diff options
author | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:28:41 -0800 |
---|---|---|
committer | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:28:41 -0800 |
commit | 648161bb0edfc3d43db63caed5cc5213bc6cb78f (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /WebCore/rendering/RenderTableCell.cpp | |
parent | a65af38181ac7d34544586bdb5cd004de93897ad (diff) | |
download | external_webkit-648161bb0edfc3d43db63caed5cc5213bc6cb78f.zip external_webkit-648161bb0edfc3d43db63caed5cc5213bc6cb78f.tar.gz external_webkit-648161bb0edfc3d43db63caed5cc5213bc6cb78f.tar.bz2 |
auto import from //depot/cupcake/@135843
Diffstat (limited to 'WebCore/rendering/RenderTableCell.cpp')
-rw-r--r-- | WebCore/rendering/RenderTableCell.cpp | 890 |
1 files changed, 0 insertions, 890 deletions
diff --git a/WebCore/rendering/RenderTableCell.cpp b/WebCore/rendering/RenderTableCell.cpp deleted file mode 100644 index f8043ee..0000000 --- a/WebCore/rendering/RenderTableCell.cpp +++ /dev/null @@ -1,890 +0,0 @@ -/** - * Copyright (C) 1997 Martin Jones (mjones@kde.org) - * (C) 1997 Torben Weis (weis@kde.org) - * (C) 1998 Waldo Bastian (bastian@kde.org) - * (C) 1999 Lars Knoll (knoll@kde.org) - * (C) 1999 Antti Koivisto (koivisto@kde.org) - * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public License - * along with this library; see the file COPYING.LIB. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - */ - -#include "config.h" -#include "RenderTableCell.h" - -#include "GraphicsContext.h" -#include "HTMLNames.h" -#include "HTMLTableCellElement.h" -#include "RenderTableCol.h" -#include "RenderView.h" - -#ifdef ANDROID_LAYOUT -#include "Document.h" -#include "Settings.h" -#endif - -using namespace std; - -namespace WebCore { - -using namespace HTMLNames; - -RenderTableCell::RenderTableCell(Node* node) - : RenderBlock(node) - , m_row(-1) - , m_column(-1) - , m_rowSpan(1) - , m_columnSpan(1) - , m_topExtra(0) - , m_bottomExtra(0) - , m_widthChanged(false) - , m_percentageHeight(0) -{ - updateFromElement(); -} - -void RenderTableCell::destroy() -{ - RenderTableSection* recalcSection = parent() ? section() : 0; - - RenderBlock::destroy(); - - if (recalcSection) - recalcSection->setNeedsCellRecalc(); -} - -void RenderTableCell::updateFromElement() -{ - Node* node = element(); - if (node && (node->hasTagName(tdTag) || node->hasTagName(thTag))) { - HTMLTableCellElement* tc = static_cast<HTMLTableCellElement*>(node); - int oldRSpan = m_rowSpan; - int oldCSpan = m_columnSpan; - - m_columnSpan = tc->colSpan(); - m_rowSpan = tc->rowSpan(); - if ((oldRSpan != m_rowSpan || oldCSpan != m_columnSpan) && style() && parent()) { - setNeedsLayoutAndPrefWidthsRecalc(); - if (section()) - section()->setNeedsCellRecalc(); - } - } -} - -Length RenderTableCell::styleOrColWidth() const -{ - Length w = style()->width(); - if (colSpan() > 1 || !w.isAuto()) - return w; - RenderTableCol* tableCol = table()->colElement(col()); - if (tableCol) { - w = tableCol->style()->width(); - - // Column widths specified on <col> apply to the border box of the cell. - // Percentages don't need to be handled since they're always treated this way (even when specified on the cells). - // See Bugzilla bug 8126 for details. - if (w.isFixed() && w.value() > 0) - w = Length(max(0, w.value() - borderLeft() - borderRight() - paddingLeft() - paddingRight()), Fixed); - } - return w; -} - -void RenderTableCell::calcPrefWidths() -{ - // The child cells rely on the grids up in the sections to do their calcPrefWidths work. Normally the sections are set up early, as table - // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections' - // grids. We must refresh those grids before the child cells try to use them. - table()->recalcSectionsIfNeeded(); - - RenderBlock::calcPrefWidths(); - if (element() && style()->autoWrap()) { - // See if nowrap was set. - Length w = styleOrColWidth(); - String nowrap = static_cast<Element*>(element())->getAttribute(nowrapAttr); - if (!nowrap.isNull() && w.isFixed()) - // Nowrap is set, but we didn't actually use it because of the - // fixed width set on the cell. Even so, it is a WinIE/Moz trait - // to make the minwidth of the cell into the fixed width. They do this - // even in strict mode, so do not make this a quirk. Affected the top - // of hiptop.com. - m_minPrefWidth = max(w.value(), m_minPrefWidth); - } -} - -void RenderTableCell::calcWidth() -{ -#ifdef ANDROID_LAYOUT - if (view()->frameView()) { - const Settings* settings = document()->settings(); - ASSERT(settings); - if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen) { - m_visibleWidth = view()->frameView()->screenWidth(); - } - } -#endif -} - -void RenderTableCell::setWidth(int width) -{ - if (width != m_width) { - m_width = width; - m_widthChanged = true; - } -} - -void RenderTableCell::layout() -{ - layoutBlock(m_widthChanged); - m_widthChanged = false; -} - -IntRect RenderTableCell::absoluteClippedOverflowRect() -{ - // If the table grid is dirty, we cannot get reliable information about adjoining cells, - // so we ignore outside borders. This should not be a problem because it means that - // the table is going to recalculate the grid, relayout and repaint its current rect, which - // includes any outside borders of this cell. - if (!table()->collapseBorders() || table()->needsSectionRecalc()) - return RenderBlock::absoluteClippedOverflowRect(); - - bool rtl = table()->style()->direction() == RTL; - int outlineSize = style()->outlineSize(); - int left = max(borderHalfLeft(true), outlineSize); - int right = max(borderHalfRight(true), outlineSize); - int top = max(borderHalfTop(true), outlineSize); - int bottom = max(borderHalfBottom(true), outlineSize); - if (left && !rtl || right && rtl) { - if (RenderTableCell* before = table()->cellBefore(this)) { - top = max(top, before->borderHalfTop(true)); - bottom = max(bottom, before->borderHalfBottom(true)); - } - } - if (left && rtl || right && !rtl) { - if (RenderTableCell* after = table()->cellAfter(this)) { - top = max(top, after->borderHalfTop(true)); - bottom = max(bottom, after->borderHalfBottom(true)); - } - } - if (top) { - if (RenderTableCell* above = table()->cellAbove(this)) { - left = max(left, above->borderHalfLeft(true)); - right = max(right, above->borderHalfRight(true)); - } - } - if (bottom) { - if (RenderTableCell* below = table()->cellBelow(this)) { - left = max(left, below->borderHalfLeft(true)); - right = max(right, below->borderHalfRight(true)); - } - } - left = max(left, -overflowLeft(false)); - top = max(top, -overflowTop(false) - borderTopExtra()); - IntRect r(-left, -borderTopExtra() - top, left + max(width() + right, overflowWidth(false)), borderTopExtra() + top + max(height() + bottom + borderBottomExtra(), overflowHeight(false))); - - if (RenderView* v = view()) - r.move(v->layoutDelta()); - - computeAbsoluteRepaintRect(r); - return r; -} - -void RenderTableCell::computeAbsoluteRepaintRect(IntRect& r, bool fixed) -{ - r.setY(r.y() + m_topExtra); - RenderView* v = view(); - if ((!v || !v->layoutState()) && parent()) - r.move(-parent()->xPos(), -parent()->yPos()); // Rows are in the same coordinate space, so don't add their offset in. - RenderBlock::computeAbsoluteRepaintRect(r, fixed); -} - -bool RenderTableCell::absolutePosition(int& xPos, int& yPos, bool fixed) const -{ - bool result = RenderBlock::absolutePosition(xPos, yPos, fixed); - RenderView* v = view(); - if ((!v || !v->layoutState()) && parent()) { - xPos -= parent()->xPos(); // Rows are in the same coordinate space, so don't add their offset in. - yPos -= parent()->yPos(); - } - return result; -} - -int RenderTableCell::baselinePosition(bool /*firstLine*/, bool /*isRootLineBox*/) const -{ - // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of - // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there - // is no such line box or table-row, the baseline is the bottom of content edge of the cell box. - - int firstLineBaseline = getBaselineOfFirstLineBox(); - if (firstLineBaseline != -1) - return firstLineBaseline; - - return paddingTop() + borderTop() + contentHeight(); -} - -void RenderTableCell::styleWillChange(RenderStyle::Diff diff, const RenderStyle* newStyle) -{ - if (parent() && section() && style() && style()->height() != newStyle->height()) - section()->setNeedsCellRecalc(); - - ASSERT(newStyle->display() == TABLE_CELL); - - RenderBlock::styleWillChange(diff, newStyle); -} - -void RenderTableCell::styleDidChange(RenderStyle::Diff diff, const RenderStyle* oldStyle) -{ - RenderBlock::styleDidChange(diff, oldStyle); - setHasBoxDecorations(true); -} - -bool RenderTableCell::requiresLayer() -{ - return isPositioned() || isTransparent() || hasOverflowClip() || hasTransform() || hasMask() || hasReflection(); -} - -// The following rules apply for resolving conflicts and figuring out which border -// to use. -// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting -// borders. Any border with this value suppresses all borders at this location. -// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all -// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is -// the default value for the border style.) -// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders -// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred -// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'. -// (4) If border styles differ only in color, then a style set on a cell wins over one on a row, -// which wins over a row group, column, column group and, lastly, table. It is undefined which color -// is used when two elements of the same type disagree. -static CollapsedBorderValue compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2) -{ - // Sanity check the values passed in. If either is null, return the other. - if (!border2.exists()) - return border1; - if (!border1.exists()) - return border2; - - // Rule #1 above. - if (border1.style() == BHIDDEN || border2.style() == BHIDDEN) - return CollapsedBorderValue(); // No border should exist at this location. - - // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border. - if (border2.style() == BNONE) - return border1; - if (border1.style() == BNONE) - return border2; - - // The first part of rule #3 above. Wider borders win. - if (border1.width() != border2.width()) - return border1.width() > border2.width() ? border1 : border2; - - // The borders have equal width. Sort by border style. - if (border1.style() != border2.style()) - return border1.style() > border2.style() ? border1 : border2; - - // The border have the same width and style. Rely on precedence (cell over row over row group, etc.) - return border1.precedence >= border2.precedence ? border1 : border2; -} - -CollapsedBorderValue RenderTableCell::collapsedLeftBorder(bool rtl) const -{ - RenderTable* tableElt = table(); - bool leftmostColumn; - if (!rtl) - leftmostColumn = col() == 0; - else { - int effCol = tableElt->colToEffCol(col() + colSpan() - 1); - leftmostColumn = effCol == tableElt->numEffCols() - 1; - } - - // For border left, we need to check, in order of precedence: - // (1) Our left border. - CollapsedBorderValue result(&style()->borderLeft(), BCELL); - - // (2) The right border of the cell to the left. - RenderTableCell* prevCell = rtl ? tableElt->cellAfter(this) : tableElt->cellBefore(this); - if (prevCell) { - result = rtl ? compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL)) : compareBorders(CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL), result); - if (!result.exists()) - return result; - } else if (leftmostColumn) { - // (3) Our row's left border. - result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderLeft(), BROW)); - if (!result.exists()) - return result; - - // (4) Our row group's left border. - result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderLeft(), BROWGROUP)); - if (!result.exists()) - return result; - } - - // (5) Our column and column group's left borders. - bool startColEdge; - bool endColEdge; - RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? colSpan() - 1 : 0), &startColEdge, &endColEdge); - if (colElt && (!rtl ? startColEdge : endColEdge)) { - result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL)); - if (!result.exists()) - return result; - if (colElt->parent()->isTableCol() && (!rtl ? !colElt->previousSibling() : !colElt->nextSibling())) { - result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderLeft(), BCOLGROUP)); - if (!result.exists()) - return result; - } - } - - // (6) The right border of the column to the left. - if (!leftmostColumn) { - colElt = tableElt->colElement(col() + (rtl ? colSpan() : -1), &startColEdge, &endColEdge); - if (colElt && (!rtl ? endColEdge : startColEdge)) { - result = rtl ? compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)) : compareBorders(CollapsedBorderValue(&colElt->style()->borderRight(), BCOL), result); - if (!result.exists()) - return result; - } - } else { - // (7) The table's left border. - result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderLeft(), BTABLE)); - if (!result.exists()) - return result; - } - - return result; -} - -CollapsedBorderValue RenderTableCell::collapsedRightBorder(bool rtl) const -{ - RenderTable* tableElt = table(); - bool rightmostColumn; - if (rtl) - rightmostColumn = col() == 0; - else { - int effCol = tableElt->colToEffCol(col() + colSpan() - 1); - rightmostColumn = effCol == tableElt->numEffCols() - 1; - } - - // For border right, we need to check, in order of precedence: - // (1) Our right border. - CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL); - - // (2) The left border of the cell to the right. - if (!rightmostColumn) { - RenderTableCell* nextCell = rtl ? tableElt->cellBefore(this) : tableElt->cellAfter(this); - if (nextCell && nextCell->style()) { - result = rtl ? compareBorders(CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL), result) : compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL)); - if (!result.exists()) - return result; - } - } else { - // (3) Our row's right border. - result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW)); - if (!result.exists()) - return result; - - // (4) Our row group's right border. - result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderRight(), BROWGROUP)); - if (!result.exists()) - return result; - } - - // (5) Our column and column group's right borders. - bool startColEdge; - bool endColEdge; - RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? 0 : colSpan() - 1), &startColEdge, &endColEdge); - if (colElt && (!rtl ? endColEdge : startColEdge)) { - result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)); - if (!result.exists()) - return result; - if (colElt->parent()->isTableCol() && (!rtl ? !colElt->nextSibling() : !colElt->previousSibling())) { - result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderRight(), BCOLGROUP)); - if (!result.exists()) - return result; - } - } - - // (6) The left border of the column to the right. - if (!rightmostColumn) { - colElt = tableElt->colElement(col() + (rtl ? -1 : colSpan()), &startColEdge, &endColEdge); - if (colElt && (!rtl ? startColEdge : endColEdge)) { - result = rtl ? compareBorders(CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL), result) : compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL)); - if (!result.exists()) - return result; - } - } else { - // (7) The table's right border. - result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE)); - if (!result.exists()) - return result; - } - - return result; -} - -CollapsedBorderValue RenderTableCell::collapsedTopBorder() const -{ - // For border top, we need to check, in order of precedence: - // (1) Our top border. - CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL); - - RenderTableCell* prevCell = table()->cellAbove(this); - if (prevCell) { - // (2) A previous cell's bottom border. - result = compareBorders(CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL), result); - if (!result.exists()) - return result; - } - - // (3) Our row's top border. - result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW)); - if (!result.exists()) - return result; - - // (4) The previous row's bottom border. - if (prevCell) { - RenderObject* prevRow = 0; - if (prevCell->section() == section()) - prevRow = parent()->previousSibling(); - else - prevRow = prevCell->section()->lastChild(); - - if (prevRow) { - result = compareBorders(CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW), result); - if (!result.exists()) - return result; - } - } - - // Now check row groups. - RenderTableSection* currSection = section(); - if (!row()) { - // (5) Our row group's top border. - result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP)); - if (!result.exists()) - return result; - - // (6) Previous row group's bottom border. - currSection = table()->sectionAbove(currSection); - if (currSection) { - result = compareBorders(CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP), result); - if (!result.exists()) - return result; - } - } - - if (!currSection) { - // (8) Our column and column group's top borders. - RenderTableCol* colElt = table()->colElement(col()); - if (colElt) { - result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL)); - if (!result.exists()) - return result; - if (colElt->parent()->isTableCol()) { - result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderTop(), BCOLGROUP)); - if (!result.exists()) - return result; - } - } - - // (9) The table's top border. - result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE)); - if (!result.exists()) - return result; - } - - return result; -} - -CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const -{ - // For border top, we need to check, in order of precedence: - // (1) Our bottom border. - CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL); - - RenderTableCell* nextCell = table()->cellBelow(this); - if (nextCell) { - // (2) A following cell's top border. - result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL)); - if (!result.exists()) - return result; - } - - // (3) Our row's bottom border. (FIXME: Deal with rowspan!) - result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW)); - if (!result.exists()) - return result; - - // (4) The next row's top border. - if (nextCell) { - result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW)); - if (!result.exists()) - return result; - } - - // Now check row groups. - RenderTableSection* currSection = section(); - if (row() + rowSpan() >= static_cast<RenderTableSection*>(currSection)->numRows()) { - // (5) Our row group's bottom border. - result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP)); - if (!result.exists()) - return result; - - // (6) Following row group's top border. - currSection = table()->sectionBelow(currSection); - if (currSection) { - result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP)); - if (!result.exists()) - return result; - } - } - - if (!currSection) { - // (8) Our column and column group's bottom borders. - RenderTableCol* colElt = table()->colElement(col()); - if (colElt) { - result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL)); - if (!result.exists()) return result; - if (colElt->parent()->isTableCol()) { - result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderBottom(), BCOLGROUP)); - if (!result.exists()) - return result; - } - } - - // (9) The table's bottom border. - result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE)); - if (!result.exists()) - return result; - } - - return result; -} - -int RenderTableCell::borderLeft() const -{ - return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft(); -} - -int RenderTableCell::borderRight() const -{ - return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight(); -} - -int RenderTableCell::borderTop() const -{ - return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop(); -} - -int RenderTableCell::borderBottom() const -{ - return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom(); -} - -int RenderTableCell::borderHalfLeft(bool outer) const -{ - CollapsedBorderValue border = collapsedLeftBorder(table()->style()->direction() == RTL); - if (border.exists()) - return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left. - return 0; -} - -int RenderTableCell::borderHalfRight(bool outer) const -{ - CollapsedBorderValue border = collapsedRightBorder(table()->style()->direction() == RTL); - if (border.exists()) - return (border.width() + (outer ? 1 : 0)) / 2; - return 0; -} - -int RenderTableCell::borderHalfTop(bool outer) const -{ - CollapsedBorderValue border = collapsedTopBorder(); - if (border.exists()) - return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left. - return 0; -} - -int RenderTableCell::borderHalfBottom(bool outer) const -{ - CollapsedBorderValue border = collapsedBottomBorder(); - if (border.exists()) - return (border.width() + (outer ? 1 : 0)) / 2; - return 0; -} - -void RenderTableCell::paint(PaintInfo& paintInfo, int tx, int ty) -{ - tx += m_x; - ty += m_y; - - // check if we need to do anything at all... - int os = 2 * maximalOutlineSize(paintInfo.phase); - - if (paintInfo.phase == PaintPhaseCollapsedTableBorders && style()->visibility() == VISIBLE) { - if (ty - table()->outerBorderTop() >= paintInfo.rect.bottom() + os || - ty + m_topExtra + m_height + m_bottomExtra + table()->outerBorderBottom() <= paintInfo.rect.y() - os) - return; - int w = width(); - int h = height() + borderTopExtra() + borderBottomExtra(); - paintCollapsedBorder(paintInfo.context, tx, ty, w, h); - } else { - if (ty + overflowTop(false) >= paintInfo.rect.bottom() + os || ty + m_topExtra + overflowHeight(false) + m_bottomExtra <= paintInfo.rect.y() - os) - return; - RenderBlock::paintObject(paintInfo, tx, ty + m_topExtra); - } -} - -static EBorderStyle collapsedBorderStyle(EBorderStyle style) -{ - if (style == OUTSET) - return GROOVE; - if (style == INSET) - return RIDGE; - return style; -} - -struct CollapsedBorder { - CollapsedBorderValue borderValue; - RenderObject::BorderSide side; - bool shouldPaint; - int x1; - int y1; - int x2; - int y2; - EBorderStyle style; -}; - -class CollapsedBorders { -public: - CollapsedBorders() - : m_count(0) - { - } - - void addBorder(const CollapsedBorderValue& borderValue, RenderObject::BorderSide borderSide, bool shouldPaint, - int x1, int y1, int x2, int y2, EBorderStyle borderStyle) - { - if (borderValue.exists() && shouldPaint) { - m_borders[m_count].borderValue = borderValue; - m_borders[m_count].side = borderSide; - m_borders[m_count].shouldPaint = shouldPaint; - m_borders[m_count].x1 = x1; - m_borders[m_count].x2 = x2; - m_borders[m_count].y1 = y1; - m_borders[m_count].y2 = y2; - m_borders[m_count].style = borderStyle; - m_count++; - } - } - - CollapsedBorder* nextBorder() - { - for (int i = 0; i < m_count; i++) { - if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) { - m_borders[i].shouldPaint = false; - return &m_borders[i]; - } - } - - return 0; - } - - CollapsedBorder m_borders[4]; - int m_count; -}; - -static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue) -{ - if (!borderValue.exists()) - return; - size_t count = borderStyles.size(); - for (size_t i = 0; i < count; ++i) - if (borderStyles[i] == borderValue) - return; - borderStyles.append(borderValue); -} - -void RenderTableCell::collectBorderStyles(CollapsedBorderStyles& borderStyles) const -{ - bool rtl = table()->style()->direction() == RTL; - addBorderStyle(borderStyles, collapsedLeftBorder(rtl)); - addBorderStyle(borderStyles, collapsedRightBorder(rtl)); - addBorderStyle(borderStyles, collapsedTopBorder()); - addBorderStyle(borderStyles, collapsedBottomBorder()); -} - -static int compareBorderStylesForQSort(const void* pa, const void* pb) -{ - const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa); - const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb); - if (*a == *b) - return 0; - CollapsedBorderValue borderWithHigherPrecedence = compareBorders(*a, *b); -#ifdef ANDROID_FIX - if (*a == borderWithHigherPrecedence) { - // klibc uses a combsort for quicksort and requires that two values always give the same answer - // regardless of comparison order. Unfortunately, compareBorders does not honor that requirement. - // Call compareBorders again with reversed parameters. If it returns the first value again then - // we can assume the values are equal. http://bugs.webkit.org/show_bug.cgi?id=13147 - CollapsedBorderValue qSortHack = compareBorders(*b, *a); - if (*b == qSortHack) - return 0; - return 1; - } -#else - if (*a == borderWithHigherPrecedence) - return 1; -#endif - return -1; -} - -void RenderTableCell::sortBorderStyles(CollapsedBorderStyles& borderStyles) -{ - qsort(borderStyles.data(), borderStyles.size(), sizeof(CollapsedBorderValue), - compareBorderStylesForQSort); -} - -void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h) -{ - if (!table()->currentBorderStyle()) - return; - - bool rtl = table()->style()->direction() == RTL; - CollapsedBorderValue leftVal = collapsedLeftBorder(rtl); - CollapsedBorderValue rightVal = collapsedRightBorder(rtl); - CollapsedBorderValue topVal = collapsedTopBorder(); - CollapsedBorderValue bottomVal = collapsedBottomBorder(); - - // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location. - int topWidth = topVal.width(); - int bottomWidth = bottomVal.width(); - int leftWidth = leftVal.width(); - int rightWidth = rightVal.width(); - - tx -= leftWidth / 2; - ty -= topWidth / 2; - w += leftWidth / 2 + (rightWidth + 1) / 2; - h += topWidth / 2 + (bottomWidth + 1) / 2; - - EBorderStyle topStyle = collapsedBorderStyle(topVal.style()); - EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style()); - EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style()); - EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style()); - - bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent(); - bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent(); - bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent(); - bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent(); - - // We never paint diagonals at the joins. We simply let the border with the highest - // precedence paint on top of borders with lower precedence. - CollapsedBorders borders; - borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle); - borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle); - borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle); - borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle); - - for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) { - if (border->borderValue == *table()->currentBorderStyle()) - drawBorder(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side, - border->borderValue.color(), style()->color(), border->style, 0, 0); - } -} - -void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, int tx, int ty, RenderObject* backgroundObject) -{ - if (!backgroundObject) - return; - - if (style()->visibility() != VISIBLE) - return; - - RenderTable* tableElt = table(); - if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) - return; - - if (backgroundObject != this) { - tx += m_x; - ty += m_y + m_topExtra; - } - - int w = width(); - int h = height() + borderTopExtra() + borderBottomExtra(); - ty -= borderTopExtra(); - - int my = max(ty, paintInfo.rect.y()); - int end = min(paintInfo.rect.bottom(), ty + h); - int mh = end - my; - - Color c = backgroundObject->style()->backgroundColor(); - const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers(); - - if (bgLayer->hasImage() || c.isValid()) { - // We have to clip here because the background would paint - // on top of the borders otherwise. This only matters for cells and rows. - bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders(); - if (shouldClip) { - IntRect clipRect(tx + borderLeft(), ty + borderTop(), - w - borderLeft() - borderRight(), h - borderTop() - borderBottom()); - paintInfo.context->save(); - paintInfo.context->clip(clipRect); - } - paintFillLayers(paintInfo, c, bgLayer, my, mh, tx, ty, w, h); - if (shouldClip) - paintInfo.context->restore(); - } -} - -void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty) -{ - RenderTable* tableElt = table(); - if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) - return; - - int w = width(); - int h = height() + borderTopExtra() + borderBottomExtra(); - - if (style()->boxShadow()) - paintBoxShadow(paintInfo.context, tx, ty - borderTopExtra(), w, h, style()); - - // Paint our cell background. - paintBackgroundsBehindCell(paintInfo, tx, ty, this); - - if (!style()->hasBorder() || tableElt->collapseBorders()) - return; - - ty -= borderTopExtra(); - paintBorder(paintInfo.context, tx, ty, w, h, style()); -} - -void RenderTableCell::paintMask(PaintInfo& paintInfo, int tx, int ty) -{ - if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) - return; - - RenderTable* tableElt = table(); - if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild()) - return; - - int w = width(); - int h = height() + borderTopExtra() + borderBottomExtra(); - - int my = max(ty, paintInfo.rect.y()); - int end = min(paintInfo.rect.bottom(), ty + h); - int mh = end - my; - - paintMaskImages(paintInfo, my, mh, tx, ty, w, h); -} - -} // namespace WebCore |