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authorUpstream <upstream-import@none>1970-01-12 13:46:40 +0000
committerUpstream <upstream-import@none>1970-01-12 13:46:40 +0000
commitd8543bb6618c17b12da906afa77d216f58cf4058 (patch)
treec58dc05ed86825bd0ef8d305d58c8205106b540f /WebCore/rendering/RenderThemeMac.mm
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+/*
+ * Copyright (C) 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#import "config.h"
+#import "RenderThemeMac.h"
+
+#import "BitmapImage.h"
+#import "CSSStyleSelector.h"
+#import "CSSValueKeywords.h"
+#import "Document.h"
+#import "Element.h"
+#import "FoundationExtras.h"
+#import "FrameView.h"
+#import "GraphicsContext.h"
+#import "HTMLInputElement.h"
+#import "HTMLMediaElement.h"
+#import "HTMLNames.h"
+#import "Image.h"
+#import "LocalCurrentGraphicsContext.h"
+#import "RenderSlider.h"
+#import "RenderView.h"
+#import "SharedBuffer.h"
+#import "WebCoreSystemInterface.h"
+#import <Carbon/Carbon.h>
+#import <Cocoa/Cocoa.h>
+#import <wtf/RetainPtr.h>
+#import <math.h>
+
+#ifdef BUILDING_ON_TIGER
+typedef unsigned NSUInteger;
+#endif
+
+using std::min;
+
+// The methods in this file are specific to the Mac OS X platform.
+
+// FIXME: The platform-independent code in this class should be factored out and merged with RenderThemeSafari.
+
+@interface WebCoreRenderThemeNotificationObserver : NSObject
+{
+ WebCore::RenderTheme *_theme;
+}
+
+- (id)initWithTheme:(WebCore::RenderTheme *)theme;
+- (void)systemColorsDidChange:(NSNotification *)notification;
+
+@end
+
+@implementation WebCoreRenderThemeNotificationObserver
+
+- (id)initWithTheme:(WebCore::RenderTheme *)theme
+{
+ [super init];
+ _theme = theme;
+
+ return self;
+}
+
+- (void)systemColorsDidChange:(NSNotification *)notification
+{
+ ASSERT([[notification name] isEqualToString:NSSystemColorsDidChangeNotification]);
+ _theme->platformColorsDidChange();
+}
+
+@end
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+enum {
+ topMargin,
+ rightMargin,
+ bottomMargin,
+ leftMargin
+};
+
+enum {
+ topPadding,
+ rightPadding,
+ bottomPadding,
+ leftPadding
+};
+
+RenderTheme* theme()
+{
+ static RenderThemeMac* macTheme = new RenderThemeMac;
+ return macTheme;
+}
+
+RenderThemeMac::RenderThemeMac()
+ : m_isSliderThumbHorizontalPressed(false)
+ , m_isSliderThumbVerticalPressed(false)
+ , m_notificationObserver(AdoptNS, [[WebCoreRenderThemeNotificationObserver alloc] initWithTheme:this])
+{
+ [[NSNotificationCenter defaultCenter] addObserver:m_notificationObserver.get()
+ selector:@selector(systemColorsDidChange:)
+ name:NSSystemColorsDidChangeNotification
+ object:nil];
+}
+
+RenderThemeMac::~RenderThemeMac()
+{
+ [[NSNotificationCenter defaultCenter] removeObserver:m_notificationObserver.get()];
+}
+
+Color RenderThemeMac::platformActiveSelectionBackgroundColor() const
+{
+ NSColor* color = [[NSColor selectedTextBackgroundColor] colorUsingColorSpaceName:NSDeviceRGBColorSpace];
+ return Color(static_cast<int>(255.0 * [color redComponent]), static_cast<int>(255.0 * [color greenComponent]), static_cast<int>(255.0 * [color blueComponent]));
+}
+
+Color RenderThemeMac::platformInactiveSelectionBackgroundColor() const
+{
+ NSColor* color = [[NSColor secondarySelectedControlColor] colorUsingColorSpaceName:NSDeviceRGBColorSpace];
+ return Color(static_cast<int>(255.0 * [color redComponent]), static_cast<int>(255.0 * [color greenComponent]), static_cast<int>(255.0 * [color blueComponent]));
+}
+
+Color RenderThemeMac::activeListBoxSelectionBackgroundColor() const
+{
+ NSColor* color = [[NSColor alternateSelectedControlColor] colorUsingColorSpaceName:NSDeviceRGBColorSpace];
+ return Color(static_cast<int>(255.0 * [color redComponent]), static_cast<int>(255.0 * [color greenComponent]), static_cast<int>(255.0 * [color blueComponent]));
+}
+
+void RenderThemeMac::systemFont(int cssValueId, FontDescription& fontDescription) const
+{
+ static FontDescription systemFont;
+ static FontDescription smallSystemFont;
+ static FontDescription menuFont;
+ static FontDescription labelFont;
+ static FontDescription miniControlFont;
+ static FontDescription smallControlFont;
+ static FontDescription controlFont;
+
+ FontDescription* cachedDesc;
+ NSFont* font = nil;
+ switch (cssValueId) {
+ case CSS_VAL_SMALL_CAPTION:
+ cachedDesc = &smallSystemFont;
+ if (!smallSystemFont.isAbsoluteSize())
+ font = [NSFont systemFontOfSize:[NSFont smallSystemFontSize]];
+ break;
+ case CSS_VAL_MENU:
+ cachedDesc = &menuFont;
+ if (!menuFont.isAbsoluteSize())
+ font = [NSFont menuFontOfSize:[NSFont systemFontSize]];
+ break;
+ case CSS_VAL_STATUS_BAR:
+ cachedDesc = &labelFont;
+ if (!labelFont.isAbsoluteSize())
+ font = [NSFont labelFontOfSize:[NSFont labelFontSize]];
+ break;
+ case CSS_VAL__WEBKIT_MINI_CONTROL:
+ cachedDesc = &miniControlFont;
+ if (!miniControlFont.isAbsoluteSize())
+ font = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:NSMiniControlSize]];
+ break;
+ case CSS_VAL__WEBKIT_SMALL_CONTROL:
+ cachedDesc = &smallControlFont;
+ if (!smallControlFont.isAbsoluteSize())
+ font = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:NSSmallControlSize]];
+ break;
+ case CSS_VAL__WEBKIT_CONTROL:
+ cachedDesc = &controlFont;
+ if (!controlFont.isAbsoluteSize())
+ font = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:NSRegularControlSize]];
+ break;
+ default:
+ cachedDesc = &systemFont;
+ if (!systemFont.isAbsoluteSize())
+ font = [NSFont systemFontOfSize:[NSFont systemFontSize]];
+ }
+
+ if (font) {
+ cachedDesc->setIsAbsoluteSize(true);
+ cachedDesc->setGenericFamily(FontDescription::NoFamily);
+ cachedDesc->firstFamily().setFamily([font familyName]);
+ cachedDesc->setSpecifiedSize([font pointSize]);
+ NSFontTraitMask traits = [[NSFontManager sharedFontManager] traitsOfFont:font];
+ cachedDesc->setBold(traits & NSBoldFontMask);
+ cachedDesc->setItalic(traits & NSItalicFontMask);
+ }
+ fontDescription = *cachedDesc;
+}
+
+static RGBA32 convertNSColorToColor(NSColor *color)
+{
+ NSColor *colorInColorSpace = [color colorUsingColorSpaceName:NSCalibratedRGBColorSpace];
+ if (colorInColorSpace) {
+ static const double scaleFactor = nextafter(256.0, 0.0);
+ return makeRGB(static_cast<int>(scaleFactor * [colorInColorSpace redComponent]),
+ static_cast<int>(scaleFactor * [colorInColorSpace greenComponent]),
+ static_cast<int>(scaleFactor * [colorInColorSpace blueComponent]));
+ }
+
+ // This conversion above can fail if the NSColor in question is an NSPatternColor
+ // (as many system colors are). These colors are actually a repeating pattern
+ // not just a solid color. To work around this we simply draw a 1x1 image of
+ // the color and use that pixel's color. It might be better to use an average of
+ // the colors in the pattern instead.
+ NSBitmapImageRep *offscreenRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:nil
+ pixelsWide:1
+ pixelsHigh:1
+ bitsPerSample:8
+ samplesPerPixel:4
+ hasAlpha:YES
+ isPlanar:NO
+ colorSpaceName:NSCalibratedRGBColorSpace
+ bytesPerRow:4
+ bitsPerPixel:32];
+
+ [NSGraphicsContext saveGraphicsState];
+ [NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:offscreenRep]];
+ NSEraseRect(NSMakeRect(0, 0, 1, 1));
+ [color drawSwatchInRect:NSMakeRect(0, 0, 1, 1)];
+ [NSGraphicsContext restoreGraphicsState];
+
+ NSUInteger pixel[4];
+ [offscreenRep getPixel:pixel atX:0 y:0];
+
+ [offscreenRep release];
+
+ return makeRGB(pixel[0], pixel[1], pixel[2]);
+}
+
+static RGBA32 menuBackgroundColor()
+{
+ NSBitmapImageRep *offscreenRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:nil
+ pixelsWide:1
+ pixelsHigh:1
+ bitsPerSample:8
+ samplesPerPixel:4
+ hasAlpha:YES
+ isPlanar:NO
+ colorSpaceName:NSCalibratedRGBColorSpace
+ bytesPerRow:4
+ bitsPerPixel:32];
+
+ CGContextRef context = static_cast<CGContextRef>([[NSGraphicsContext graphicsContextWithBitmapImageRep:offscreenRep] graphicsPort]);
+ CGRect rect = CGRectMake(0, 0, 1, 1);
+ HIThemeMenuDrawInfo drawInfo;
+ drawInfo.version = 0;
+ drawInfo.menuType = kThemeMenuTypePopUp;
+ HIThemeDrawMenuBackground(&rect, &drawInfo, context, kHIThemeOrientationInverted);
+
+ NSUInteger pixel[4];
+ [offscreenRep getPixel:pixel atX:0 y:0];
+
+ [offscreenRep release];
+
+ return makeRGB(pixel[0], pixel[1], pixel[2]);
+}
+
+void RenderThemeMac::platformColorsDidChange()
+{
+ m_systemColorCache.clear();
+ RenderTheme::platformColorsDidChange();
+}
+
+Color RenderThemeMac::systemColor(int cssValueId) const
+{
+ if (m_systemColorCache.contains(cssValueId))
+ return m_systemColorCache.get(cssValueId);
+
+ Color color;
+ switch (cssValueId) {
+ case CSS_VAL_ACTIVEBORDER:
+ color = convertNSColorToColor([NSColor keyboardFocusIndicatorColor]);
+ break;
+ case CSS_VAL_ACTIVECAPTION:
+ color = convertNSColorToColor([NSColor windowFrameTextColor]);
+ break;
+ case CSS_VAL_APPWORKSPACE:
+ color = convertNSColorToColor([NSColor headerColor]);
+ break;
+ case CSS_VAL_BACKGROUND:
+ // Use theme independent default
+ break;
+ case CSS_VAL_BUTTONFACE:
+ // We use this value instead of NSColor's controlColor to avoid website incompatibilities.
+ // We may want to change this to use the NSColor in future.
+ color = 0xFFC0C0C0;
+ break;
+ case CSS_VAL_BUTTONHIGHLIGHT:
+ color = convertNSColorToColor([NSColor controlHighlightColor]);
+ break;
+ case CSS_VAL_BUTTONSHADOW:
+ color = convertNSColorToColor([NSColor controlShadowColor]);
+ break;
+ case CSS_VAL_BUTTONTEXT:
+ color = convertNSColorToColor([NSColor controlTextColor]);
+ break;
+ case CSS_VAL_CAPTIONTEXT:
+ color = convertNSColorToColor([NSColor textColor]);
+ break;
+ case CSS_VAL_GRAYTEXT:
+ color = convertNSColorToColor([NSColor disabledControlTextColor]);
+ break;
+ case CSS_VAL_HIGHLIGHT:
+ color = convertNSColorToColor([NSColor selectedTextBackgroundColor]);
+ break;
+ case CSS_VAL_HIGHLIGHTTEXT:
+ color = convertNSColorToColor([NSColor selectedTextColor]);
+ break;
+ case CSS_VAL_INACTIVEBORDER:
+ color = convertNSColorToColor([NSColor controlBackgroundColor]);
+ break;
+ case CSS_VAL_INACTIVECAPTION:
+ color = convertNSColorToColor([NSColor controlBackgroundColor]);
+ break;
+ case CSS_VAL_INACTIVECAPTIONTEXT:
+ color = convertNSColorToColor([NSColor textColor]);
+ break;
+ case CSS_VAL_INFOBACKGROUND:
+ // There is no corresponding NSColor for this so we use a hard coded value.
+ color = 0xFFFBFCC5;
+ break;
+ case CSS_VAL_INFOTEXT:
+ color = convertNSColorToColor([NSColor textColor]);
+ break;
+ case CSS_VAL_MENU:
+ color = menuBackgroundColor();
+ break;
+ case CSS_VAL_MENUTEXT:
+ color = convertNSColorToColor([NSColor selectedMenuItemTextColor]);
+ break;
+ case CSS_VAL_SCROLLBAR:
+ color = convertNSColorToColor([NSColor scrollBarColor]);
+ break;
+ case CSS_VAL_TEXT:
+ color = convertNSColorToColor([NSColor textColor]);
+ break;
+ case CSS_VAL_THREEDDARKSHADOW:
+ color = convertNSColorToColor([NSColor controlDarkShadowColor]);
+ break;
+ case CSS_VAL_THREEDSHADOW:
+ color = convertNSColorToColor([NSColor shadowColor]);
+ break;
+ case CSS_VAL_THREEDFACE:
+ // We use this value instead of NSColor's controlColor to avoid website incompatibilities.
+ // We may want to change this to use the NSColor in future.
+ color = 0xFFC0C0C0;
+ break;
+ case CSS_VAL_THREEDHIGHLIGHT:
+ color = convertNSColorToColor([NSColor highlightColor]);
+ break;
+ case CSS_VAL_THREEDLIGHTSHADOW:
+ color = convertNSColorToColor([NSColor controlLightHighlightColor]);
+ break;
+ case CSS_VAL_WINDOW:
+ color = convertNSColorToColor([NSColor windowBackgroundColor]);
+ break;
+ case CSS_VAL_WINDOWFRAME:
+ color = convertNSColorToColor([NSColor windowFrameColor]);
+ break;
+ case CSS_VAL_WINDOWTEXT:
+ color = convertNSColorToColor([NSColor windowFrameTextColor]);
+ break;
+ }
+
+ if (!color.isValid())
+ color = RenderTheme::systemColor(cssValueId);
+
+ if (color.isValid())
+ m_systemColorCache.set(cssValueId, color.rgb());
+
+ return color;
+}
+
+bool RenderThemeMac::isControlStyled(const RenderStyle* style, const BorderData& border,
+ const BackgroundLayer& background, const Color& backgroundColor) const
+{
+ if (style->appearance() == TextFieldAppearance || style->appearance() == TextAreaAppearance || style->appearance() == ListboxAppearance)
+ return style->border() != border;
+ return RenderTheme::isControlStyled(style, border, background, backgroundColor);
+}
+
+void RenderThemeMac::adjustRepaintRect(const RenderObject* o, IntRect& r)
+{
+ switch (o->style()->appearance()) {
+ case CheckboxAppearance: {
+ // Since we query the prototype cell, we need to update its state to match.
+ setCheckboxCellState(o, r);
+
+ // We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
+ // shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
+ r = inflateRect(r, checkboxSizes()[[checkbox() controlSize]], checkboxMargins());
+ break;
+ }
+ case RadioAppearance: {
+ // Since we query the prototype cell, we need to update its state to match.
+ setRadioCellState(o, r);
+
+ // We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
+ // shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
+ r = inflateRect(r, radioSizes()[[radio() controlSize]], radioMargins());
+ break;
+ }
+ case PushButtonAppearance:
+ case ButtonAppearance: {
+ // Since we query the prototype cell, we need to update its state to match.
+ setButtonCellState(o, r);
+
+ // We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
+ // shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
+ if ([button() bezelStyle] == NSRoundedBezelStyle)
+ r = inflateRect(r, buttonSizes()[[button() controlSize]], buttonMargins());
+ break;
+ }
+ case MenulistAppearance: {
+ setPopupButtonCellState(o, r);
+ r = inflateRect(r, popupButtonSizes()[[popupButton() controlSize]], popupButtonMargins());
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+IntRect RenderThemeMac::inflateRect(const IntRect& r, const IntSize& size, const int* margins) const
+{
+ // Only do the inflation if the available width/height are too small. Otherwise try to
+ // fit the glow/check space into the available box's width/height.
+ int widthDelta = r.width() - (size.width() + margins[leftMargin] + margins[rightMargin]);
+ int heightDelta = r.height() - (size.height() + margins[topMargin] + margins[bottomMargin]);
+ IntRect result(r);
+ if (widthDelta < 0) {
+ result.setX(result.x() - margins[leftMargin]);
+ result.setWidth(result.width() - widthDelta);
+ }
+ if (heightDelta < 0) {
+ result.setY(result.y() - margins[topMargin]);
+ result.setHeight(result.height() - heightDelta);
+ }
+ return result;
+}
+
+void RenderThemeMac::updateCheckedState(NSCell* cell, const RenderObject* o)
+{
+ bool oldIndeterminate = [cell state] == NSMixedState;
+ bool indeterminate = isIndeterminate(o);
+ bool checked = isChecked(o);
+
+ if (oldIndeterminate != indeterminate) {
+ [cell setState:indeterminate ? NSMixedState : (checked ? NSOnState : NSOffState)];
+ return;
+ }
+
+ bool oldChecked = [cell state] == NSOnState;
+ if (checked != oldChecked)
+ [cell setState:checked ? NSOnState : NSOffState];
+}
+
+void RenderThemeMac::updateEnabledState(NSCell* cell, const RenderObject* o)
+{
+ bool oldEnabled = [cell isEnabled];
+ bool enabled = isEnabled(o);
+ if (enabled != oldEnabled)
+ [cell setEnabled:enabled];
+}
+
+void RenderThemeMac::updateFocusedState(NSCell* cell, const RenderObject* o)
+{
+ bool oldFocused = [cell showsFirstResponder];
+ bool focused = isFocused(o) && o->style()->outlineStyleIsAuto();
+ if (focused != oldFocused)
+ [cell setShowsFirstResponder:focused];
+}
+
+void RenderThemeMac::updatePressedState(NSCell* cell, const RenderObject* o)
+{
+ bool oldPressed = [cell isHighlighted];
+ bool pressed = (o->element() && o->element()->active());
+ if (pressed != oldPressed)
+ [cell setHighlighted:pressed];
+}
+
+short RenderThemeMac::baselinePosition(const RenderObject* o) const
+{
+ if (o->style()->appearance() == CheckboxAppearance || o->style()->appearance() == RadioAppearance)
+ return o->marginTop() + o->height() - 2; // The baseline is 2px up from the bottom of the checkbox/radio in AppKit.
+ return RenderTheme::baselinePosition(o);
+}
+
+bool RenderThemeMac::controlSupportsTints(const RenderObject* o) const
+{
+ // An alternate way to implement this would be to get the appropriate cell object
+ // and call the private _needRedrawOnWindowChangedKeyState method. An advantage of
+ // that would be that we would match AppKit behavior more closely, but a disadvantage
+ // would be that we would rely on an AppKit SPI method.
+
+ if (!isEnabled(o))
+ return false;
+
+ // Checkboxes only have tint when checked.
+ if (o->style()->appearance() == CheckboxAppearance)
+ return isChecked(o);
+
+ // For now assume other controls have tint if enabled.
+ return true;
+}
+
+NSControlSize RenderThemeMac::controlSizeForFont(RenderStyle* style) const
+{
+ int fontSize = style->fontSize();
+ if (fontSize >= 16)
+ return NSRegularControlSize;
+ if (fontSize >= 11)
+ return NSSmallControlSize;
+ return NSMiniControlSize;
+}
+
+void RenderThemeMac::setControlSize(NSCell* cell, const IntSize* sizes, const IntSize& minSize)
+{
+ NSControlSize size;
+ if (minSize.width() >= sizes[NSRegularControlSize].width() &&
+ minSize.height() >= sizes[NSRegularControlSize].height())
+ size = NSRegularControlSize;
+ else if (minSize.width() >= sizes[NSSmallControlSize].width() &&
+ minSize.height() >= sizes[NSSmallControlSize].height())
+ size = NSSmallControlSize;
+ else
+ size = NSMiniControlSize;
+ if (size != [cell controlSize]) // Only update if we have to, since AppKit does work even if the size is the same.
+ [cell setControlSize:size];
+}
+
+IntSize RenderThemeMac::sizeForFont(RenderStyle* style, const IntSize* sizes) const
+{
+ return sizes[controlSizeForFont(style)];
+}
+
+IntSize RenderThemeMac::sizeForSystemFont(RenderStyle* style, const IntSize* sizes) const
+{
+ return sizes[controlSizeForSystemFont(style)];
+}
+
+void RenderThemeMac::setSizeFromFont(RenderStyle* style, const IntSize* sizes) const
+{
+ // FIXME: Check is flawed, since it doesn't take min-width/max-width into account.
+ IntSize size = sizeForFont(style, sizes);
+ if (style->width().isIntrinsicOrAuto() && size.width() > 0)
+ style->setWidth(Length(size.width(), Fixed));
+ if (style->height().isAuto() && size.height() > 0)
+ style->setHeight(Length(size.height(), Fixed));
+}
+
+void RenderThemeMac::setFontFromControlSize(CSSStyleSelector* selector, RenderStyle* style, NSControlSize controlSize) const
+{
+ FontDescription fontDescription;
+ fontDescription.setIsAbsoluteSize(true);
+ fontDescription.setGenericFamily(FontDescription::SerifFamily);
+
+ NSFont* font = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:controlSize]];
+ fontDescription.firstFamily().setFamily([font familyName]);
+ fontDescription.setComputedSize([font pointSize]);
+ fontDescription.setSpecifiedSize([font pointSize]);
+
+ // Reset line height
+ style->setLineHeight(RenderStyle::initialLineHeight());
+
+ if (style->setFontDescription(fontDescription))
+ style->font().update(0);
+}
+
+NSControlSize RenderThemeMac::controlSizeForSystemFont(RenderStyle* style) const
+{
+ int fontSize = style->fontSize();
+ if (fontSize >= [NSFont systemFontSizeForControlSize:NSRegularControlSize])
+ return NSRegularControlSize;
+ if (fontSize >= [NSFont systemFontSizeForControlSize:NSSmallControlSize])
+ return NSSmallControlSize;
+ return NSMiniControlSize;
+}
+
+bool RenderThemeMac::paintCheckbox(RenderObject* o, const RenderObject::PaintInfo&, const IntRect& r)
+{
+ // Determine the width and height needed for the control and prepare the cell for painting.
+ setCheckboxCellState(o, r);
+
+ // We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
+ // shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
+ NSButtonCell* checkbox = this->checkbox();
+ IntRect inflatedRect = inflateRect(r, checkboxSizes()[[checkbox controlSize]], checkboxMargins());
+ [checkbox drawWithFrame:NSRect(inflatedRect) inView:o->view()->frameView()->getDocumentView()];
+ [checkbox setControlView:nil];
+
+ return false;
+}
+
+const IntSize* RenderThemeMac::checkboxSizes() const
+{
+ static const IntSize sizes[3] = { IntSize(14, 14), IntSize(12, 12), IntSize(10, 10) };
+ return sizes;
+}
+
+const int* RenderThemeMac::checkboxMargins() const
+{
+ static const int margins[3][4] =
+ {
+ { 3, 4, 4, 2 },
+ { 4, 3, 3, 3 },
+ { 4, 3, 3, 3 },
+ };
+ return margins[[checkbox() controlSize]];
+}
+
+void RenderThemeMac::setCheckboxCellState(const RenderObject* o, const IntRect& r)
+{
+ NSButtonCell* checkbox = this->checkbox();
+
+ // Set the control size based off the rectangle we're painting into.
+ setControlSize(checkbox, checkboxSizes(), r.size());
+
+ // Update the various states we respond to.
+ updateCheckedState(checkbox, o);
+ updateEnabledState(checkbox, o);
+ updatePressedState(checkbox, o);
+ updateFocusedState(checkbox, o);
+}
+
+void RenderThemeMac::setCheckboxSize(RenderStyle* style) const
+{
+ // If the width and height are both specified, then we have nothing to do.
+ if (!style->width().isIntrinsicOrAuto() && !style->height().isAuto())
+ return;
+
+ // Use the font size to determine the intrinsic width of the control.
+ setSizeFromFont(style, checkboxSizes());
+}
+
+bool RenderThemeMac::paintRadio(RenderObject* o, const RenderObject::PaintInfo&, const IntRect& r)
+{
+ // Determine the width and height needed for the control and prepare the cell for painting.
+ setRadioCellState(o, r);
+
+ // We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
+ // shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
+ NSButtonCell* radio = this->radio();
+ IntRect inflatedRect = inflateRect(r, radioSizes()[[radio controlSize]], radioMargins());
+ [radio drawWithFrame:NSRect(inflatedRect) inView:o->view()->frameView()->getDocumentView()];
+ [radio setControlView:nil];
+
+ return false;
+}
+
+const IntSize* RenderThemeMac::radioSizes() const
+{
+ static const IntSize sizes[3] = { IntSize(14, 15), IntSize(12, 13), IntSize(10, 10) };
+ return sizes;
+}
+
+const int* RenderThemeMac::radioMargins() const
+{
+ static const int margins[3][4] =
+ {
+ { 2, 2, 4, 2 },
+ { 3, 2, 3, 2 },
+ { 1, 0, 2, 0 },
+ };
+ return margins[[radio() controlSize]];
+}
+
+void RenderThemeMac::setRadioCellState(const RenderObject* o, const IntRect& r)
+{
+ NSButtonCell* radio = this->radio();
+
+ // Set the control size based off the rectangle we're painting into.
+ setControlSize(radio, radioSizes(), r.size());
+
+ // Update the various states we respond to.
+ updateCheckedState(radio, o);
+ updateEnabledState(radio, o);
+ updatePressedState(radio, o);
+ updateFocusedState(radio, o);
+}
+
+
+void RenderThemeMac::setRadioSize(RenderStyle* style) const
+{
+ // If the width and height are both specified, then we have nothing to do.
+ if (!style->width().isIntrinsicOrAuto() && !style->height().isAuto())
+ return;
+
+ // Use the font size to determine the intrinsic width of the control.
+ setSizeFromFont(style, radioSizes());
+}
+
+void RenderThemeMac::setButtonPaddingFromControlSize(RenderStyle* style, NSControlSize size) const
+{
+ // Just use 8px. AppKit wants to use 11px for mini buttons, but that padding is just too large
+ // for real-world Web sites (creating a huge necessary minimum width for buttons whose space is
+ // by definition constrained, since we select mini only for small cramped environments.
+ // This also guarantees the HTML4 <button> will match our rendering by default, since we're using a consistent
+ // padding.
+ const int padding = 8;
+ style->setPaddingLeft(Length(padding, Fixed));
+ style->setPaddingRight(Length(padding, Fixed));
+ style->setPaddingTop(Length(0, Fixed));
+ style->setPaddingBottom(Length(0, Fixed));
+}
+
+void RenderThemeMac::adjustButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ // There are three appearance constants for buttons.
+ // (1) Push-button is the constant for the default Aqua system button. Push buttons will not scale vertically and will not allow
+ // custom fonts or colors. <input>s use this constant. This button will allow custom colors and font weights/variants but won't
+ // scale vertically.
+ // (2) square-button is the constant for the square button. This button will allow custom fonts and colors and will scale vertically.
+ // (3) Button is the constant that means "pick the best button as appropriate." <button>s use this constant. This button will
+ // also scale vertically and allow custom fonts and colors. It will attempt to use Aqua if possible and will make this determination
+ // solely on the rectangle of the control.
+
+ // Determine our control size based off our font.
+ NSControlSize controlSize = controlSizeForFont(style);
+
+ if (style->appearance() == PushButtonAppearance) {
+ // Ditch the border.
+ style->resetBorder();
+
+ // Height is locked to auto.
+ style->setHeight(Length(Auto));
+
+ // White-space is locked to pre
+ style->setWhiteSpace(PRE);
+
+ // Set the button's vertical size.
+ setButtonSize(style);
+
+ // Add in the padding that we'd like to use.
+ setButtonPaddingFromControlSize(style, controlSize);
+
+ // Our font is locked to the appropriate system font size for the control. To clarify, we first use the CSS-specified font to figure out
+ // a reasonable control size, but once that control size is determined, we throw that font away and use the appropriate
+ // system font for the control size instead.
+ setFontFromControlSize(selector, style, controlSize);
+ } else {
+ // Set a min-height so that we can't get smaller than the mini button.
+ style->setMinHeight(Length(15, Fixed));
+
+ // Reset the top and bottom borders.
+ style->resetBorderTop();
+ style->resetBorderBottom();
+ }
+
+ style->setBoxShadow(0);
+}
+
+const IntSize* RenderThemeMac::buttonSizes() const
+{
+ static const IntSize sizes[3] = { IntSize(0, 21), IntSize(0, 18), IntSize(0, 15) };
+ return sizes;
+}
+
+const int* RenderThemeMac::buttonMargins() const
+{
+ static const int margins[3][4] =
+ {
+ { 4, 6, 7, 6 },
+ { 4, 5, 6, 5 },
+ { 0, 1, 1, 1 },
+ };
+ return margins[[button() controlSize]];
+}
+
+void RenderThemeMac::setButtonSize(RenderStyle* style) const
+{
+ // If the width and height are both specified, then we have nothing to do.
+ if (!style->width().isIntrinsicOrAuto() && !style->height().isAuto())
+ return;
+
+ // Use the font size to determine the intrinsic width of the control.
+ setSizeFromFont(style, buttonSizes());
+}
+
+void RenderThemeMac::setButtonCellState(const RenderObject* o, const IntRect& r)
+{
+ NSButtonCell* button = this->button();
+
+ // Set the control size based off the rectangle we're painting into.
+ if (o->style()->appearance() == SquareButtonAppearance ||
+ r.height() > buttonSizes()[NSRegularControlSize].height()) {
+ // Use the square button
+ if ([button bezelStyle] != NSShadowlessSquareBezelStyle)
+ [button setBezelStyle:NSShadowlessSquareBezelStyle];
+ } else if ([button bezelStyle] != NSRoundedBezelStyle)
+ [button setBezelStyle:NSRoundedBezelStyle];
+
+ setControlSize(button, buttonSizes(), r.size());
+
+ // Update the various states we respond to.
+ updateCheckedState(button, o);
+ updateEnabledState(button, o);
+ updatePressedState(button, o);
+ updateFocusedState(button, o);
+}
+
+bool RenderThemeMac::paintButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ NSButtonCell* button = this->button();
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+
+ // Determine the width and height needed for the control and prepare the cell for painting.
+ setButtonCellState(o, r);
+
+ // We inflate the rect as needed to account for padding included in the cell to accommodate the button
+ // shadow. We don't consider this part of the bounds of the control in WebKit.
+ IntSize size = buttonSizes()[[button controlSize]];
+ size.setWidth(r.width());
+ IntRect inflatedRect = r;
+ if ([button bezelStyle] == NSRoundedBezelStyle) {
+ // Center the button within the available space.
+ if (inflatedRect.height() > size.height()) {
+ inflatedRect.setY(inflatedRect.y() + (inflatedRect.height() - size.height()) / 2);
+ inflatedRect.setHeight(size.height());
+ }
+
+ // Now inflate it to account for the shadow.
+ inflatedRect = inflateRect(inflatedRect, size, buttonMargins());
+ }
+
+ [button drawWithFrame:NSRect(inflatedRect) inView:o->view()->frameView()->getDocumentView()];
+ [button setControlView:nil];
+
+ return false;
+}
+
+bool RenderThemeMac::paintTextField(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ wkDrawBezeledTextFieldCell(r, isEnabled(o) && !isReadOnlyControl(o));
+ return false;
+}
+
+void RenderThemeMac::adjustTextFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const
+{
+}
+
+bool RenderThemeMac::paintCapsLockIndicator(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ if (paintInfo.context->paintingDisabled())
+ return true;
+
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ wkDrawCapsLockIndicator(paintInfo.context->platformContext(), r);
+
+ return false;
+}
+
+bool RenderThemeMac::paintTextArea(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ wkDrawBezeledTextArea(r, isEnabled(o) && !isReadOnlyControl(o));
+ return false;
+}
+
+void RenderThemeMac::adjustTextAreaStyle(CSSStyleSelector*, RenderStyle*, Element*) const
+{
+}
+
+const int* RenderThemeMac::popupButtonMargins() const
+{
+ static const int margins[3][4] =
+ {
+ { 0, 3, 1, 3 },
+ { 0, 3, 2, 3 },
+ { 0, 1, 0, 1 }
+ };
+ return margins[[popupButton() controlSize]];
+}
+
+const IntSize* RenderThemeMac::popupButtonSizes() const
+{
+ static const IntSize sizes[3] = { IntSize(0, 21), IntSize(0, 18), IntSize(0, 15) };
+ return sizes;
+}
+
+const int* RenderThemeMac::popupButtonPadding(NSControlSize size) const
+{
+ static const int padding[3][4] =
+ {
+ { 2, 26, 3, 8 },
+ { 2, 23, 3, 8 },
+ { 2, 22, 3, 10 }
+ };
+ return padding[size];
+}
+
+bool RenderThemeMac::paintMenuList(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ setPopupButtonCellState(o, r);
+
+ NSPopUpButtonCell* popupButton = this->popupButton();
+
+ IntRect inflatedRect = r;
+ IntSize size = popupButtonSizes()[[popupButton controlSize]];
+ size.setWidth(r.width());
+
+ // Now inflate it to account for the shadow.
+ if (r.width() >= minimumMenuListSize(o->style()))
+ inflatedRect = inflateRect(inflatedRect, size, popupButtonMargins());
+
+#ifndef BUILDING_ON_TIGER
+ // On Leopard, the cell will draw outside of the given rect, so we have to clip to the rect
+ paintInfo.context->save();
+ paintInfo.context->clip(inflatedRect);
+#endif
+
+ [popupButton drawWithFrame:inflatedRect inView:o->view()->frameView()->getDocumentView()];
+ [popupButton setControlView:nil];
+
+#ifndef BUILDING_ON_TIGER
+ paintInfo.context->restore();
+#endif
+
+ return false;
+}
+
+const float baseFontSize = 11.0f;
+const float baseArrowHeight = 4.0f;
+const float baseArrowWidth = 5.0f;
+const float baseSpaceBetweenArrows = 2.0f;
+const int arrowPaddingLeft = 6;
+const int arrowPaddingRight = 6;
+const int paddingBeforeSeparator = 4;
+const int baseBorderRadius = 5;
+const int styledPopupPaddingLeft = 8;
+const int styledPopupPaddingTop = 1;
+const int styledPopupPaddingBottom = 2;
+
+static void TopGradientInterpolate(void* info, const CGFloat* inData, CGFloat* outData)
+{
+ static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.4f };
+ static float light[4] = { 1.0f, 1.0f, 1.0f, 0.15f };
+ float a = inData[0];
+ int i = 0;
+ for (i = 0; i < 4; i++)
+ outData[i] = (1.0f - a) * dark[i] + a * light[i];
+}
+
+static void BottomGradientInterpolate(void* info, const CGFloat* inData, CGFloat* outData)
+{
+ static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.0f };
+ static float light[4] = { 1.0f, 1.0f, 1.0f, 0.3f };
+ float a = inData[0];
+ int i = 0;
+ for (i = 0; i < 4; i++)
+ outData[i] = (1.0f - a) * dark[i] + a * light[i];
+}
+
+static void MainGradientInterpolate(void* info, const CGFloat* inData, CGFloat* outData)
+{
+ static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.15f };
+ static float light[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ float a = inData[0];
+ int i = 0;
+ for (i = 0; i < 4; i++)
+ outData[i] = (1.0f - a) * dark[i] + a * light[i];
+}
+
+static void TrackGradientInterpolate(void* info, const CGFloat* inData, CGFloat* outData)
+{
+ static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.678f };
+ static float light[4] = { 0.0f, 0.0f, 0.0f, 0.13f };
+ float a = inData[0];
+ int i = 0;
+ for (i = 0; i < 4; i++)
+ outData[i] = (1.0f - a) * dark[i] + a * light[i];
+}
+
+void RenderThemeMac::paintMenuListButtonGradients(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ CGContextRef context = paintInfo.context->platformContext();
+
+ paintInfo.context->save();
+
+ int radius = o->style()->borderTopLeftRadius().width();
+
+ RetainPtr<CGColorSpaceRef> cspace(AdoptCF, CGColorSpaceCreateDeviceRGB());
+
+ FloatRect topGradient(r.x(), r.y(), r.width(), r.height() / 2.0f);
+ struct CGFunctionCallbacks topCallbacks = { 0, TopGradientInterpolate, NULL };
+ RetainPtr<CGFunctionRef> topFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &topCallbacks));
+ RetainPtr<CGShadingRef> topShading(AdoptCF, CGShadingCreateAxial(cspace.get(), CGPointMake(topGradient.x(), topGradient.y()), CGPointMake(topGradient.x(), topGradient.bottom()), topFunction.get(), false, false));
+
+ FloatRect bottomGradient(r.x() + radius, r.y() + r.height() / 2.0f, r.width() - 2.0f * radius, r.height() / 2.0f);
+ struct CGFunctionCallbacks bottomCallbacks = { 0, BottomGradientInterpolate, NULL };
+ RetainPtr<CGFunctionRef> bottomFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &bottomCallbacks));
+ RetainPtr<CGShadingRef> bottomShading(AdoptCF, CGShadingCreateAxial(cspace.get(), CGPointMake(bottomGradient.x(), bottomGradient.y()), CGPointMake(bottomGradient.x(), bottomGradient.bottom()), bottomFunction.get(), false, false));
+
+ struct CGFunctionCallbacks mainCallbacks = { 0, MainGradientInterpolate, NULL };
+ RetainPtr<CGFunctionRef> mainFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &mainCallbacks));
+ RetainPtr<CGShadingRef> mainShading(AdoptCF, CGShadingCreateAxial(cspace.get(), CGPointMake(r.x(), r.y()), CGPointMake(r.x(), r.bottom()), mainFunction.get(), false, false));
+
+ RetainPtr<CGShadingRef> leftShading(AdoptCF, CGShadingCreateAxial(cspace.get(), CGPointMake(r.x(), r.y()), CGPointMake(r.x() + radius, r.y()), mainFunction.get(), false, false));
+
+ RetainPtr<CGShadingRef> rightShading(AdoptCF, CGShadingCreateAxial(cspace.get(), CGPointMake(r.right(), r.y()), CGPointMake(r.right() - radius, r.y()), mainFunction.get(), false, false));
+ paintInfo.context->save();
+ CGContextClipToRect(context, r);
+ paintInfo.context->addRoundedRectClip(r,
+ o->style()->borderTopLeftRadius(), o->style()->borderTopRightRadius(),
+ o->style()->borderBottomLeftRadius(), o->style()->borderBottomRightRadius());
+ CGContextDrawShading(context, mainShading.get());
+ paintInfo.context->restore();
+
+ paintInfo.context->save();
+ CGContextClipToRect(context, topGradient);
+ paintInfo.context->addRoundedRectClip(enclosingIntRect(topGradient),
+ o->style()->borderTopLeftRadius(), o->style()->borderTopRightRadius(),
+ IntSize(), IntSize());
+ CGContextDrawShading(context, topShading.get());
+ paintInfo.context->restore();
+
+ paintInfo.context->save();
+ CGContextClipToRect(context, bottomGradient);
+ paintInfo.context->addRoundedRectClip(enclosingIntRect(bottomGradient),
+ IntSize(), IntSize(),
+ o->style()->borderBottomLeftRadius(), o->style()->borderBottomRightRadius());
+ CGContextDrawShading(context, bottomShading.get());
+ paintInfo.context->restore();
+
+ paintInfo.context->save();
+ CGContextClipToRect(context, r);
+ paintInfo.context->addRoundedRectClip(r,
+ o->style()->borderTopLeftRadius(), o->style()->borderTopRightRadius(),
+ o->style()->borderBottomLeftRadius(), o->style()->borderBottomRightRadius());
+ CGContextDrawShading(context, leftShading.get());
+ CGContextDrawShading(context, rightShading.get());
+ paintInfo.context->restore();
+
+ paintInfo.context->restore();
+}
+
+bool RenderThemeMac::paintMenuListButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ paintInfo.context->save();
+
+ IntRect bounds = IntRect(r.x() + o->style()->borderLeftWidth(),
+ r.y() + o->style()->borderTopWidth(),
+ r.width() - o->style()->borderLeftWidth() - o->style()->borderRightWidth(),
+ r.height() - o->style()->borderTopWidth() - o->style()->borderBottomWidth());
+ // Draw the gradients to give the styled popup menu a button appearance
+ paintMenuListButtonGradients(o, paintInfo, bounds);
+
+ // Since we actually know the size of the control here, we restrict the font scale to make sure the arrows will fit vertically in the bounds
+ float fontScale = min(o->style()->fontSize() / baseFontSize, bounds.height() / (baseArrowHeight * 2 + baseSpaceBetweenArrows));
+ float centerY = bounds.y() + bounds.height() / 2.0f;
+ float arrowHeight = baseArrowHeight * fontScale;
+ float arrowWidth = baseArrowWidth * fontScale;
+ float leftEdge = bounds.right() - arrowPaddingRight - arrowWidth;
+ float spaceBetweenArrows = baseSpaceBetweenArrows * fontScale;
+
+ if (bounds.width() < arrowWidth + arrowPaddingLeft)
+ return false;
+
+ paintInfo.context->setFillColor(o->style()->color());
+ paintInfo.context->setStrokeStyle(NoStroke);
+
+ FloatPoint arrow1[3];
+ arrow1[0] = FloatPoint(leftEdge, centerY - spaceBetweenArrows / 2.0f);
+ arrow1[1] = FloatPoint(leftEdge + arrowWidth, centerY - spaceBetweenArrows / 2.0f);
+ arrow1[2] = FloatPoint(leftEdge + arrowWidth / 2.0f, centerY - spaceBetweenArrows / 2.0f - arrowHeight);
+
+ // Draw the top arrow
+ paintInfo.context->drawConvexPolygon(3, arrow1, true);
+
+ FloatPoint arrow2[3];
+ arrow2[0] = FloatPoint(leftEdge, centerY + spaceBetweenArrows / 2.0f);
+ arrow2[1] = FloatPoint(leftEdge + arrowWidth, centerY + spaceBetweenArrows / 2.0f);
+ arrow2[2] = FloatPoint(leftEdge + arrowWidth / 2.0f, centerY + spaceBetweenArrows / 2.0f + arrowHeight);
+
+ // Draw the bottom arrow
+ paintInfo.context->drawConvexPolygon(3, arrow2, true);
+
+ Color leftSeparatorColor(0, 0, 0, 40);
+ Color rightSeparatorColor(255, 255, 255, 40);
+
+ // FIXME: Should the separator thickness and space be scaled up by fontScale?
+ int separatorSpace = 2;
+ int leftEdgeOfSeparator = static_cast<int>(leftEdge - arrowPaddingLeft); // FIXME: Round?
+
+ // Draw the separator to the left of the arrows
+ paintInfo.context->setStrokeThickness(1.0f);
+ paintInfo.context->setStrokeStyle(SolidStroke);
+ paintInfo.context->setStrokeColor(leftSeparatorColor);
+ paintInfo.context->drawLine(IntPoint(leftEdgeOfSeparator, bounds.y()),
+ IntPoint(leftEdgeOfSeparator, bounds.bottom()));
+
+ paintInfo.context->setStrokeColor(rightSeparatorColor);
+ paintInfo.context->drawLine(IntPoint(leftEdgeOfSeparator + separatorSpace, bounds.y()),
+ IntPoint(leftEdgeOfSeparator + separatorSpace, bounds.bottom()));
+
+ paintInfo.context->restore();
+ return false;
+}
+
+void RenderThemeMac::adjustMenuListStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ NSControlSize controlSize = controlSizeForFont(style);
+
+ style->resetBorder();
+ style->resetPadding();
+
+ // Height is locked to auto.
+ style->setHeight(Length(Auto));
+
+ // White-space is locked to pre
+ style->setWhiteSpace(PRE);
+
+ // Set the foreground color to black or gray when we have the aqua look.
+ // Cast to RGB32 is to work around a compiler bug.
+ style->setColor(e->isEnabled() ? static_cast<RGBA32>(Color::black) : Color::darkGray);
+
+ // Set the button's vertical size.
+ setButtonSize(style);
+
+ // Our font is locked to the appropriate system font size for the control. To clarify, we first use the CSS-specified font to figure out
+ // a reasonable control size, but once that control size is determined, we throw that font away and use the appropriate
+ // system font for the control size instead.
+ setFontFromControlSize(selector, style, controlSize);
+
+ style->setBoxShadow(0);
+}
+
+int RenderThemeMac::popupInternalPaddingLeft(RenderStyle* style) const
+{
+ if (style->appearance() == MenulistAppearance)
+ return popupButtonPadding(controlSizeForFont(style))[leftPadding];
+ if (style->appearance() == MenulistButtonAppearance)
+ return styledPopupPaddingLeft;
+ return 0;
+}
+
+int RenderThemeMac::popupInternalPaddingRight(RenderStyle* style) const
+{
+ if (style->appearance() == MenulistAppearance)
+ return popupButtonPadding(controlSizeForFont(style))[rightPadding];
+ if (style->appearance() == MenulistButtonAppearance) {
+ float fontScale = style->fontSize() / baseFontSize;
+ float arrowWidth = baseArrowWidth * fontScale;
+ return static_cast<int>(ceilf(arrowWidth + arrowPaddingLeft + arrowPaddingRight + paddingBeforeSeparator));
+ }
+ return 0;
+}
+
+int RenderThemeMac::popupInternalPaddingTop(RenderStyle* style) const
+{
+ if (style->appearance() == MenulistAppearance)
+ return popupButtonPadding(controlSizeForFont(style))[topPadding];
+ if (style->appearance() == MenulistButtonAppearance)
+ return styledPopupPaddingTop;
+ return 0;
+}
+
+int RenderThemeMac::popupInternalPaddingBottom(RenderStyle* style) const
+{
+ if (style->appearance() == MenulistAppearance)
+ return popupButtonPadding(controlSizeForFont(style))[bottomPadding];
+ if (style->appearance() == MenulistButtonAppearance)
+ return styledPopupPaddingBottom;
+ return 0;
+}
+
+void RenderThemeMac::adjustMenuListButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ float fontScale = style->fontSize() / baseFontSize;
+
+ style->resetPadding();
+ style->setBorderRadius(IntSize(int(baseBorderRadius + fontScale - 1), int(baseBorderRadius + fontScale - 1))); // FIXME: Round up?
+
+ const int minHeight = 15;
+ style->setMinHeight(Length(minHeight, Fixed));
+
+ style->setLineHeight(RenderStyle::initialLineHeight());
+}
+
+void RenderThemeMac::setPopupButtonCellState(const RenderObject* o, const IntRect& r)
+{
+ NSPopUpButtonCell* popupButton = this->popupButton();
+
+ // Set the control size based off the rectangle we're painting into.
+ setControlSize(popupButton, popupButtonSizes(), r.size());
+
+ // Update the various states we respond to.
+ updateCheckedState(popupButton, o);
+ updateEnabledState(popupButton, o);
+ updatePressedState(popupButton, o);
+ updateFocusedState(popupButton, o);
+}
+
+const IntSize* RenderThemeMac::menuListSizes() const
+{
+ static const IntSize sizes[3] = { IntSize(9, 0), IntSize(5, 0), IntSize(0, 0) };
+ return sizes;
+}
+
+int RenderThemeMac::minimumMenuListSize(RenderStyle* style) const
+{
+ return sizeForSystemFont(style, menuListSizes()).width();
+}
+
+const int trackWidth = 5;
+const int trackRadius = 2;
+
+void RenderThemeMac::adjustSliderTrackStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ style->setBoxShadow(0);
+}
+
+bool RenderThemeMac::paintSliderTrack(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ IntRect bounds = r;
+
+ if (o->style()->appearance() == SliderHorizontalAppearance || o->style()->appearance() == MediaSliderAppearance) {
+ bounds.setHeight(trackWidth);
+ bounds.setY(r.y() + r.height() / 2 - trackWidth / 2);
+ } else if (o->style()->appearance() == SliderVerticalAppearance) {
+ bounds.setWidth(trackWidth);
+ bounds.setX(r.x() + r.width() / 2 - trackWidth / 2);
+ }
+
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ CGContextRef context = paintInfo.context->platformContext();
+ RetainPtr<CGColorSpaceRef> cspace(AdoptCF, CGColorSpaceCreateDeviceRGB());
+
+ paintInfo.context->save();
+ CGContextClipToRect(context, bounds);
+
+ struct CGFunctionCallbacks mainCallbacks = { 0, TrackGradientInterpolate, NULL };
+ RetainPtr<CGFunctionRef> mainFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &mainCallbacks));
+ RetainPtr<CGShadingRef> mainShading;
+ if (o->style()->appearance() == SliderVerticalAppearance)
+ mainShading.adoptCF(CGShadingCreateAxial(cspace.get(), CGPointMake(bounds.x(), bounds.bottom()), CGPointMake(bounds.right(), bounds.bottom()), mainFunction.get(), false, false));
+ else
+ mainShading.adoptCF(CGShadingCreateAxial(cspace.get(), CGPointMake(bounds.x(), bounds.y()), CGPointMake(bounds.x(), bounds.bottom()), mainFunction.get(), false, false));
+
+ IntSize radius(trackRadius, trackRadius);
+ paintInfo.context->addRoundedRectClip(bounds,
+ radius, radius,
+ radius, radius);
+ CGContextDrawShading(context, mainShading.get());
+ paintInfo.context->restore();
+
+ return false;
+}
+
+void RenderThemeMac::adjustSliderThumbStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ style->setBoxShadow(0);
+}
+
+const float verticalSliderHeightPadding = 0.1f;
+
+bool RenderThemeMac::paintSliderThumb(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ ASSERT(o->parent()->isSlider());
+
+ NSSliderCell* sliderThumbCell = o->style()->appearance() == SliderThumbVerticalAppearance
+ ? sliderThumbVertical()
+ : sliderThumbHorizontal();
+
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+
+ // Update the various states we respond to.
+ updateEnabledState(sliderThumbCell, o->parent());
+ updateFocusedState(sliderThumbCell, o->parent());
+
+ // Update the pressed state using the NSCell tracking methods, since that's how NSSliderCell keeps track of it.
+ bool oldPressed;
+ if (o->style()->appearance() == SliderThumbVerticalAppearance)
+ oldPressed = m_isSliderThumbVerticalPressed;
+ else
+ oldPressed = m_isSliderThumbHorizontalPressed;
+
+ bool pressed = static_cast<RenderSlider*>(o->parent())->inDragMode();
+
+ if (o->style()->appearance() == SliderThumbVerticalAppearance)
+ m_isSliderThumbVerticalPressed = pressed;
+ else
+ m_isSliderThumbHorizontalPressed = pressed;
+
+ if (pressed != oldPressed) {
+ if (pressed)
+ [sliderThumbCell startTrackingAt:NSPoint() inView:nil];
+ else
+ [sliderThumbCell stopTracking:NSPoint() at:NSPoint() inView:nil mouseIsUp:YES];
+ }
+
+ FloatRect bounds = r;
+ // Make the height of the vertical slider slightly larger so NSSliderCell will draw a vertical slider.
+ if (o->style()->appearance() == SliderThumbVerticalAppearance)
+ bounds.setHeight(bounds.height() + verticalSliderHeightPadding);
+
+ [sliderThumbCell drawWithFrame:NSRect(bounds) inView:o->view()->frameView()->getDocumentView()];
+ [sliderThumbCell setControlView:nil];
+
+ return false;
+}
+
+const int sliderThumbWidth = 15;
+const int sliderThumbHeight = 15;
+const int mediaSliderThumbWidth = 13;
+const int mediaSliderThumbHeight = 14;
+
+void RenderThemeMac::adjustSliderThumbSize(RenderObject* o) const
+{
+ if (o->style()->appearance() == SliderThumbHorizontalAppearance || o->style()->appearance() == SliderThumbVerticalAppearance) {
+ o->style()->setWidth(Length(sliderThumbWidth, Fixed));
+ o->style()->setHeight(Length(sliderThumbHeight, Fixed));
+ } else if (o->style()->appearance() == MediaSliderThumbAppearance) {
+ o->style()->setWidth(Length(mediaSliderThumbWidth, Fixed));
+ o->style()->setHeight(Length(mediaSliderThumbHeight, Fixed));
+ }
+}
+
+bool RenderThemeMac::paintSearchField(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ NSSearchFieldCell* search = this->search();
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+
+ setSearchCellState(o, r);
+
+ // Set the search button to nil before drawing. Then reset it so we can draw it later.
+ [search setSearchButtonCell:nil];
+
+ [search drawWithFrame:NSRect(r) inView:o->view()->frameView()->getDocumentView()];
+#ifdef BUILDING_ON_TIGER
+ if ([search showsFirstResponder])
+ wkDrawTextFieldCellFocusRing(search, NSRect(r));
+#endif
+
+ [search setControlView:nil];
+ [search resetSearchButtonCell];
+
+ return false;
+}
+
+void RenderThemeMac::setSearchCellState(RenderObject* o, const IntRect& r)
+{
+ NSSearchFieldCell* search = this->search();
+
+ [search setControlSize:controlSizeForFont(o->style())];
+
+ // Update the various states we respond to.
+ updateEnabledState(search, o);
+ updateFocusedState(search, o);
+}
+
+const IntSize* RenderThemeMac::searchFieldSizes() const
+{
+ static const IntSize sizes[3] = { IntSize(0, 22), IntSize(0, 19), IntSize(0, 17) };
+ return sizes;
+}
+
+void RenderThemeMac::setSearchFieldSize(RenderStyle* style) const
+{
+ // If the width and height are both specified, then we have nothing to do.
+ if (!style->width().isIntrinsicOrAuto() && !style->height().isAuto())
+ return;
+
+ // Use the font size to determine the intrinsic width of the control.
+ setSizeFromFont(style, searchFieldSizes());
+}
+
+void RenderThemeMac::adjustSearchFieldStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ // Override border.
+ style->resetBorder();
+ const short borderWidth = 2;
+ style->setBorderLeftWidth(borderWidth);
+ style->setBorderLeftStyle(INSET);
+ style->setBorderRightWidth(borderWidth);
+ style->setBorderRightStyle(INSET);
+ style->setBorderBottomWidth(borderWidth);
+ style->setBorderBottomStyle(INSET);
+ style->setBorderTopWidth(borderWidth);
+ style->setBorderTopStyle(INSET);
+
+ // Override height.
+ style->setHeight(Length(Auto));
+ setSearchFieldSize(style);
+
+ // Override padding size to match AppKit text positioning.
+ const int padding = 1;
+ style->setPaddingLeft(Length(padding, Fixed));
+ style->setPaddingRight(Length(padding, Fixed));
+ style->setPaddingTop(Length(padding, Fixed));
+ style->setPaddingBottom(Length(padding, Fixed));
+
+ NSControlSize controlSize = controlSizeForFont(style);
+ setFontFromControlSize(selector, style, controlSize);
+
+ style->setBoxShadow(0);
+}
+
+bool RenderThemeMac::paintSearchFieldCancelButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* input = o->node()->shadowAncestorNode();
+ setSearchCellState(input->renderer(), r);
+
+ NSSearchFieldCell* search = this->search();
+
+ updatePressedState([search cancelButtonCell], o);
+
+ NSRect bounds = [search cancelButtonRectForBounds:NSRect(input->renderer()->absoluteBoundingBoxRect())];
+ [[search cancelButtonCell] drawWithFrame:bounds inView:o->view()->frameView()->getDocumentView()];
+ [[search cancelButtonCell] setControlView:nil];
+
+ return false;
+}
+
+const IntSize* RenderThemeMac::cancelButtonSizes() const
+{
+ static const IntSize sizes[3] = { IntSize(16, 13), IntSize(13, 11), IntSize(13, 9) };
+ return sizes;
+}
+
+void RenderThemeMac::adjustSearchFieldCancelButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ IntSize size = sizeForSystemFont(style, cancelButtonSizes());
+ style->setWidth(Length(size.width(), Fixed));
+ style->setHeight(Length(size.height(), Fixed));
+ style->setBoxShadow(0);
+}
+
+const IntSize* RenderThemeMac::resultsButtonSizes() const
+{
+ static const IntSize sizes[3] = { IntSize(19, 13), IntSize(17, 11), IntSize(17, 9) };
+ return sizes;
+}
+
+const int emptyResultsOffset = 9;
+void RenderThemeMac::adjustSearchFieldDecorationStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ IntSize size = sizeForSystemFont(style, resultsButtonSizes());
+ style->setWidth(Length(size.width() - emptyResultsOffset, Fixed));
+ style->setHeight(Length(size.height(), Fixed));
+ style->setBoxShadow(0);
+}
+
+bool RenderThemeMac::paintSearchFieldDecoration(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ return false;
+}
+
+void RenderThemeMac::adjustSearchFieldResultsDecorationStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ IntSize size = sizeForSystemFont(style, resultsButtonSizes());
+ style->setWidth(Length(size.width(), Fixed));
+ style->setHeight(Length(size.height(), Fixed));
+ style->setBoxShadow(0);
+}
+
+bool RenderThemeMac::paintSearchFieldResultsDecoration(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* input = o->node()->shadowAncestorNode();
+ setSearchCellState(input->renderer(), r);
+
+ NSSearchFieldCell* search = this->search();
+
+ if ([search searchMenuTemplate] != nil)
+ [search setSearchMenuTemplate:nil];
+
+ NSRect bounds = [search searchButtonRectForBounds:NSRect(input->renderer()->absoluteBoundingBoxRect())];
+ [[search searchButtonCell] drawWithFrame:bounds inView:o->view()->frameView()->getDocumentView()];
+ [[search searchButtonCell] setControlView:nil];
+ return false;
+}
+
+const int resultsArrowWidth = 5;
+void RenderThemeMac::adjustSearchFieldResultsButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
+{
+ IntSize size = sizeForSystemFont(style, resultsButtonSizes());
+ style->setWidth(Length(size.width() + resultsArrowWidth, Fixed));
+ style->setHeight(Length(size.height(), Fixed));
+ style->setBoxShadow(0);
+}
+
+bool RenderThemeMac::paintSearchFieldResultsButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* input = o->node()->shadowAncestorNode();
+ setSearchCellState(input->renderer(), r);
+
+ NSSearchFieldCell* search = this->search();
+
+ if (![search searchMenuTemplate])
+ [search setSearchMenuTemplate:searchMenuTemplate()];
+
+ NSRect bounds = [search searchButtonRectForBounds:NSRect(input->renderer()->absoluteBoundingBoxRect())];
+ [[search searchButtonCell] drawWithFrame:bounds inView:o->view()->frameView()->getDocumentView()];
+ [[search searchButtonCell] setControlView:nil];
+ return false;
+}
+
+bool RenderThemeMac::paintMediaFullscreenButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* node = o->element();
+ if (!node)
+ return false;
+
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ wkDrawMediaFullscreenButton(paintInfo.context->platformContext(), r, node->active());
+ return false;
+}
+
+bool RenderThemeMac::paintMediaMuteButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* node = o->element();
+ Node* mediaNode = node ? node->shadowAncestorNode() : 0;
+ if (!mediaNode || (!mediaNode->hasTagName(videoTag) && !mediaNode->hasTagName(audioTag)))
+ return false;
+
+ HTMLMediaElement* mediaElement = static_cast<HTMLMediaElement*>(mediaNode);
+ if (!mediaElement)
+ return false;
+
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ if (mediaElement->muted())
+ wkDrawMediaUnMuteButton(paintInfo.context->platformContext(), r, node->active());
+ else
+ wkDrawMediaMuteButton(paintInfo.context->platformContext(), r, node->active());
+ return false;
+}
+
+bool RenderThemeMac::paintMediaPlayButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* node = o->element();
+ Node* mediaNode = node ? node->shadowAncestorNode() : 0;
+ if (!mediaNode || (!mediaNode->hasTagName(videoTag) && !mediaNode->hasTagName(audioTag)))
+ return false;
+
+ HTMLMediaElement* mediaElement = static_cast<HTMLMediaElement*>(mediaNode);
+ if (!mediaElement)
+ return false;
+
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ if (mediaElement->canPlay())
+ wkDrawMediaPlayButton(paintInfo.context->platformContext(), r, node->active());
+ else
+ wkDrawMediaPauseButton(paintInfo.context->platformContext(), r, node->active());
+ return false;
+}
+
+bool RenderThemeMac::paintMediaSeekBackButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* node = o->element();
+ if (!node)
+ return false;
+
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ wkDrawMediaSeekBackButton(paintInfo.context->platformContext(), r, node->active());
+ return false;
+}
+
+bool RenderThemeMac::paintMediaSeekForwardButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* node = o->element();
+ if (!node)
+ return false;
+
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ wkDrawMediaSeekForwardButton(paintInfo.context->platformContext(), r, node->active());
+ return false;
+}
+
+bool RenderThemeMac::paintMediaSliderTrack(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* node = o->element();
+ Node* mediaNode = node ? node->shadowAncestorNode() : 0;
+ if (!mediaNode || (!mediaNode->hasTagName(videoTag) && !mediaNode->hasTagName(audioTag)))
+ return false;
+
+ HTMLMediaElement* mediaElement = static_cast<HTMLMediaElement*>(mediaNode);
+ if (!mediaElement)
+ return false;
+
+ float percentLoaded = 0;
+ if (MediaPlayer* player = mediaElement->player())
+ if (player->duration())
+ percentLoaded = player->maxTimeBuffered() / player->duration();
+
+ wkDrawMediaSliderTrack(paintInfo.context->platformContext(), r, percentLoaded);
+ return false;
+}
+
+bool RenderThemeMac::paintMediaSliderThumb(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
+{
+ Node* node = o->element();
+ if (!node)
+ return false;
+
+ LocalCurrentGraphicsContext localContext(paintInfo.context);
+ wkDrawMediaSliderThumb(paintInfo.context->platformContext(), r, node->active());
+ return false;
+}
+
+NSButtonCell* RenderThemeMac::checkbox() const
+{
+ if (!m_checkbox) {
+ m_checkbox.adoptNS([[NSButtonCell alloc] init]);
+ [m_checkbox.get() setButtonType:NSSwitchButton];
+ [m_checkbox.get() setTitle:nil];
+ [m_checkbox.get() setAllowsMixedState:YES];
+ [m_checkbox.get() setFocusRingType:NSFocusRingTypeExterior];
+ }
+
+ return m_checkbox.get();
+}
+
+NSButtonCell* RenderThemeMac::radio() const
+{
+ if (!m_radio) {
+ m_radio.adoptNS([[NSButtonCell alloc] init]);
+ [m_radio.get() setButtonType:NSRadioButton];
+ [m_radio.get() setTitle:nil];
+ [m_radio.get() setFocusRingType:NSFocusRingTypeExterior];
+ }
+
+ return m_radio.get();
+}
+
+NSButtonCell* RenderThemeMac::button() const
+{
+ if (!m_button) {
+ m_button.adoptNS([[NSButtonCell alloc] init]);
+ [m_button.get() setTitle:nil];
+ [m_button.get() setButtonType:NSMomentaryPushInButton];
+ }
+
+ return m_button.get();
+}
+
+NSPopUpButtonCell* RenderThemeMac::popupButton() const
+{
+ if (!m_popupButton) {
+ m_popupButton.adoptNS([[NSPopUpButtonCell alloc] initTextCell:@"" pullsDown:NO]);
+ [m_popupButton.get() setUsesItemFromMenu:NO];
+ [m_popupButton.get() setFocusRingType:NSFocusRingTypeExterior];
+ }
+
+ return m_popupButton.get();
+}
+
+NSSearchFieldCell* RenderThemeMac::search() const
+{
+ if (!m_search) {
+ m_search.adoptNS([[NSSearchFieldCell alloc] initTextCell:@""]);
+ [m_search.get() setBezelStyle:NSTextFieldRoundedBezel];
+ [m_search.get() setBezeled:YES];
+ [m_search.get() setEditable:YES];
+ [m_search.get() setFocusRingType:NSFocusRingTypeExterior];
+ }
+
+ return m_search.get();
+}
+
+NSMenu* RenderThemeMac::searchMenuTemplate() const
+{
+ if (!m_searchMenuTemplate)
+ m_searchMenuTemplate.adoptNS([[NSMenu alloc] initWithTitle:@""]);
+
+ return m_searchMenuTemplate.get();
+}
+
+NSSliderCell* RenderThemeMac::sliderThumbHorizontal() const
+{
+ if (!m_sliderThumbHorizontal) {
+ m_sliderThumbHorizontal.adoptNS([[NSSliderCell alloc] init]);
+ [m_sliderThumbHorizontal.get() setTitle:nil];
+ [m_sliderThumbHorizontal.get() setSliderType:NSLinearSlider];
+ [m_sliderThumbHorizontal.get() setControlSize:NSSmallControlSize];
+ [m_sliderThumbHorizontal.get() setFocusRingType:NSFocusRingTypeExterior];
+ }
+
+ return m_sliderThumbHorizontal.get();
+}
+
+NSSliderCell* RenderThemeMac::sliderThumbVertical() const
+{
+ if (!m_sliderThumbVertical) {
+ m_sliderThumbVertical.adoptNS([[NSSliderCell alloc] init]);
+ [m_sliderThumbVertical.get() setTitle:nil];
+ [m_sliderThumbVertical.get() setSliderType:NSLinearSlider];
+ [m_sliderThumbVertical.get() setControlSize:NSSmallControlSize];
+ [m_sliderThumbVertical.get() setFocusRingType:NSFocusRingTypeExterior];
+ }
+
+ return m_sliderThumbVertical.get();
+}
+
+} // namespace WebCore