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authorTeng-Hui Zhu <ztenghui@google.com>2010-10-05 13:58:55 -0700
committerTeng-Hui Zhu <ztenghui@google.com>2010-10-08 12:01:15 -0700
commit0e35a6ccb34733de021e1920da01de80efb2a38a (patch)
tree0bcd4d67194ac35d164778854258a9e466c41149 /WebCore
parent821cfee07d114f74b98673d380d90c08d001df02 (diff)
downloadexternal_webkit-0e35a6ccb34733de021e1920da01de80efb2a38a.zip
external_webkit-0e35a6ccb34733de021e1920da01de80efb2a38a.tar.gz
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style cleanup on GraphicsContextAndroid.cpp
Reduce the style check error from 118 to 1. Mostly are one space for end of line comment, underscore in function name, NULL Vs 0, comparing with 0 etc... Only one function name android_gc2canvas still contain underscore and chaning that need to touch multiple files. That will be fixed when we come to clean up the whole directory. Change-Id: Ibcbc4d368452943825a4b3421315732eb03c292c http://b/3003023
Diffstat (limited to 'WebCore')
-rw-r--r--WebCore/platform/graphics/android/GraphicsContextAndroid.cpp927
1 files changed, 468 insertions, 459 deletions
diff --git a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
index 9304c4d..d999bba 100644
--- a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
+++ b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
@@ -48,7 +48,7 @@
using namespace std;
-#define GC2Canvas(ctx) (ctx)->m_data->mPgc->mCanvas
+#define GC2CANVAS(ctx) (ctx)->m_data->getPlatformGfxCtx()->mCanvas
namespace WebCore {
@@ -57,105 +57,106 @@ static int RoundToInt(float x)
return (int)roundf(x);
}
-template <typename T> T* deepCopyPtr(const T* src) {
- return src ? new T(*src) : NULL;
+template <typename T> T* deepCopyPtr(const T* src)
+{
+ return src ? new T(*src) : 0;
}
-/* TODO / questions
+// TODO / questions
- mAlpha: how does this interact with the alpha in Color? multiply them together?
- mMode: do I always respect this? If so, then
- the rgb() & 0xFF000000 check will abort drawing too often
- Is Color premultiplied or not? If it is, then I can't blindly pass it to paint.setColor()
-*/
+// alpha: how does this interact with the alpha in Color? multiply them together?
+// mode: do I always respect this? If so, then
+// the rgb() & 0xFF000000 check will abort drawing too often
+// Is Color premultiplied or not? If it is, then I can't blindly pass it to paint.setColor()
struct ShadowRec {
- SkScalar mBlur; // >0 means valid shadow
- SkScalar mDx;
- SkScalar mDy;
- SkColor mColor;
+ SkScalar blur; // >0 means valid shadow
+ SkScalar dx;
+ SkScalar dy;
+ SkColor color;
};
class GraphicsContextPlatformPrivate {
public:
- GraphicsContext* mCG; // back-ptr to our parent
- PlatformGraphicsContext* mPgc;
-
struct State {
- SkPath* mPath;
- SkPathEffect* mPathEffect;
- float mMiterLimit;
- float mAlpha;
- float mStrokeThickness;
- SkPaint::Cap mLineCap;
- SkPaint::Join mLineJoin;
- SkXfermode::Mode mMode;
- int mDashRatio; //ratio of the length of a dash to its width
- ShadowRec mShadow;
- SkColor mFillColor;
- SkColor mStrokeColor;
- bool mUseAA;
+ SkPath* path;
+ SkPathEffect* pathEffect;
+ float miterLimit;
+ float alpha;
+ float strokeThickness;
+ SkPaint::Cap lineCap;
+ SkPaint::Join lineJoin;
+ SkXfermode::Mode mode;
+ int dashRatio; // Ratio of the length of a dash to its width
+ ShadowRec shadow;
+ SkColor fillColor;
+ SkColor strokeColor;
+ bool useAA;
// This is a list of clipping paths which are currently active, in the
// order in which they were pushed.
- WTF::Vector<SkPath> m_antiAliasClipPaths;
-
- State() {
- mPath = NULL; // lazily allocated
- mPathEffect = 0;
- mMiterLimit = 4;
- mAlpha = 1;
- mStrokeThickness = 0.0f; // Same as default in GraphicsContextPrivate.h
- mLineCap = SkPaint::kDefault_Cap;
- mLineJoin = SkPaint::kDefault_Join;
- mMode = SkXfermode::kSrcOver_Mode;
- mDashRatio = 3;
- mUseAA = true;
- mShadow.mBlur = 0;
- mFillColor = SK_ColorBLACK;
- mStrokeColor = SK_ColorBLACK;
+ WTF::Vector<SkPath> antiAliasClipPaths;
+
+ State()
+ : path(0) // Lazily allocated
+ , pathEffect(0)
+ , miterLimit(4)
+ , alpha(1)
+ , strokeThickness(0) // Same as default in GraphicsContextPrivate.h
+ , lineCap(SkPaint::kDefault_Cap)
+ , lineJoin(SkPaint::kDefault_Join)
+ , mode(SkXfermode::kSrcOver_Mode)
+ , dashRatio(3)
+ , fillColor(SK_ColorBLACK)
+ , strokeColor(SK_ColorBLACK)
+ , useAA(true)
+ {
+ shadow.blur = 0;
}
-
+
State(const State& other)
- : mPathEffect(other.mPathEffect)
- , mMiterLimit(other.mMiterLimit)
- , mAlpha(other.mAlpha)
- , mStrokeThickness(other.mStrokeThickness)
- , mLineCap(other.mLineCap)
- , mLineJoin(other.mLineJoin)
- , mMode(other.mMode)
- , mDashRatio(other.mDashRatio)
- , mShadow(other.mShadow)
- , mFillColor(other.mFillColor)
- , mStrokeColor(other.mStrokeColor)
- , mUseAA(other.mUseAA)
+ : pathEffect(other.pathEffect)
+ , miterLimit(other.miterLimit)
+ , alpha(other.alpha)
+ , strokeThickness(other.strokeThickness)
+ , lineCap(other.lineCap)
+ , lineJoin(other.lineJoin)
+ , mode(other.mode)
+ , dashRatio(other.dashRatio)
+ , shadow(other.shadow)
+ , fillColor(other.fillColor)
+ , strokeColor(other.strokeColor)
+ , useAA(other.useAA)
{
- mPath = deepCopyPtr<SkPath>(other.mPath);
- mPathEffect->safeRef();
+ path = deepCopyPtr<SkPath>(other.path);
+ pathEffect->safeRef();
}
-
- ~State() {
- delete mPath;
- mPathEffect->safeUnref();
+
+ ~State()
+ {
+ delete path;
+ pathEffect->safeUnref();
}
-
- void setShadow(int radius, int dx, int dy, SkColor c) {
- // cut the radius in half, to visually match the effect seen in
+
+ void setShadow(int radius, int dx, int dy, SkColor c)
+ {
+ // Cut the radius in half, to visually match the effect seen in
// safari browser
- mShadow.mBlur = SkScalarHalf(SkIntToScalar(radius));
- mShadow.mDx = SkIntToScalar(dx);
- mShadow.mDy = SkIntToScalar(dy);
- mShadow.mColor = c;
+ shadow.blur = SkScalarHalf(SkIntToScalar(radius));
+ shadow.dx = SkIntToScalar(dx);
+ shadow.dy = SkIntToScalar(dy);
+ shadow.color = c;
}
-
- bool setupShadowPaint(SkPaint* paint, SkPoint* offset) {
- if (mShadow.mBlur > 0) {
+
+ bool setupShadowPaint(SkPaint* paint, SkPoint* offset)
+ {
+ if (shadow.blur > 0) {
paint->setAntiAlias(true);
paint->setDither(true);
- paint->setXfermodeMode(mMode);
- paint->setColor(mShadow.mColor);
- paint->setMaskFilter(SkBlurMaskFilter::Create(mShadow.mBlur,
- SkBlurMaskFilter::kNormal_BlurStyle))->unref();
- offset->set(mShadow.mDx, mShadow.mDy);
+ paint->setXfermodeMode(mode);
+ paint->setColor(shadow.color);
+ paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur,
+ SkBlurMaskFilter::kNormal_BlurStyle))->unref();
+ offset->set(shadow.dx, shadow.dy);
return true;
}
return false;
@@ -163,165 +164,164 @@ public:
SkColor applyAlpha(SkColor c) const
{
- int s = RoundToInt(mAlpha * 256);
+ int s = RoundToInt(alpha * 256);
if (s >= 256)
- return c;
+ return c;
if (s < 0)
return 0;
-
+
int a = SkAlphaMul(SkColorGetA(c), s);
return (c & 0x00FFFFFF) | (a << 24);
}
};
-
- SkDeque mStateStack;
- State* mState;
-
- GraphicsContextPlatformPrivate(GraphicsContext* cg, PlatformGraphicsContext* pgc)
- : mCG(cg)
- , mPgc(pgc), mStateStack(sizeof(State)) {
- State* state = (State*)mStateStack.push_back();
+
+ GraphicsContextPlatformPrivate(GraphicsContext* gfxCtx, PlatformGraphicsContext* platformGfxCtx)
+ : m_parentGfxCtx(gfxCtx)
+ , m_platformGfxCtx(platformGfxCtx)
+ , m_stateStack(sizeof(State))
+ {
+ State* state = static_cast<State*>(m_stateStack.push_back());
new (state) State();
- mState = state;
+ m_state = state;
}
-
- ~GraphicsContextPlatformPrivate() {
- if (mPgc && mPgc->deleteUs())
- delete mPgc;
- // we force restores so we don't leak any subobjects owned by our
+ ~GraphicsContextPlatformPrivate()
+ {
+ if (m_platformGfxCtx && m_platformGfxCtx->deleteUs())
+ delete m_platformGfxCtx;
+
+ // We force restores so we don't leak any subobjects owned by our
// stack of State records.
- while (mStateStack.count() > 0)
+ while (m_stateStack.count() > 0)
this->restore();
}
void save()
{
- State* newState = (State*)mStateStack.push_back();
- new (newState) State(*mState);
- mState = newState;
+ State* newState = static_cast<State*>(m_stateStack.push_back());
+ new (newState) State(*m_state);
+ m_state = newState;
}
-
+
void restore()
{
- if (!mState->m_antiAliasClipPaths.isEmpty())
- applyAntiAliasedClipPaths(mState->m_antiAliasClipPaths);
+ if (!m_state->antiAliasClipPaths.isEmpty())
+ applyAntiAliasedClipPaths(m_state->antiAliasClipPaths);
- mState->~State();
- mStateStack.pop_back();
- mState = (State*)mStateStack.back();
+ m_state->~State();
+ m_stateStack.pop_back();
+ m_state = static_cast<State*>(m_stateStack.back());
}
-
- void setFillColor(const Color& c) {
- mState->mFillColor = c.rgb();
+
+ void setFillColor(const Color& c)
+ {
+ m_state->fillColor = c.rgb();
}
- void setStrokeColor(const Color& c) {
- mState->mStrokeColor = c.rgb();
+ void setStrokeColor(const Color& c)
+ {
+ m_state->strokeColor = c.rgb();
}
-
- void setStrokeThickness(float f) {
- mState->mStrokeThickness = f;
+
+ void setStrokeThickness(float f)
+ {
+ m_state->strokeThickness = f;
}
-
- void beginPath() {
- if (mState->mPath) {
- mState->mPath->reset();
- }
+
+ void beginPath()
+ {
+ if (m_state->path)
+ m_state->path->reset();
}
-
- void addPath(const SkPath& other) {
- if (!mState->mPath) {
- mState->mPath = new SkPath(other);
- } else {
- mState->mPath->addPath(other);
- }
+
+ void addPath(const SkPath& other)
+ {
+ if (!m_state->path)
+ m_state->path = new SkPath(other);
+ else
+ m_state->path->addPath(other);
}
-
- // may return null
- SkPath* getPath() const { return mState->mPath; }
-
- void setup_paint_common(SkPaint* paint) const {
- paint->setAntiAlias(mState->mUseAA);
+
+ // May return null
+ SkPath* getPath() const
+ {
+ return m_state->path;
+ }
+
+ void setupPaintCommon(SkPaint* paint) const
+ {
+ paint->setAntiAlias(m_state->useAA);
paint->setDither(true);
- paint->setXfermodeMode(mState->mMode);
- if (mState->mShadow.mBlur > 0) {
- SkDrawLooper* looper = new SkBlurDrawLooper(mState->mShadow.mBlur,
- mState->mShadow.mDx,
- mState->mShadow.mDy,
- mState->mShadow.mColor);
+ paint->setXfermodeMode(m_state->mode);
+ if (m_state->shadow.blur > 0) {
+ SkDrawLooper* looper = new SkBlurDrawLooper(m_state->shadow.blur,
+ m_state->shadow.dx,
+ m_state->shadow.dy,
+ m_state->shadow.color);
paint->setLooper(looper)->unref();
}
-
- /* need to sniff textDrawingMode(), which returns the bit_OR of...
- const int cTextInvisible = 0;
- const int cTextFill = 1;
- const int cTextStroke = 2;
- const int cTextClip = 4;
- */
}
- void setup_paint_fill(SkPaint* paint) const {
- this->setup_paint_common(paint);
- paint->setColor(mState->applyAlpha(mState->mFillColor));
+ void setupPaintFill(SkPaint* paint) const
+ {
+ this->setupPaintCommon(paint);
+ paint->setColor(m_state->applyAlpha(m_state->fillColor));
}
- void setup_paint_bitmap(SkPaint* paint) const {
- this->setup_paint_common(paint);
- // we only want the global alpha for bitmaps,
+ void setupPaintBitmap(SkPaint* paint) const
+ {
+ this->setupPaintCommon(paint);
+ // We only want the global alpha for bitmaps,
// so just give applyAlpha opaque black
- paint->setColor(mState->applyAlpha(0xFF000000));
+ paint->setColor(m_state->applyAlpha(0xFF000000));
}
- /* sets up the paint for stroking. Returns true if the style is really
- just a dash of squares (the size of the paint's stroke-width.
- */
- bool setup_paint_stroke(SkPaint* paint, SkRect* rect) {
- this->setup_paint_common(paint);
- paint->setColor(mState->applyAlpha(mState->mStrokeColor));
-
- float width = mState->mStrokeThickness;
+ // Sets up the paint for stroking. Returns true if the style is really
+ // just a dash of squares (the size of the paint's stroke-width.
+ bool setupPaintStroke(SkPaint* paint, SkRect* rect)
+ {
+ this->setupPaintCommon(paint);
+ paint->setColor(m_state->applyAlpha(m_state->strokeColor));
- // this allows dashing and dotting to work properly for hairline strokes
+ float width = m_state->strokeThickness;
+
+ // This allows dashing and dotting to work properly for hairline strokes
// FIXME: Should we only do this for dashed and dotted strokes?
- if (0 == width) {
+ if (!width)
width = 1;
- }
-// paint->setColor(mState->applyAlpha(mCG->strokeColor().rgb()));
paint->setStyle(SkPaint::kStroke_Style);
paint->setStrokeWidth(SkFloatToScalar(width));
- paint->setStrokeCap(mState->mLineCap);
- paint->setStrokeJoin(mState->mLineJoin);
- paint->setStrokeMiter(SkFloatToScalar(mState->mMiterLimit));
+ paint->setStrokeCap(m_state->lineCap);
+ paint->setStrokeJoin(m_state->lineJoin);
+ paint->setStrokeMiter(SkFloatToScalar(m_state->miterLimit));
- if (rect != NULL && (RoundToInt(width) & 1)) {
+ if (rect && (RoundToInt(width) & 1))
rect->inset(-SK_ScalarHalf, -SK_ScalarHalf);
- }
- SkPathEffect* pe = mState->mPathEffect;
+ SkPathEffect* pe = m_state->pathEffect;
if (pe) {
paint->setPathEffect(pe);
return false;
}
- switch (mCG->strokeStyle()) {
- case NoStroke:
- case SolidStroke:
- width = 0;
- break;
- case DashedStroke:
- width = mState->mDashRatio * width;
- break;
- /* no break */
- case DottedStroke:
- break;
+ switch (m_parentGfxCtx->strokeStyle()) {
+ case NoStroke:
+ case SolidStroke:
+ width = 0;
+ break;
+ case DashedStroke:
+ width = m_state->dashRatio * width;
+ break;
+ // No break
+ case DottedStroke:
+ break;
}
if (width > 0) {
SkScalar intervals[] = { width, width };
pe = new SkDashPathEffect(intervals, 2, 0);
paint->setPathEffect(pe)->unref();
- // return true if we're basically a dotted dash of squares
+ // Return true if we're basically a dotted dash of squares
return RoundToInt(width) == RoundToInt(paint->getStrokeWidth());
}
return false;
@@ -331,18 +331,18 @@ public:
{
// If we are currently tracking any anti-alias clip paths, then we already
// have a layer in place and don't need to add another.
- bool haveLayerOutstanding = mState->m_antiAliasClipPaths.size();
+ bool haveLayerOutstanding = m_state->antiAliasClipPaths.size();
// See comments in applyAntiAliasedClipPaths about how this works.
- mState->m_antiAliasClipPaths.append(clipPath);
+ m_state->antiAliasClipPaths.append(clipPath);
if (!haveLayerOutstanding) {
SkRect bounds = clipPath.getBounds();
- if (mPgc && mPgc->mCanvas) {
- mPgc->mCanvas->saveLayerAlpha(&bounds, 255,
- static_cast<SkCanvas::SaveFlags>(SkCanvas::kHasAlphaLayer_SaveFlag
- | SkCanvas::kFullColorLayer_SaveFlag
- | SkCanvas::kClipToLayer_SaveFlag));
- } else
+ if (m_platformGfxCtx && m_platformGfxCtx->mCanvas)
+ m_platformGfxCtx->mCanvas->saveLayerAlpha(&bounds, 255,
+ static_cast<SkCanvas::SaveFlags>(SkCanvas::kHasAlphaLayer_SaveFlag
+ | SkCanvas::kFullColorLayer_SaveFlag
+ | SkCanvas::kClipToLayer_SaveFlag));
+ else
ASSERT(0);
}
}
@@ -357,34 +357,48 @@ public:
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kFill_Style);
- if (mPgc && mPgc->mCanvas) {
+ if (m_platformGfxCtx && m_platformGfxCtx->mCanvas) {
for (size_t i = paths.size() - 1; i < paths.size(); --i) {
paths[i].setFillType(SkPath::kInverseWinding_FillType);
- mPgc->mCanvas->drawPath(paths[i], paint);
+ m_platformGfxCtx->mCanvas->drawPath(paths[i], paint);
}
- mPgc->mCanvas->restore();
+ m_platformGfxCtx->mCanvas->restore();
} else
ASSERT(0);
}
+ PlatformGraphicsContext* getPlatformGfxCtx()
+ {
+ return m_platformGfxCtx;
+ }
+
+ State* getState()
+ {
+ return m_state;
+ }
private:
- // not supported yet
+ State* m_state;
+ GraphicsContext* m_parentGfxCtx; // Back-ptr to our parent
+ PlatformGraphicsContext* m_platformGfxCtx;
+ SkDeque m_stateStack;
+ // Not supported yet
State& operator=(const State&);
};
-static SkShader::TileMode SpreadMethod2TileMode(GradientSpreadMethod sm) {
+static SkShader::TileMode SpreadMethod2TileMode(GradientSpreadMethod sm)
+{
SkShader::TileMode mode = SkShader::kClamp_TileMode;
-
+
switch (sm) {
- case SpreadMethodPad:
- mode = SkShader::kClamp_TileMode;
- break;
- case SpreadMethodReflect:
- mode = SkShader::kMirror_TileMode;
- break;
- case SpreadMethodRepeat:
- mode = SkShader::kRepeat_TileMode;
- break;
+ case SpreadMethodPad:
+ mode = SkShader::kClamp_TileMode;
+ break;
+ case SpreadMethodReflect:
+ mode = SkShader::kMirror_TileMode;
+ break;
+ case SpreadMethodRepeat:
+ mode = SkShader::kRepeat_TileMode;
+ break;
}
return mode;
}
@@ -400,32 +414,31 @@ static void extactShader(SkPaint* paint, Pattern* pat, Gradient* grad)
paint->setShader(grad->getShader(SpreadMethod2TileMode(sm)));
}
}
-
+
////////////////////////////////////////////////////////////////////////////////////////////////
GraphicsContext* GraphicsContext::createOffscreenContext(int width, int height)
{
PlatformGraphicsContext* pgc = new PlatformGraphicsContext();
-
- SkBitmap bitmap;
-
+
+ SkBitmap bitmap;
+
bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
bitmap.allocPixels();
bitmap.eraseColor(0);
pgc->mCanvas->setBitmapDevice(bitmap);
-
+
GraphicsContext* ctx = new GraphicsContext(pgc);
-//printf("-------- create offscreen <canvas> %p\n", ctx);
return ctx;
}
////////////////////////////////////////////////////////////////////////////////////////////////
-GraphicsContext::GraphicsContext(PlatformGraphicsContext *gc)
+GraphicsContext::GraphicsContext(PlatformGraphicsContext* gc)
: m_common(createGraphicsContextPrivate())
, m_data(new GraphicsContextPlatformPrivate(this, gc))
{
- setPaintingDisabled(NULL == gc || NULL == gc->mCanvas);
+ setPaintingDisabled(!gc || !gc->mCanvas);
}
GraphicsContext::~GraphicsContext()
@@ -436,32 +449,35 @@ GraphicsContext::~GraphicsContext()
void GraphicsContext::savePlatformState()
{
- // save our private State
+ // Save our private State
m_data->save();
- // save our native canvas
- GC2Canvas(this)->save();
+ // Save our native canvas
+ GC2CANVAS(this)->save();
}
void GraphicsContext::restorePlatformState()
{
- // restore our private State
+ // Restore our private State
m_data->restore();
- // restore our native canvas
- GC2Canvas(this)->restore();
+ // Restore our native canvas
+ GC2CANVAS(this)->restore();
}
-bool GraphicsContext::willFill() const {
- return m_data->mState->mFillColor != 0;
+bool GraphicsContext::willFill() const
+{
+ return m_data->getState()->fillColor;
}
-bool GraphicsContext::willStroke() const {
- return m_data->mState->mStrokeColor != 0;
+bool GraphicsContext::willStroke() const
+{
+ return m_data->getState()->strokeColor;
}
-
-const SkPath* GraphicsContext::getCurrPath() const {
- return m_data->mState->mPath;
+
+const SkPath* GraphicsContext::getCurrPath() const
+{
+ return m_data->getState()->path;
}
-
+
// Draws a filled rectangle with a stroked border.
void GraphicsContext::drawRect(const IntRect& rect)
{
@@ -469,23 +485,22 @@ void GraphicsContext::drawRect(const IntRect& rect)
return;
SkPaint paint;
- SkRect r(rect);
+ SkRect r(rect);
if (fillColor().alpha()) {
- m_data->setup_paint_fill(&paint);
- GC2Canvas(this)->drawRect(r, paint);
+ m_data->setupPaintFill(&paint);
+ GC2CANVAS(this)->drawRect(r, paint);
}
- /* According to GraphicsContext.h, stroking inside drawRect always means
- a stroke of 1 inside the rect.
- */
+ // According to GraphicsContext.h, stroking inside drawRect always means
+ // a stroke of 1 inside the rect.
if (strokeStyle() != NoStroke && strokeColor().alpha()) {
paint.reset();
- m_data->setup_paint_stroke(&paint, &r);
- paint.setPathEffect(NULL); // no dashing please
- paint.setStrokeWidth(SK_Scalar1); // always just 1.0 width
- r.inset(SK_ScalarHalf, SK_ScalarHalf); // ensure we're "inside"
- GC2Canvas(this)->drawRect(r, paint);
+ m_data->setupPaintStroke(&paint, &r);
+ paint.setPathEffect(0); // No dashing please
+ paint.setStrokeWidth(SK_Scalar1); // Always just 1.0 width
+ r.inset(SK_ScalarHalf, SK_ScalarHalf); // Ensure we're "inside"
+ GC2CANVAS(this)->drawRect(r, paint);
}
}
@@ -500,12 +515,12 @@ void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
return;
SkPaint paint;
- SkCanvas* canvas = GC2Canvas(this);
+ SkCanvas* canvas = GC2CANVAS(this);
const int idx = SkAbs32(point2.x() - point1.x());
const int idy = SkAbs32(point2.y() - point1.y());
- // special-case horizontal and vertical lines that are really just dots
- if (m_data->setup_paint_stroke(&paint, NULL) && (0 == idx || 0 == idy)) {
+ // Special-case horizontal and vertical lines that are really just dots
+ if (m_data->setupPaintStroke(&paint, 0) && (!idx || !idy)) {
const SkScalar diameter = paint.getStrokeWidth();
const SkScalar radius = SkScalarHalf(diameter);
SkScalar x = SkIntToScalar(SkMin32(point1.x(), point2.x()));
@@ -513,14 +528,14 @@ void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
SkScalar dx, dy;
int count;
SkRect bounds;
-
- if (0 == idy) { // horizontal
+
+ if (!idy) { // Horizontal
bounds.set(x, y - radius, x + SkIntToScalar(idx), y + radius);
x += radius;
dx = diameter * 2;
dy = 0;
count = idx;
- } else { // vertical
+ } else { // Vertical
bounds.set(x - radius, y, x + radius, y + SkIntToScalar(idy));
y += radius;
dx = 0;
@@ -528,34 +543,34 @@ void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
count = idy;
}
- // the actual count is the number of ONs we hit alternating
+ // The actual count is the number of ONs we hit alternating
// ON(diameter), OFF(diameter), ...
{
SkScalar width = SkScalarDiv(SkIntToScalar(count), diameter);
- // now computer the number of cells (ON and OFF)
+ // Now compute the number of cells (ON and OFF)
count = SkScalarRound(width);
- // now compute the number of ONs
+ // Now compute the number of ONs
count = (count + 1) >> 1;
}
-
+
SkAutoMalloc storage(count * sizeof(SkPoint));
SkPoint* verts = (SkPoint*)storage.get();
- // now build the array of vertices to past to drawPoints
+ // Now build the array of vertices to past to drawPoints
for (int i = 0; i < count; i++) {
verts[i].set(x, y);
x += dx;
y += dy;
}
-
+
paint.setStyle(SkPaint::kFill_Style);
- paint.setPathEffect(NULL);
-
- // clipping to bounds is not required for correctness, but it does
- // allow us to reject the entire array of points if we are completely
- // offscreen. This is common in a webpage for android, where most of
- // the content is clipped out. If drawPoints took an (optional) bounds
- // parameter, that might even be better, as we would *just* use it for
- // culling, and not both wacking the canvas' save/restore stack.
+ paint.setPathEffect(0);
+
+ // Clipping to bounds is not required for correctness, but it does
+ // allow us to reject the entire array of points if we are completely
+ // offscreen. This is common in a webpage for android, where most of
+ // the content is clipped out. If drawPoints took an (optional) bounds
+ // parameter, that might even be better, as we would *just* use it for
+ // culling, and not both wacking the canvas' save/restore stack.
canvas->save(SkCanvas::kClip_SaveFlag);
canvas->clipRect(bounds);
canvas->drawPoints(SkCanvas::kPoints_PointMode, count, verts, paint);
@@ -566,14 +581,13 @@ void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
}
}
-static void setrect_for_underline(SkRect* r, GraphicsContext* context, const IntPoint& point, int yOffset, int width)
+static void setrectForUnderline(SkRect* r, GraphicsContext* context, const IntPoint& point, int yOffset, int width)
{
float lineThickness = context->strokeThickness();
-// if (lineThickness < 1) // do we really need/want this?
-// lineThickness = 1;
-
- yOffset += 1; // we add 1 to have underlines appear below the text
-
+#if 0
+ if (lineThickness < 1) // Do we really need/want this?
+ lineThickness = 1;
+#endif
r->fLeft = SkIntToScalar(point.x());
r->fTop = SkIntToScalar(point.y() + yOffset);
r->fRight = r->fLeft + SkIntToScalar(width);
@@ -584,15 +598,15 @@ void GraphicsContext::drawLineForText(IntPoint const& pt, int width, bool)
{
if (paintingDisabled())
return;
-
- SkRect r;
- setrect_for_underline(&r, this, pt, 0, width);
+
+ SkRect r;
+ setrectForUnderline(&r, this, pt, 0, width);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(this->strokeColor().rgb());
- GC2Canvas(this)->drawRect(r, paint);
+ GC2CANVAS(this)->drawRect(r, paint);
}
// TODO: Should we draw different based on TextCheckingLineStyle?
@@ -600,15 +614,15 @@ void GraphicsContext::drawLineForTextChecking(const IntPoint& pt, int width, Tex
{
if (paintingDisabled())
return;
-
- SkRect r;
- setrect_for_underline(&r, this, pt, 0, width);
+
+ SkRect r;
+ setrectForUnderline(&r, this, pt, 0, width);
SkPaint paint;
paint.setAntiAlias(true);
- paint.setColor(SK_ColorRED); // is this specified somewhere?
+ paint.setColor(SK_ColorRED); // Is this specified somewhere?
- GC2Canvas(this)->drawRect(r, paint);
+ GC2CANVAS(this)->drawRect(r, paint);
}
// This method is only used to draw the little circles used in lists.
@@ -618,27 +632,26 @@ void GraphicsContext::drawEllipse(const IntRect& rect)
return;
SkPaint paint;
- SkRect oval(rect);
-
+ SkRect oval(rect);
+
if (fillColor().rgb() & 0xFF000000) {
- m_data->setup_paint_fill(&paint);
- GC2Canvas(this)->drawOval(oval, paint);
+ m_data->setupPaintFill(&paint);
+ GC2CANVAS(this)->drawOval(oval, paint);
}
if (strokeStyle() != NoStroke) {
paint.reset();
- m_data->setup_paint_stroke(&paint, &oval);
- GC2Canvas(this)->drawOval(oval, paint);
+ m_data->setupPaintStroke(&paint, &oval);
+ GC2CANVAS(this)->drawOval(oval, paint);
}
}
-static inline int fast_mod(int value, int max)
+static inline int fastMod(int value, int max)
{
int sign = SkExtractSign(value);
value = SkApplySign(value, sign);
- if (value >= max) {
+ if (value >= max)
value %= max;
- }
return SkApplySign(value, sign);
}
@@ -647,25 +660,23 @@ void GraphicsContext::strokeArc(const IntRect& r, int startAngle, int angleSpan)
if (paintingDisabled())
return;
- SkPath path;
+ SkPath path;
SkPaint paint;
- SkRect oval(r);
-
+ SkRect oval(r);
+
if (strokeStyle() == NoStroke) {
- m_data->setup_paint_fill(&paint); // we want the fill color
+ m_data->setupPaintFill(&paint); // We want the fill color
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkFloatToScalar(this->strokeThickness()));
- }
- else {
- m_data->setup_paint_stroke(&paint, NULL);
- }
+ } else
+ m_data->setupPaintStroke(&paint, 0);
- // we do this before converting to scalar, so we don't overflow SkFixed
- startAngle = fast_mod(startAngle, 360);
- angleSpan = fast_mod(angleSpan, 360);
+ // We do this before converting to scalar, so we don't overflow SkFixed
+ startAngle = fastMod(startAngle, 360);
+ angleSpan = fastMod(angleSpan, 360);
- path.addArc(oval, SkIntToScalar(-startAngle), SkIntToScalar(-angleSpan));
- GC2Canvas(this)->drawPath(path, paint);
+ path.addArc(oval, SkIntToScalar(-startAngle), SkIntToScalar(-angleSpan));
+ GC2CANVAS(this)->drawPath(path, paint);
}
void GraphicsContext::drawConvexPolygon(size_t numPoints, const FloatPoint* points, bool shouldAntialias)
@@ -677,29 +688,29 @@ void GraphicsContext::drawConvexPolygon(size_t numPoints, const FloatPoint* poin
return;
SkPaint paint;
- SkPath path;
+ SkPath path;
path.incReserve(numPoints);
path.moveTo(SkFloatToScalar(points[0].x()), SkFloatToScalar(points[0].y()));
for (size_t i = 1; i < numPoints; i++)
path.lineTo(SkFloatToScalar(points[i].x()), SkFloatToScalar(points[i].y()));
- if (GC2Canvas(this)->quickReject(path, shouldAntialias ?
+ if (GC2CANVAS(this)->quickReject(path, shouldAntialias ?
SkCanvas::kAA_EdgeType : SkCanvas::kBW_EdgeType)) {
return;
}
-
+
if (fillColor().rgb() & 0xFF000000) {
- m_data->setup_paint_fill(&paint);
+ m_data->setupPaintFill(&paint);
paint.setAntiAlias(shouldAntialias);
- GC2Canvas(this)->drawPath(path, paint);
+ GC2CANVAS(this)->drawPath(path, paint);
}
if (strokeStyle() != NoStroke) {
paint.reset();
- m_data->setup_paint_stroke(&paint, NULL);
+ m_data->setupPaintStroke(&paint, 0);
paint.setAntiAlias(shouldAntialias);
- GC2Canvas(this)->drawPath(path, paint);
+ GC2CANVAS(this)->drawPath(path, paint);
}
}
@@ -708,11 +719,11 @@ void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLef
{
if (paintingDisabled())
return;
-
+
SkPaint paint;
- SkPath path;
+ SkPath path;
SkScalar radii[8];
-
+
radii[0] = SkIntToScalar(topLeft.width());
radii[1] = SkIntToScalar(topLeft.height());
radii[2] = SkIntToScalar(topRight.width());
@@ -722,22 +733,22 @@ void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLef
radii[6] = SkIntToScalar(bottomLeft.width());
radii[7] = SkIntToScalar(bottomLeft.height());
path.addRoundRect(rect, radii);
-
- m_data->setup_paint_fill(&paint);
- GC2Canvas(this)->drawPath(path, paint);
+
+ m_data->setupPaintFill(&paint);
+ GC2CANVAS(this)->drawPath(path, paint);
}
void GraphicsContext::fillRect(const FloatRect& rect)
{
SkPaint paint;
-
- m_data->setup_paint_fill(&paint);
+
+ m_data->setupPaintFill(&paint);
extactShader(&paint,
m_common->state.fillPattern.get(),
m_common->state.fillGradient.get());
- GC2Canvas(this)->drawRect(rect, paint);
+ GC2CANVAS(this)->drawRect(rect, paint);
}
void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorSpace)
@@ -747,35 +758,34 @@ void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorS
if (color.rgb() & 0xFF000000) {
SkPaint paint;
-
- m_data->setup_paint_common(&paint);
- paint.setColor(color.rgb()); // punch in the specified color
- paint.setShader(NULL); // in case we had one set
-
- /* Sometimes we record and draw portions of the page, using clips
- for each portion. The problem with this is that webkit, sometimes,
- sees that we're only recording a portion, and they adjust some of
- their rectangle coordinates accordingly (e.g.
- RenderBoxModelObject::paintFillLayerExtended() which calls
- rect.intersect(paintInfo.rect) and then draws the bg with that
- rect. The result is that we end up drawing rects that are meant to
- seam together (one for each portion), but if the rects have
- fractional coordinates (e.g. we are zoomed by a fractional amount)
- we will double-draw those edges, resulting in visual cracks or
- artifacts.
-
- The fix seems to be to just turn off antialasing for rects (this
- entry-point in GraphicsContext seems to have been sufficient,
- though perhaps we'll find we need to do this as well in fillRect(r)
- as well.) Currently setup_paint_common() enables antialiasing.
-
- Since we never show the page rotated at a funny angle, disabling
- antialiasing seems to have no real down-side, and it does fix the
- bug when we're zoomed (and drawing portions that need to seam).
- */
+
+ m_data->setupPaintCommon(&paint);
+ paint.setColor(color.rgb()); // Punch in the specified color
+ paint.setShader(0); // In case we had one set
+
+ // Sometimes we record and draw portions of the page, using clips
+ // for each portion. The problem with this is that webkit, sometimes,
+ // sees that we're only recording a portion, and they adjust some of
+ // their rectangle coordinates accordingly (e.g.
+ // RenderBoxModelObject::paintFillLayerExtended() which calls
+ // rect.intersect(paintInfo.rect) and then draws the bg with that
+ // rect. The result is that we end up drawing rects that are meant to
+ // seam together (one for each portion), but if the rects have
+ // fractional coordinates (e.g. we are zoomed by a fractional amount)
+ // we will double-draw those edges, resulting in visual cracks or
+ // artifacts.
+
+ // The fix seems to be to just turn off antialasing for rects (this
+ // entry-point in GraphicsContext seems to have been sufficient,
+ // though perhaps we'll find we need to do this as well in fillRect(r)
+ // as well.) Currently setupPaintCommon() enables antialiasing.
+
+ // Since we never show the page rotated at a funny angle, disabling
+ // antialiasing seems to have no real down-side, and it does fix the
+ // bug when we're zoomed (and drawing portions that need to seam).
paint.setAntiAlias(false);
- GC2Canvas(this)->drawRect(rect, paint);
+ GC2CANVAS(this)->drawRect(rect, paint);
}
}
@@ -783,16 +793,14 @@ void GraphicsContext::clip(const FloatRect& rect)
{
if (paintingDisabled())
return;
-
- GC2Canvas(this)->clipRect(rect);
+
+ GC2CANVAS(this)->clipRect(rect);
}
void GraphicsContext::clip(const Path& path)
{
if (paintingDisabled())
return;
-
-// path.platformPath()->dump(false, "clip path");
m_data->clipPathAntiAliased(*path.platformPath());
}
@@ -801,19 +809,17 @@ void GraphicsContext::addInnerRoundedRectClip(const IntRect& rect, int thickness
{
if (paintingDisabled())
return;
-
-//printf("-------- addInnerRoundedRectClip: [%d %d %d %d] thickness=%d\n", rect.x(), rect.y(), rect.width(), rect.height(), thickness);
- SkPath path;
+ SkPath path;
SkRect r(rect);
path.addOval(r, SkPath::kCW_Direction);
- // only perform the inset if we won't invert r
- if (2*thickness < rect.width() && 2*thickness < rect.height()) {
+ // Only perform the inset if we won't invert r
+ if (2 * thickness < rect.width() && 2 * thickness < rect.height()) {
// Adding one to the thickness doesn't make the border too thick as
// it's painted over afterwards. But without this adjustment the
// border appears a little anemic after anti-aliasing.
- r.inset(SkIntToScalar(thickness+1), SkIntToScalar(thickness+1));
+ r.inset(SkIntToScalar(thickness + 1), SkIntToScalar(thickness + 1));
path.addOval(r, SkPath::kCCW_Direction);
}
m_data->clipPathAntiAliased(path);
@@ -828,19 +834,19 @@ void GraphicsContext::clipOut(const IntRect& r)
{
if (paintingDisabled())
return;
-
- GC2Canvas(this)->clipRect(r, SkRegion::kDifference_Op);
+
+ GC2CANVAS(this)->clipRect(r, SkRegion::kDifference_Op);
}
void GraphicsContext::clipOutEllipseInRect(const IntRect& r)
{
if (paintingDisabled())
return;
-
+
SkPath path;
path.addOval(r, SkPath::kCCW_Direction);
- GC2Canvas(this)->clipPath(path, SkRegion::kDifference_Op);
+ GC2CANVAS(this)->clipPath(path, SkRegion::kDifference_Op);
}
#if ENABLE(SVG)
@@ -851,7 +857,7 @@ void GraphicsContext::clipPath(WindRule clipRule)
const SkPath* oldPath = m_data->getPath();
SkPath path(*oldPath);
path.setFillType(clipRule == RULE_EVENODD ? SkPath::kEvenOdd_FillType : SkPath::kWinding_FillType);
- GC2Canvas(this)->clipPath(path);
+ GC2CANVAS(this)->clipPath(path);
}
#endif
@@ -859,8 +865,8 @@ void GraphicsContext::clipOut(const Path& p)
{
if (paintingDisabled())
return;
-
- GC2Canvas(this)->clipPath(*p.platformPath(), SkRegion::kDifference_Op);
+
+ GC2CANVAS(this)->clipPath(*p.platformPath(), SkRegion::kDifference_Op);
}
//////////////////////////////////////////////////////////////////////////////////////////////////
@@ -872,21 +878,20 @@ KRenderingDeviceContext* GraphicsContext::createRenderingDeviceContext()
}
#endif
-/* These are the flags we need when we call saveLayer for transparency.
- Since it does not appear that webkit intends this to also save/restore
- the matrix or clip, I do not give those flags (for performance)
- */
+// These are the flags we need when we call saveLayer for transparency.
+// Since it does not appear that webkit intends this to also save/restore
+// the matrix or clip, I do not give those flags (for performance)
#define TRANSPARENCY_SAVEFLAGS \
(SkCanvas::SaveFlags)(SkCanvas::kHasAlphaLayer_SaveFlag | \
SkCanvas::kFullColorLayer_SaveFlag)
-
+
void GraphicsContext::beginTransparencyLayer(float opacity)
{
if (paintingDisabled())
return;
- SkCanvas* canvas = GC2Canvas(this);
- canvas->saveLayerAlpha(NULL, (int)(opacity * 255), TRANSPARENCY_SAVEFLAGS);
+ SkCanvas* canvas = GC2CANVAS(this);
+ canvas->saveLayerAlpha(0, (int)(opacity * 255), TRANSPARENCY_SAVEFLAGS);
}
void GraphicsContext::endTransparencyLayer()
@@ -894,55 +899,60 @@ void GraphicsContext::endTransparencyLayer()
if (paintingDisabled())
return;
- GC2Canvas(this)->restore();
+ GC2CANVAS(this)->restore();
}
- ///////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////
- void GraphicsContext::setupBitmapPaint(SkPaint* paint) {
- m_data->setup_paint_bitmap(paint);
- }
+void GraphicsContext::setupBitmapPaint(SkPaint* paint)
+{
+ m_data->setupPaintBitmap(paint);
+}
- void GraphicsContext::setupFillPaint(SkPaint* paint) {
- m_data->setup_paint_fill(paint);
- }
+void GraphicsContext::setupFillPaint(SkPaint* paint)
+{
+ m_data->setupPaintFill(paint);
+}
- void GraphicsContext::setupStrokePaint(SkPaint* paint) {
- m_data->setup_paint_stroke(paint, NULL);
- }
+void GraphicsContext::setupStrokePaint(SkPaint* paint)
+{
+ m_data->setupPaintStroke(paint, 0);
+}
- bool GraphicsContext::setupShadowPaint(SkPaint* paint, SkPoint* offset) {
- return m_data->mState->setupShadowPaint(paint, offset);
- }
+bool GraphicsContext::setupShadowPaint(SkPaint* paint, SkPoint* offset)
+{
+ return m_data->getState()->setupShadowPaint(paint, offset);
+}
- void GraphicsContext::setPlatformStrokeColor(const Color& c, ColorSpace) {
- m_data->setStrokeColor(c);
- }
-
- void GraphicsContext::setPlatformStrokeThickness(float f) {
- m_data->setStrokeThickness(f);
- }
+void GraphicsContext::setPlatformStrokeColor(const Color& c, ColorSpace)
+{
+ m_data->setStrokeColor(c);
+}
+
+void GraphicsContext::setPlatformStrokeThickness(float f)
+{
+ m_data->setStrokeThickness(f);
+}
+
+void GraphicsContext::setPlatformFillColor(const Color& c, ColorSpace)
+{
+ m_data->setFillColor(c);
+}
- void GraphicsContext::setPlatformFillColor(const Color& c, ColorSpace) {
- m_data->setFillColor(c);
- }
-
void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace)
{
if (paintingDisabled())
return;
- if (blur <= 0) {
+ if (blur <= 0)
this->clearPlatformShadow();
- }
SkColor c;
- if (color.isValid()) {
+ if (color.isValid())
c = color.rgb();
- } else {
- c = SkColorSetARGB(0xFF/3, 0, 0, 0); // "std" Apple shadow color
- }
- m_data->mState->setShadow(blur, size.width(), size.height(), c);
+ else
+ c = SkColorSetARGB(0xFF / 3, 0, 0, 0); // "std" Apple shadow color
+ m_data->getState()->setShadow(blur, size.width(), size.height(), c);
}
void GraphicsContext::clearPlatformShadow()
@@ -950,7 +960,7 @@ void GraphicsContext::clearPlatformShadow()
if (paintingDisabled())
return;
- m_data->mState->setShadow(0, 0, 0, 0);
+ m_data->getState()->setShadow(0, 0, 0, 0);
}
///////////////////////////////////////////////////////////////////////////////
@@ -968,59 +978,59 @@ void GraphicsContext::drawFocusRing(const Vector<Path>&, int, int, const Color&)
PlatformGraphicsContext* GraphicsContext::platformContext() const
{
ASSERT(!paintingDisabled());
- return m_data->mPgc;
+ return m_data->getPlatformGfxCtx();
}
void GraphicsContext::setMiterLimit(float limit)
{
- m_data->mState->mMiterLimit = limit;
+ m_data->getState()->miterLimit = limit;
}
void GraphicsContext::setAlpha(float alpha)
{
- m_data->mState->mAlpha = alpha;
+ m_data->getState()->alpha = alpha;
}
void GraphicsContext::setCompositeOperation(CompositeOperator op)
{
- m_data->mState->mMode = WebCoreCompositeToSkiaComposite(op);
+ m_data->getState()->mode = WebCoreCompositeToSkiaComposite(op);
}
void GraphicsContext::clearRect(const FloatRect& rect)
{
if (paintingDisabled())
return;
-
+
SkPaint paint;
-
- m_data->setup_paint_fill(&paint);
+
+ m_data->setupPaintFill(&paint);
paint.setXfermodeMode(SkXfermode::kClear_Mode);
- GC2Canvas(this)->drawRect(rect, paint);
+ GC2CANVAS(this)->drawRect(rect, paint);
}
void GraphicsContext::strokeRect(const FloatRect& rect, float lineWidth)
{
if (paintingDisabled())
return;
-
+
SkPaint paint;
- m_data->setup_paint_stroke(&paint, NULL);
+ m_data->setupPaintStroke(&paint, 0);
paint.setStrokeWidth(SkFloatToScalar(lineWidth));
- GC2Canvas(this)->drawRect(rect, paint);
+ GC2CANVAS(this)->drawRect(rect, paint);
}
void GraphicsContext::setLineCap(LineCap cap)
{
switch (cap) {
case ButtCap:
- m_data->mState->mLineCap = SkPaint::kButt_Cap;
+ m_data->getState()->lineCap = SkPaint::kButt_Cap;
break;
case RoundCap:
- m_data->mState->mLineCap = SkPaint::kRound_Cap;
+ m_data->getState()->lineCap = SkPaint::kRound_Cap;
break;
case SquareCap:
- m_data->mState->mLineCap = SkPaint::kSquare_Cap;
+ m_data->getState()->lineCap = SkPaint::kSquare_Cap;
break;
default:
SkDEBUGF(("GraphicsContext::setLineCap: unknown LineCap %d\n", cap));
@@ -1038,12 +1048,12 @@ void GraphicsContext::setLineDash(const DashArray& dashes, float dashOffset)
if (!dashLength)
return;
- size_t count = (dashLength % 2) == 0 ? dashLength : dashLength * 2;
+ size_t count = !(dashLength % 2) ? dashLength : dashLength * 2;
SkScalar* intervals = new SkScalar[count];
for (unsigned int i = 0; i < count; i++)
intervals[i] = SkFloatToScalar(dashes[i % dashLength]);
- SkPathEffect **effectPtr = &m_data->mState->mPathEffect;
+ SkPathEffect **effectPtr = &m_data->getState()->pathEffect;
(*effectPtr)->safeUnref();
*effectPtr = new SkDashPathEffect(intervals, count, SkFloatToScalar(dashOffset));
@@ -1055,13 +1065,13 @@ void GraphicsContext::setLineJoin(LineJoin join)
{
switch (join) {
case MiterJoin:
- m_data->mState->mLineJoin = SkPaint::kMiter_Join;
+ m_data->getState()->lineJoin = SkPaint::kMiter_Join;
break;
case RoundJoin:
- m_data->mState->mLineJoin = SkPaint::kRound_Join;
+ m_data->getState()->lineJoin = SkPaint::kRound_Join;
break;
case BevelJoin:
- m_data->mState->mLineJoin = SkPaint::kBevel_Join;
+ m_data->getState()->lineJoin = SkPaint::kBevel_Join;
break;
default:
SkDEBUGF(("GraphicsContext::setLineJoin: unknown LineJoin %d\n", join));
@@ -1073,42 +1083,42 @@ void GraphicsContext::scale(const FloatSize& size)
{
if (paintingDisabled())
return;
- GC2Canvas(this)->scale(SkFloatToScalar(size.width()), SkFloatToScalar(size.height()));
+ GC2CANVAS(this)->scale(SkFloatToScalar(size.width()), SkFloatToScalar(size.height()));
}
void GraphicsContext::rotate(float angleInRadians)
{
if (paintingDisabled())
return;
- GC2Canvas(this)->rotate(SkFloatToScalar(angleInRadians * (180.0f / 3.14159265f)));
+ GC2CANVAS(this)->rotate(SkFloatToScalar(angleInRadians * (180.0f / 3.14159265f)));
}
void GraphicsContext::translate(float x, float y)
{
if (paintingDisabled())
return;
- GC2Canvas(this)->translate(SkFloatToScalar(x), SkFloatToScalar(y));
+ GC2CANVAS(this)->translate(SkFloatToScalar(x), SkFloatToScalar(y));
}
void GraphicsContext::concatCTM(const AffineTransform& affine)
{
if (paintingDisabled())
return;
- GC2Canvas(this)->concat(affine);
+ GC2CANVAS(this)->concat(affine);
}
-/* This is intended to round the rect to device pixels (through the CTM)
- and then invert the result back into source space, with the hope that when
- it is drawn (through the matrix), it will land in the "right" place (i.e.
- on pixel boundaries).
+// This is intended to round the rect to device pixels (through the CTM)
+// and then invert the result back into source space, with the hope that when
+// it is drawn (through the matrix), it will land in the "right" place (i.e.
+// on pixel boundaries).
- For android, we record this geometry once and then draw it though various
- scale factors as the user zooms, without re-recording. Thus this routine
- should just leave the original geometry alone.
+// For android, we record this geometry once and then draw it though various
+// scale factors as the user zooms, without re-recording. Thus this routine
+// should just leave the original geometry alone.
+
+// If we instead draw into bitmap tiles, we should then perform this
+// transform -> round -> inverse step.
- If we instead draw into bitmap tiles, we should then perform this
- transform -> round -> inverse step.
- */
FloatRect GraphicsContext::roundToDevicePixels(const FloatRect& rect)
{
return rect;
@@ -1118,15 +1128,15 @@ FloatRect GraphicsContext::roundToDevicePixels(const FloatRect& rect)
void GraphicsContext::setURLForRect(const KURL& link, const IntRect& destRect)
{
-// appears to be PDF specific, so we ignore it
+// Appears to be PDF specific, so we ignore it
#if 0
if (paintingDisabled())
return;
-
+
CFURLRef urlRef = link.createCFURL();
if (urlRef) {
CGContextRef context = platformContext();
-
+
// Get the bounding box to handle clipping.
CGRect box = CGContextGetClipBoundingBox(context);
@@ -1146,22 +1156,22 @@ void GraphicsContext::setPlatformShouldAntialias(bool useAA)
{
if (paintingDisabled())
return;
- m_data->mState->mUseAA = useAA;
+ m_data->getState()->useAA = useAA;
}
AffineTransform GraphicsContext::getCTM() const
{
- const SkMatrix& m = GC2Canvas(this)->getTotalMatrix();
- return AffineTransform(SkScalarToDouble(m.getScaleX()), // a
- SkScalarToDouble(m.getSkewY()), // b
- SkScalarToDouble(m.getSkewX()), // c
- SkScalarToDouble(m.getScaleY()), // d
- SkScalarToDouble(m.getTranslateX()), // e
+ const SkMatrix& m = GC2CANVAS(this)->getTotalMatrix();
+ return AffineTransform(SkScalarToDouble(m.getScaleX()), // a
+ SkScalarToDouble(m.getSkewY()), // b
+ SkScalarToDouble(m.getSkewX()), // c
+ SkScalarToDouble(m.getScaleY()), // d
+ SkScalarToDouble(m.getTranslateX()), // e
SkScalarToDouble(m.getTranslateY())); // f
}
///////////////////////////////////////////////////////////////////////////////
-
+
void GraphicsContext::beginPath()
{
m_data->beginPath();
@@ -1177,24 +1187,24 @@ void GraphicsContext::fillPath()
SkPath* path = m_data->getPath();
if (paintingDisabled() || !path)
return;
-
+
switch (this->fillRule()) {
- case RULE_NONZERO:
- path->setFillType(SkPath::kWinding_FillType);
- break;
- case RULE_EVENODD:
- path->setFillType(SkPath::kEvenOdd_FillType);
- break;
+ case RULE_NONZERO:
+ path->setFillType(SkPath::kWinding_FillType);
+ break;
+ case RULE_EVENODD:
+ path->setFillType(SkPath::kEvenOdd_FillType);
+ break;
}
SkPaint paint;
- m_data->setup_paint_fill(&paint);
+ m_data->setupPaintFill(&paint);
extactShader(&paint,
m_common->state.fillPattern.get(),
m_common->state.fillGradient.get());
- GC2Canvas(this)->drawPath(*path, paint);
+ GC2CANVAS(this)->drawPath(*path, paint);
}
void GraphicsContext::strokePath()
@@ -1202,20 +1212,20 @@ void GraphicsContext::strokePath()
const SkPath* path = m_data->getPath();
if (paintingDisabled() || !path)
return;
-
+
SkPaint paint;
- m_data->setup_paint_stroke(&paint, NULL);
+ m_data->setupPaintStroke(&paint, 0);
extactShader(&paint,
m_common->state.strokePattern.get(),
m_common->state.strokeGradient.get());
-
- GC2Canvas(this)->drawPath(*path, paint);
+
+ GC2CANVAS(this)->drawPath(*path, paint);
}
void GraphicsContext::setImageInterpolationQuality(InterpolationQuality mode)
{
- /*
+#if 0
enum InterpolationQuality {
InterpolationDefault,
InterpolationNone,
@@ -1223,12 +1233,11 @@ void GraphicsContext::setImageInterpolationQuality(InterpolationQuality mode)
InterpolationMedium,
InterpolationHigh
};
-
- TODO: record this, so we can know when to use bitmap-filtering when we draw
- ... not sure how meaningful this will be given our playback model.
-
- Certainly safe to do nothing for the present.
- */
+#endif
+ // TODO: record this, so we can know when to use bitmap-filtering when we draw
+ // ... not sure how meaningful this will be given our playback model.
+
+ // Certainly safe to do nothing for the present.
}
void GraphicsContext::clipConvexPolygon(size_t numPoints, const FloatPoint*, bool antialias)