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authorUpstream <upstream-import@none>1970-01-12 13:46:40 +0000
committerUpstream <upstream-import@none>1970-01-12 13:46:40 +0000
commitd8543bb6618c17b12da906afa77d216f58cf4058 (patch)
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external/webkit r30707
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diff --git a/WebCore/rendering/RenderPath.h b/WebCore/rendering/RenderPath.h
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+/*
+ Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
+ 2004, 2005 Rob Buis <buis@kde.org>
+ 2005 Eric Seidel <eric@webkit.org>
+ 2006 Apple Computer, Inc
+
+ This file is part of the KDE project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ aint with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef RenderPath_h
+#define RenderPath_h
+
+#if ENABLE(SVG)
+
+#include "AffineTransform.h"
+#include "FloatRect.h"
+
+#include "RenderObject.h"
+
+namespace WebCore {
+
+class FloatPoint;
+class Path;
+class RenderSVGContainer;
+class SVGStyledTransformableElement;
+
+class RenderPath : public RenderObject
+{
+public:
+ RenderPath(RenderStyle*, SVGStyledTransformableElement*);
+ virtual ~RenderPath();
+
+ // Hit-detection seperated for the fill and the stroke
+ virtual bool fillContains(const FloatPoint&, bool requiresFill = true) const;
+ virtual bool strokeContains(const FloatPoint&, bool requiresStroke = true) const;
+
+ // Returns an unscaled bounding box (not even including localTransform()) for this vector path
+ virtual FloatRect relativeBBox(bool includeStroke = true) const;
+
+ const Path& path() const;
+ void setPath(const Path& newPath);
+
+ virtual bool isRenderPath() const { return true; }
+ virtual const char* renderName() const { return "RenderPath"; }
+
+ bool calculateLocalTransform();
+ virtual AffineTransform localTransform() const;
+
+ virtual void layout();
+ virtual IntRect absoluteClippedOverflowRect();
+ virtual bool requiresLayer();
+ virtual short lineHeight(bool b, bool isRootLineBox = false) const;
+ virtual short baselinePosition(bool b, bool isRootLineBox = false) const;
+ virtual void paint(PaintInfo&, int parentX, int parentY);
+
+ virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);
+ virtual void addFocusRingRects(GraphicsContext*, int tx, int ty);
+
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+
+ FloatRect drawMarkersIfNeeded(GraphicsContext*, const FloatRect&, const Path&) const;
+ virtual FloatRect strokeBBox() const;
+
+private:
+ FloatPoint mapAbsolutePointToLocal(const FloatPoint&) const;
+
+ mutable Path m_path;
+ mutable FloatRect m_fillBBox;
+ mutable FloatRect m_strokeBbox;
+ FloatRect m_markerBounds;
+ AffineTransform m_localTransform;
+ IntRect m_absoluteBounds;
+};
+
+}
+
+#endif // ENABLE(SVG)
+#endif
+
+// vim:ts=4:noet