summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--Source/WebCore/platform/graphics/android/GLWebViewState.cpp4
-rw-r--r--Source/WebCore/platform/graphics/android/TilesManager.cpp2
2 files changed, 4 insertions, 2 deletions
diff --git a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
index efcf877..66c0370 100644
--- a/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
+++ b/Source/WebCore/platform/graphics/android/GLWebViewState.cpp
@@ -295,8 +295,10 @@ void GLWebViewState::setViewport(SkRect& viewport, float scale)
// allocate max possible number of tiles visible with this viewport
int viewMaxTileX = static_cast<int>(ceilf((viewport.width()-1) * invTileContentWidth)) + 1;
int viewMaxTileY = static_cast<int>(ceilf((viewport.height()-1) * invTileContentHeight)) + 1;
+
+ // NOTE: fetching 4 viewports worth, may need to be adjusted per-device
int maxTextureCount = (viewMaxTileX + TILE_PREFETCH_DISTANCE * 2) *
- (viewMaxTileY + TILE_PREFETCH_DISTANCE * 2) * 2;
+ (viewMaxTileY + TILE_PREFETCH_DISTANCE * 2) * 4;
TilesManager::instance()->setMaxTextureCount(maxTextureCount);
m_tiledPageA->updateBaseTileSize();
m_tiledPageB->updateBaseTileSize();
diff --git a/Source/WebCore/platform/graphics/android/TilesManager.cpp b/Source/WebCore/platform/graphics/android/TilesManager.cpp
index 74cc764..7edc4b8 100644
--- a/Source/WebCore/platform/graphics/android/TilesManager.cpp
+++ b/Source/WebCore/platform/graphics/android/TilesManager.cpp
@@ -69,7 +69,7 @@
// number to cap the layer tile texturs, it worked on both phones and tablets.
// TODO: after merge the pool of base tiles and layer tiles, we should revisit
// the logic of allocation management.
-#define MAX_TEXTURE_ALLOCATION ((6+TILE_PREFETCH_DISTANCE*2)*(5+TILE_PREFETCH_DISTANCE*2)*2)
+#define MAX_TEXTURE_ALLOCATION ((6+TILE_PREFETCH_DISTANCE*2)*(5+TILE_PREFETCH_DISTANCE*2)*4)
#define TILE_WIDTH 256
#define TILE_HEIGHT 256
#define LAYER_TILE_WIDTH 256