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authorBen Murdoch <benm@google.com>2010-10-22 13:02:20 +0100
committerBen Murdoch <benm@google.com>2010-10-26 15:21:41 +0100
commita94275402997c11dd2e778633dacf4b7e630a35d (patch)
treee66f56c67e3b01f22c9c23cd932271ee9ac558ed /WebCore/webaudio/AudioBasicProcessorNode.cpp
parent09e26c78506587b3f5d930d7bc72a23287ffbec0 (diff)
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Merge WebKit at r70209: Initial merge by Git
Change-Id: Id23a68efa36e9d1126bcce0b137872db00892c8e
Diffstat (limited to 'WebCore/webaudio/AudioBasicProcessorNode.cpp')
-rw-r--r--WebCore/webaudio/AudioBasicProcessorNode.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/WebCore/webaudio/AudioBasicProcessorNode.cpp b/WebCore/webaudio/AudioBasicProcessorNode.cpp
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+/*
+ * Copyright (C) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEB_AUDIO)
+
+#include "AudioBasicProcessorNode.h"
+
+#include "AudioBus.h"
+#include "AudioNodeInput.h"
+#include "AudioNodeOutput.h"
+#include "AudioProcessor.h"
+
+namespace WebCore {
+
+AudioBasicProcessorNode::AudioBasicProcessorNode(AudioContext* context, double sampleRate)
+ : AudioNode(context, sampleRate)
+{
+ addInput(adoptPtr(new AudioNodeInput(this)));
+ addOutput(adoptPtr(new AudioNodeOutput(this, 0)));
+
+ // The subclass must create m_processor.
+}
+
+void AudioBasicProcessorNode::initialize()
+{
+ if (isInitialized())
+ return;
+
+ ASSERT(processor());
+ processor()->initialize();
+
+ AudioNode::initialize();
+}
+
+void AudioBasicProcessorNode::uninitialize()
+{
+ if (!isInitialized())
+ return;
+
+ ASSERT(processor());
+ processor()->uninitialize();
+
+ AudioNode::uninitialize();
+}
+
+void AudioBasicProcessorNode::process(size_t framesToProcess)
+{
+ AudioBus* destinationBus = output(0)->bus();
+
+ // The realtime thread can't block on this lock, so we call tryLock() instead.
+ if (m_processLock.tryLock()) {
+ if (!isInitialized() || !processor())
+ destinationBus->zero();
+ else {
+ AudioBus* sourceBus = input(0)->bus();
+
+ // FIXME: if we take "tail time" into account, then we can avoid calling processor()->process() once the tail dies down.
+ if (!input(0)->isConnected())
+ sourceBus->zero();
+
+ processor()->process(sourceBus, destinationBus, framesToProcess);
+ }
+
+ m_processLock.unlock();
+ } else {
+ // Too bad - the tryLock() failed. We must be in the middle of re-connecting and were already outputting silence anyway...
+ destinationBus->zero();
+ }
+}
+
+// Nice optimization in the very common case allowing for "in-place" processing
+void AudioBasicProcessorNode::pullInputs(size_t framesToProcess)
+{
+ // Render input stream - suggest to the input to render directly into output bus for in-place processing in process() if possible.
+ input(0)->pull(output(0)->bus(), framesToProcess);
+}
+
+void AudioBasicProcessorNode::reset()
+{
+ if (processor())
+ processor()->reset();
+}
+
+// As soon as we know the channel count of our input, we can lazily initialize.
+// Sometimes this may be called more than once with different channel counts, in which case we must safely
+// uninitialize and then re-initialize with the new channel count.
+void AudioBasicProcessorNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
+{
+ ASSERT(isMainThread());
+
+ ASSERT(input == this->input(0));
+ if (input != this->input(0))
+ return;
+
+ ASSERT(processor());
+ if (!processor())
+ return;
+
+ unsigned numberOfChannels = input->numberOfChannels();
+
+ if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) {
+ // We're already initialized but the channel count has changed.
+ // We need to be careful since we may be actively processing right now, so synchronize with process().
+ MutexLocker locker(m_processLock);
+ uninitialize();
+ }
+
+ // This will propagate the channel count to any nodes connected further down the chain...
+ output(0)->setNumberOfChannels(numberOfChannels);
+
+ // Re-initialize the processor with the new channel count.
+ processor()->setNumberOfChannels(numberOfChannels);
+ initialize();
+}
+
+unsigned AudioBasicProcessorNode::numberOfChannels()
+{
+ return output(0)->numberOfChannels();
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_AUDIO)