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+/*
+ * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "MainThread.h"
+
+#include "CurrentTime.h"
+#include "Deque.h"
+#include "StdLibExtras.h"
+#include "Threading.h"
+
+#if PLATFORM(CHROMIUM)
+#error Chromium uses a different main thread implementation
+#endif
+
+namespace WTF {
+
+struct FunctionWithContext {
+ MainThreadFunction* function;
+ void* context;
+ ThreadCondition* syncFlag;
+
+ FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
+ : function(function)
+ , context(context)
+ , syncFlag(syncFlag)
+ {
+ }
+ bool operator == (const FunctionWithContext& o)
+ {
+ return function == o.function
+ && context == o.context
+ && syncFlag == o.syncFlag;
+ }
+};
+
+class FunctionWithContextFinder {
+public:
+ FunctionWithContextFinder(const FunctionWithContext& m) : m(m) {}
+ bool operator() (FunctionWithContext& o) { return o == m; }
+ FunctionWithContext m;
+};
+
+
+typedef Deque<FunctionWithContext> FunctionQueue;
+
+static bool callbacksPaused; // This global variable is only accessed from main thread.
+#if !PLATFORM(MAC) && !PLATFORM(QT)
+static ThreadIdentifier mainThreadIdentifier;
+#endif
+
+static Mutex& mainThreadFunctionQueueMutex()
+{
+ DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
+ return staticMutex;
+}
+
+static FunctionQueue& functionQueue()
+{
+ DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
+ return staticFunctionQueue;
+}
+
+
+#if !PLATFORM(MAC)
+
+void initializeMainThread()
+{
+ static bool initializedMainThread;
+ if (initializedMainThread)
+ return;
+ initializedMainThread = true;
+
+#if !PLATFORM(QT)
+ mainThreadIdentifier = currentThread();
+#endif
+
+ mainThreadFunctionQueueMutex();
+ initializeMainThreadPlatform();
+}
+
+#else
+
+static pthread_once_t initializeMainThreadKeyOnce = PTHREAD_ONCE_INIT;
+
+static void initializeMainThreadOnce()
+{
+ mainThreadFunctionQueueMutex();
+ initializeMainThreadPlatform();
+}
+
+void initializeMainThread()
+{
+ pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadOnce);
+}
+
+static void initializeMainThreadToProcessMainThreadOnce()
+{
+ mainThreadFunctionQueueMutex();
+ initializeMainThreadToProcessMainThreadPlatform();
+}
+
+void initializeMainThreadToProcessMainThread()
+{
+ pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadToProcessMainThreadOnce);
+}
+#endif
+
+// 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
+static const double maxRunLoopSuspensionTime = 0.05;
+
+void dispatchFunctionsFromMainThread()
+{
+ ASSERT(isMainThread());
+
+ if (callbacksPaused)
+ return;
+
+ double startTime = currentTime();
+
+ FunctionWithContext invocation;
+ while (true) {
+ {
+ MutexLocker locker(mainThreadFunctionQueueMutex());
+ if (!functionQueue().size())
+ break;
+ invocation = functionQueue().takeFirst();
+ }
+
+ invocation.function(invocation.context);
+ if (invocation.syncFlag)
+ invocation.syncFlag->signal();
+
+ // If we are running accumulated functions for too long so UI may become unresponsive, we need to
+ // yield so the user input can be processed. Otherwise user may not be able to even close the window.
+ // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
+ // allows input events to be processed before we are back here.
+ if (currentTime() - startTime > maxRunLoopSuspensionTime) {
+ scheduleDispatchFunctionsOnMainThread();
+ break;
+ }
+ }
+}
+
+void callOnMainThread(MainThreadFunction* function, void* context)
+{
+ ASSERT(function);
+ bool needToSchedule = false;
+ {
+ MutexLocker locker(mainThreadFunctionQueueMutex());
+ needToSchedule = functionQueue().size() == 0;
+ functionQueue().append(FunctionWithContext(function, context));
+ }
+ if (needToSchedule)
+ scheduleDispatchFunctionsOnMainThread();
+}
+
+void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
+{
+ ASSERT(function);
+
+ if (isMainThread()) {
+ function(context);
+ return;
+ }
+
+ ThreadCondition syncFlag;
+ Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
+ MutexLocker locker(functionQueueMutex);
+ functionQueue().append(FunctionWithContext(function, context, &syncFlag));
+ if (functionQueue().size() == 1)
+ scheduleDispatchFunctionsOnMainThread();
+ syncFlag.wait(functionQueueMutex);
+}
+
+void cancelCallOnMainThread(MainThreadFunction* function, void* context)
+{
+ ASSERT(function);
+
+ MutexLocker locker(mainThreadFunctionQueueMutex());
+
+ FunctionWithContextFinder pred(FunctionWithContext(function, context));
+
+ while (true) {
+ // We must redefine 'i' each pass, because the itererator's operator=
+ // requires 'this' to be valid, and remove() invalidates all iterators
+ FunctionQueue::iterator i(functionQueue().findIf(pred));
+ if (i == functionQueue().end())
+ break;
+ functionQueue().remove(i);
+ }
+}
+
+void setMainThreadCallbacksPaused(bool paused)
+{
+ ASSERT(isMainThread());
+
+ if (callbacksPaused == paused)
+ return;
+
+ callbacksPaused = paused;
+
+ if (!callbacksPaused)
+ scheduleDispatchFunctionsOnMainThread();
+}
+
+#if !PLATFORM(MAC) && !PLATFORM(QT) && !PLATFORM(BREWMP)
+bool isMainThread()
+{
+ return currentThread() == mainThreadIdentifier;
+}
+#endif
+
+} // namespace WTF