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Diffstat (limited to 'JavaScriptCore/tests/mozilla/ecma/Expressions/11.9.3.js')
-rw-r--r-- | JavaScriptCore/tests/mozilla/ecma/Expressions/11.9.3.js | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/JavaScriptCore/tests/mozilla/ecma/Expressions/11.9.3.js b/JavaScriptCore/tests/mozilla/ecma/Expressions/11.9.3.js new file mode 100644 index 0000000..134060b --- /dev/null +++ b/JavaScriptCore/tests/mozilla/ecma/Expressions/11.9.3.js @@ -0,0 +1,161 @@ +/* The contents of this file are subject to the Netscape Public + * License Version 1.1 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.mozilla.org/NPL/ + * + * Software distributed under the License is distributed on an "AS + * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or + * implied. See the License for the specific language governing + * rights and limitations under the License. + * + * The Original Code is Mozilla Communicator client code, released March + * 31, 1998. + * + * The Initial Developer of the Original Code is Netscape Communications + * Corporation. Portions created by Netscape are + * Copyright (C) 1998 Netscape Communications Corporation. All + * Rights Reserved. + * + * Contributor(s): + * + */ +/** + File Name: 11.9.3.js + ECMA Section: 11.9.3 The equals operator ( == ) + Description: + + The production EqualityExpression: + EqualityExpression == RelationalExpression is evaluated as follows: + + 1. Evaluate EqualityExpression. + 2. Call GetValue(Result(1)). + 3. Evaluate RelationalExpression. + 4. Call GetValue(Result(3)). + 5. Perform the comparison Result(4) == Result(2). (See section 11.9.3) + 6. Return Result(5). + Author: christine@netscape.com + Date: 12 november 1997 +*/ + var SECTION = "11.9.3"; + var VERSION = "ECMA_1"; + startTest(); + var BUGNUMBER="77391"; + + var testcases = getTestCases(); + + writeHeaderToLog( SECTION + " The equals operator ( == )"); + test(); + +function test() { + for ( tc=0; tc < testcases.length; tc++ ) { + testcases[tc].passed = writeTestCaseResult( + testcases[tc].expect, + testcases[tc].actual, + testcases[tc].description +" = "+ + testcases[tc].actual ); + + testcases[tc].reason += ( testcases[tc].passed ) ? "" : "wrong value "; + } + stopTest(); + return ( testcases ); +} +function getTestCases() { + var array = new Array(); + var item = 0; + + // type x and type y are the same. if type x is undefined or null, return true + + array[item++] = new TestCase( SECTION, "void 0 = void 0", true, void 0 == void 0 ); + array[item++] = new TestCase( SECTION, "null == null", true, null == null ); + + // if x is NaN, return false. if y is NaN, return false. + + array[item++] = new TestCase( SECTION, "NaN == NaN", false, Number.NaN == Number.NaN ); + array[item++] = new TestCase( SECTION, "NaN == 0", false, Number.NaN == 0 ); + array[item++] = new TestCase( SECTION, "0 == NaN", false, 0 == Number.NaN ); + array[item++] = new TestCase( SECTION, "NaN == Infinity", false, Number.NaN == Number.POSITIVE_INFINITY ); + array[item++] = new TestCase( SECTION, "Infinity == NaN", false, Number.POSITIVE_INFINITY == Number.NaN ); + + // if x is the same number value as y, return true. + + array[item++] = new TestCase( SECTION, "Number.MAX_VALUE == Number.MAX_VALUE", true, Number.MAX_VALUE == Number.MAX_VALUE ); + array[item++] = new TestCase( SECTION, "Number.MIN_VALUE == Number.MIN_VALUE", true, Number.MIN_VALUE == Number.MIN_VALUE ); + array[item++] = new TestCase( SECTION, "Number.POSITIVE_INFINITY == Number.POSITIVE_INFINITY", true, Number.POSITIVE_INFINITY == Number.POSITIVE_INFINITY ); + array[item++] = new TestCase( SECTION, "Number.NEGATIVE_INFINITY == Number.NEGATIVE_INFINITY", true, Number.NEGATIVE_INFINITY == Number.NEGATIVE_INFINITY ); + + // if xis 0 and y is -0, return true. if x is -0 and y is 0, return true. + + array[item++] = new TestCase( SECTION, "0 == 0", true, 0 == 0 ); + array[item++] = new TestCase( SECTION, "0 == -0", true, 0 == -0 ); + array[item++] = new TestCase( SECTION, "-0 == 0", true, -0 == 0 ); + array[item++] = new TestCase( SECTION, "-0 == -0", true, -0 == -0 ); + + // return false. + + array[item++] = new TestCase( SECTION, "0.9 == 1", false, 0.9 == 1 ); + array[item++] = new TestCase( SECTION, "0.999999 == 1", false, 0.999999 == 1 ); + array[item++] = new TestCase( SECTION, "0.9999999999 == 1", false, 0.9999999999 == 1 ); + array[item++] = new TestCase( SECTION, "0.9999999999999 == 1", false, 0.9999999999999 == 1 ); + + // type x and type y are the same type, but not numbers. + + + // x and y are strings. return true if x and y are exactly the same sequence of characters. + // otherwise, return false. + + array[item++] = new TestCase( SECTION, "'hello' == 'hello'", true, "hello" == "hello" ); + + // x and y are booleans. return true if both are true or both are false. + + array[item++] = new TestCase( SECTION, "true == true", true, true == true ); + array[item++] = new TestCase( SECTION, "false == false", true, false == false ); + array[item++] = new TestCase( SECTION, "true == false", false, true == false ); + array[item++] = new TestCase( SECTION, "false == true", false, false == true ); + + // return true if x and y refer to the same object. otherwise return false. + + array[item++] = new TestCase( SECTION, "new MyObject(true) == new MyObject(true)", false, new MyObject(true) == new MyObject(true) ); + array[item++] = new TestCase( SECTION, "new Boolean(true) == new Boolean(true)", false, new Boolean(true) == new Boolean(true) ); + array[item++] = new TestCase( SECTION, "new Boolean(false) == new Boolean(false)", false, new Boolean(false) == new Boolean(false) ); + + + array[item++] = new TestCase( SECTION, "x = new MyObject(true); y = x; z = x; z == y", true, eval("x = new MyObject(true); y = x; z = x; z == y") ); + array[item++] = new TestCase( SECTION, "x = new MyObject(false); y = x; z = x; z == y", true, eval("x = new MyObject(false); y = x; z = x; z == y") ); + array[item++] = new TestCase( SECTION, "x = new Boolean(true); y = x; z = x; z == y", true, eval("x = new Boolean(true); y = x; z = x; z == y") ); + array[item++] = new TestCase( SECTION, "x = new Boolean(false); y = x; z = x; z == y", true, eval("x = new Boolean(false); y = x; z = x; z == y") ); + + array[item++] = new TestCase( SECTION, "new Boolean(true) == new Boolean(true)", false, new Boolean(true) == new Boolean(true) ); + array[item++] = new TestCase( SECTION, "new Boolean(false) == new Boolean(false)", false, new Boolean(false) == new Boolean(false) ); + + // if x is null and y is undefined, return true. if x is undefined and y is null return true. + + array[item++] = new TestCase( SECTION, "null == void 0", true, null == void 0 ); + array[item++] = new TestCase( SECTION, "void 0 == null", true, void 0 == null ); + + // if type(x) is Number and type(y) is string, return the result of the comparison x == ToNumber(y). + + array[item++] = new TestCase( SECTION, "1 == '1'", true, 1 == '1' ); + array[item++] = new TestCase( SECTION, "255 == '0xff'", true, 255 == '0xff' ); + array[item++] = new TestCase( SECTION, "0 == '\r'", true, 0 == "\r" ); + array[item++] = new TestCase( SECTION, "1e19 == '1e19'", true, 1e19 == "1e19" ); + + + array[item++] = new TestCase( SECTION, "new Boolean(true) == true", true, true == new Boolean(true) ); + array[item++] = new TestCase( SECTION, "new MyObject(true) == true", true, true == new MyObject(true) ); + + array[item++] = new TestCase( SECTION, "new Boolean(false) == false", true, new Boolean(false) == false ); + array[item++] = new TestCase( SECTION, "new MyObject(false) == false", true, new MyObject(false) == false ); + + array[item++] = new TestCase( SECTION, "true == new Boolean(true)", true, true == new Boolean(true) ); + array[item++] = new TestCase( SECTION, "true == new MyObject(true)", true, true == new MyObject(true) ); + + array[item++] = new TestCase( SECTION, "false == new Boolean(false)", true, false == new Boolean(false) ); + array[item++] = new TestCase( SECTION, "false == new MyObject(false)", true, false == new MyObject(false) ); + + return ( array ); +} + +function MyObject( value ) { + this.value = value; + this.valueOf = new Function( "return this.value" ); +}
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