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author | Teng-Hui Zhu <ztenghui@google.com> | 2011-01-12 15:05:46 -0800 |
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committer | Teng-Hui Zhu <ztenghui@google.com> | 2011-01-12 15:05:46 -0800 |
commit | 1f1f3dc8ac5408699c1d58cb43bef13ad1a60f0c (patch) | |
tree | a87ccc251ad71a385470181d6365a1f6e2bab2cb /WebCore | |
parent | 100a4c5bbcdd1cdafdc6add279f6d7ed4dec3796 (diff) | |
download | external_webkit-1f1f3dc8ac5408699c1d58cb43bef13ad1a60f0c.zip external_webkit-1f1f3dc8ac5408699c1d58cb43bef13ad1a60f0c.tar.gz external_webkit-1f1f3dc8ac5408699c1d58cb43bef13ad1a60f0c.tar.bz2 |
The m_projectionMatrix in the ShaderProgram need to be updated
When there is only layers (no baseLayer), m_projectionMatrix
is not updated for every draw call, such that it doesn't reflect
the visibleRect info.
Change-Id: I527f86d6d16034e56c3215f011c20196b02b16c2
b:3335132
Diffstat (limited to 'WebCore')
-rw-r--r-- | WebCore/platform/graphics/android/BaseLayerAndroid.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/BaseLayerAndroid.cpp b/WebCore/platform/graphics/android/BaseLayerAndroid.cpp index 42735fa..7527fac 100644 --- a/WebCore/platform/graphics/android/BaseLayerAndroid.cpp +++ b/WebCore/platform/graphics/android/BaseLayerAndroid.cpp @@ -258,6 +258,7 @@ bool BaseLayerAndroid::drawGL(IntRect& viewRect, SkRect& visibleRect, glUseProgram(shader->program()); glUniform1i(shader->textureSampler(), 0); shader->setViewRect(viewRect); + shader->setViewport(visibleRect); ret = drawBasePictureInGL(visibleRect, scale); |