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-rw-r--r--Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp b/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp
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+++ b/Source/ThirdParty/ANGLE/src/compiler/Compiler.cpp
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+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/Initialize.h"
+#include "compiler/ParseHelper.h"
+#include "compiler/ShHandle.h"
+#include "compiler/ValidateLimitations.h"
+
+namespace {
+bool InitializeSymbolTable(
+ const TBuiltInStrings& builtInStrings,
+ ShShaderType type, ShShaderSpec spec, const ShBuiltInResources& resources,
+ TInfoSink& infoSink, TSymbolTable& symbolTable)
+{
+ TIntermediate intermediate(infoSink);
+ TExtensionBehavior extBehavior;
+ TParseContext parseContext(symbolTable, extBehavior, intermediate, type, spec, infoSink);
+
+ GlobalParseContext = &parseContext;
+
+ assert(symbolTable.isEmpty());
+ //
+ // Parse the built-ins. This should only happen once per
+ // language symbol table.
+ //
+ // Push the symbol table to give it an initial scope. This
+ // push should not have a corresponding pop, so that built-ins
+ // are preserved, and the test for an empty table fails.
+ //
+ symbolTable.push();
+
+ for (TBuiltInStrings::const_iterator i = builtInStrings.begin(); i != builtInStrings.end(); ++i)
+ {
+ const char* builtInShaders = i->c_str();
+ int builtInLengths = static_cast<int>(i->size());
+ if (builtInLengths <= 0)
+ continue;
+
+ if (PaParseStrings(1, &builtInShaders, &builtInLengths, &parseContext) != 0)
+ {
+ infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
+ return false;
+ }
+ }
+
+ IdentifyBuiltIns(type, spec, resources, symbolTable);
+
+ return true;
+}
+
+class TScopedPoolAllocator {
+public:
+ TScopedPoolAllocator(TPoolAllocator* allocator, bool pushPop)
+ : mAllocator(allocator), mPushPopAllocator(pushPop) {
+ if (mPushPopAllocator) mAllocator->push();
+ SetGlobalPoolAllocator(mAllocator);
+ }
+ ~TScopedPoolAllocator() {
+ SetGlobalPoolAllocator(NULL);
+ if (mPushPopAllocator) mAllocator->pop();
+ }
+
+private:
+ TPoolAllocator* mAllocator;
+ bool mPushPopAllocator;
+};
+} // namespace
+
+TShHandleBase::TShHandleBase() {
+ allocator.push();
+ SetGlobalPoolAllocator(&allocator);
+}
+
+TShHandleBase::~TShHandleBase() {
+ SetGlobalPoolAllocator(NULL);
+ allocator.popAll();
+}
+
+TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec)
+ : shaderType(type),
+ shaderSpec(spec)
+{
+}
+
+TCompiler::~TCompiler()
+{
+}
+
+bool TCompiler::Init(const ShBuiltInResources& resources)
+{
+ TScopedPoolAllocator scopedAlloc(&allocator, false);
+
+ // Generate built-in symbol table.
+ if (!InitBuiltInSymbolTable(resources))
+ return false;
+ InitExtensionBehavior(resources, extensionBehavior);
+
+ return true;
+}
+
+bool TCompiler::compile(const char* const shaderStrings[],
+ const int numStrings,
+ int compileOptions)
+{
+ TScopedPoolAllocator scopedAlloc(&allocator, true);
+ clearResults();
+
+ if (numStrings == 0)
+ return true;
+
+ // If compiling for WebGL, validate loop and indexing as well.
+ if (shaderSpec == SH_WEBGL_SPEC)
+ compileOptions |= SH_VALIDATE_LOOP_INDEXING;
+
+ TIntermediate intermediate(infoSink);
+ TParseContext parseContext(symbolTable, extensionBehavior, intermediate,
+ shaderType, shaderSpec, infoSink);
+ GlobalParseContext = &parseContext;
+
+ // We preserve symbols at the built-in level from compile-to-compile.
+ // Start pushing the user-defined symbols at global level.
+ symbolTable.push();
+ if (!symbolTable.atGlobalLevel())
+ infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");
+
+ // Parse shader.
+ bool success =
+ (PaParseStrings(numStrings, shaderStrings, NULL, &parseContext) == 0) &&
+ (parseContext.treeRoot != NULL);
+ if (success) {
+ TIntermNode* root = parseContext.treeRoot;
+ success = intermediate.postProcess(root);
+
+ if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING))
+ success = validateLimitations(root);
+
+ if (success && (compileOptions & SH_INTERMEDIATE_TREE))
+ intermediate.outputTree(root);
+
+ if (success && (compileOptions & SH_OBJECT_CODE))
+ translate(root);
+
+ if (success && (compileOptions & SH_ATTRIBUTES_UNIFORMS))
+ collectAttribsUniforms(root);
+ }
+
+ // Cleanup memory.
+ intermediate.remove(parseContext.treeRoot);
+ // Ensure symbol table is returned to the built-in level,
+ // throwing away all but the built-ins.
+ while (!symbolTable.atBuiltInLevel())
+ symbolTable.pop();
+
+ return success;
+}
+
+bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources& resources)
+{
+ TBuiltIns builtIns;
+
+ builtIns.initialize(shaderType, shaderSpec, resources);
+ return InitializeSymbolTable(builtIns.getBuiltInStrings(),
+ shaderType, shaderSpec, resources, infoSink, symbolTable);
+}
+
+void TCompiler::clearResults()
+{
+ infoSink.info.erase();
+ infoSink.obj.erase();
+ infoSink.debug.erase();
+
+ attribs.clear();
+ uniforms.clear();
+}
+
+bool TCompiler::validateLimitations(TIntermNode* root) {
+ ValidateLimitations validate(shaderType, infoSink.info);
+ root->traverse(&validate);
+ return validate.numErrors() == 0;
+}
+
+void TCompiler::collectAttribsUniforms(TIntermNode* root)
+{
+ CollectAttribsUniforms collect(attribs, uniforms);
+ root->traverse(&collect);
+}