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authorThe Android Open Source Project <initial-contribution@android.com>2008-12-17 18:05:15 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2008-12-17 18:05:15 -0800
commit1cbdecfa9fc428ac2d8aca0fa91c9580b3d57353 (patch)
tree4457a7306ea5acb43fe05bfe0973b1f7faf97ba2 /WebCore/rendering/RenderScrollbarPart.cpp
parent9364f22aed35e1a1e9d07c121510f80be3ab0502 (diff)
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Code drop from //branches/cupcake/...@124589
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diff --git a/WebCore/rendering/RenderScrollbarPart.cpp b/WebCore/rendering/RenderScrollbarPart.cpp
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+/*
+ * Copyright (C) 2008 Apple Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "RenderScrollbarPart.h"
+#include "RenderScrollbar.h"
+#include "RenderScrollbarTheme.h"
+
+using namespace std;
+
+namespace WebCore {
+
+RenderScrollbarPart::RenderScrollbarPart(Node* node, RenderScrollbar* scrollbar, ScrollbarPart part)
+ : RenderBlock(node)
+ , m_scrollbar(scrollbar)
+ , m_part(part)
+{
+}
+
+RenderScrollbarPart::~RenderScrollbarPart()
+{
+}
+
+void RenderScrollbarPart::layout()
+{
+ setPos(0, 0); // We don't worry about positioning ourselves. We're just determining our minimum width/height.
+ if (m_scrollbar->orientation() == HorizontalScrollbar)
+ layoutHorizontalPart();
+ else
+ layoutVerticalPart();
+
+ m_overflowWidth = max(m_width, m_overflowWidth);
+ m_overflowHeight = max(m_height, m_overflowHeight);
+
+ setNeedsLayout(false);
+}
+
+void RenderScrollbarPart::layoutHorizontalPart()
+{
+ if (m_part == ScrollbarBGPart) {
+ m_width = m_scrollbar->width();
+ computeScrollbarHeight();
+ } else {
+ computeScrollbarWidth();
+ m_height = m_scrollbar->height();
+ }
+}
+
+void RenderScrollbarPart::layoutVerticalPart()
+{
+ if (m_part == ScrollbarBGPart) {
+ computeScrollbarWidth();
+ m_height = m_scrollbar->height();
+ } else {
+ m_width = m_scrollbar->width();
+ computeScrollbarHeight();
+ }
+}
+
+static int calcScrollbarThicknessUsing(const Length& l, int containingLength)
+{
+ if (l.isIntrinsicOrAuto())
+ return ScrollbarTheme::nativeTheme()->scrollbarThickness();
+ return l.calcMinValue(containingLength);
+}
+
+void RenderScrollbarPart::computeScrollbarWidth()
+{
+ int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->borderLeft() - m_scrollbar->owningRenderer()->borderRight();
+ int width = calcScrollbarThicknessUsing(style()->width(), visibleSize);
+ int minWidth = calcScrollbarThicknessUsing(style()->minWidth(), visibleSize);
+ int maxWidth = style()->maxWidth().isUndefined() ? width : calcScrollbarThicknessUsing(style()->maxWidth(), visibleSize);
+ m_width = max(minWidth, min(maxWidth, width));
+
+ // Buttons and track pieces can all have margins along the axis of the scrollbar.
+ m_marginLeft = style()->marginLeft().calcMinValue(visibleSize);
+ m_marginRight = style()->marginRight().calcMinValue(visibleSize);
+}
+
+void RenderScrollbarPart::computeScrollbarHeight()
+{
+ int visibleSize = m_scrollbar->owningRenderer()->height() - m_scrollbar->owningRenderer()->borderTop() - m_scrollbar->owningRenderer()->borderBottom();
+ int height = calcScrollbarThicknessUsing(style()->height(), visibleSize);
+ int minHeight = calcScrollbarThicknessUsing(style()->minHeight(), visibleSize);
+ int maxHeight = style()->maxHeight().isUndefined() ? height : calcScrollbarThicknessUsing(style()->maxHeight(), visibleSize);
+ m_height = max(minHeight, min(maxHeight, height));
+
+ // Buttons and track pieces can all have margins along the axis of the scrollbar.
+ m_marginTop = style()->marginTop().calcMinValue(visibleSize);
+ m_marginBottom = style()->marginBottom().calcMinValue(visibleSize);
+}
+
+void RenderScrollbarPart::calcPrefWidths()
+{
+ if (!prefWidthsDirty())
+ return;
+
+ m_minPrefWidth = m_maxPrefWidth = 0;
+
+ setPrefWidthsDirty(false);
+}
+
+void RenderScrollbarPart::styleDidChange(RenderStyle::Diff diff, const RenderStyle* oldStyle)
+{
+ RenderBlock::styleDidChange(diff, oldStyle);
+ setInline(false);
+ setPositioned(false);
+ setFloating(false);
+ setHasOverflowClip(false);
+ if (oldStyle && m_scrollbar && m_part != NoPart && diff >= RenderStyle::Repaint)
+ m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part);
+}
+
+void RenderScrollbarPart::imageChanged(WrappedImagePtr image)
+{
+ if (m_scrollbar && m_part != NoPart)
+ m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part);
+ else
+ RenderBlock::imageChanged(image);
+}
+
+void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect)
+{
+ // Make sure our dimensions match the rect.
+ setPos(rect.x() - tx, rect.y() - ty);
+ setWidth(rect.width());
+ setHeight(rect.height());
+ setOverflowWidth(max(rect.width(), overflowWidth()));
+ setOverflowHeight(max(rect.height(), overflowHeight()));
+
+ if (graphicsContext->paintingDisabled())
+ return;
+
+ // Now do the paint.
+ RenderObject::PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0);
+ paint(paintInfo, tx, ty);
+ paintInfo.phase = PaintPhaseChildBlockBackgrounds;
+ paint(paintInfo, tx, ty);
+ paintInfo.phase = PaintPhaseFloat;
+ paint(paintInfo, tx, ty);
+ paintInfo.phase = PaintPhaseForeground;
+ paint(paintInfo, tx, ty);
+ paintInfo.phase = PaintPhaseOutline;
+ paint(paintInfo, tx, ty);
+}
+
+}