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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:30:52 -0800
commit8e35f3cfc7fba1d1c829dc557ebad6409cbe16a2 (patch)
tree11425ea0b299d6fb89c6d3618a22d97d5bf68d0f /WebCore/svg/SVGMatrix.idl
parent648161bb0edfc3d43db63caed5cc5213bc6cb78f (diff)
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+/*
+ Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
+ Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
+ Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
+ Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
+
+ This file is part of the KDE project
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+module svg {
+
+ interface [Conditional=SVG, PODType=AffineTransform] SVGMatrix {
+ // FIXME: these attributes should all be floats but since we implement
+ // AffineTransform with doubles setting these as doubles makes more sense.
+ attribute double a;
+ attribute double b;
+ attribute double c;
+ attribute double d;
+ attribute double e;
+ attribute double f;
+
+ [Custom] SVGMatrix multiply(in SVGMatrix secondMatrix);
+ [Custom] SVGMatrix inverse()
+ raises(SVGException);
+ [Custom] SVGMatrix translate(in float x, in float y);
+ [Custom] SVGMatrix scale(in float scaleFactor);
+ [Custom] SVGMatrix scaleNonUniform(in float scaleFactorX, in float scaleFactorY);
+ [Custom] SVGMatrix rotate(in float angle);
+ [Custom] SVGMatrix rotateFromVector(in float x, in float y)
+ raises(SVGException);
+ [Custom] SVGMatrix flipX();
+ [Custom] SVGMatrix flipY();
+ [Custom] SVGMatrix skewX(in float angle);
+ [Custom] SVGMatrix skewY(in float angle);
+ };
+
+}