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authorUpstream <upstream-import@none>1970-01-12 13:46:40 +0000
committerUpstream <upstream-import@none>1970-01-12 13:46:40 +0000
commitd8543bb6618c17b12da906afa77d216f58cf4058 (patch)
treec58dc05ed86825bd0ef8d305d58c8205106b540f /WebCore/rendering/RenderTableCell.cpp
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external/webkit r30707
Diffstat (limited to 'WebCore/rendering/RenderTableCell.cpp')
-rw-r--r--WebCore/rendering/RenderTableCell.cpp856
1 files changed, 856 insertions, 0 deletions
diff --git a/WebCore/rendering/RenderTableCell.cpp b/WebCore/rendering/RenderTableCell.cpp
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+++ b/WebCore/rendering/RenderTableCell.cpp
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+/**
+ * Copyright (C) 1997 Martin Jones (mjones@kde.org)
+ * (C) 1997 Torben Weis (weis@kde.org)
+ * (C) 1998 Waldo Bastian (bastian@kde.org)
+ * (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "RenderTableCell.h"
+
+#include "GraphicsContext.h"
+#include "HTMLNames.h"
+#include "HTMLTableCellElement.h"
+#include "RenderTableCol.h"
+#include "RenderView.h"
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+RenderTableCell::RenderTableCell(Node* node)
+ : RenderBlock(node)
+ , m_row(-1)
+ , m_column(-1)
+ , m_rowSpan(1)
+ , m_columnSpan(1)
+ , m_topExtra(0)
+ , m_bottomExtra(0)
+ , m_widthChanged(false)
+ , m_percentageHeight(0)
+{
+ updateFromElement();
+}
+
+void RenderTableCell::destroy()
+{
+ RenderTableSection* recalcSection = parent() ? section() : 0;
+
+ RenderBlock::destroy();
+
+ if (recalcSection)
+ recalcSection->setNeedsCellRecalc();
+}
+
+void RenderTableCell::updateFromElement()
+{
+ Node* node = element();
+ if (node && (node->hasTagName(tdTag) || node->hasTagName(thTag))) {
+ HTMLTableCellElement* tc = static_cast<HTMLTableCellElement*>(node);
+ int oldRSpan = m_rowSpan;
+ int oldCSpan = m_columnSpan;
+
+ m_columnSpan = tc->colSpan();
+ m_rowSpan = tc->rowSpan();
+ if ((oldRSpan != m_rowSpan || oldCSpan != m_columnSpan) && style() && parent()) {
+ setNeedsLayoutAndPrefWidthsRecalc();
+ if (section())
+ section()->setNeedsCellRecalc();
+ }
+ }
+}
+
+Length RenderTableCell::styleOrColWidth() const
+{
+ Length w = style()->width();
+ if (colSpan() > 1 || !w.isAuto())
+ return w;
+ RenderTableCol* tableCol = table()->colElement(col());
+ if (tableCol) {
+ w = tableCol->style()->width();
+
+ // Column widths specified on <col> apply to the border box of the cell.
+ // Percentages don't need to be handled since they're always treated this way (even when specified on the cells).
+ // See Bugzilla bug 8126 for details.
+ if (w.isFixed() && w.value() > 0)
+ w = Length(max(0, w.value() - borderLeft() - borderRight() - paddingLeft() - paddingRight()), Fixed);
+ }
+ return w;
+}
+
+void RenderTableCell::calcPrefWidths()
+{
+ // The child cells rely on the grids up in the sections to do their calcPrefWidths work. Normally the sections are set up early, as table
+ // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
+ // grids. We must refresh those grids before the child cells try to use them.
+ table()->recalcSectionsIfNeeded();
+
+ RenderBlock::calcPrefWidths();
+ if (element() && style()->autoWrap()) {
+ // See if nowrap was set.
+ Length w = styleOrColWidth();
+ String nowrap = static_cast<Element*>(element())->getAttribute(nowrapAttr);
+ if (!nowrap.isNull() && w.isFixed())
+ // Nowrap is set, but we didn't actually use it because of the
+ // fixed width set on the cell. Even so, it is a WinIE/Moz trait
+ // to make the minwidth of the cell into the fixed width. They do this
+ // even in strict mode, so do not make this a quirk. Affected the top
+ // of hiptop.com.
+ m_minPrefWidth = max(w.value(), m_minPrefWidth);
+ }
+}
+
+void RenderTableCell::calcWidth()
+{
+}
+
+void RenderTableCell::setWidth(int width)
+{
+ if (width != m_width) {
+ m_width = width;
+ m_widthChanged = true;
+ }
+}
+
+void RenderTableCell::layout()
+{
+ layoutBlock(m_widthChanged);
+ m_widthChanged = false;
+}
+
+IntRect RenderTableCell::absoluteClippedOverflowRect()
+{
+ // If the table grid is dirty, we cannot get reliable information about adjoining cells,
+ // so we ignore outside borders. This should not be a problem because it means that
+ // the table is going to recalculate the grid, relayout and repaint its current rect, which
+ // includes any outside borders of this cell.
+ if (table()->collapseBorders() && !table()->needsSectionRecalc()) {
+ bool rtl = table()->style()->direction() == RTL;
+ int outlineSize = style()->outlineSize();
+ int left = max(borderHalfLeft(true), outlineSize);
+ int right = max(borderHalfRight(true), outlineSize);
+ int top = max(borderHalfTop(true), outlineSize);
+ int bottom = max(borderHalfBottom(true), outlineSize);
+ if (left && !rtl || right && rtl) {
+ if (RenderTableCell* before = table()->cellBefore(this)) {
+ top = max(top, before->borderHalfTop(true));
+ bottom = max(bottom, before->borderHalfBottom(true));
+ }
+ }
+ if (left && rtl || right && !rtl) {
+ if (RenderTableCell* after = table()->cellAfter(this)) {
+ top = max(top, after->borderHalfTop(true));
+ bottom = max(bottom, after->borderHalfBottom(true));
+ }
+ }
+ if (top) {
+ if (RenderTableCell* above = table()->cellAbove(this)) {
+ left = max(left, above->borderHalfLeft(true));
+ right = max(right, above->borderHalfRight(true));
+ }
+ }
+ if (bottom) {
+ if (RenderTableCell* below = table()->cellBelow(this)) {
+ left = max(left, below->borderHalfLeft(true));
+ right = max(right, below->borderHalfRight(true));
+ }
+ }
+ left = max(left, -overflowLeft(false));
+ top = max(top, -overflowTop(false) - borderTopExtra());
+ IntRect r(-left, -borderTopExtra() - top, left + max(width() + right, overflowWidth(false)), borderTopExtra() + top + max(height() + bottom + borderBottomExtra(), overflowHeight(false)));
+
+ if (RenderView* v = view())
+ r.move(v->layoutDelta());
+
+ computeAbsoluteRepaintRect(r);
+ return r;
+ }
+ return RenderBlock::absoluteClippedOverflowRect();
+}
+
+void RenderTableCell::computeAbsoluteRepaintRect(IntRect& r, bool fixed)
+{
+ r.setY(r.y() + m_topExtra);
+ RenderView* v = view();
+ if (!v || !v->layoutState())
+ r.move(-parent()->xPos(), -parent()->yPos()); // Rows are in the same coordinate space, so don't add their offset in.
+ RenderBlock::computeAbsoluteRepaintRect(r, fixed);
+}
+
+bool RenderTableCell::absolutePosition(int& xPos, int& yPos, bool fixed) const
+{
+ bool result = RenderBlock::absolutePosition(xPos, yPos, fixed);
+ RenderView* v = view();
+ if (!v || !v->layoutState()) {
+ xPos -= parent()->xPos(); // Rows are in the same coordinate space, so don't add their offset in.
+ yPos -= parent()->yPos();
+ }
+ return result;
+}
+
+short RenderTableCell::baselinePosition(bool /*firstLine*/, bool /*isRootLineBox*/) const
+{
+ RenderObject* o = firstChild();
+ int offset = paddingTop() + borderTop();
+
+ if (!o)
+ return offset + contentHeight();
+ while (o->firstChild() && !o->isReplaced()) {
+ if (!o->isInline())
+ offset += o->paddingTop() + o->borderTop();
+ o = o->firstChild();
+ }
+
+ if (!o->isInline())
+ return paddingTop() + borderTop() + contentHeight();
+
+ offset += o->baselinePosition(true);
+ return offset;
+}
+
+void RenderTableCell::setStyle(RenderStyle* newStyle)
+{
+ if (parent() && section() && style() && style()->height() != newStyle->height())
+ section()->setNeedsCellRecalc();
+
+ newStyle->setDisplay(TABLE_CELL);
+
+ if (newStyle->whiteSpace() == KHTML_NOWRAP) {
+ // Figure out if we are really nowrapping or if we should just
+ // use normal instead. If the width of the cell is fixed, then
+ // we don't actually use NOWRAP.
+ if (newStyle->width().isFixed())
+ newStyle->setWhiteSpace(NORMAL);
+ else
+ newStyle->setWhiteSpace(NOWRAP);
+ }
+
+ RenderBlock::setStyle(newStyle);
+ setHasBoxDecorations(true);
+}
+
+bool RenderTableCell::requiresLayer()
+{
+ return isPositioned() || isTransparent() || hasOverflowClip() || hasTransform();
+}
+
+// The following rules apply for resolving conflicts and figuring out which border
+// to use.
+// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
+// borders. Any border with this value suppresses all borders at this location.
+// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
+// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
+// the default value for the border style.)
+// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
+// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
+// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
+// (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
+// which wins over a row group, column, column group and, lastly, table. It is undefined which color
+// is used when two elements of the same type disagree.
+static CollapsedBorderValue compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
+{
+ // Sanity check the values passed in. If either is null, return the other.
+ if (!border2.exists())
+ return border1;
+ if (!border1.exists())
+ return border2;
+
+ // Rule #1 above.
+ if (border1.style() == BHIDDEN || border2.style() == BHIDDEN)
+ return CollapsedBorderValue(); // No border should exist at this location.
+
+ // Rule #2 above. A style of 'none' has lowest priority and always loses to any other border.
+ if (border2.style() == BNONE)
+ return border1;
+ if (border1.style() == BNONE)
+ return border2;
+
+ // The first part of rule #3 above. Wider borders win.
+ if (border1.width() != border2.width())
+ return border1.width() > border2.width() ? border1 : border2;
+
+ // The borders have equal width. Sort by border style.
+ if (border1.style() != border2.style())
+ return border1.style() > border2.style() ? border1 : border2;
+
+ // The border have the same width and style. Rely on precedence (cell over row over row group, etc.)
+ return border1.precedence >= border2.precedence ? border1 : border2;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedLeftBorder(bool rtl) const
+{
+ RenderTable* tableElt = table();
+ bool leftmostColumn;
+ if (!rtl)
+ leftmostColumn = col() == 0;
+ else {
+ int effCol = tableElt->colToEffCol(col() + colSpan() - 1);
+ leftmostColumn = effCol == tableElt->numEffCols() - 1;
+ }
+
+ // For border left, we need to check, in order of precedence:
+ // (1) Our left border.
+ CollapsedBorderValue result(&style()->borderLeft(), BCELL);
+
+ // (2) The right border of the cell to the left.
+ RenderTableCell* prevCell = rtl ? tableElt->cellAfter(this) : tableElt->cellBefore(this);
+ if (prevCell) {
+ result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL));
+ if (!result.exists())
+ return result;
+ } else if (leftmostColumn) {
+ // (3) Our row's left border.
+ result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderLeft(), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) Our row group's left border.
+ result = compareBorders(result, CollapsedBorderValue(&section()->style()->borderLeft(), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+
+ // (5) Our column and column group's left borders.
+ bool startColEdge;
+ bool endColEdge;
+ RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? colSpan() - 1 : 0), &startColEdge, &endColEdge);
+ if (colElt && (!rtl ? startColEdge : endColEdge)) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
+ if (!result.exists())
+ return result;
+ if (colElt->parent()->isTableCol() && (!rtl ? !colElt->previousSibling() : !colElt->nextSibling())) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderLeft(), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (6) The right border of the column to the left.
+ if (!leftmostColumn) {
+ colElt = tableElt->colElement(col() + (rtl ? colSpan() : -1), &startColEdge, &endColEdge);
+ if (colElt && (!rtl ? endColEdge : startColEdge)) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL));
+ if (!result.exists())
+ return result;
+ }
+ } else {
+ // (7) The table's left border.
+ result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderLeft(), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedRightBorder(bool rtl) const
+{
+ RenderTable* tableElt = table();
+ bool rightmostColumn;
+ if (rtl)
+ rightmostColumn = col() == 0;
+ else {
+ int effCol = tableElt->colToEffCol(col() + colSpan() - 1);
+ rightmostColumn = effCol == tableElt->numEffCols() - 1;
+ }
+
+ // For border right, we need to check, in order of precedence:
+ // (1) Our right border.
+ CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL);
+
+ // (2) The left border of the cell to the right.
+ if (!rightmostColumn) {
+ RenderTableCell* nextCell = rtl ? tableElt->cellBefore(this) : tableElt->cellAfter(this);
+ if (nextCell && nextCell->style()) {
+ result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL));
+ if (!result.exists())
+ return result;
+ }
+ } else {
+ // (3) Our row's right border.
+ result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) Our row group's right border.
+ result = compareBorders(result, CollapsedBorderValue(&section()->style()->borderRight(), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+
+ // (5) Our column and column group's right borders.
+ bool startColEdge;
+ bool endColEdge;
+ RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? 0 : colSpan() - 1), &startColEdge, &endColEdge);
+ if (colElt && (!rtl ? endColEdge : startColEdge)) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL));
+ if (!result.exists())
+ return result;
+ if (colElt->parent()->isTableCol() && (!rtl ? !colElt->nextSibling() : !colElt->previousSibling())) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderRight(), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (6) The left border of the column to the right.
+ if (!rightmostColumn) {
+ colElt = tableElt->colElement(col() + (rtl ? -1 : colSpan()), &startColEdge, &endColEdge);
+ if (colElt && (!rtl ? startColEdge : endColEdge)) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
+ if (!result.exists())
+ return result;
+ }
+ } else {
+ // (7) The table's right border.
+ result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedTopBorder() const
+{
+ // For border top, we need to check, in order of precedence:
+ // (1) Our top border.
+ CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL);
+
+ RenderTableCell* prevCell = table()->cellAbove(this);
+ if (prevCell) {
+ // (2) A previous cell's bottom border.
+ result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL));
+ if (!result.exists())
+ return result;
+ }
+
+ // (3) Our row's top border.
+ result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) The previous row's bottom border.
+ if (prevCell) {
+ RenderObject* prevRow = 0;
+ if (prevCell->section() == section())
+ prevRow = parent()->previousSibling();
+ else
+ prevRow = prevCell->section()->lastChild();
+
+ if (prevRow) {
+ result = compareBorders(result, CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // Now check row groups.
+ RenderTableSection* currSection = section();
+ if (!row()) {
+ // (5) Our row group's top border.
+ result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
+ if (!result.exists())
+ return result;
+
+ // (6) Previous row group's bottom border.
+ currSection = table()->sectionAbove(currSection);
+ if (currSection) {
+ result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ if (!currSection) {
+ // (8) Our column and column group's top borders.
+ RenderTableCol* colElt = table()->colElement(col());
+ if (colElt) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL));
+ if (!result.exists())
+ return result;
+ if (colElt->parent()->isTableCol()) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderTop(), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (9) The table's top border.
+ result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
+{
+ // For border top, we need to check, in order of precedence:
+ // (1) Our bottom border.
+ CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL);
+
+ RenderTableCell* nextCell = table()->cellBelow(this);
+ if (nextCell) {
+ // (2) A following cell's top border.
+ result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL));
+ if (!result.exists())
+ return result;
+ }
+
+ // (3) Our row's bottom border. (FIXME: Deal with rowspan!)
+ result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW));
+ if (!result.exists())
+ return result;
+
+ // (4) The next row's top border.
+ if (nextCell) {
+ result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW));
+ if (!result.exists())
+ return result;
+ }
+
+ // Now check row groups.
+ RenderTableSection* currSection = section();
+ if (row() + rowSpan() >= static_cast<RenderTableSection*>(currSection)->numRows()) {
+ // (5) Our row group's bottom border.
+ result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
+ if (!result.exists())
+ return result;
+
+ // (6) Following row group's top border.
+ currSection = table()->sectionBelow(currSection);
+ if (currSection) {
+ result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ if (!currSection) {
+ // (8) Our column and column group's bottom borders.
+ RenderTableCol* colElt = table()->colElement(col());
+ if (colElt) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL));
+ if (!result.exists()) return result;
+ if (colElt->parent()->isTableCol()) {
+ result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderBottom(), BCOLGROUP));
+ if (!result.exists())
+ return result;
+ }
+ }
+
+ // (9) The table's bottom border.
+ result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE));
+ if (!result.exists())
+ return result;
+ }
+
+ return result;
+}
+
+int RenderTableCell::borderLeft() const
+{
+ return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft();
+}
+
+int RenderTableCell::borderRight() const
+{
+ return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight();
+}
+
+int RenderTableCell::borderTop() const
+{
+ return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop();
+}
+
+int RenderTableCell::borderBottom() const
+{
+ return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom();
+}
+
+int RenderTableCell::borderHalfLeft(bool outer) const
+{
+ CollapsedBorderValue border = collapsedLeftBorder(table()->style()->direction() == RTL);
+ if (border.exists())
+ return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
+ return 0;
+}
+
+int RenderTableCell::borderHalfRight(bool outer) const
+{
+ CollapsedBorderValue border = collapsedRightBorder(table()->style()->direction() == RTL);
+ if (border.exists())
+ return (border.width() + (outer ? 1 : 0)) / 2;
+ return 0;
+}
+
+int RenderTableCell::borderHalfTop(bool outer) const
+{
+ CollapsedBorderValue border = collapsedTopBorder();
+ if (border.exists())
+ return (border.width() + (outer ? 0 : 1)) / 2; // Give the extra pixel to top and left.
+ return 0;
+}
+
+int RenderTableCell::borderHalfBottom(bool outer) const
+{
+ CollapsedBorderValue border = collapsedBottomBorder();
+ if (border.exists())
+ return (border.width() + (outer ? 1 : 0)) / 2;
+ return 0;
+}
+
+void RenderTableCell::paint(PaintInfo& paintInfo, int tx, int ty)
+{
+ tx += m_x;
+ ty += m_y;
+
+ // check if we need to do anything at all...
+ int os = 2 * maximalOutlineSize(paintInfo.phase);
+
+ if (paintInfo.phase == PaintPhaseCollapsedTableBorders && style()->visibility() == VISIBLE) {
+ if (ty - table()->outerBorderTop() >= paintInfo.rect.bottom() + os ||
+ ty + m_topExtra + m_height + m_bottomExtra + table()->outerBorderBottom() <= paintInfo.rect.y() - os)
+ return;
+ int w = width();
+ int h = height() + borderTopExtra() + borderBottomExtra();
+ paintCollapsedBorder(paintInfo.context, tx, ty, w, h);
+ } else {
+ if (ty + overflowTop(false) >= paintInfo.rect.bottom() + os || ty + m_topExtra + overflowHeight(false) + m_bottomExtra <= paintInfo.rect.y() - os)
+ return;
+ RenderBlock::paintObject(paintInfo, tx, ty + m_topExtra);
+ }
+}
+
+static EBorderStyle collapsedBorderStyle(EBorderStyle style)
+{
+ if (style == OUTSET)
+ return GROOVE;
+ if (style == INSET)
+ return RIDGE;
+ return style;
+}
+
+struct CollapsedBorder {
+ CollapsedBorderValue borderValue;
+ RenderObject::BorderSide side;
+ bool shouldPaint;
+ int x1;
+ int y1;
+ int x2;
+ int y2;
+ EBorderStyle style;
+};
+
+class CollapsedBorders {
+public:
+ CollapsedBorders()
+ : m_count(0)
+ {
+ }
+
+ void addBorder(const CollapsedBorderValue& borderValue, RenderObject::BorderSide borderSide, bool shouldPaint,
+ int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
+ {
+ if (borderValue.exists() && shouldPaint) {
+ m_borders[m_count].borderValue = borderValue;
+ m_borders[m_count].side = borderSide;
+ m_borders[m_count].shouldPaint = shouldPaint;
+ m_borders[m_count].x1 = x1;
+ m_borders[m_count].x2 = x2;
+ m_borders[m_count].y1 = y1;
+ m_borders[m_count].y2 = y2;
+ m_borders[m_count].style = borderStyle;
+ m_count++;
+ }
+ }
+
+ CollapsedBorder* nextBorder()
+ {
+ for (int i = 0; i < m_count; i++) {
+ if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
+ m_borders[i].shouldPaint = false;
+ return &m_borders[i];
+ }
+ }
+
+ return 0;
+ }
+
+ CollapsedBorder m_borders[4];
+ int m_count;
+};
+
+static void addBorderStyle(RenderTableCell::CollapsedBorderStyles& borderStyles, CollapsedBorderValue borderValue)
+{
+ if (!borderValue.exists())
+ return;
+ size_t count = borderStyles.size();
+ for (size_t i = 0; i < count; ++i)
+ if (borderStyles[i] == borderValue)
+ return;
+ borderStyles.append(borderValue);
+}
+
+void RenderTableCell::collectBorderStyles(CollapsedBorderStyles& borderStyles) const
+{
+ bool rtl = table()->style()->direction() == RTL;
+ addBorderStyle(borderStyles, collapsedLeftBorder(rtl));
+ addBorderStyle(borderStyles, collapsedRightBorder(rtl));
+ addBorderStyle(borderStyles, collapsedTopBorder());
+ addBorderStyle(borderStyles, collapsedBottomBorder());
+}
+
+static int compareBorderStylesForQSort(const void* pa, const void* pb)
+{
+ const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
+ const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
+ if (*a == *b)
+ return 0;
+ CollapsedBorderValue borderWithHigherPrecedence = compareBorders(*a, *b);
+ if (*a == borderWithHigherPrecedence)
+ return 1;
+ return -1;
+}
+
+void RenderTableCell::sortBorderStyles(CollapsedBorderStyles& borderStyles)
+{
+ qsort(borderStyles.data(), borderStyles.size(), sizeof(CollapsedBorderValue),
+ compareBorderStylesForQSort);
+}
+
+void RenderTableCell::paintCollapsedBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h)
+{
+ if (!table()->currentBorderStyle())
+ return;
+
+ bool rtl = table()->style()->direction() == RTL;
+ CollapsedBorderValue leftVal = collapsedLeftBorder(rtl);
+ CollapsedBorderValue rightVal = collapsedRightBorder(rtl);
+ CollapsedBorderValue topVal = collapsedTopBorder();
+ CollapsedBorderValue bottomVal = collapsedBottomBorder();
+
+ // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
+ int topWidth = topVal.width();
+ int bottomWidth = bottomVal.width();
+ int leftWidth = leftVal.width();
+ int rightWidth = rightVal.width();
+
+ tx -= leftWidth / 2;
+ ty -= topWidth / 2;
+ w += leftWidth / 2 + (rightWidth + 1) / 2;
+ h += topWidth / 2 + (bottomWidth + 1) / 2;
+
+ EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
+ EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
+ EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
+ EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
+
+ bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
+ bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
+ bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
+ bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
+
+ // We never paint diagonals at the joins. We simply let the border with the highest
+ // precedence paint on top of borders with lower precedence.
+ CollapsedBorders borders;
+ borders.addBorder(topVal, BSTop, renderTop, tx, ty, tx + w, ty + topWidth, topStyle);
+ borders.addBorder(bottomVal, BSBottom, renderBottom, tx, ty + h - bottomWidth, tx + w, ty + h, bottomStyle);
+ borders.addBorder(leftVal, BSLeft, renderLeft, tx, ty, tx + leftWidth, ty + h, leftStyle);
+ borders.addBorder(rightVal, BSRight, renderRight, tx + w - rightWidth, ty, tx + w, ty + h, rightStyle);
+
+ for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
+ if (border->borderValue == *table()->currentBorderStyle())
+ drawBorder(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
+ border->borderValue.color(), style()->color(), border->style, 0, 0);
+ }
+}
+
+void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, int tx, int ty, RenderObject* backgroundObject)
+{
+ if (!backgroundObject)
+ return;
+
+ if (style()->visibility() != VISIBLE)
+ return;
+
+ RenderTable* tableElt = table();
+ if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+ return;
+
+ if (backgroundObject != this) {
+ tx += m_x;
+ ty += m_y + m_topExtra;
+ }
+
+ int w = width();
+ int h = height() + borderTopExtra() + borderBottomExtra();
+ ty -= borderTopExtra();
+
+ int my = max(ty, paintInfo.rect.y());
+ int end = min(paintInfo.rect.bottom(), ty + h);
+ int mh = end - my;
+
+ Color c = backgroundObject->style()->backgroundColor();
+ const BackgroundLayer* bgLayer = backgroundObject->style()->backgroundLayers();
+
+ if (bgLayer->hasImage() || c.isValid()) {
+ // We have to clip here because the background would paint
+ // on top of the borders otherwise. This only matters for cells and rows.
+ bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
+ if (shouldClip) {
+ IntRect clipRect(tx + borderLeft(), ty + borderTop(),
+ w - borderLeft() - borderRight(), h - borderTop() - borderBottom());
+ paintInfo.context->save();
+ paintInfo.context->clip(clipRect);
+ }
+ paintBackgrounds(paintInfo.context, c, bgLayer, my, mh, tx, ty, w, h);
+ if (shouldClip)
+ paintInfo.context->restore();
+ }
+}
+
+void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
+{
+ RenderTable* tableElt = table();
+ if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
+ return;
+
+ int w = width();
+ int h = height() + borderTopExtra() + borderBottomExtra();
+
+ if (style()->boxShadow())
+ paintBoxShadow(paintInfo.context, tx, ty - borderTopExtra(), w, h, style());
+
+ // Paint our cell background.
+ paintBackgroundsBehindCell(paintInfo, tx, ty, this);
+
+ if (!style()->hasBorder() || tableElt->collapseBorders())
+ return;
+
+ ty -= borderTopExtra();
+ paintBorder(paintInfo.context, tx, ty, w, h, style());
+}
+
+} // namespace WebCore