBounds = drawMarkersIfNeeded(paintInfo.context, paintInfo.rect, m_path);
+
+ finishRenderSVGContent(this, paintInfo, boundingBox, filter, savedInfo.context);
+ }
+
+ if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth())
+ paintOutline(paintInfo.context, static_cast<int>(boundingBox.x()), static_cast<int>(boundingBox.y()),
+ static_cast<int>(boundingBox.width()), static_cast<int>(boundingBox.height()), style());
+
+ paintInfo.context->restore();
+}
+
+void RenderPath::addFocusRingRects(GraphicsContext* graphicsContext, int, int)
+{
+ graphicsContext->addFocusRingRect(enclosingIntRect(relativeBBox(true)));
+}
+
+void RenderPath::absoluteRects(Vector<IntRect>& rects, int, int, bool)
+{
+ rects.append(absoluteClippedOverflowRect());
+}
+
+bool RenderPath::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int, int, HitTestAction hitTestAction)
+{
+ // We only draw in the forground phase, so we only hit-test then.
+ if (hitTestAction != HitTestForeground)
+ return false;
+
+ IntPoint absolutePoint(_x, _y);
+
+ PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, style()->svgStyle()->pointerEvents());
+
+ bool isVisible = (style()->visibility() == VISIBLE);
+ if (isVisible || !hitRules.requireVisible) {
+ FloatPoint hitPoint = mapAbsolutePointToLocal(absolutePoint);
+ if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke) && strokeContains(hitPoint, hitRules.requireStroke))
+ || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill) && fillContains(hitPoint, hitRules.requireFill))) {
+ updateHitTestResult(result, absolutePoint);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+enum MarkerType {
+ Start,
+ Mid,
+ End
+};
+
+struct MarkerData {
+ FloatPoint origin;
+ FloatPoint subpathStart;
+ double strokeWidth;
+ FloatPoint inslopePoints[2];
+ FloatPoint outslopePoints[2];
+ MarkerType type;
+ SVGResourceMarker* marker;
+};
+
+struct DrawMarkersData {
+ DrawMarkersData(GraphicsContext*, SVGResourceMarker* startMarker, SVGResourceMarker* midMarker, double strokeWidth);
+ GraphicsContext* context;
+ int elementIndex;
+ MarkerData previousMarkerData;
+ SVGResourceMarker* midMarker;
+};
+
+DrawMarkersData::DrawMarkersData(GraphicsContext* c, SVGResourceMarker *start, SVGResourceMarker *mid, double strokeWidth)
+ : context(c)
+ , elementIndex(0)
+ , midMarker(mid)
+{
+ previousMarkerData.origin = FloatPoint();
+ previousMarkerData.subpathStart = FloatPoint();
+ previousMarkerData.strokeWidth = strokeWidth;
+ previousMarkerData.marker = start;
+ previousMarkerData.type = Start;
+}
+
+static void drawMarkerWithData(GraphicsContext* context, MarkerData &data)
+{
+ if (!data.marker)
+ return;
+
+ FloatPoint inslopeChange = data.inslopePoints[1] - FloatSize(data.inslopePoints[0].x(), data.inslopePoints[0].y());
+ FloatPoint outslopeChange = data.outslopePoints[1] - FloatSize(data.outslopePoints[0].x(), data.outslopePoints[0].y());
+
+ double inslope = rad2deg(atan2(inslopeChange.y(), inslopeChange.x()));
+ double outslope = rad2deg(atan2(outslopeChange.y(), outslopeChange.x()));
+
+ double angle = 0.0;
+ switch (data.type) {
+ case Start:
+ angle = outslope;
+ break;
+ case Mid:
+ angle = (inslope + outslope) / 2;
+ break;
+ case End:
+ angle = inslope;
+ }
+
+ data.marker->draw(context, FloatRect(), data.origin.x(), data.origin.y(), data.strokeWidth, angle);
+}
+
+static inline void updateMarkerDataForElement(MarkerData& previousMarkerData, const PathElement* element)
+{
+ FloatPoint* points = element->points;
+
+ switch (element->type) {
+ case PathElementAddQuadCurveToPoint:
+ // TODO
+ previousMarkerData.origin = points[1];
+ break;
+ case PathElementAddCurveToPoint:
+ previousMarkerData.inslopePoints[0] = points[1];
+ previousMarkerData.inslopePoints[1] = points[2];
+ previousMarkerData.origin = points[2];
+ break;
+ case PathElementMoveToPoint:
+ previousMarkerData.subpathStart = points[0];
+ case PathElementAddLineToPoint:
+ previousMarkerData.inslopePoints[0] = previousMarkerData.origin;
+ previousMarkerData.inslopePoints[1] = points[0];
+ previousMarkerData.origin = points[0];
+ break;
+ case PathElementCloseSubpath:
+ previousMarkerData.inslopePoints[0] = previousMarkerData.origin;
+ previousMarkerData.inslopePoints[1] = points[0];
+ previousMarkerData.origin = previousMarkerData.subpathStart;
+ previousMarkerData.subpathStart = FloatPoint();
+ }
+}
+
+static void drawStartAndMidMarkers(void* info, const PathElement* element)
+{
+ DrawMarkersData& data = *reinterpret_cast<DrawMarkersData*>(info);
+
+ int elementIndex = data.elementIndex;
+ MarkerData& previousMarkerData = data.previousMarkerData;
+
+ FloatPoint* points = element->points;
+
+ // First update the outslope for the previous element
+ previousMarkerData.outslopePoints[0] = previousMarkerData.origin;
+ previousMarkerData.outslopePoints[1] = points[0];
+
+ // Draw the marker for the previous element
+ if (elementIndex != 0)
+ drawMarkerWithData(data.context, previousMarkerData);
+
+ // Update our marker data for this element
+ updateMarkerDataForElement(previousMarkerData, element);
+
+ if (elementIndex == 1) {
+ // After drawing the start marker, switch to drawing mid markers
+ previousMarkerData.marker = data.midMarker;
+ previousMarkerData.type = Mid;
+ }
+
+ data.elementIndex++;
+}
+
+FloatRect RenderPath::drawMarkersIfNeeded(GraphicsContext* context, const FloatRect& rect, const Path& path) const
+{
+ Document* doc = document();
+
+ SVGElement* svgElement = static_cast<SVGElement*>(element());
+ ASSERT(svgElement && svgElement->document() && svgElement->isStyled());
+
+ SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement);
+ const SVGRenderStyle* svgStyle = style()->svgStyle();
+
+ AtomicString startMarkerId(svgStyle->startMarker());
+ AtomicString midMarkerId(svgStyle->midMarker());
+ AtomicString endMarkerId(svgStyle->endMarker());
+
+ SVGResourceMarker* startMarker = getMarkerById(doc, startMarkerId);
+ SVGResourceMarker* midMarker = getMarkerById(doc, midMarkerId);
+ SVGResourceMarker* endMarker = getMarkerById(doc, endMarkerId);
+
+ if (!startMarker && !startMarkerId.isEmpty())
+ svgElement->document()->accessSVGExtensions()->addPendingResource(startMarkerId, styledElement);
+ else if (startMarker)
+ startMarker->addClient(styledElement);
+
+ if (!midMarker && !midMarkerId.isEmpty())
+ svgElement->document()->accessSVGExtensions()->addPendingResource(midMarkerId, styledElement);
+ else if (midMarker)
+ midMarker->addClient(styledElement);
+
+ if (!endMarker && !endMarkerId.isEmpty())
+ svgElement->document()->accessSVGExtensions()->addPendingResource(endMarkerId, styledElement);
+ else if (endMarker)
+ endMarker->addClient(styledElement);
+
+ if (!startMarker && !midMarker && !endMarker)
+ return FloatRect();
+
+ double strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, svgStyle->strokeWidth(), 1.0f);
+ DrawMarkersData data(context, startMarker, midMarker, strokeWidth);
+
+ path.apply(&data, drawStartAndMidMarkers);
+
+ data.previousMarkerData.marker = endMarker;
+ data.previousMarkerData.type = End;
+ drawMarkerWithData(context, data.previousMarkerData);
+
+ // We know the marker boundaries, only after they're drawn!
+ // Otherwhise we'd need to do all the marker calculation twice
+ // once here (through paint()) and once in absoluteClippedOverflowRect().
+ FloatRect bounds;
+
+ if (startMarker)
+ bounds.unite(startMarker->cachedBounds());
+
+ if (midMarker)
+ bounds.unite(midMarker->cachedBounds());
+
+ if (endMarker)
+ bounds.unite(endMarker->cachedBounds());
+
+ return bounds;
+}
+
+}
+
+#endif // ENABLE(SVG)