summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--WebCore/platform/graphics/android/GraphicsContextAndroid.cpp4
-rw-r--r--WebCore/platform/graphics/android/ImageAndroid.cpp4
2 files changed, 5 insertions, 3 deletions
diff --git a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
index 40d98ec..90ce354 100644
--- a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
+++ b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
@@ -240,7 +240,7 @@ public:
void setup_paint_fill(SkPaint* paint) const {
this->setup_paint_common(paint);
- paint->setColor(mState->mFillColor);
+ paint->setColor(mState->applyAlpha(mState->mFillColor));
}
/* sets up the paint for stroking. Returns true if the style is really
@@ -248,7 +248,7 @@ public:
*/
bool setup_paint_stroke(SkPaint* paint, SkRect* rect) {
this->setup_paint_common(paint);
- paint->setColor(mState->mStrokeColor);
+ paint->setColor(mState->applyAlpha(mState->mStrokeColor));
float width = mState->mStrokeThickness;
diff --git a/WebCore/platform/graphics/android/ImageAndroid.cpp b/WebCore/platform/graphics/android/ImageAndroid.cpp
index 6997a9e..769ac43 100644
--- a/WebCore/platform/graphics/android/ImageAndroid.cpp
+++ b/WebCore/platform/graphics/android/ImageAndroid.cpp
@@ -192,6 +192,7 @@ void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect,
SkCanvas* canvas = ctxt->platformContext()->mCanvas;
SkPaint paint;
+ ctxt->setupFillPaint(&paint); // need global alpha among other things
paint.setFilterBitmap(true);
paint.setPorterDuffXfermode(android_convert_compositeOp(compositeOp));
canvas->drawBitmapRect(bitmap, &srcR, dstR, &paint);
@@ -237,7 +238,8 @@ void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect,
SkCanvas* canvas = ctxt->platformContext()->mCanvas;
SkPaint paint;
-
+ ctxt->setupFillPaint(&paint); // need global alpha among other things
+
SkShader* shader = SkShader::CreateBitmapShader(bitmap,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);