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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:41 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:41 -0800
commit648161bb0edfc3d43db63caed5cc5213bc6cb78f (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /WebCore/rendering/RenderTableCell.cpp
parenta65af38181ac7d34544586bdb5cd004de93897ad (diff)
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auto import from //depot/cupcake/@135843
Diffstat (limited to 'WebCore/rendering/RenderTableCell.cpp')
-rw-r--r--WebCore/rendering/RenderTableCell.cpp890
1 files changed, 0 insertions, 890 deletions
diff --git a/WebCore/rendering/RenderTableCell.cpp b/WebCore/rendering/RenderTableCell.cpp
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--- a/WebCore/rendering/RenderTableCell.cpp
+++ /dev/null
@@ -1,890 +0,0 @@
-/**
- * Copyright (C) 1997 Martin Jones (mjones@kde.org)
- * (C) 1997 Torben Weis (weis@kde.org)
- * (C) 1998 Waldo Bastian (bastian@kde.org)
- * (C) 1999 Lars Knoll (knoll@kde.org)
- * (C) 1999 Antti Koivisto (koivisto@kde.org)
- * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#include "config.h"
-#include "RenderTableCell.h"
-
-#include "GraphicsContext.h"
-#include "HTMLNames.h"
-#include "HTMLTableCellElement.h"
-#include "RenderTableCol.h"
-#include "RenderView.h"
-
-#ifdef ANDROID_LAYOUT
-#include "Document.h"
-#include "Settings.h"
-#endif
-
-using namespace std;
-
-namespace WebCore {
-
-using namespace HTMLNames;
-
-RenderTableCell::RenderTableCell(Node* node)
- : RenderBlock(node)
- , m_row(-1)
- , m_column(-1)
- , m_rowSpan(1)
- , m_columnSpan(1)
- , m_topExtra(0)
- , m_bottomExtra(0)
- , m_widthChanged(false)
- , m_percentageHeight(0)
-{
- updateFromElement();
-}
-
-void RenderTableCell::destroy()
-{
- RenderTableSection* recalcSection = parent() ? section() : 0;
-
- RenderBlock::destroy();
-
- if (recalcSection)
- recalcSection->setNeedsCellRecalc();
-}
-
-void RenderTableCell::updateFromElement()
-{
- Node* node = element();
- if (node && (node->hasTagName(tdTag) || node->hasTagName(thTag))) {
- HTMLTableCellElement* tc = static_cast<HTMLTableCellElement*>(node);
- int oldRSpan = m_rowSpan;
- int oldCSpan = m_columnSpan;
-
- m_columnSpan = tc->colSpan();
- m_rowSpan = tc->rowSpan();
- if ((oldRSpan != m_rowSpan || oldCSpan != m_columnSpan) && style() && parent()) {
- setNeedsLayoutAndPrefWidthsRecalc();
- if (section())
- section()->setNeedsCellRecalc();
- }
- }
-}
-
-Length RenderTableCell::styleOrColWidth() const
-{
- Length w = style()->width();
- if (colSpan() > 1 || !w.isAuto())
- return w;
- RenderTableCol* tableCol = table()->colElement(col());
- if (tableCol) {
- w = tableCol->style()->width();
-
- // Column widths specified on <col> apply to the border box of the cell.
- // Percentages don't need to be handled since they're always treated this way (even when specified on the cells).
- // See Bugzilla bug 8126 for details.
- if (w.isFixed() && w.value() > 0)
- w = Length(max(0, w.value() - borderLeft() - borderRight() - paddingLeft() - paddingRight()), Fixed);
- }
- return w;
-}
-
-void RenderTableCell::calcPrefWidths()
-{
- // The child cells rely on the grids up in the sections to do their calcPrefWidths work. Normally the sections are set up early, as table
- // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
- // grids. We must refresh those grids before the child cells try to use them.
- table()->recalcSectionsIfNeeded();
-
- RenderBlock::calcPrefWidths();
- if (element() && style()->autoWrap()) {
- // See if nowrap was set.
- Length w = styleOrColWidth();
- String nowrap = static_cast<Element*>(element())->getAttribute(nowrapAttr);
- if (!nowrap.isNull() && w.isFixed())
- // Nowrap is set, but we didn't actually use it because of the
- // fixed width set on the cell. Even so, it is a WinIE/Moz trait
- // to make the minwidth of the cell into the fixed width. They do this
- // even in strict mode, so do not make this a quirk. Affected the top
- // of hiptop.com.
- m_minPrefWidth = max(w.value(), m_minPrefWidth);
- }
-}
-
-void RenderTableCell::calcWidth()
-{
-#ifdef ANDROID_LAYOUT
- if (view()->frameView()) {
- const Settings* settings = document()->settings();
- ASSERT(settings);
- if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen) {
- m_visibleWidth = view()->frameView()->screenWidth();
- }
- }
-#endif
-}
-
-void RenderTableCell::setWidth(int width)
-{
- if (width != m_width) {
- m_width = width;
- m_widthChanged = true;
- }
-}
-
-void RenderTableCell::layout()
-{
- layoutBlock(m_widthChanged);
- m_widthChanged = false;
-}
-
-IntRect RenderTableCell::absoluteClippedOverflowRect()
-{
- // If the table grid is dirty, we cannot get reliable information about adjoining cells,
- // so we ignore outside borders. This should not be a problem because it means that
- // the table is going to recalculate the grid, relayout and repaint its current rect, which
- // includes any outside borders of this cell.
- if (!table()->collapseBorders() || table()->needsSectionRecalc())
- return RenderBlock::absoluteClippedOverflowRect();
-
- bool rtl = table()->style()->direction() == RTL;
- int outlineSize = style()->outlineSize();
- int left = max(borderHalfLeft(true), outlineSize);
- int right = max(borderHalfRight(true), outlineSize);
- int top = max(borderHalfTop(true), outlineSize);
- int bottom = max(borderHalfBottom(true), outlineSize);
- if (left && !rtl || right && rtl) {
- if (RenderTableCell* before = table()->cellBefore(this)) {
- top = max(top, before->borderHalfTop(true));
- bottom = max(bottom, before->borderHalfBottom(true));
- }
- }
- if (left && rtl || right && !rtl) {
- if (RenderTableCell* after = table()->cellAfter(this)) {
- top = max(top, after->borderHalfTop(true));
- bottom = max(bottom, after->borderHalfBottom(true));
- }
- }
- if (top) {
- if (RenderTableCell* above = table()->cellAbove(this)) {
- left = max(left, above->borderHalfLeft(true));
- right = max(right, above->borderHalfRight(true));
- }
- }
- if (bottom) {
- if (RenderTableCell* below = table()->cellBelow(this)) {
- left = max(left, below->borderHalfLeft(true));
- right = max(right, below->borderHalfRight(true));
- }
- }
- left = max(left, -overflowLeft(false));
- top = max(top, -overflowTop(false) - borderTopExtra());
- IntRect r(-left, -borderTopExtra() - top, left + max(width() + right, overflowWidth(false)), borderTopExtra() + top + max(height() + bottom + borderBottomExtra(), overflowHeight(false)));
-
- if (RenderView* v = view())
- r.move(v->layoutDelta());
-
- computeAbsoluteRepaintRect(r);
- return r;
-}
-
-void RenderTableCell::computeAbsoluteRepaintRect(IntRect& r, bool fixed)
-{
- r.setY(r.y() + m_topExtra);
- RenderView* v = view();
- if ((!v || !v->layoutState()) && parent())
- r.move(-parent()->xPos(), -parent()->yPos()); // Rows are in the same coordinate space, so don't add their offset in.
- RenderBlock::computeAbsoluteRepaintRect(r, fixed);
-}
-
-bool RenderTableCell::absolutePosition(int& xPos, int& yPos, bool fixed) const
-{
- bool result = RenderBlock::absolutePosition(xPos, yPos, fixed);
- RenderView* v = view();
- if ((!v || !v->layoutState()) && parent()) {
- xPos -= parent()->xPos(); // Rows are in the same coordinate space, so don't add their offset in.
- yPos -= parent()->yPos();
- }
- return result;
-}
-
-int RenderTableCell::baselinePosition(bool /*firstLine*/, bool /*isRootLineBox*/) const
-{
- // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
- // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
- // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
-
- int firstLineBaseline = getBaselineOfFirstLineBox();
- if (firstLineBaseline != -1)
- return firstLineBaseline;
-
- return paddingTop() + borderTop() + contentHeight();
-}
-
-void RenderTableCell::styleWillChange(RenderStyle::Diff diff, const RenderStyle* newStyle)
-{
- if (parent() && section() && style() && style()->height() != newStyle->height())
- section()->setNeedsCellRecalc();
-
- ASSERT(newStyle->display() == TABLE_CELL);
-
- RenderBlock::styleWillChange(diff, newStyle);
-}
-
-void RenderTableCell::styleDidChange(RenderStyle::Diff diff, const RenderStyle* oldStyle)
-{
- RenderBlock::styleDidChange(diff, oldStyle);
- setHasBoxDecorations(true);
-}
-
-bool RenderTableCell::requiresLayer()
-{
- return isPositioned() || isTransparent() || hasOverflowClip() || hasTransform() || hasMask() || hasReflection();
-}
-
-// The following rules apply for resolving conflicts and figuring out which border
-// to use.
-// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
-// borders. Any border with this value suppresses all borders at this location.
-// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
-// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
-// the default value for the border style.)
-// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
-// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
-// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
-// (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
-// which wins over a row group, column, column group and, lastly, table. It is undefined which color
-// is used when two elements of the same type disagree.
-static CollapsedBorderValue compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
-{
- // Sanity check the values passed in. If either is null, return the other.
- if (!border2.exists())
- return border1;
- if (!border1.exists())
- return border2;
-
- // Rule #1 above.
- if (border1.style() == BHIDDEN || border2.style() == BHIDDEN)
- return CollapsedBorderValue(); // No border should exist at this location.
-
- // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border.
- if (border2.style() == BNONE)
- return border1;
- if (border1.style() == BNONE)
- return border2;
-
- // The first part of rule #3 above. Wider borders win.
- if (border1.width() != border2.width())
- return border1.width() > border2.width() ? border1 : border2;
-
- // The borders have equal width. Sort by border style.
- if (border1.style() != border2.style())
- return border1.style() > border2.style() ? border1 : border2;
-
- // The border have the same width and style. Rely on precedence (cell over row over row group, etc.)
- return border1.precedence >= border2.precedence ? border1 : border2;
-}
-
-CollapsedBorderValue RenderTableCell::collapsedLeftBorder(bool rtl) const
-{
- RenderTable* tableElt = table();
- bool leftmostColumn;
- if (!rtl)
- leftmostColumn = col() == 0;
- else {
- int effCol = tableElt->colToEffCol(col() + colSpan() - 1);
- leftmostColumn = effCol == tableElt->numEffCols() - 1;
- }
-
- // For border left, we need to check, in order of precedence:
- // (1) Our left border.
- CollapsedBorderValue result(&style()->borderLeft(), BCELL);
-
- // (2) The right border of the cell to the left.
- RenderTableCell* prevCell = rtl ? tableElt->cellAfter(this) : tableElt->cellBefore(this);
- if (prevCell) {
- result = rtl ? compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL)) : compareBorders(CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL), result);
- if (!result.exists())
- return result;
- } else if (leftmostColumn) {
- // (3) Our row's left border.
- result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderLeft(), BROW));
- if (!result.exists())
- return result;
-
- // (4) Our row group's left border.
- result = compareBorders(result, CollapsedBorderValue(&section()->style()->borderLeft(), BROWGROUP));
- if (!result.exists())
- return result;
- }
-
- // (5) Our column and column group's left borders.
- bool startColEdge;
- bool endColEdge;
- RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? colSpan() - 1 : 0), &startColEdge, &endColEdge);
- if (colElt && (!rtl ? startColEdge : endColEdge)) {
- result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
- if (!result.exists())
- return result;
- if (colElt->parent()->isTableCol() && (!rtl ? !colElt->previousSibling() : !colElt->nextSibling())) {
- result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderLeft(), BCOLGROUP));
- if (!result.exists())
- return result;
- }
- }
-
- // (6) The right border of the column to the left.
- if (!leftmostColumn) {
- colElt = tableElt->colElement(col() + (rtl ? colSpan() : -1), &startColEdge, &endColEdge);
- if (colElt && (!rtl ? endColEdge : startColEdge)) {
- result = rtl ? compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)) : compareBorders(CollapsedBorderValue(&colElt->style()->borderRight(), BCOL), result);
- if (!result.exists())
- return result;
- }
- } else {
- // (7) The table's left border.
- result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderLeft(), BTABLE));
- if (!result.exists())
- return result;
- }
-
- return result;
-}
-
-CollapsedBorderValue RenderTableCell::collapsedRightBorder(bool rtl) const
-{
- RenderTable* tableElt = table();
- bool rightmostColumn;
- if (rtl)
- rightmostColumn = col() == 0;
- else {
- int effCol = tableElt->colToEffCol(col() + colSpan() - 1);
- rightmostColumn = effCol == tableElt->numEffCols() - 1;
- }
-
- // For border right, we need to check, in order of precedence:
- // (1) Our right border.
- CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL);
-
- // (2) The left border of the cell to the right.
- if (!rightmostColumn) {
- RenderTableCell* nextCell = rtl ? tableElt->cellBefore(this) : tableElt->cellAfter(this);
- if (nextCell && nextCell->style()) {
- result = rtl ? compareBorders(CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL), result) : compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL));
- if (!result.exists())
- return result;
- }
- } else {
- // (3) Our row's right border.
- result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW));
- if (!result.exists())
- return result;
-
- // (4) Our row group's right border.
- result = compareBorders(result, CollapsedBorderValue(&section()->style()->borderRight(), BROWGROUP));
- if (!result.exists())
- return result;
- }
-
- // (5) Our column and column group's right borders.
- bool startColEdge;
- bool endColEdge;
- RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? 0 : colSpan() - 1), &startColEdge, &endColEdge);
- if (colElt && (!rtl ? endColEdge : startColEdge)) {
- result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL));
- if (!result.exists())
- return result;
- if (colElt->parent()->isTableCol() && (!rtl ? !colElt->nextSibling() : !colElt->previousSibling())) {
- result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderRight(), BCOLGROUP));
- if (!result.exists())
- return result;
- }
- }
-
- // (6) The left border of the column to the right.
- if (!rightmostColumn) {
- colElt = tableElt->colElement(col() + (rtl ? -1 : colSpan()), &startColEdge, &endColEdge);
- if (colElt && (!rtl ? startColEdge : endColEdge)) {
- result = rtl ? compareBorders(CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL), result) : compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
- if (!result.exists())
- return result;
- }
- } else {
- // (7) The table's right border.
- result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE));
- if (!result.exists())
- return result;
- }
-
- return result;
-}
-
-CollapsedBorderValue RenderTableCell::collapsedTopBorder() const
-{
- // For border top, we need to check, in order of precedence:
- // (1) Our top border.
- CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL);
-
- RenderTableCell* prevCell = table()->cellAbove(this);
- if (prevCell) {
- // (2) A previous cell's bottom border.
- result = compareBorders(CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL), result);
- if (!result.exists())
- return result;
- }
-
- // (3) Our row's top border.
- result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW));
- if (!result.exists())
- return result;
-
- // (4) The previous row's bottom border.
- if (prevCell) {
- RenderObject* prevRow = 0;
- if (prevCell->section() == section())
- prevRow = parent()->previousSibling();
- else
- prevRow = prevCell->section()->lastChild();
-
- if (prevRow) {
- result = compareBorders(CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW), result);
- if (!result.exists())
- return result;
- }
- }
-
- // Now check row groups.
- RenderTableSection* currSection = section();
- if (!row()) {
- // (5) Our row group's top border.
- result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
- if (!result.exists())
- return result;
-
- // (6) Previous row group's bottom border.
- currSection = table()->sectionAbove(currSection);
- if (currSection) {
- result = compareBorders(CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP), result);
- if (!result.exists())
- return result;
- }
- }
-
- if (!currSection) {
- // (8) Our column and column group's top borders.
- RenderTableCol* colElt = table()->colElement(col());
- if (colElt) {
- result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL));
- if (!result.exists())
- return result;
- if (colElt->parent()->isTableCol()) {
- result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderTop(), BCOLGROUP));
- if (!result.exists())
- return result;
- }
- }
-
- // (9) The table's top border.
- result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE));
- if (!result.exists())
- return result;
- }
-
- return result;
-}
-
-CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
-{
- // For border top, we need to check, in order of precedence:
- // (1) Our bottom border.
- CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL);
-
- RenderTableCell* nextCell = table()->cellBelow(this);
- if (nextCell) {
- // (2) A following cell's top border.
- result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL));
- if (!result.exists())
- return result;
- }
-
- // (3) Our row's bottom border. (FIXME: Deal with rowspan!)
- result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW));
- if (!result.exists())
- return result;
-
- // (4) The next row's top border.
- if (nextCell) {
- result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW));
- if (!result.exists())
- return result;
- }
-
- // Now check row groups.
- RenderTableSection* currSection = section();
- if (row() + rowSpan() >= static_cast<RenderTableSection*>(currSection)->numRows()) {
- // (5) Our row group's bottom border.
- result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
- if (!result.exists())
- return result;
-
- // (6) Following row group's top border.
- currSection = table()->sectionBelow(currSection);
- if (currSection) {
- result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
- if (!result.exists())
- return result;
- }
- }
-
- if (!currSection) {
- // (8) Our column and column group's bottom borders.
- RenderTableCol* colElt = table()->colElement(col());
- if (colElt) {
- result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL));
- if (!result.exists()) return result;
- if (colElt->parent()->isTableCol()) {
- result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderBottom(), BCOLGROUP));
- if (!result.exists())
- return result;
- }
- }
-
- // (9) The table's bottom border.
- result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE));
- if (!result.exists())
- return result;
- }
-
- return result;
-}
-
-int RenderTableCell::borderLeft() const
-{
- return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft();
-}
-
-int RenderTableCell::borderRight() const
-{
- return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight();
-}
-
-int RenderTableCell::borderTop() const
-{
- return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop();
-}
-
-int RenderTableCell::borderBottom() const
-{
- return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom();
-}
-
-int RenderTableCell::borderHalfLeft(bool outer) const
-{
- CollapsedBorderValue border = collapsedLeftBorder(table()->style()->direction() == RTL);
- if (border.exists())
- return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
- return 0;
-}
-
-int RenderTableCell::borderHalfRight(bool outer) const
-{
- CollapsedBorderValue border = collapsedRightBorder(table()->style()->direction() == RTL);
- if (border.exists())
- return (border.width() + (outer ? 1 : 0)) / 2;
- return 0;
-}
-
-int RenderTableCell::borderHalfTop(bool outer) const
-{
- CollapsedBorderValue border = collapsedTopBorder();
- if (border.exists())
- return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
- return 0;
-}
-
-int RenderTableCell::borderHalfBottom(bool outer) const
-{
- CollapsedBorderValue border = collapsedBottomBorder();
- if (border.exists())
- return (border.width() + (outer ? 1 : 0)) / 2;
- return 0;
-}
-
-void RenderTableCell::paint(PaintInfo& paintInfo, int tx, int ty)
-{
- tx += m_x;
- ty += m_y;
-
- // check if we need to do anything at all...
- int os = 2 * maximalOutlineSize(paintInfo.phase);
-
- if (paintInfo.phase == PaintPhaseCollapsedTableBorders && style()->visibility() == VISIBLE) {
- if (ty - table()->outerBorderTop() >= paintInfo.rect.bottom() + os ||
- ty + m_topExtra + m_height + m_bottomExtra + table()->outerBorderBottom() <= paintInfo.rect.y() - os)
- return;
- int w = width();
- int h = height() + borderTopExtra() + borderBottomExtra();
- paintCollapsedBorder(paintInfo.context, tx, ty, w, h);
- } else {
- if (ty + overflowTop(false) >= paintInfo.rect.bottom() + os || ty + m_topExtra + overflowHeight(false) + m_bottomExtra <= paintInfo.rect.y() - os)
- return;
- RenderBlock::paintObject(paintInfo, tx, ty + m_topExtra);
- }
-}
-
-static EBorderStyle collapsedBorderStyle(EBorderStyle style)
-{
- if (style == OUTSET)
- return GROOVE;
- if (style == INSET)
- return RIDGE;
- return style;
-}
-
-struct CollapsedBorder {
- CollapsedBorderValue borderValue;
- RenderObject::BorderSide side;
- bool shouldPaint;
- int x1;
- int y1;
- int x2;
- int y2;
- EBorderStyle style;
-};
-
-class CollapsedBorders {
-public:
- CollapsedBorders()
- : m_count(0)
- {
- }
-
- void addBorder(const CollapsedBorderValue& borderValue, RenderObject::BorderSide borderSide, bool shouldPaint,
- int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
- {
- if (borderValue.exists() && shouldPaint) {
- m_borders[m_count].borderValue = borderValue;
- m_borders[m_count].side = borderSide;
- m_borders[m_count].shouldPaint = shouldPaint;
- m_borders[m_count].x1 = x1;
- m_borders[m_count].x2 = x2;
- m_borders[m_count].y1 = y1;
- m_borders[m_count].y2 = y2;
- m_borders[m_count].style = borderStyle;
- m_count++;
- }
- }
-
- CollapsedBorder* nextBorder()
- {
- for (int i = 0; i < m_count; i++) {
- if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
- m_borders[i].shouldPaint = false;
- return &m_borders[i];
- }
- }
-
- return 0;
- }
-
- CollapsedBorder m_borders[4];
- int m_count;
-};
-
-static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue)
-{
- if (!borderValue.exists())
- return;
- size_t count = borderStyles.size();
- for (size_t i = 0; i < count; ++i)
- if (borderStyles[i] == borderValue)
- return;
- borderStyles.append(borderValue);
-}
-
-void RenderTableCell::collectBorderStyles(CollapsedBorderStyles& borderStyles) const
-{
- bool rtl = table()->style()->direction() == RTL;
- addBorderStyle(borderStyles, collapsedLeftBorder(rtl));
- addBorderStyle(borderStyles, collapsedRightBorder(rtl));
- addBorderStyle(borderStyles, collapsedTopBorder());
- addBorderStyle(borderStyles, collapsedBottomBorder());
-}
-
-static int compareBorderStylesForQSort(const void* pa, const void* pb)
-{
- const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
- const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
- if (*a == *b)
- return 0;
- CollapsedBorderValue borderWithHigherPrecedence = compareBorders(*a, *b);
-#ifdef ANDROID_FIX
- if (*a == borderWithHigherPrecedence) {
- // klibc uses a combsort for quicksort and requires that two values always give the same answer
- // regardless of comparison order. Unfortunately, compareBorders does not honor that requirement.
- // Call compareBorders again with reversed parameters. If it returns the first value again then
- // we can assume the values are equal. http://bugs.webkit.org/show_bug.cgi?id=13147
- CollapsedBorderValue qSortHack = compareBorders(*b, *a);
- if (*b == qSortHack)
- return 0;
- return 1;
- }
-#else
- if (*a == borderWithHigherPrecedence)
- return 1;
-#endif
- return -1;
-}
-
-void RenderTableCell::sortBorderStyles(CollapsedBorderStyles& borderStyles)
-{
- qsort(borderStyles.data(), borderStyles.size(), sizeof(CollapsedBorderValue),
- compareBorderStylesForQSort);
-}
-
-void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h)
-{
- if (!table()->currentBorderStyle())
- return;
-
- bool rtl = table()->style()->direction() == RTL;
- CollapsedBorderValue leftVal = collapsedLeftBorder(rtl);
- CollapsedBorderValue rightVal = collapsedRightBorder(rtl);
- CollapsedBorderValue topVal = collapsedTopBorder();
- CollapsedBorderValue bottomVal = collapsedBottomBorder();
-
- // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
- int topWidth = topVal.width();
- int bottomWidth = bottomVal.width();
- int leftWidth = leftVal.width();
- int rightWidth = rightVal.width();
-
- tx -= leftWidth / 2;
- ty -= topWidth / 2;
- w += leftWidth / 2 + (rightWidth + 1) / 2;
- h += topWidth / 2 + (bottomWidth + 1) / 2;
-
- EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
- EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
- EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
- EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
-
- bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
- bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
- bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
- bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
-
- // We never paint diagonals at the joins. We simply let the border with the highest
- // precedence paint on top of borders with lower precedence.
- CollapsedBorders borders;
- borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle);
- borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle);
- borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle);
- borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle);
-
- for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
- if (border->borderValue == *table()->currentBorderStyle())
- drawBorder(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
- border->borderValue.color(), style()->color(), border->style, 0, 0);
- }
-}
-
-void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, int tx, int ty, RenderObject* backgroundObject)
-{
- if (!backgroundObject)
- return;
-
- if (style()->visibility() != VISIBLE)
- return;
-
- RenderTable* tableElt = table();
- if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
- return;
-
- if (backgroundObject != this) {
- tx += m_x;
- ty += m_y + m_topExtra;
- }
-
- int w = width();
- int h = height() + borderTopExtra() + borderBottomExtra();
- ty -= borderTopExtra();
-
- int my = max(ty, paintInfo.rect.y());
- int end = min(paintInfo.rect.bottom(), ty + h);
- int mh = end - my;
-
- Color c = backgroundObject->style()->backgroundColor();
- const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers();
-
- if (bgLayer->hasImage() || c.isValid()) {
- // We have to clip here because the background would paint
- // on top of the borders otherwise. This only matters for cells and rows.
- bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
- if (shouldClip) {
- IntRect clipRect(tx + borderLeft(), ty + borderTop(),
- w - borderLeft() - borderRight(), h - borderTop() - borderBottom());
- paintInfo.context->save();
- paintInfo.context->clip(clipRect);
- }
- paintFillLayers(paintInfo, c, bgLayer, my, mh, tx, ty, w, h);
- if (shouldClip)
- paintInfo.context->restore();
- }
-}
-
-void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
-{
- RenderTable* tableElt = table();
- if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
- return;
-
- int w = width();
- int h = height() + borderTopExtra() + borderBottomExtra();
-
- if (style()->boxShadow())
- paintBoxShadow(paintInfo.context, tx, ty - borderTopExtra(), w, h, style());
-
- // Paint our cell background.
- paintBackgroundsBehindCell(paintInfo, tx, ty, this);
-
- if (!style()->hasBorder() || tableElt->collapseBorders())
- return;
-
- ty -= borderTopExtra();
- paintBorder(paintInfo.context, tx, ty, w, h, style());
-}
-
-void RenderTableCell::paintMask(PaintInfo& paintInfo, int tx, int ty)
-{
- if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
- return;
-
- RenderTable* tableElt = table();
- if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
- return;
-
- int w = width();
- int h = height() + borderTopExtra() + borderBottomExtra();
-
- int my = max(ty, paintInfo.rect.y());
- int end = min(paintInfo.rect.bottom(), ty + h);
- int mh = end - my;
-
- paintMaskImages(paintInfo, my, mh, tx, ty, w, h);
-}
-
-} // namespace WebCore