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author | Ben Murdoch <benm@google.com> | 2010-10-22 13:02:20 +0100 |
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committer | Ben Murdoch <benm@google.com> | 2010-10-26 15:21:41 +0100 |
commit | a94275402997c11dd2e778633dacf4b7e630a35d (patch) | |
tree | e66f56c67e3b01f22c9c23cd932271ee9ac558ed /WebCore/webaudio/AudioBasicProcessorNode.cpp | |
parent | 09e26c78506587b3f5d930d7bc72a23287ffbec0 (diff) | |
download | external_webkit-a94275402997c11dd2e778633dacf4b7e630a35d.zip external_webkit-a94275402997c11dd2e778633dacf4b7e630a35d.tar.gz external_webkit-a94275402997c11dd2e778633dacf4b7e630a35d.tar.bz2 |
Merge WebKit at r70209: Initial merge by Git
Change-Id: Id23a68efa36e9d1126bcce0b137872db00892c8e
Diffstat (limited to 'WebCore/webaudio/AudioBasicProcessorNode.cpp')
-rw-r--r-- | WebCore/webaudio/AudioBasicProcessorNode.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/WebCore/webaudio/AudioBasicProcessorNode.cpp b/WebCore/webaudio/AudioBasicProcessorNode.cpp new file mode 100644 index 0000000..cadaa73 --- /dev/null +++ b/WebCore/webaudio/AudioBasicProcessorNode.cpp @@ -0,0 +1,146 @@ +/* + * Copyright (C) 2010, Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(WEB_AUDIO) + +#include "AudioBasicProcessorNode.h" + +#include "AudioBus.h" +#include "AudioNodeInput.h" +#include "AudioNodeOutput.h" +#include "AudioProcessor.h" + +namespace WebCore { + +AudioBasicProcessorNode::AudioBasicProcessorNode(AudioContext* context, double sampleRate) + : AudioNode(context, sampleRate) +{ + addInput(adoptPtr(new AudioNodeInput(this))); + addOutput(adoptPtr(new AudioNodeOutput(this, 0))); + + // The subclass must create m_processor. +} + +void AudioBasicProcessorNode::initialize() +{ + if (isInitialized()) + return; + + ASSERT(processor()); + processor()->initialize(); + + AudioNode::initialize(); +} + +void AudioBasicProcessorNode::uninitialize() +{ + if (!isInitialized()) + return; + + ASSERT(processor()); + processor()->uninitialize(); + + AudioNode::uninitialize(); +} + +void AudioBasicProcessorNode::process(size_t framesToProcess) +{ + AudioBus* destinationBus = output(0)->bus(); + + // The realtime thread can't block on this lock, so we call tryLock() instead. + if (m_processLock.tryLock()) { + if (!isInitialized() || !processor()) + destinationBus->zero(); + else { + AudioBus* sourceBus = input(0)->bus(); + + // FIXME: if we take "tail time" into account, then we can avoid calling processor()->process() once the tail dies down. + if (!input(0)->isConnected()) + sourceBus->zero(); + + processor()->process(sourceBus, destinationBus, framesToProcess); + } + + m_processLock.unlock(); + } else { + // Too bad - the tryLock() failed. We must be in the middle of re-connecting and were already outputting silence anyway... + destinationBus->zero(); + } +} + +// Nice optimization in the very common case allowing for "in-place" processing +void AudioBasicProcessorNode::pullInputs(size_t framesToProcess) +{ + // Render input stream - suggest to the input to render directly into output bus for in-place processing in process() if possible. + input(0)->pull(output(0)->bus(), framesToProcess); +} + +void AudioBasicProcessorNode::reset() +{ + if (processor()) + processor()->reset(); +} + +// As soon as we know the channel count of our input, we can lazily initialize. +// Sometimes this may be called more than once with different channel counts, in which case we must safely +// uninitialize and then re-initialize with the new channel count. +void AudioBasicProcessorNode::checkNumberOfChannelsForInput(AudioNodeInput* input) +{ + ASSERT(isMainThread()); + + ASSERT(input == this->input(0)); + if (input != this->input(0)) + return; + + ASSERT(processor()); + if (!processor()) + return; + + unsigned numberOfChannels = input->numberOfChannels(); + + if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) { + // We're already initialized but the channel count has changed. + // We need to be careful since we may be actively processing right now, so synchronize with process(). + MutexLocker locker(m_processLock); + uninitialize(); + } + + // This will propagate the channel count to any nodes connected further down the chain... + output(0)->setNumberOfChannels(numberOfChannels); + + // Re-initialize the processor with the new channel count. + processor()->setNumberOfChannels(numberOfChannels); + initialize(); +} + +unsigned AudioBasicProcessorNode::numberOfChannels() +{ + return output(0)->numberOfChannels(); +} + +} // namespace WebCore + +#endif // ENABLE(WEB_AUDIO) |