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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
commit8e35f3cfc7fba1d1c829dc557ebad6409cbe16a2 (patch)
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parent648161bb0edfc3d43db63caed5cc5213bc6cb78f (diff)
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diff --git a/WebCore/svg/SVGFESpotLightElement.cpp b/WebCore/svg/SVGFESpotLightElement.cpp
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+/*
+ Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+
+#if ENABLE(SVG) && ENABLE(SVG_FILTERS)
+#include "SVGFESpotLightElement.h"
+#include "SVGSpotLightSource.h"
+
+namespace WebCore {
+
+SVGFESpotLightElement::SVGFESpotLightElement(const QualifiedName& tagName, Document* doc)
+ : SVGFELightElement(tagName, doc)
+{
+}
+
+SVGFESpotLightElement::~SVGFESpotLightElement()
+{
+}
+
+LightSource* SVGFESpotLightElement::lightSource() const
+{
+ FloatPoint3D pos(x(), y(), z());
+
+ // convert lookAt to a direction
+ FloatPoint3D direction(pointsAtX() - pos.x(),
+ pointsAtY() - pos.y(),
+ pointsAtZ() - pos.z());
+
+ direction.normalize();
+ return new SpotLightSource(pos, direction, specularExponent(), limitingConeAngle());
+}
+
+}
+
+#endif // ENABLE(SVG)
+
+// vim:ts=4:noet