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Diffstat (limited to 'Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp')
-rw-r--r-- | Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp b/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp new file mode 100644 index 0000000..649b457 --- /dev/null +++ b/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp @@ -0,0 +1,189 @@ +// +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "compiler/Initialize.h" +#include "compiler/ParseHelper.h" +#include "compiler/ShHandle.h" +#include "compiler/ValidateLimitations.h" + +namespace { +bool InitializeSymbolTable( + const TBuiltInStrings& builtInStrings, + ShShaderType type, ShShaderSpec spec, const ShBuiltInResources& resources, + TInfoSink& infoSink, TSymbolTable& symbolTable) +{ + TIntermediate intermediate(infoSink); + TExtensionBehavior extBehavior; + TParseContext parseContext(symbolTable, extBehavior, intermediate, type, spec, infoSink); + + GlobalParseContext = &parseContext; + + assert(symbolTable.isEmpty()); + // + // Parse the built-ins. This should only happen once per + // language symbol table. + // + // Push the symbol table to give it an initial scope. This + // push should not have a corresponding pop, so that built-ins + // are preserved, and the test for an empty table fails. + // + symbolTable.push(); + + for (TBuiltInStrings::const_iterator i = builtInStrings.begin(); i != builtInStrings.end(); ++i) + { + const char* builtInShaders = i->c_str(); + int builtInLengths = static_cast<int>(i->size()); + if (builtInLengths <= 0) + continue; + + if (PaParseStrings(1, &builtInShaders, &builtInLengths, &parseContext) != 0) + { + infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins"); + return false; + } + } + + IdentifyBuiltIns(type, spec, resources, symbolTable); + + return true; +} + +class TScopedPoolAllocator { +public: + TScopedPoolAllocator(TPoolAllocator* allocator, bool pushPop) + : mAllocator(allocator), mPushPopAllocator(pushPop) { + if (mPushPopAllocator) mAllocator->push(); + SetGlobalPoolAllocator(mAllocator); + } + ~TScopedPoolAllocator() { + SetGlobalPoolAllocator(NULL); + if (mPushPopAllocator) mAllocator->pop(); + } + +private: + TPoolAllocator* mAllocator; + bool mPushPopAllocator; +}; +} // namespace + +TShHandleBase::TShHandleBase() { + allocator.push(); + SetGlobalPoolAllocator(&allocator); +} + +TShHandleBase::~TShHandleBase() { + SetGlobalPoolAllocator(NULL); + allocator.popAll(); +} + +TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec) + : shaderType(type), + shaderSpec(spec) +{ +} + +TCompiler::~TCompiler() +{ +} + +bool TCompiler::Init(const ShBuiltInResources& resources) +{ + TScopedPoolAllocator scopedAlloc(&allocator, false); + + // Generate built-in symbol table. + if (!InitBuiltInSymbolTable(resources)) + return false; + InitExtensionBehavior(resources, extensionBehavior); + + return true; +} + +bool TCompiler::compile(const char* const shaderStrings[], + const int numStrings, + int compileOptions) +{ + TScopedPoolAllocator scopedAlloc(&allocator, true); + clearResults(); + + if (numStrings == 0) + return true; + + // If compiling for WebGL, validate loop and indexing as well. + if (shaderSpec == SH_WEBGL_SPEC) + compileOptions |= SH_VALIDATE_LOOP_INDEXING; + + TIntermediate intermediate(infoSink); + TParseContext parseContext(symbolTable, extensionBehavior, intermediate, + shaderType, shaderSpec, infoSink); + GlobalParseContext = &parseContext; + + // We preserve symbols at the built-in level from compile-to-compile. + // Start pushing the user-defined symbols at global level. + symbolTable.push(); + if (!symbolTable.atGlobalLevel()) + infoSink.info.message(EPrefixInternalError, "Wrong symbol table level"); + + // Parse shader. + bool success = + (PaParseStrings(numStrings, shaderStrings, NULL, &parseContext) == 0) && + (parseContext.treeRoot != NULL); + if (success) { + TIntermNode* root = parseContext.treeRoot; + success = intermediate.postProcess(root); + + if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING)) + success = validateLimitations(root); + + if (success && (compileOptions & SH_INTERMEDIATE_TREE)) + intermediate.outputTree(root); + + if (success && (compileOptions & SH_OBJECT_CODE)) + translate(root); + + if (success && (compileOptions & SH_ATTRIBUTES_UNIFORMS)) + collectAttribsUniforms(root); + } + + // Cleanup memory. + intermediate.remove(parseContext.treeRoot); + // Ensure symbol table is returned to the built-in level, + // throwing away all but the built-ins. + while (!symbolTable.atBuiltInLevel()) + symbolTable.pop(); + + return success; +} + +bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources& resources) +{ + TBuiltIns builtIns; + + builtIns.initialize(shaderType, shaderSpec, resources); + return InitializeSymbolTable(builtIns.getBuiltInStrings(), + shaderType, shaderSpec, resources, infoSink, symbolTable); +} + +void TCompiler::clearResults() +{ + infoSink.info.erase(); + infoSink.obj.erase(); + infoSink.debug.erase(); + + attribs.clear(); + uniforms.clear(); +} + +bool TCompiler::validateLimitations(TIntermNode* root) { + ValidateLimitations validate(shaderType, infoSink.info); + root->traverse(&validate); + return validate.numErrors() == 0; +} + +void TCompiler::collectAttribsUniforms(TIntermNode* root) +{ + CollectAttribsUniforms collect(attribs, uniforms); + root->traverse(&collect); +} |