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authorFeng Qian <>2009-04-10 18:11:29 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2009-04-10 18:11:29 -0700
commit8f72e70a9fd78eec56623b3a62e68f16b7b27e28 (patch)
tree181bf9a400c30a1bf34ea6d72560e8d00111d549 /WebCore/rendering/TransformState.cpp
parent7ed56f225e0ade046e1c2178977f72b2d896f196 (diff)
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AI 145796: Land the WebKit merge @r42026.
Automated import of CL 145796
Diffstat (limited to 'WebCore/rendering/TransformState.cpp')
-rw-r--r--WebCore/rendering/TransformState.cpp162
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diff --git a/WebCore/rendering/TransformState.cpp b/WebCore/rendering/TransformState.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "TransformState.h"
+
+namespace WebCore {
+
+void TransformState::move(int x, int y, bool accumulateTransform)
+{
+ if (m_accumulatingTransform && m_accumulatedTransform) {
+ // If we're accumulating into an existing transform, apply the translation.
+ if (m_direction == ApplyTransformDirection)
+ m_accumulatedTransform->translateRight(x, y);
+ else
+ m_accumulatedTransform->translate(-x, -y); // We're unapplying, so negate
+
+ // Then flatten if necessary.
+ if (!accumulateTransform)
+ flatten();
+ } else {
+ // Just move the point and, optionally, the quad.
+ m_lastPlanarPoint.move(x, y);
+ if (m_mapQuad)
+ m_lastPlanarQuad.move(x, y);
+ }
+ m_accumulatingTransform = accumulateTransform;
+}
+
+void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, bool accumulateTransform)
+{
+ // If we have an accumulated transform from last time, multiply in this transform
+ if (m_accumulatedTransform) {
+ if (m_direction == ApplyTransformDirection)
+ m_accumulatedTransform->multiply(transformFromContainer);
+ else
+ m_accumulatedTransform->multLeft(transformFromContainer);
+ } else if (accumulateTransform) {
+ // Make one if we started to accumulate
+ m_accumulatedTransform.set(new TransformationMatrix(transformFromContainer));
+ }
+
+ if (!accumulateTransform) {
+ const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;
+ flattenWithTransform(*finalTransform);
+ }
+ m_accumulatingTransform = accumulateTransform;
+}
+
+void TransformState::flatten()
+{
+ if (!m_accumulatedTransform) {
+ m_accumulatingTransform = false;
+ return;
+ }
+
+ flattenWithTransform(*m_accumulatedTransform);
+}
+
+FloatPoint TransformState::mappedPoint() const
+{
+ if (!m_accumulatedTransform)
+ return m_lastPlanarPoint;
+
+ if (m_direction == ApplyTransformDirection)
+ return m_accumulatedTransform->mapPoint(m_lastPlanarPoint);
+
+ return m_accumulatedTransform->inverse().projectPoint(m_lastPlanarPoint);
+}
+
+FloatQuad TransformState::mappedQuad() const
+{
+ if (!m_accumulatedTransform)
+ return m_lastPlanarQuad;
+
+ if (m_direction == ApplyTransformDirection)
+ return m_accumulatedTransform->mapQuad(m_lastPlanarQuad);
+
+ return m_accumulatedTransform->inverse().projectQuad(m_lastPlanarQuad);
+}
+
+void TransformState::flattenWithTransform(const TransformationMatrix& t)
+{
+ if (m_direction == ApplyTransformDirection) {
+ m_lastPlanarPoint = t.mapPoint(m_lastPlanarPoint);
+ if (m_mapQuad)
+ m_lastPlanarQuad = t.mapQuad(m_lastPlanarQuad);
+ } else {
+ TransformationMatrix inverseTransform = t.inverse();
+ m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint);
+ if (m_mapQuad)
+ m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad);
+ }
+
+ // We could throw away m_accumulatedTransform if we wanted to here, but that
+ // would cause thrash when traversing hierarachies with alternating
+ // preserve-3d and flat elements.
+ if (m_accumulatedTransform)
+ m_accumulatedTransform->makeIdentity();
+ m_accumulatingTransform = false;
+}
+
+// HitTestingTransformState methods
+void HitTestingTransformState::move(int x, int y)
+{
+ if (m_accumulatingTransform)
+ flatten();
+
+ m_lastPlanarPoint.move(x, y);
+ m_lastPlanarQuad.move(x, y);
+}
+
+void HitTestingTransformState::applyTransform(const TransformationMatrix& transformFromContainer, bool accumulateTransform)
+{
+ m_accumulatedTransform.multLeft(transformFromContainer);
+ if (!accumulateTransform)
+ flatten();
+
+ m_accumulatingTransform = accumulateTransform;
+}
+
+void HitTestingTransformState::flatten()
+{
+ m_lastPlanarPoint = mappedPoint();
+ m_lastPlanarQuad = mappedQuad();
+ m_accumulatedTransform.makeIdentity();
+ m_accumulatingTransform = false;
+}
+
+FloatPoint HitTestingTransformState::mappedPoint() const
+{
+ return m_accumulatedTransform.inverse().projectPoint(m_lastPlanarPoint);
+}
+
+FloatQuad HitTestingTransformState::mappedQuad() const
+{
+ return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarQuad);
+}
+
+} // namespace WebCore