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-rw-r--r--WebCore/platform/graphics/android/GraphicsContextAndroid.cpp30
1 files changed, 11 insertions, 19 deletions
diff --git a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
index af1c144..9a86b84 100644
--- a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
+++ b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
@@ -330,23 +330,15 @@ static SkShader::TileMode SpreadMethod2TileMode(GradientSpreadMethod sm) {
return mode;
}
-static void extactShader(SkPaint* paint, ColorSpace cs, Pattern* pat,
- Gradient* grad)
+static void extactShader(SkPaint* paint, Pattern* pat, Gradient* grad)
{
- switch (cs) {
- case PatternColorSpace:
- // createPlatformPattern() returns a new inst
- paint->setShader(pat->createPlatformPattern(
- TransformationMatrix()))->safeUnref();
- break;
- case GradientColorSpace: {
- // grad->getShader() returns a cached obj
- GradientSpreadMethod sm = grad->spreadMethod();
- paint->setShader(grad->getShader(SpreadMethod2TileMode(sm)));
- break;
- }
- default:
- break;
+ if (pat) {
+ // createPlatformPattern() returns a new inst
+ paint->setShader(pat->createPlatformPattern(TransformationMatrix()))->safeUnref();
+ } else if (grad) {
+ // grad->getShader() returns a cached obj
+ GradientSpreadMethod sm = grad->spreadMethod();
+ paint->setShader(grad->getShader(SpreadMethod2TileMode(sm)));
}
}
@@ -675,7 +667,7 @@ void GraphicsContext::fillRect(const FloatRect& rect)
m_data->setup_paint_fill(&paint);
- extactShader(&paint, m_common->state.fillColorSpace,
+ extactShader(&paint,
m_common->state.fillPattern.get(),
m_common->state.fillGradient.get());
@@ -1131,7 +1123,7 @@ void GraphicsContext::fillPath()
SkPaint paint;
m_data->setup_paint_fill(&paint);
- extactShader(&paint, m_common->state.fillColorSpace,
+ extactShader(&paint,
m_common->state.fillPattern.get(),
m_common->state.fillGradient.get());
@@ -1147,7 +1139,7 @@ void GraphicsContext::strokePath()
SkPaint paint;
m_data->setup_paint_stroke(&paint, NULL);
- extactShader(&paint, m_common->state.strokeColorSpace,
+ extactShader(&paint,
m_common->state.strokePattern.get(),
m_common->state.strokeGradient.get());