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+/*
+ Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#include "qscriptengine.h"
+
+#include "qscriptengine_p.h"
+#include "qscriptprogram_p.h"
+#include "qscriptsyntaxcheckresult_p.h"
+#include "qscriptvalue_p.h"
+#include <QtCore/qdatetime.h>
+#include <QtCore/qnumeric.h>
+
+/*!
+ Constructs a QScriptEngine object.
+
+ The globalObject() is initialized to have properties as described in ECMA-262, Section 15.1.
+*/
+QScriptEngine::QScriptEngine()
+ : d_ptr(new QScriptEnginePrivate(this))
+{
+}
+
+/*!
+ Destroys this QScriptEngine.
+*/
+QScriptEngine::~QScriptEngine()
+{
+}
+
+/*!
+ Checks the syntax of the given \a program. Returns a
+ QScriptSyntaxCheckResult object that contains the result of the check.
+*/
+QScriptSyntaxCheckResult QScriptEngine::checkSyntax(const QString &program)
+{
+ // FIXME This is not optimal.
+ // The JSC C API needs a context to perform a syntax check, it means that a QScriptEnginePrivate
+ // had to be created. This function is static so we have to create QScriptEnginePrivate for each
+ // call. We can't remove the "static" for compatibility reason, at least up to Qt5.
+ // QScriptSyntaxCheckResultPrivate takes ownership of newly created engine. The engine will be
+ // kept as long as it is needed for lazy evaluation of properties of
+ // the QScriptSyntaxCheckResultPrivate.
+ QScriptEnginePrivate* engine = new QScriptEnginePrivate(/* q_ptr */ 0);
+ return QScriptSyntaxCheckResultPrivate::get(engine->checkSyntax(program));
+}
+
+/*!
+ Evaluates \a program, using \a lineNumber as the base line number,
+ and returns the result of the evaluation.
+
+ The script code will be evaluated in the current context.
+
+ The evaluation of \a program can cause an exception in the
+ engine; in this case the return value will be the exception
+ that was thrown (typically an \c{Error} object). You can call
+ hasUncaughtException() to determine if an exception occurred in
+ the last call to evaluate().
+
+ \a lineNumber is used to specify a starting line number for \a
+ program; line number information reported by the engine that pertain
+ to this evaluation (e.g. uncaughtExceptionLineNumber()) will be
+ based on this argument. For example, if \a program consists of two
+ lines of code, and the statement on the second line causes a script
+ exception, uncaughtExceptionLineNumber() would return the given \a
+ lineNumber plus one. When no starting line number is specified, line
+ numbers will be 1-based.
+
+ \a fileName is used for error reporting. For example in error objects
+ the file name is accessible through the "fileName" property if it's
+ provided with this function.
+*/
+QScriptValue QScriptEngine::evaluate(const QString& program, const QString& fileName, int lineNumber)
+{
+ return QScriptValuePrivate::get(d_ptr->evaluate(program, fileName, lineNumber));
+}
+
+QScriptValue QScriptEngine::evaluate(const QScriptProgram& program)
+{
+ return QScriptValuePrivate::get(d_ptr->evaluate(QScriptProgramPrivate::get(program)));
+}
+
+/*!
+ Returns true if the last script evaluation resulted in an uncaught
+ exception; otherwise returns false.
+
+ The exception state is cleared when evaluate() is called.
+
+ \sa uncaughtException(), uncaughtExceptionLineNumber(),
+ uncaughtExceptionBacktrace()
+*/
+bool QScriptEngine::hasUncaughtException() const
+{
+ return d_ptr->hasUncaughtException();
+}
+
+/*!
+ Returns the current uncaught exception, or an invalid QScriptValue
+ if there is no uncaught exception.
+
+ The exception value is typically an \c{Error} object; in that case,
+ you can call toString() on the return value to obtain an error
+ message.
+
+ \sa hasUncaughtException(), uncaughtExceptionLineNumber(),
+ uncaughtExceptionBacktrace()
+*/
+QScriptValue QScriptEngine::uncaughtException() const
+{
+ return QScriptValuePrivate::get(d_ptr->uncaughtException());
+}
+
+/*!
+ Clears any uncaught exceptions in this engine.
+
+ \sa hasUncaughtException()
+*/
+void QScriptEngine::clearExceptions()
+{
+ d_ptr->clearExceptions();
+}
+
+/*!
+ Returns the line number where the last uncaught exception occurred.
+
+ Line numbers are 1-based, unless a different base was specified as
+ the second argument to evaluate().
+
+ \sa hasUncaughtException(), uncaughtExceptionBacktrace()
+*/
+int QScriptEngine::uncaughtExceptionLineNumber() const
+{
+ return d_ptr->uncaughtExceptionLineNumber();
+}
+
+/*!
+ Returns a human-readable backtrace of the last uncaught exception.
+
+ Each line is of the form \c{<function-name>(<arguments>)@<file-name>:<line-number>}.
+
+ \sa uncaughtException()
+*/
+QStringList QScriptEngine::uncaughtExceptionBacktrace() const
+{
+ return d_ptr->uncaughtExceptionBacktrace();
+}
+
+/*!
+ Runs the garbage collector.
+
+ The garbage collector will attempt to reclaim memory by locating and disposing of objects that are
+ no longer reachable in the script environment.
+
+ Normally you don't need to call this function; the garbage collector will automatically be invoked
+ when the QScriptEngine decides that it's wise to do so (i.e. when a certain number of new objects
+ have been created). However, you can call this function to explicitly request that garbage
+ collection should be performed as soon as possible.
+
+ \sa reportAdditionalMemoryCost()
+*/
+void QScriptEngine::collectGarbage()
+{
+ d_ptr->collectGarbage();
+}
+
+/*!
+ Reports an additional memory cost of the given \a size, measured in
+ bytes, to the garbage collector.
+
+ This function can be called to indicate that a JavaScript object has
+ memory associated with it that isn't managed by Qt Script itself.
+ Reporting the additional cost makes it more likely that the garbage
+ collector will be triggered.
+
+ Note that if the additional memory is shared with objects outside
+ the scripting environment, the cost should not be reported, since
+ collecting the JavaScript object would not cause the memory to be
+ freed anyway.
+
+ Negative \a size values are ignored, i.e. this function can't be
+ used to report that the additional memory has been deallocated.
+
+ \sa collectGarbage()
+*/
+void QScriptEngine::reportAdditionalMemoryCost(int cost)
+{
+ d_ptr->reportAdditionalMemoryCost(cost);
+}
+
+/*!
+ Returns a handle that represents the given string, \a str.
+
+ QScriptString can be used to quickly look up properties, and
+ compare property names, of script objects.
+
+ \sa QScriptValue::property()
+*/
+QScriptString QScriptEngine::toStringHandle(const QString& str)
+{
+ return QScriptStringPrivate::get(d_ptr->toStringHandle(str));
+}
+
+/*!
+ Converts the given \a value to an object, if such a conversion is
+ possible; otherwise returns an invalid QScriptValue. The conversion
+ is performed according to the following table:
+
+ \table
+ \header \o Input Type \o Result
+ \row \o Undefined \o An invalid QScriptValue.
+ \row \o Null \o An invalid QScriptValue.
+ \row \o Boolean \o A new Boolean object whose internal value is set to the value of the boolean.
+ \row \o Number \o A new Number object whose internal value is set to the value of the number.
+ \row \o String \o A new String object whose internal value is set to the value of the string.
+ \row \o Object \o The result is the object itself (no conversion).
+ \endtable
+
+ \sa newObject()
+*/
+QScriptValue QScriptEngine::toObject(const QScriptValue& value)
+{
+ return QScriptValuePrivate::get(QScriptValuePrivate::get(value)->toObject(d_ptr.data()));
+}
+
+/*!
+ Returns a QScriptValue of the primitive type Null.
+
+ \sa undefinedValue()
+*/
+QScriptValue QScriptEngine::nullValue()
+{
+ return QScriptValue(this, QScriptValue::NullValue);
+}
+
+/*!
+ Returns a QScriptValue of the primitive type Undefined.
+
+ \sa nullValue()
+*/
+QScriptValue QScriptEngine::undefinedValue()
+{
+ return QScriptValue(this, QScriptValue::UndefinedValue);
+}
+
+/*!
+ Creates a QScriptValue that wraps a native (C++) function. \a fun
+ must be a C++ function with signature QScriptEngine::FunctionSignature.
+ \a length is the number of arguments that \a fun expects; this becomes
+ the \c{length} property of the created QScriptValue.
+
+ Note that \a length only gives an indication of the number of
+ arguments that the function expects; an actual invocation of a
+ function can include any number of arguments. You can check the
+ \l{QScriptContext::argumentCount()}{argumentCount()} of the
+ QScriptContext associated with the invocation to determine the
+ actual number of arguments passed.
+
+ A \c{prototype} property is automatically created for the resulting
+ function object, to provide for the possibility that the function
+ will be used as a constructor.
+
+ By combining newFunction() and the property flags
+ QScriptValue::PropertyGetter and QScriptValue::PropertySetter, you
+ can create script object properties that behave like normal
+ properties in script code, but are in fact accessed through
+ functions (analogous to how properties work in \l{Qt's Property
+ System}). Example:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 11
+
+ When the property \c{foo} of the script object is subsequently
+ accessed in script code, \c{getSetFoo()} will be invoked to handle
+ the access. In this particular case, we chose to store the "real"
+ value of \c{foo} as a property of the accessor function itself; you
+ are of course free to do whatever you like in this function.
+
+ In the above example, a single native function was used to handle
+ both reads and writes to the property; the argument count is used to
+ determine if we are handling a read or write. You can also use two
+ separate functions; just specify the relevant flag
+ (QScriptValue::PropertyGetter or QScriptValue::PropertySetter) when
+ setting the property, e.g.:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 12
+
+ \sa QScriptValue::call()
+*/
+QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionSignature fun, int length)
+{
+ return QScriptValuePrivate::get(d_ptr->newFunction(fun, 0, length));
+}
+
+/*!
+ Creates a constructor function from \a fun, with the given \a length.
+ The \c{prototype} property of the resulting function is set to be the
+ given \a prototype. The \c{constructor} property of \a prototype is
+ set to be the resulting function.
+
+ When a function is called as a constructor (e.g. \c{new Foo()}), the
+ `this' object associated with the function call is the new object
+ that the function is expected to initialize; the prototype of this
+ default constructed object will be the function's public
+ \c{prototype} property. If you always want the function to behave as
+ a constructor (e.g. \c{Foo()} should also create a new object), or
+ if you need to create your own object rather than using the default
+ `this' object, you should make sure that the prototype of your
+ object is set correctly; either by setting it manually, or, when
+ wrapping a custom type, by having registered the defaultPrototype()
+ of that type. Example:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 9
+
+ To wrap a custom type and provide a constructor for it, you'd typically
+ do something like this:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengine.cpp 10
+*/
+QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionSignature fun, const QScriptValue& prototype, int length)
+{
+ return QScriptValuePrivate::get(d_ptr->newFunction(fun, QScriptValuePrivate::get(prototype), length));
+}
+
+/*!
+ \internal
+ \since 4.4
+*/
+QScriptValue QScriptEngine::newFunction(QScriptEngine::FunctionWithArgSignature fun, void* arg)
+{
+ return QScriptValuePrivate::get(d_ptr->newFunction(fun, arg));
+}
+
+/*!
+ Creates a QtScript object of class Object.
+
+ The prototype of the created object will be the Object
+ prototype object.
+
+ \sa newArray(), QScriptValue::setProperty()
+*/
+QScriptValue QScriptEngine::newObject()
+{
+ return QScriptValuePrivate::get(d_ptr->newObject());
+}
+
+/*!
+ Creates a QtScript object of class Array with the given \a length.
+
+ \sa newObject()
+*/
+QScriptValue QScriptEngine::newArray(uint length)
+{
+ return QScriptValuePrivate::get(d_ptr->newArray(length));
+}
+
+/*!
+ Creates a QtScript object of class Date with the given \a value
+ (the number of milliseconds since 01 January 1970, UTC).
+*/
+QScriptValue QScriptEngine::newDate(qsreal value)
+{
+ return QScriptValuePrivate::get(d_ptr->newDate(value));
+}
+
+/*!
+ Creates a QtScript object of class Date from the given \a value.
+
+ \sa QScriptValue::toDateTime()
+*/
+QScriptValue QScriptEngine::newDate(const QDateTime& value)
+{
+ if (value.isValid())
+ return QScriptValuePrivate::get(d_ptr->newDate(qsreal(value.toMSecsSinceEpoch())));
+ return QScriptValuePrivate::get(d_ptr->newDate(qSNaN()));
+}
+
+/*!
+ Returns this engine's Global Object.
+
+ By default, the Global Object contains the built-in objects that are
+ part of \l{ECMA-262}, such as Math, Date and String. Additionally,
+ you can set properties of the Global Object to make your own
+ extensions available to all script code. Non-local variables in
+ script code will be created as properties of the Global Object, as
+ well as local variables in global code.
+*/
+QScriptValue QScriptEngine::globalObject() const
+{
+ return QScriptValuePrivate::get(d_ptr->globalObject());
+}
+
+/*!
+ \typedef QScriptEngine::FunctionSignature
+ \relates QScriptEngine
+
+ The function signature \c{QScriptValue f(QScriptContext *, QScriptEngine *)}.
+
+ A function with such a signature can be passed to
+ QScriptEngine::newFunction() to wrap the function.
+*/
+
+/*!
+ \typedef QScriptEngine::FunctionWithArgSignature
+ \relates QScriptEngine
+
+ The function signature \c{QScriptValue f(QScriptContext *, QScriptEngine *, void *)}.
+
+ A function with such a signature can be passed to
+ QScriptEngine::newFunction() to wrap the function.
+*/