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Diffstat (limited to 'Source/JavaScriptCore/wtf/MainThread.cpp')
-rw-r--r-- | Source/JavaScriptCore/wtf/MainThread.cpp | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/Source/JavaScriptCore/wtf/MainThread.cpp b/Source/JavaScriptCore/wtf/MainThread.cpp new file mode 100644 index 0000000..a5f2346 --- /dev/null +++ b/Source/JavaScriptCore/wtf/MainThread.cpp @@ -0,0 +1,239 @@ +/* + * Copyright (C) 2007, 2008 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "MainThread.h" + +#include "CurrentTime.h" +#include "Deque.h" +#include "StdLibExtras.h" +#include "Threading.h" + +#if PLATFORM(CHROMIUM) +#error Chromium uses a different main thread implementation +#endif + +namespace WTF { + +struct FunctionWithContext { + MainThreadFunction* function; + void* context; + ThreadCondition* syncFlag; + + FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0) + : function(function) + , context(context) + , syncFlag(syncFlag) + { + } + bool operator == (const FunctionWithContext& o) + { + return function == o.function + && context == o.context + && syncFlag == o.syncFlag; + } +}; + +class FunctionWithContextFinder { +public: + FunctionWithContextFinder(const FunctionWithContext& m) : m(m) {} + bool operator() (FunctionWithContext& o) { return o == m; } + FunctionWithContext m; +}; + + +typedef Deque<FunctionWithContext> FunctionQueue; + +static bool callbacksPaused; // This global variable is only accessed from main thread. +#if !PLATFORM(MAC) && !PLATFORM(QT) +static ThreadIdentifier mainThreadIdentifier; +#endif + +static Mutex& mainThreadFunctionQueueMutex() +{ + DEFINE_STATIC_LOCAL(Mutex, staticMutex, ()); + return staticMutex; +} + +static FunctionQueue& functionQueue() +{ + DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ()); + return staticFunctionQueue; +} + + +#if !PLATFORM(MAC) + +void initializeMainThread() +{ + static bool initializedMainThread; + if (initializedMainThread) + return; + initializedMainThread = true; + +#if !PLATFORM(QT) + mainThreadIdentifier = currentThread(); +#endif + + mainThreadFunctionQueueMutex(); + initializeMainThreadPlatform(); +} + +#else + +static pthread_once_t initializeMainThreadKeyOnce = PTHREAD_ONCE_INIT; + +static void initializeMainThreadOnce() +{ + mainThreadFunctionQueueMutex(); + initializeMainThreadPlatform(); +} + +void initializeMainThread() +{ + pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadOnce); +} + +static void initializeMainThreadToProcessMainThreadOnce() +{ + mainThreadFunctionQueueMutex(); + initializeMainThreadToProcessMainThreadPlatform(); +} + +void initializeMainThreadToProcessMainThread() +{ + pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadToProcessMainThreadOnce); +} +#endif + +// 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that. +static const double maxRunLoopSuspensionTime = 0.05; + +void dispatchFunctionsFromMainThread() +{ + ASSERT(isMainThread()); + + if (callbacksPaused) + return; + + double startTime = currentTime(); + + FunctionWithContext invocation; + while (true) { + { + MutexLocker locker(mainThreadFunctionQueueMutex()); + if (!functionQueue().size()) + break; + invocation = functionQueue().takeFirst(); + } + + invocation.function(invocation.context); + if (invocation.syncFlag) + invocation.syncFlag->signal(); + + // If we are running accumulated functions for too long so UI may become unresponsive, we need to + // yield so the user input can be processed. Otherwise user may not be able to even close the window. + // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that + // allows input events to be processed before we are back here. + if (currentTime() - startTime > maxRunLoopSuspensionTime) { + scheduleDispatchFunctionsOnMainThread(); + break; + } + } +} + +void callOnMainThread(MainThreadFunction* function, void* context) +{ + ASSERT(function); + bool needToSchedule = false; + { + MutexLocker locker(mainThreadFunctionQueueMutex()); + needToSchedule = functionQueue().size() == 0; + functionQueue().append(FunctionWithContext(function, context)); + } + if (needToSchedule) + scheduleDispatchFunctionsOnMainThread(); +} + +void callOnMainThreadAndWait(MainThreadFunction* function, void* context) +{ + ASSERT(function); + + if (isMainThread()) { + function(context); + return; + } + + ThreadCondition syncFlag; + Mutex& functionQueueMutex = mainThreadFunctionQueueMutex(); + MutexLocker locker(functionQueueMutex); + functionQueue().append(FunctionWithContext(function, context, &syncFlag)); + if (functionQueue().size() == 1) + scheduleDispatchFunctionsOnMainThread(); + syncFlag.wait(functionQueueMutex); +} + +void cancelCallOnMainThread(MainThreadFunction* function, void* context) +{ + ASSERT(function); + + MutexLocker locker(mainThreadFunctionQueueMutex()); + + FunctionWithContextFinder pred(FunctionWithContext(function, context)); + + while (true) { + // We must redefine 'i' each pass, because the itererator's operator= + // requires 'this' to be valid, and remove() invalidates all iterators + FunctionQueue::iterator i(functionQueue().findIf(pred)); + if (i == functionQueue().end()) + break; + functionQueue().remove(i); + } +} + +void setMainThreadCallbacksPaused(bool paused) +{ + ASSERT(isMainThread()); + + if (callbacksPaused == paused) + return; + + callbacksPaused = paused; + + if (!callbacksPaused) + scheduleDispatchFunctionsOnMainThread(); +} + +#if !PLATFORM(MAC) && !PLATFORM(QT) && !PLATFORM(BREWMP) +bool isMainThread() +{ + return currentThread() == mainThreadIdentifier; +} +#endif + +} // namespace WTF |