diff options
| author | Ben Murdoch <benm@google.com> | 2010-10-22 13:02:20 +0100 |
|---|---|---|
| committer | Ben Murdoch <benm@google.com> | 2010-10-26 15:21:41 +0100 |
| commit | a94275402997c11dd2e778633dacf4b7e630a35d (patch) | |
| tree | e66f56c67e3b01f22c9c23cd932271ee9ac558ed /WebKit/chromium/src/GraphicsContext3D.cpp | |
| parent | 09e26c78506587b3f5d930d7bc72a23287ffbec0 (diff) | |
| download | external_webkit-a94275402997c11dd2e778633dacf4b7e630a35d.zip external_webkit-a94275402997c11dd2e778633dacf4b7e630a35d.tar.gz external_webkit-a94275402997c11dd2e778633dacf4b7e630a35d.tar.bz2 | |
Merge WebKit at r70209: Initial merge by Git
Change-Id: Id23a68efa36e9d1126bcce0b137872db00892c8e
Diffstat (limited to 'WebKit/chromium/src/GraphicsContext3D.cpp')
| -rw-r--r-- | WebKit/chromium/src/GraphicsContext3D.cpp | 1052 |
1 files changed, 0 insertions, 1052 deletions
diff --git a/WebKit/chromium/src/GraphicsContext3D.cpp b/WebKit/chromium/src/GraphicsContext3D.cpp deleted file mode 100644 index c78d334..0000000 --- a/WebKit/chromium/src/GraphicsContext3D.cpp +++ /dev/null @@ -1,1052 +0,0 @@ -/* - * Copyright (C) 2009 Google Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above - * copyright notice, this list of conditions and the following disclaimer - * in the documentation and/or other materials provided with the - * distribution. - * * Neither the name of Google Inc. nor the names of its - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "config.h" - -#if ENABLE(3D_CANVAS) - -#include "GraphicsContext3D.h" - -#include "CachedImage.h" -#include "WebGLLayerChromium.h" -#include "CanvasRenderingContext.h" -#include "Chrome.h" -#include "ChromeClientImpl.h" -#include "GraphicsContext3DInternal.h" -#include "HTMLCanvasElement.h" -#include "HTMLImageElement.h" -#include "ImageBuffer.h" -#include "ImageData.h" -#include "WebGraphicsContext3D.h" -#include "WebGraphicsContext3DDefaultImpl.h" -#include "WebKit.h" -#include "WebKitClient.h" -#include "WebViewImpl.h" - -#include <stdio.h> -#include <wtf/FastMalloc.h> -#include <wtf/text/CString.h> - -#if PLATFORM(CG) -#include "GraphicsContext.h" -#include "WebGLRenderingContext.h" -#include <CoreGraphics/CGContext.h> -#include <CoreGraphics/CGImage.h> -#endif - -// There are two levels of delegation in this file: -// -// 1. GraphicsContext3D delegates to GraphicsContext3DInternal. This is done -// so that we have some place to store data members common among -// implementations; GraphicsContext3D only provides us the m_internal -// pointer. We always delegate to the GraphicsContext3DInternal. While we -// could sidestep it and go directly to the WebGraphicsContext3D in some -// cases, it is better for consistency to always delegate through it. -// -// 2. GraphicsContext3DInternal delegates to an implementation of -// WebGraphicsContext3D. This is done so we have a place to inject an -// implementation which remotes the OpenGL calls across processes. -// -// The legacy, in-process, implementation uses WebGraphicsContext3DDefaultImpl. - -namespace WebCore { - -//---------------------------------------------------------------------- -// GraphicsContext3DInternal - -GraphicsContext3DInternal::GraphicsContext3DInternal() - : m_webViewImpl(0) -#if PLATFORM(SKIA) -#elif PLATFORM(CG) - , m_renderOutput(0) -#else -#error Must port to your platform -#endif -{ -} - -GraphicsContext3DInternal::~GraphicsContext3DInternal() -{ -#if PLATFORM(CG) - if (m_renderOutput) - delete[] m_renderOutput; -#endif -} - -bool GraphicsContext3DInternal::initialize(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow) -{ - WebKit::WebGraphicsContext3D::Attributes webAttributes; - webAttributes.alpha = attrs.alpha; - webAttributes.depth = attrs.depth; - webAttributes.stencil = attrs.stencil; - webAttributes.antialias = attrs.antialias; - webAttributes.premultipliedAlpha = attrs.premultipliedAlpha; - WebKit::WebGraphicsContext3D* webContext = WebKit::webKitClient()->createGraphicsContext3D(); - if (!webContext) - return false; - - Chrome* chrome = static_cast<Chrome*>(hostWindow); - WebKit::ChromeClientImpl* chromeClientImpl = static_cast<WebKit::ChromeClientImpl*>(chrome->client()); - - m_webViewImpl = chromeClientImpl->webView(); - - if (!m_webViewImpl) - return false; - if (!webContext->initialize(webAttributes, m_webViewImpl, renderDirectlyToHostWindow)) { - delete webContext; - return false; - } - m_impl.set(webContext); - -#if USE(ACCELERATED_COMPOSITING) - m_compositingLayer = WebGLLayerChromium::create(0); -#endif - return true; -} - -WebKit::WebGraphicsContext3D* GraphicsContext3DInternal::extractWebGraphicsContext3D(GraphicsContext3D* context) -{ - if (!context) - return 0; - return context->m_internal->m_impl.get(); -} - -PlatformGraphicsContext3D GraphicsContext3DInternal::platformGraphicsContext3D() const -{ - return m_impl.get(); -} - -Platform3DObject GraphicsContext3DInternal::platformTexture() const -{ - return m_impl->getPlatformTextureId(); -} - -void GraphicsContext3DInternal::prepareTexture() -{ - m_impl->prepareTexture(); -} - -#if USE(ACCELERATED_COMPOSITING) -WebGLLayerChromium* GraphicsContext3DInternal::platformLayer() const -{ - return m_compositingLayer.get(); -} -#endif - -void GraphicsContext3DInternal::paintRenderingResultsToCanvas(CanvasRenderingContext* context) -{ - HTMLCanvasElement* canvas = context->canvas(); - ImageBuffer* imageBuffer = canvas->buffer(); - unsigned char* pixels = 0; -#if PLATFORM(SKIA) - const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap(); - const SkBitmap* readbackBitmap = 0; - ASSERT(canvasBitmap->config() == SkBitmap::kARGB_8888_Config); - if (canvasBitmap->width() == m_impl->width() && canvasBitmap->height() == m_impl->height()) { - // This is the fastest and most common case. We read back - // directly into the canvas's backing store. - readbackBitmap = canvasBitmap; - m_resizingBitmap.reset(); - } else { - // We need to allocate a temporary bitmap for reading back the - // pixel data. We will then use Skia to rescale this bitmap to - // the size of the canvas's backing store. - if (m_resizingBitmap.width() != m_impl->width() || m_resizingBitmap.height() != m_impl->height()) { - m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config, - m_impl->width(), - m_impl->height()); - if (!m_resizingBitmap.allocPixels()) - return; - } - readbackBitmap = &m_resizingBitmap; - } - - // Read back the frame buffer. - SkAutoLockPixels bitmapLock(*readbackBitmap); - pixels = static_cast<unsigned char*>(readbackBitmap->getPixels()); -#elif PLATFORM(CG) - if (m_renderOutput) - pixels = m_renderOutput; -#else -#error Must port to your platform -#endif - - m_impl->readBackFramebuffer(pixels, 4 * m_impl->width() * m_impl->height()); - -#if PLATFORM(SKIA) - if (m_resizingBitmap.readyToDraw()) { - // We need to draw the resizing bitmap into the canvas's backing store. - SkCanvas canvas(*canvasBitmap); - SkRect dst; - dst.set(SkIntToScalar(0), SkIntToScalar(0), canvasBitmap->width(), canvasBitmap->height()); - canvas.drawBitmapRect(m_resizingBitmap, 0, dst); - } -#elif PLATFORM(CG) - if (m_renderOutput && context->is3d()) { - WebGLRenderingContext* webGLContext = static_cast<WebGLRenderingContext*>(context); - webGLContext->graphicsContext3D()->paintToCanvas(m_renderOutput, m_impl->width(), m_impl->height(), canvas->width(), canvas->height(), imageBuffer->context()->platformContext()); - } -#else -#error Must port to your platform -#endif -} - -bool GraphicsContext3DInternal::paintsIntoCanvasBuffer() const -{ - // If the gpu compositor is on then skip the readback and software rendering path. - return !m_webViewImpl->isAcceleratedCompositingActive(); -} - -void GraphicsContext3DInternal::reshape(int width, int height) -{ - if (width == m_impl->width() && height == m_impl->height()) - return; - - m_impl->reshape(width, height); - -#if PLATFORM(CG) - // Need to reallocate the client-side backing store. - // FIXME: make this more efficient. - if (m_renderOutput) { - delete[] m_renderOutput; - m_renderOutput = 0; - } - int rowBytes = width * 4; - m_renderOutput = new unsigned char[height * rowBytes]; -#endif // PLATFORM(CG) -} - -// Macros to assist in delegating from GraphicsContext3DInternal to -// WebGraphicsContext3D. - -#define DELEGATE_TO_IMPL(name) \ -void GraphicsContext3DInternal::name() \ -{ \ - m_impl->name(); \ -} - -#define DELEGATE_TO_IMPL_R(name, rt) \ -rt GraphicsContext3DInternal::name() \ -{ \ - return m_impl->name(); \ -} - -#define DELEGATE_TO_IMPL_1(name, t1) \ -void GraphicsContext3DInternal::name(t1 a1) \ -{ \ - m_impl->name(a1); \ -} - -#define DELEGATE_TO_IMPL_1R(name, t1, rt) \ -rt GraphicsContext3DInternal::name(t1 a1) \ -{ \ - return m_impl->name(a1); \ -} - -#define DELEGATE_TO_IMPL_2(name, t1, t2) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2) \ -{ \ - m_impl->name(a1, a2); \ -} - -#define DELEGATE_TO_IMPL_2R(name, t1, t2, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2) \ -{ \ - return m_impl->name(a1, a2); \ -} - -#define DELEGATE_TO_IMPL_3(name, t1, t2, t3) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \ -{ \ - m_impl->name(a1, a2, a3); \ -} - -#define DELEGATE_TO_IMPL_3R(name, t1, t2, t3, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3) \ -{ \ - return m_impl->name(a1, a2, a3); \ -} - -#define DELEGATE_TO_IMPL_4(name, t1, t2, t3, t4) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \ -{ \ - m_impl->name(a1, a2, a3, a4); \ -} - -#define DELEGATE_TO_IMPL_4R(name, t1, t2, t3, t4, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4) \ -{ \ - return m_impl->name(a1, a2, a3, a4); \ -} - -#define DELEGATE_TO_IMPL_5(name, t1, t2, t3, t4, t5) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ -{ \ - m_impl->name(a1, a2, a3, a4, a5); \ -} - -#define DELEGATE_TO_IMPL_5R(name, t1, t2, t3, t4, t5, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ -{ \ - return m_impl->name(a1, a2, a3, a4, a5); \ -} - -#define DELEGATE_TO_IMPL_6(name, t1, t2, t3, t4, t5, t6) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ -{ \ - m_impl->name(a1, a2, a3, a4, a5, a6); \ -} - -#define DELEGATE_TO_IMPL_6R(name, t1, t2, t3, t4, t5, t6, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ -{ \ - return m_impl->name(a1, a2, a3, a4, a5, a6); \ -} - -#define DELEGATE_TO_IMPL_7(name, t1, t2, t3, t4, t5, t6, t7) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ -{ \ - m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ -} - -#define DELEGATE_TO_IMPL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ -{ \ - return m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ -} - -#define DELEGATE_TO_IMPL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ -void GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ -{ \ - m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8); \ -} - -#define DELEGATE_TO_IMPL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ -rt GraphicsContext3DInternal::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ -{ \ - return m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ -} - -DELEGATE_TO_IMPL_R(makeContextCurrent, bool) -DELEGATE_TO_IMPL_1R(sizeInBytes, int, int) - -bool GraphicsContext3DInternal::isGLES2Compliant() const -{ - return m_impl->isGLES2Compliant(); -} - -bool GraphicsContext3DInternal::isGLES2NPOTStrict() const -{ - return m_impl->isGLES2NPOTStrict(); -} - -bool GraphicsContext3DInternal::isErrorGeneratedOnOutOfBoundsAccesses() const -{ - return m_impl->isErrorGeneratedOnOutOfBoundsAccesses(); -} - -DELEGATE_TO_IMPL_1(activeTexture, unsigned long) -DELEGATE_TO_IMPL_2(attachShader, Platform3DObject, Platform3DObject) - -void GraphicsContext3DInternal::bindAttribLocation(Platform3DObject program, unsigned long index, const String& name) -{ - m_impl->bindAttribLocation(program, index, name.utf8().data()); -} - -DELEGATE_TO_IMPL_2(bindBuffer, unsigned long, Platform3DObject) -DELEGATE_TO_IMPL_2(bindFramebuffer, unsigned long, Platform3DObject) -DELEGATE_TO_IMPL_2(bindRenderbuffer, unsigned long, Platform3DObject) -DELEGATE_TO_IMPL_2(bindTexture, unsigned long, Platform3DObject) -DELEGATE_TO_IMPL_4(blendColor, double, double, double, double) -DELEGATE_TO_IMPL_1(blendEquation, unsigned long) -DELEGATE_TO_IMPL_2(blendEquationSeparate, unsigned long, unsigned long) -DELEGATE_TO_IMPL_2(blendFunc, unsigned long, unsigned long) -DELEGATE_TO_IMPL_4(blendFuncSeparate, unsigned long, unsigned long, unsigned long, unsigned long) - -void GraphicsContext3DInternal::bufferData(unsigned long target, int size, unsigned long usage) -{ - m_impl->bufferData(target, size, 0, usage); -} - -void GraphicsContext3DInternal::bufferData(unsigned long target, int size, const void* data, unsigned long usage) -{ - m_impl->bufferData(target, size, data, usage); -} - -void GraphicsContext3DInternal::bufferSubData(unsigned long target, long offset, int size, const void* data) -{ - m_impl->bufferSubData(target, offset, size, data); -} - -DELEGATE_TO_IMPL_1R(checkFramebufferStatus, unsigned long, unsigned long) -DELEGATE_TO_IMPL_1(clear, unsigned long) -DELEGATE_TO_IMPL_4(clearColor, double, double, double, double) -DELEGATE_TO_IMPL_1(clearDepth, double) -DELEGATE_TO_IMPL_1(clearStencil, long) -DELEGATE_TO_IMPL_4(colorMask, bool, bool, bool, bool) -DELEGATE_TO_IMPL_1(compileShader, Platform3DObject) - -DELEGATE_TO_IMPL_8(copyTexImage2D, unsigned long, long, unsigned long, long, long, unsigned long, unsigned long, long) -DELEGATE_TO_IMPL_8(copyTexSubImage2D, unsigned long, long, long, long, long, long, unsigned long, unsigned long) -DELEGATE_TO_IMPL_1(cullFace, unsigned long) -DELEGATE_TO_IMPL_1(depthFunc, unsigned long) -DELEGATE_TO_IMPL_1(depthMask, bool) -DELEGATE_TO_IMPL_2(depthRange, double, double) -DELEGATE_TO_IMPL_2(detachShader, Platform3DObject, Platform3DObject) -DELEGATE_TO_IMPL_1(disable, unsigned long) -DELEGATE_TO_IMPL_1(disableVertexAttribArray, unsigned long) -DELEGATE_TO_IMPL_3(drawArrays, unsigned long, long, long) -DELEGATE_TO_IMPL_4(drawElements, unsigned long, unsigned long, unsigned long, long) - -DELEGATE_TO_IMPL_1(enable, unsigned long) -DELEGATE_TO_IMPL_1(enableVertexAttribArray, unsigned long) -DELEGATE_TO_IMPL(finish) -DELEGATE_TO_IMPL(flush) -DELEGATE_TO_IMPL_4(framebufferRenderbuffer, unsigned long, unsigned long, unsigned long, Platform3DObject) -DELEGATE_TO_IMPL_5(framebufferTexture2D, unsigned long, unsigned long, unsigned long, Platform3DObject, long) -DELEGATE_TO_IMPL_1(frontFace, unsigned long) -DELEGATE_TO_IMPL_1(generateMipmap, unsigned long) - -bool GraphicsContext3DInternal::getActiveAttrib(Platform3DObject program, unsigned long index, ActiveInfo& info) -{ - WebKit::WebGraphicsContext3D::ActiveInfo webInfo; - if (!m_impl->getActiveAttrib(program, index, webInfo)) - return false; - info.name = webInfo.name; - info.type = webInfo.type; - info.size = webInfo.size; - return true; -} - -bool GraphicsContext3DInternal::getActiveUniform(Platform3DObject program, unsigned long index, ActiveInfo& info) -{ - WebKit::WebGraphicsContext3D::ActiveInfo webInfo; - if (!m_impl->getActiveUniform(program, index, webInfo)) - return false; - info.name = webInfo.name; - info.type = webInfo.type; - info.size = webInfo.size; - return true; -} - -DELEGATE_TO_IMPL_4(getAttachedShaders, Platform3DObject, int, int*, unsigned int*) - -int GraphicsContext3DInternal::getAttribLocation(Platform3DObject program, const String& name) -{ - return m_impl->getAttribLocation(program, name.utf8().data()); -} - -DELEGATE_TO_IMPL_2(getBooleanv, unsigned long, unsigned char*) - -DELEGATE_TO_IMPL_3(getBufferParameteriv, unsigned long, unsigned long, int*) - -GraphicsContext3D::Attributes GraphicsContext3DInternal::getContextAttributes() -{ - WebKit::WebGraphicsContext3D::Attributes webAttributes = m_impl->getContextAttributes(); - GraphicsContext3D::Attributes attributes; - attributes.alpha = webAttributes.alpha; - attributes.depth = webAttributes.depth; - attributes.stencil = webAttributes.stencil; - attributes.antialias = webAttributes.antialias; - attributes.premultipliedAlpha = webAttributes.premultipliedAlpha; - return attributes; -} - -DELEGATE_TO_IMPL_R(getError, unsigned long) - -DELEGATE_TO_IMPL_2(getFloatv, unsigned long, float*) - -DELEGATE_TO_IMPL_4(getFramebufferAttachmentParameteriv, unsigned long, unsigned long, unsigned long, int*) - -DELEGATE_TO_IMPL_2(getIntegerv, unsigned long, int*) - -DELEGATE_TO_IMPL_3(getProgramiv, Platform3DObject, unsigned long, int*) - -String GraphicsContext3DInternal::getProgramInfoLog(Platform3DObject program) -{ - return m_impl->getProgramInfoLog(program); -} - -DELEGATE_TO_IMPL_3(getRenderbufferParameteriv, unsigned long, unsigned long, int*) - -DELEGATE_TO_IMPL_3(getShaderiv, Platform3DObject, unsigned long, int*) - -String GraphicsContext3DInternal::getShaderInfoLog(Platform3DObject shader) -{ - return m_impl->getShaderInfoLog(shader); -} - -String GraphicsContext3DInternal::getShaderSource(Platform3DObject shader) -{ - return m_impl->getShaderSource(shader); -} - -String GraphicsContext3DInternal::getString(unsigned long name) -{ - return m_impl->getString(name); -} - -DELEGATE_TO_IMPL_3(getTexParameterfv, unsigned long, unsigned long, float*) -DELEGATE_TO_IMPL_3(getTexParameteriv, unsigned long, unsigned long, int*) - -DELEGATE_TO_IMPL_3(getUniformfv, Platform3DObject, long, float*) -DELEGATE_TO_IMPL_3(getUniformiv, Platform3DObject, long, int*) - -long GraphicsContext3DInternal::getUniformLocation(Platform3DObject program, const String& name) -{ - return m_impl->getUniformLocation(program, name.utf8().data()); -} - -DELEGATE_TO_IMPL_3(getVertexAttribfv, unsigned long, unsigned long, float*) -DELEGATE_TO_IMPL_3(getVertexAttribiv, unsigned long, unsigned long, int*) - -DELEGATE_TO_IMPL_2R(getVertexAttribOffset, unsigned long, unsigned long, long) - -DELEGATE_TO_IMPL_2(hint, unsigned long, unsigned long) -DELEGATE_TO_IMPL_1R(isBuffer, Platform3DObject, bool) -DELEGATE_TO_IMPL_1R(isEnabled, unsigned long, bool) -DELEGATE_TO_IMPL_1R(isFramebuffer, Platform3DObject, bool) -DELEGATE_TO_IMPL_1R(isProgram, Platform3DObject, bool) -DELEGATE_TO_IMPL_1R(isRenderbuffer, Platform3DObject, bool) -DELEGATE_TO_IMPL_1R(isShader, Platform3DObject, bool) -DELEGATE_TO_IMPL_1R(isTexture, Platform3DObject, bool) -DELEGATE_TO_IMPL_1(lineWidth, double) -DELEGATE_TO_IMPL_1(linkProgram, Platform3DObject) -DELEGATE_TO_IMPL_2(pixelStorei, unsigned long, long) -DELEGATE_TO_IMPL_2(polygonOffset, double, double) -DELEGATE_TO_IMPL_7(readPixels, long, long, unsigned long, unsigned long, unsigned long, unsigned long, void*) -DELEGATE_TO_IMPL(releaseShaderCompiler) -DELEGATE_TO_IMPL_4(renderbufferStorage, unsigned long, unsigned long, unsigned long, unsigned long) -DELEGATE_TO_IMPL_2(sampleCoverage, double, bool) -DELEGATE_TO_IMPL_4(scissor, long, long, unsigned long, unsigned long) - -void GraphicsContext3DInternal::shaderSource(Platform3DObject shader, const String& string) -{ - m_impl->shaderSource(shader, string.utf8().data()); -} - -DELEGATE_TO_IMPL_3(stencilFunc, unsigned long, long, unsigned long) -DELEGATE_TO_IMPL_4(stencilFuncSeparate, unsigned long, unsigned long, long, unsigned long) -DELEGATE_TO_IMPL_1(stencilMask, unsigned long) -DELEGATE_TO_IMPL_2(stencilMaskSeparate, unsigned long, unsigned long) -DELEGATE_TO_IMPL_3(stencilOp, unsigned long, unsigned long, unsigned long) -DELEGATE_TO_IMPL_4(stencilOpSeparate, unsigned long, unsigned long, unsigned long, unsigned long) - -int GraphicsContext3DInternal::texImage2D(unsigned target, unsigned level, unsigned internalformat, unsigned width, unsigned height, unsigned border, unsigned format, unsigned type, void* pixels) -{ - m_impl->texImage2D(target, level, internalformat, width, height, border, format, type, pixels); - return 0; -} - -DELEGATE_TO_IMPL_3(texParameterf, unsigned, unsigned, float) -DELEGATE_TO_IMPL_3(texParameteri, unsigned, unsigned, int) - -int GraphicsContext3DInternal::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, unsigned width, unsigned height, unsigned format, unsigned type, void* pixels) -{ - m_impl->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); - return 0; -} - -DELEGATE_TO_IMPL_2(uniform1f, long, float) - -void GraphicsContext3DInternal::uniform1fv(long location, float* v, int size) -{ - m_impl->uniform1fv(location, size, v); -} - -DELEGATE_TO_IMPL_2(uniform1i, long, int) - -void GraphicsContext3DInternal::uniform1iv(long location, int* v, int size) -{ - m_impl->uniform1iv(location, size, v); -} - -DELEGATE_TO_IMPL_3(uniform2f, long, float, float) - -void GraphicsContext3DInternal::uniform2fv(long location, float* v, int size) -{ - m_impl->uniform2fv(location, size, v); -} - -DELEGATE_TO_IMPL_3(uniform2i, long, int, int) - -void GraphicsContext3DInternal::uniform2iv(long location, int* v, int size) -{ - m_impl->uniform2iv(location, size, v); -} - -DELEGATE_TO_IMPL_4(uniform3f, long, float, float, float) - -void GraphicsContext3DInternal::uniform3fv(long location, float* v, int size) -{ - m_impl->uniform3fv(location, size, v); -} - -DELEGATE_TO_IMPL_4(uniform3i, long, int, int, int) - -void GraphicsContext3DInternal::uniform3iv(long location, int* v, int size) -{ - m_impl->uniform3iv(location, size, v); -} - -DELEGATE_TO_IMPL_5(uniform4f, long, float, float, float, float) - -void GraphicsContext3DInternal::uniform4fv(long location, float* v, int size) -{ - m_impl->uniform4fv(location, size, v); -} - -DELEGATE_TO_IMPL_5(uniform4i, long, int, int, int, int) - -void GraphicsContext3DInternal::uniform4iv(long location, int* v, int size) -{ - m_impl->uniform4iv(location, size, v); -} - -void GraphicsContext3DInternal::uniformMatrix2fv(long location, bool transpose, float* value, int size) -{ - m_impl->uniformMatrix2fv(location, size, transpose, value); -} - -void GraphicsContext3DInternal::uniformMatrix3fv(long location, bool transpose, float* value, int size) -{ - m_impl->uniformMatrix3fv(location, size, transpose, value); -} - -void GraphicsContext3DInternal::uniformMatrix4fv(long location, bool transpose, float* value, int size) -{ - m_impl->uniformMatrix4fv(location, size, transpose, value); -} - -DELEGATE_TO_IMPL_1(useProgram, Platform3DObject) -DELEGATE_TO_IMPL_1(validateProgram, Platform3DObject) - -DELEGATE_TO_IMPL_2(vertexAttrib1f, unsigned long, float) -DELEGATE_TO_IMPL_2(vertexAttrib1fv, unsigned long, float*) -DELEGATE_TO_IMPL_3(vertexAttrib2f, unsigned long, float, float) -DELEGATE_TO_IMPL_2(vertexAttrib2fv, unsigned long, float*) -DELEGATE_TO_IMPL_4(vertexAttrib3f, unsigned long, float, float, float) -DELEGATE_TO_IMPL_2(vertexAttrib3fv, unsigned long, float*) -DELEGATE_TO_IMPL_5(vertexAttrib4f, unsigned long, float, float, float, float) -DELEGATE_TO_IMPL_2(vertexAttrib4fv, unsigned long, float*) -DELEGATE_TO_IMPL_6(vertexAttribPointer, unsigned long, int, int, bool, unsigned long, unsigned long) - -DELEGATE_TO_IMPL_4(viewport, long, long, unsigned long, unsigned long) - -DELEGATE_TO_IMPL_R(createBuffer, unsigned) -DELEGATE_TO_IMPL_R(createFramebuffer, unsigned) -DELEGATE_TO_IMPL_R(createProgram, unsigned) -DELEGATE_TO_IMPL_R(createRenderbuffer, unsigned) -DELEGATE_TO_IMPL_1R(createShader, unsigned long, unsigned) -DELEGATE_TO_IMPL_R(createTexture, unsigned) - -DELEGATE_TO_IMPL_1(deleteBuffer, unsigned) -DELEGATE_TO_IMPL_1(deleteFramebuffer, unsigned) -DELEGATE_TO_IMPL_1(deleteProgram, unsigned) -DELEGATE_TO_IMPL_1(deleteRenderbuffer, unsigned) -DELEGATE_TO_IMPL_1(deleteShader, unsigned) -DELEGATE_TO_IMPL_1(deleteTexture, unsigned) - -DELEGATE_TO_IMPL_1(synthesizeGLError, unsigned long) -DELEGATE_TO_IMPL_R(supportsBGRA, bool) -DELEGATE_TO_IMPL_R(supportsMapSubCHROMIUM, bool) -DELEGATE_TO_IMPL_4R(mapBufferSubDataCHROMIUM, unsigned, int, int, unsigned, void*) -DELEGATE_TO_IMPL_1(unmapBufferSubDataCHROMIUM, const void*) -DELEGATE_TO_IMPL_9R(mapTexSubImage2DCHROMIUM, unsigned, int, int, int, int, int, unsigned, unsigned, unsigned, void*) -DELEGATE_TO_IMPL_1(unmapTexSubImage2DCHROMIUM, const void*) -DELEGATE_TO_IMPL_R(supportsCopyTextureToParentTextureCHROMIUM, bool) -DELEGATE_TO_IMPL_2(copyTextureToParentTextureCHROMIUM, unsigned, unsigned) - -//---------------------------------------------------------------------- -// GraphicsContext3D -// - -// Macros to assist in delegating from GraphicsContext3D to -// GraphicsContext3DInternal. - -#define DELEGATE_TO_INTERNAL(name) \ -void GraphicsContext3D::name() \ -{ \ - m_internal->name(); \ -} - -#define DELEGATE_TO_INTERNAL_R(name, rt) \ -rt GraphicsContext3D::name() \ -{ \ - return m_internal->name(); \ -} - -#define DELEGATE_TO_INTERNAL_1(name, t1) \ -void GraphicsContext3D::name(t1 a1) \ -{ \ - m_internal->name(a1); \ -} - -#define DELEGATE_TO_INTERNAL_1R(name, t1, rt) \ -rt GraphicsContext3D::name(t1 a1) \ -{ \ - return m_internal->name(a1); \ -} - -#define DELEGATE_TO_INTERNAL_2(name, t1, t2) \ -void GraphicsContext3D::name(t1 a1, t2 a2) \ -{ \ - m_internal->name(a1, a2); \ -} - -#define DELEGATE_TO_INTERNAL_2R(name, t1, t2, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2) \ -{ \ - return m_internal->name(a1, a2); \ -} - -#define DELEGATE_TO_INTERNAL_3(name, t1, t2, t3) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ -{ \ - m_internal->name(a1, a2, a3); \ -} - -#define DELEGATE_TO_INTERNAL_3R(name, t1, t2, t3, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ -{ \ - return m_internal->name(a1, a2, a3); \ -} - -#define DELEGATE_TO_INTERNAL_4(name, t1, t2, t3, t4) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ -{ \ - m_internal->name(a1, a2, a3, a4); \ -} - -#define DELEGATE_TO_INTERNAL_4R(name, t1, t2, t3, t4, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ -{ \ - return m_internal->name(a1, a2, a3, a4); \ -} - -#define DELEGATE_TO_INTERNAL_5(name, t1, t2, t3, t4, t5) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ -{ \ - m_internal->name(a1, a2, a3, a4, a5); \ -} - -#define DELEGATE_TO_INTERNAL_6(name, t1, t2, t3, t4, t5, t6) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ -{ \ - m_internal->name(a1, a2, a3, a4, a5, a6); \ -} - -#define DELEGATE_TO_INTERNAL_6R(name, t1, t2, t3, t4, t5, t6, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ -{ \ - return m_internal->name(a1, a2, a3, a4, a5, a6); \ -} - -#define DELEGATE_TO_INTERNAL_7(name, t1, t2, t3, t4, t5, t6, t7) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ -{ \ - m_internal->name(a1, a2, a3, a4, a5, a6, a7); \ -} - -#define DELEGATE_TO_INTERNAL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ -{ \ - return m_internal->name(a1, a2, a3, a4, a5, a6, a7); \ -} - -#define DELEGATE_TO_INTERNAL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ -void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ -{ \ - m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8); \ -} - -#define DELEGATE_TO_INTERNAL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ -rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ -{ \ - return m_internal->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ -} - -GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes, HostWindow*, bool) -{ -} - -GraphicsContext3D::~GraphicsContext3D() -{ -} - -PassOwnPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle) -{ - OwnPtr<GraphicsContext3DInternal> internal = adoptPtr(new GraphicsContext3DInternal()); - if (!internal->initialize(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow)) { - return 0; - } - PassOwnPtr<GraphicsContext3D> result = new GraphicsContext3D(attrs, hostWindow, renderStyle == RenderDirectlyToHostWindow); - result->m_internal = internal.release(); - return result; -} - -PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const -{ - return m_internal->platformGraphicsContext3D(); -} - -Platform3DObject GraphicsContext3D::platformTexture() const -{ - return m_internal->platformTexture(); -} - -void GraphicsContext3D::prepareTexture() -{ - return m_internal->prepareTexture(); -} - -#if USE(ACCELERATED_COMPOSITING) -PlatformLayer* GraphicsContext3D::platformLayer() const -{ - WebGLLayerChromium* canvasLayer = m_internal->platformLayer(); - canvasLayer->setContext(this); - return canvasLayer; -} -#endif - -DELEGATE_TO_INTERNAL(makeContextCurrent) -DELEGATE_TO_INTERNAL_1R(sizeInBytes, int, int) -DELEGATE_TO_INTERNAL_2(reshape, int, int) - -DELEGATE_TO_INTERNAL_1(activeTexture, unsigned long) -DELEGATE_TO_INTERNAL_2(attachShader, Platform3DObject, Platform3DObject) -DELEGATE_TO_INTERNAL_3(bindAttribLocation, Platform3DObject, unsigned long, const String&) - -DELEGATE_TO_INTERNAL_2(bindBuffer, unsigned long, Platform3DObject) -DELEGATE_TO_INTERNAL_2(bindFramebuffer, unsigned long, Platform3DObject) -DELEGATE_TO_INTERNAL_2(bindRenderbuffer, unsigned long, Platform3DObject) -DELEGATE_TO_INTERNAL_2(bindTexture, unsigned long, Platform3DObject) -DELEGATE_TO_INTERNAL_4(blendColor, double, double, double, double) -DELEGATE_TO_INTERNAL_1(blendEquation, unsigned long) -DELEGATE_TO_INTERNAL_2(blendEquationSeparate, unsigned long, unsigned long) -DELEGATE_TO_INTERNAL_2(blendFunc, unsigned long, unsigned long) -DELEGATE_TO_INTERNAL_4(blendFuncSeparate, unsigned long, unsigned long, unsigned long, unsigned long) - -DELEGATE_TO_INTERNAL_3(bufferData, unsigned long, int, unsigned long) -DELEGATE_TO_INTERNAL_4(bufferData, unsigned long, int, const void*, unsigned long) -DELEGATE_TO_INTERNAL_4(bufferSubData, unsigned long, long, int, const void*) - -DELEGATE_TO_INTERNAL_1R(checkFramebufferStatus, unsigned long, unsigned long) -DELEGATE_TO_INTERNAL_1(clear, unsigned long) -DELEGATE_TO_INTERNAL_4(clearColor, double, double, double, double) -DELEGATE_TO_INTERNAL_1(clearDepth, double) -DELEGATE_TO_INTERNAL_1(clearStencil, long) -DELEGATE_TO_INTERNAL_4(colorMask, bool, bool, bool, bool) -DELEGATE_TO_INTERNAL_1(compileShader, Platform3DObject) - -DELEGATE_TO_INTERNAL_8(copyTexImage2D, unsigned long, long, unsigned long, long, long, unsigned long, unsigned long, long) -DELEGATE_TO_INTERNAL_8(copyTexSubImage2D, unsigned long, long, long, long, long, long, unsigned long, unsigned long) -DELEGATE_TO_INTERNAL_1(cullFace, unsigned long) -DELEGATE_TO_INTERNAL_1(depthFunc, unsigned long) -DELEGATE_TO_INTERNAL_1(depthMask, bool) -DELEGATE_TO_INTERNAL_2(depthRange, double, double) -DELEGATE_TO_INTERNAL_2(detachShader, Platform3DObject, Platform3DObject) -DELEGATE_TO_INTERNAL_1(disable, unsigned long) -DELEGATE_TO_INTERNAL_1(disableVertexAttribArray, unsigned long) -DELEGATE_TO_INTERNAL_3(drawArrays, unsigned long, long, long) -DELEGATE_TO_INTERNAL_4(drawElements, unsigned long, unsigned long, unsigned long, long) - -DELEGATE_TO_INTERNAL_1(enable, unsigned long) -DELEGATE_TO_INTERNAL_1(enableVertexAttribArray, unsigned long) -DELEGATE_TO_INTERNAL(finish) -DELEGATE_TO_INTERNAL(flush) -DELEGATE_TO_INTERNAL_4(framebufferRenderbuffer, unsigned long, unsigned long, unsigned long, Platform3DObject) -DELEGATE_TO_INTERNAL_5(framebufferTexture2D, unsigned long, unsigned long, unsigned long, Platform3DObject, long) -DELEGATE_TO_INTERNAL_1(frontFace, unsigned long) -DELEGATE_TO_INTERNAL_1(generateMipmap, unsigned long) - -DELEGATE_TO_INTERNAL_3R(getActiveAttrib, Platform3DObject, unsigned long, ActiveInfo&, bool) -DELEGATE_TO_INTERNAL_3R(getActiveUniform, Platform3DObject, unsigned long, ActiveInfo&, bool) - -DELEGATE_TO_INTERNAL_4(getAttachedShaders, Platform3DObject, int, int*, unsigned int*) - -DELEGATE_TO_INTERNAL_2R(getAttribLocation, Platform3DObject, const String&, int) - -DELEGATE_TO_INTERNAL_2(getBooleanv, unsigned long, unsigned char*) - -DELEGATE_TO_INTERNAL_3(getBufferParameteriv, unsigned long, unsigned long, int*) - -DELEGATE_TO_INTERNAL_R(getContextAttributes, GraphicsContext3D::Attributes) - -DELEGATE_TO_INTERNAL_R(getError, unsigned long) - -DELEGATE_TO_INTERNAL_2(getFloatv, unsigned long, float*) - -DELEGATE_TO_INTERNAL_4(getFramebufferAttachmentParameteriv, unsigned long, unsigned long, unsigned long, int*) - -DELEGATE_TO_INTERNAL_2(getIntegerv, unsigned long, int*) - -DELEGATE_TO_INTERNAL_3(getProgramiv, Platform3DObject, unsigned long, int*) - -DELEGATE_TO_INTERNAL_1R(getProgramInfoLog, Platform3DObject, String) - -DELEGATE_TO_INTERNAL_3(getRenderbufferParameteriv, unsigned long, unsigned long, int*) - -DELEGATE_TO_INTERNAL_3(getShaderiv, Platform3DObject, unsigned long, int*) - -DELEGATE_TO_INTERNAL_1R(getShaderInfoLog, Platform3DObject, String) - -DELEGATE_TO_INTERNAL_1R(getShaderSource, Platform3DObject, String) -DELEGATE_TO_INTERNAL_1R(getString, unsigned long, String) - -DELEGATE_TO_INTERNAL_3(getTexParameterfv, unsigned long, unsigned long, float*) -DELEGATE_TO_INTERNAL_3(getTexParameteriv, unsigned long, unsigned long, int*) - -DELEGATE_TO_INTERNAL_3(getUniformfv, Platform3DObject, long, float*) -DELEGATE_TO_INTERNAL_3(getUniformiv, Platform3DObject, long, int*) - -DELEGATE_TO_INTERNAL_2R(getUniformLocation, Platform3DObject, const String&, long) - -DELEGATE_TO_INTERNAL_3(getVertexAttribfv, unsigned long, unsigned long, float*) -DELEGATE_TO_INTERNAL_3(getVertexAttribiv, unsigned long, unsigned long, int*) - -DELEGATE_TO_INTERNAL_2R(getVertexAttribOffset, unsigned long, unsigned long, long) - -DELEGATE_TO_INTERNAL_2(hint, unsigned long, unsigned long) -DELEGATE_TO_INTERNAL_1R(isBuffer, Platform3DObject, bool) -DELEGATE_TO_INTERNAL_1R(isEnabled, unsigned long, bool) -DELEGATE_TO_INTERNAL_1R(isFramebuffer, Platform3DObject, bool) -DELEGATE_TO_INTERNAL_1R(isProgram, Platform3DObject, bool) -DELEGATE_TO_INTERNAL_1R(isRenderbuffer, Platform3DObject, bool) -DELEGATE_TO_INTERNAL_1R(isShader, Platform3DObject, bool) -DELEGATE_TO_INTERNAL_1R(isTexture, Platform3DObject, bool) -DELEGATE_TO_INTERNAL_1(lineWidth, double) -DELEGATE_TO_INTERNAL_1(linkProgram, Platform3DObject) -DELEGATE_TO_INTERNAL_2(pixelStorei, unsigned long, long) -DELEGATE_TO_INTERNAL_2(polygonOffset, double, double) - -DELEGATE_TO_INTERNAL_7(readPixels, long, long, unsigned long, unsigned long, unsigned long, unsigned long, void*) - -DELEGATE_TO_INTERNAL(releaseShaderCompiler) -DELEGATE_TO_INTERNAL_4(renderbufferStorage, unsigned long, unsigned long, unsigned long, unsigned long) -DELEGATE_TO_INTERNAL_2(sampleCoverage, double, bool) -DELEGATE_TO_INTERNAL_4(scissor, long, long, unsigned long, unsigned long) -DELEGATE_TO_INTERNAL_2(shaderSource, Platform3DObject, const String&) -DELEGATE_TO_INTERNAL_3(stencilFunc, unsigned long, long, unsigned long) -DELEGATE_TO_INTERNAL_4(stencilFuncSeparate, unsigned long, unsigned long, long, unsigned long) -DELEGATE_TO_INTERNAL_1(stencilMask, unsigned long) -DELEGATE_TO_INTERNAL_2(stencilMaskSeparate, unsigned long, unsigned long) -DELEGATE_TO_INTERNAL_3(stencilOp, unsigned long, unsigned long, unsigned long) -DELEGATE_TO_INTERNAL_4(stencilOpSeparate, unsigned long, unsigned long, unsigned long, unsigned long) - -DELEGATE_TO_INTERNAL_9R(texImage2D, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, void*, int) -DELEGATE_TO_INTERNAL_3(texParameterf, unsigned, unsigned, float) -DELEGATE_TO_INTERNAL_3(texParameteri, unsigned, unsigned, int) -DELEGATE_TO_INTERNAL_9R(texSubImage2D, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, void*, int) - -DELEGATE_TO_INTERNAL_2(uniform1f, long, float) -DELEGATE_TO_INTERNAL_3(uniform1fv, long, float*, int) -DELEGATE_TO_INTERNAL_2(uniform1i, long, int) -DELEGATE_TO_INTERNAL_3(uniform1iv, long, int*, int) -DELEGATE_TO_INTERNAL_3(uniform2f, long, float, float) -DELEGATE_TO_INTERNAL_3(uniform2fv, long, float*, int) -DELEGATE_TO_INTERNAL_3(uniform2i, long, int, int) -DELEGATE_TO_INTERNAL_3(uniform2iv, long, int*, int) -DELEGATE_TO_INTERNAL_4(uniform3f, long, float, float, float) -DELEGATE_TO_INTERNAL_3(uniform3fv, long, float*, int) -DELEGATE_TO_INTERNAL_4(uniform3i, long, int, int, int) -DELEGATE_TO_INTERNAL_3(uniform3iv, long, int*, int) -DELEGATE_TO_INTERNAL_5(uniform4f, long, float, float, float, float) -DELEGATE_TO_INTERNAL_3(uniform4fv, long, float*, int) -DELEGATE_TO_INTERNAL_5(uniform4i, long, int, int, int, int) -DELEGATE_TO_INTERNAL_3(uniform4iv, long, int*, int) -DELEGATE_TO_INTERNAL_4(uniformMatrix2fv, long, bool, float*, int) -DELEGATE_TO_INTERNAL_4(uniformMatrix3fv, long, bool, float*, int) -DELEGATE_TO_INTERNAL_4(uniformMatrix4fv, long, bool, float*, int) - -DELEGATE_TO_INTERNAL_1(useProgram, Platform3DObject) -DELEGATE_TO_INTERNAL_1(validateProgram, Platform3DObject) - -DELEGATE_TO_INTERNAL_2(vertexAttrib1f, unsigned long, float) -DELEGATE_TO_INTERNAL_2(vertexAttrib1fv, unsigned long, float*) -DELEGATE_TO_INTERNAL_3(vertexAttrib2f, unsigned long, float, float) -DELEGATE_TO_INTERNAL_2(vertexAttrib2fv, unsigned long, float*) -DELEGATE_TO_INTERNAL_4(vertexAttrib3f, unsigned long, float, float, float) -DELEGATE_TO_INTERNAL_2(vertexAttrib3fv, unsigned long, float*) -DELEGATE_TO_INTERNAL_5(vertexAttrib4f, unsigned long, float, float, float, float) -DELEGATE_TO_INTERNAL_2(vertexAttrib4fv, unsigned long, float*) -DELEGATE_TO_INTERNAL_6(vertexAttribPointer, unsigned long, int, int, bool, unsigned long, unsigned long) - -DELEGATE_TO_INTERNAL_4(viewport, long, long, unsigned long, unsigned long) - -DELEGATE_TO_INTERNAL_1(paintRenderingResultsToCanvas, CanvasRenderingContext*) - -bool GraphicsContext3D::paintsIntoCanvasBuffer() const -{ - return m_internal->paintsIntoCanvasBuffer(); -} - -DELEGATE_TO_INTERNAL_R(createBuffer, unsigned) -DELEGATE_TO_INTERNAL_R(createFramebuffer, unsigned) -DELEGATE_TO_INTERNAL_R(createProgram, unsigned) -DELEGATE_TO_INTERNAL_R(createRenderbuffer, unsigned) -DELEGATE_TO_INTERNAL_1R(createShader, unsigned long, unsigned) -DELEGATE_TO_INTERNAL_R(createTexture, unsigned) - -DELEGATE_TO_INTERNAL_1(deleteBuffer, unsigned) -DELEGATE_TO_INTERNAL_1(deleteFramebuffer, unsigned) -DELEGATE_TO_INTERNAL_1(deleteProgram, unsigned) -DELEGATE_TO_INTERNAL_1(deleteRenderbuffer, unsigned) -DELEGATE_TO_INTERNAL_1(deleteShader, unsigned) -DELEGATE_TO_INTERNAL_1(deleteTexture, unsigned) - -DELEGATE_TO_INTERNAL_1(synthesizeGLError, unsigned long) -DELEGATE_TO_INTERNAL_R(supportsBGRA, bool) -DELEGATE_TO_INTERNAL_R(supportsMapSubCHROMIUM, bool) -DELEGATE_TO_INTERNAL_4R(mapBufferSubDataCHROMIUM, unsigned, int, int, unsigned, void*) -DELEGATE_TO_INTERNAL_1(unmapBufferSubDataCHROMIUM, const void*) -DELEGATE_TO_INTERNAL_9R(mapTexSubImage2DCHROMIUM, unsigned, int, int, int, int, int, unsigned, unsigned, unsigned, void*) -DELEGATE_TO_INTERNAL_1(unmapTexSubImage2DCHROMIUM, const void*) -DELEGATE_TO_INTERNAL_R(supportsCopyTextureToParentTextureCHROMIUM, bool) -DELEGATE_TO_INTERNAL_2(copyTextureToParentTextureCHROMIUM, unsigned, unsigned) - -bool GraphicsContext3D::isGLES2Compliant() const -{ - return m_internal->isGLES2Compliant(); -} - -bool GraphicsContext3D::isGLES2NPOTStrict() const -{ - return m_internal->isGLES2NPOTStrict(); -} - -bool GraphicsContext3D::isErrorGeneratedOnOutOfBoundsAccesses() const -{ - return m_internal->isErrorGeneratedOnOutOfBoundsAccesses(); -} - -} // namespace WebCore - -#endif // ENABLE(3D_CANVAS) |
