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-rw-r--r--WebCore/platform/graphics/android/ImageAndroid.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/ImageAndroid.cpp b/WebCore/platform/graphics/android/ImageAndroid.cpp
index 93aacbc..16a450f 100644
--- a/WebCore/platform/graphics/android/ImageAndroid.cpp
+++ b/WebCore/platform/graphics/android/ImageAndroid.cpp
@@ -172,6 +172,19 @@ static void round_scaled(SkIRect* dst, const WebCore::FloatRect& src,
SkScalarRound(SkFloatToScalar((src.y() + src.height()) * sy)));
}
+static inline void fixPaintForBitmapsThatMaySeam(SkPaint* paint) {
+ /* Bitmaps may be drawn to seem next to other images. If we are drawn
+ zoomed, or at fractional coordinates, we may see cracks/edges if
+ we antialias, because that will cause us to draw the same pixels
+ more than once (e.g. from the left and right bitmaps that share
+ an edge).
+
+ Disabling antialiasing fixes this, and since so far we are never
+ rotated at non-multiple-of-90 angles, this seems to do no harm
+ */
+ paint->setAntiAlias(false);
+}
+
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect,
const FloatRect& srcRect, CompositeOperator compositeOp)
{
@@ -214,6 +227,7 @@ void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect,
ctxt->setupFillPaint(&paint); // need global alpha among other things
paint.setFilterBitmap(true);
paint.setXfermodeMode(WebCoreCompositeToSkiaComposite(compositeOp));
+ fixPaintForBitmapsThatMaySeam(&paint);
canvas->drawBitmapRect(bitmap, &srcR, dstR, &paint);
#ifdef TRACE_SUBSAMPLED_BITMAPS
@@ -287,6 +301,7 @@ void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& srcRect,
// now paint is the only owner of shader
paint.setXfermodeMode(WebCoreCompositeToSkiaComposite(compositeOp));
paint.setFilterBitmap(true);
+ fixPaintForBitmapsThatMaySeam(&paint);
SkMatrix matrix(patternTransform);