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+/* The contents of this file are subject to the Netscape Public
+ * License Version 1.1 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.mozilla.org/NPL/
+ *
+ * Software distributed under the License is distributed on an "AS
+ * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
+ * implied. See the License for the specific language governing
+ * rights and limitations under the License.
+ *
+ * The Original Code is Mozilla Communicator client code, released March
+ * 31, 1998.
+ *
+ * The Initial Developer of the Original Code is Netscape Communications
+ * Corporation. Portions created by Netscape are
+ * Copyright (C) 1998 Netscape Communications Corporation. All
+ * Rights Reserved.
+ *
+ * Contributor(s):
+ *
+ */
+/**
+ File Name: 11.6.3.js
+ ECMA Section: 11.6.3 Applying the additive operators
+ (+, -) to numbers
+ Description:
+ The + operator performs addition when applied to two operands of numeric
+ type, producing the sum of the operands. The - operator performs
+ subtraction, producing the difference of two numeric operands.
+
+ Addition is a commutative operation, but not always associative.
+
+ The result of an addition is determined using the rules of IEEE 754
+ double-precision arithmetic:
+
+ If either operand is NaN, the result is NaN.
+ The sum of two infinities of opposite sign is NaN.
+ The sum of two infinities of the same sign is the infinity of that sign.
+ The sum of an infinity and a finite value is equal to the infinite operand.
+ The sum of two negative zeros is 0. The sum of two positive zeros, or of
+ two zeros of opposite sign, is +0.
+ The sum of a zero and a nonzero finite value is equal to the nonzero
+ operand.
+ The sum of two nonzero finite values of the same magnitude and opposite
+ sign is +0.
+ In the remaining cases, where neither an infinity, nor a zero, nor NaN is
+ involved, and the operands have the same sign or have different
+ magnitudes, the sum is computed and rounded to the nearest
+ representable value using IEEE 754 round-to-nearest mode. If the
+ magnitude is too large to represent, the operation overflows and
+ the result is then an infinity of appropriate sign. The ECMAScript
+ language requires support of gradual underflow as defined by IEEE 754.
+
+ Author: christine@netscape.com
+ Date: 12 november 1997
+*/
+ var SECTION = "11.6.3";
+ var VERSION = "ECMA_1";
+ startTest();
+ var testcases = getTestCases();
+
+ writeHeaderToLog( SECTION + " Applying the additive operators (+,-) to numbers");
+ test();
+
+function test() {
+ for ( tc=0; tc < testcases.length; tc++ ) {
+ testcases[tc].passed = writeTestCaseResult(
+ testcases[tc].expect,
+ testcases[tc].actual,
+ testcases[tc].description +" = "+
+ testcases[tc].actual );
+
+ testcases[tc].reason += ( testcases[tc].passed ) ? "" : "wrong value ";
+ }
+ stopTest();
+ return ( testcases );
+}
+function getTestCases() {
+ var array = new Array();
+ var item = 0;
+
+ array[item++] = new TestCase( SECTION, "Number.NaN + 1", Number.NaN, Number.NaN + 1 );
+ array[item++] = new TestCase( SECTION, "1 + Number.NaN", Number.NaN, 1 + Number.NaN );
+
+ array[item++] = new TestCase( SECTION, "Number.NaN - 1", Number.NaN, Number.NaN - 1 );
+ array[item++] = new TestCase( SECTION, "1 - Number.NaN", Number.NaN, 1 - Number.NaN );
+
+ array[item++] = new TestCase( SECTION, "Number.POSITIVE_INFINITY + Number.POSITIVE_INFINITY", Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY + Number.POSITIVE_INFINITY);
+ array[item++] = new TestCase( SECTION, "Number.NEGATIVE_INFINITY + Number.NEGATIVE_INFINITY", Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY + Number.NEGATIVE_INFINITY);
+
+ array[item++] = new TestCase( SECTION, "Number.POSITIVE_INFINITY + Number.NEGATIVE_INFINITY", Number.NaN, Number.POSITIVE_INFINITY + Number.NEGATIVE_INFINITY);
+ array[item++] = new TestCase( SECTION, "Number.NEGATIVE_INFINITY + Number.POSITIVE_INFINITY", Number.NaN, Number.NEGATIVE_INFINITY + Number.POSITIVE_INFINITY);
+
+ array[item++] = new TestCase( SECTION, "Number.POSITIVE_INFINITY - Number.POSITIVE_INFINITY", Number.NaN, Number.POSITIVE_INFINITY - Number.POSITIVE_INFINITY);
+ array[item++] = new TestCase( SECTION, "Number.NEGATIVE_INFINITY - Number.NEGATIVE_INFINITY", Number.NaN, Number.NEGATIVE_INFINITY - Number.NEGATIVE_INFINITY);
+
+ array[item++] = new TestCase( SECTION, "Number.POSITIVE_INFINITY - Number.NEGATIVE_INFINITY", Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY - Number.NEGATIVE_INFINITY);
+ array[item++] = new TestCase( SECTION, "Number.NEGATIVE_INFINITY - Number.POSITIVE_INFINITY", Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY - Number.POSITIVE_INFINITY);
+
+ array[item++] = new TestCase( SECTION, "-0 + -0", -0, -0 + -0 );
+ array[item++] = new TestCase( SECTION, "-0 - 0", -0, -0 - 0 );
+
+ array[item++] = new TestCase( SECTION, "0 + 0", 0, 0 + 0 );
+ array[item++] = new TestCase( SECTION, "0 + -0", 0, 0 + -0 );
+ array[item++] = new TestCase( SECTION, "0 - -0", 0, 0 - -0 );
+ array[item++] = new TestCase( SECTION, "0 - 0", 0, 0 - 0 );
+ array[item++] = new TestCase( SECTION, "-0 - -0", 0, -0 - -0 );
+ array[item++] = new TestCase( SECTION, "-0 + 0", 0, -0 + 0 );
+
+ array[item++] = new TestCase( SECTION, "Number.MAX_VALUE - Number.MAX_VALUE", 0, Number.MAX_VALUE - Number.MAX_VALUE );
+ array[item++] = new TestCase( SECTION, "1/Number.MAX_VALUE - 1/Number.MAX_VALUE", 0, 1/Number.MAX_VALUE - 1/Number.MAX_VALUE );
+
+ array[item++] = new TestCase( SECTION, "Number.MIN_VALUE - Number.MIN_VALUE", 0, Number.MIN_VALUE - Number.MIN_VALUE );
+
+ return ( array );
+}