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diff --git a/Source/ThirdParty/ANGLE/src/libEGL/Display.cpp b/Source/ThirdParty/ANGLE/src/libEGL/Display.cpp
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+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Display.cpp: Implements the egl::Display class, representing the abstract
+// display on which graphics are drawn. Implements EGLDisplay.
+// [EGL 1.4] section 2.1.2 page 3.
+
+#include "libEGL/Display.h"
+
+#include <algorithm>
+#include <vector>
+
+#include "common/debug.h"
+
+#include "libEGL/main.h"
+
+#define REF_RAST 0 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
+
+namespace egl
+{
+Display::Display(HDC deviceContext) : mDc(deviceContext)
+{
+ mD3d9Module = NULL;
+
+ mD3d9 = NULL;
+ mD3d9ex = NULL;
+ mDevice = NULL;
+ mDeviceWindow = NULL;
+
+ mAdapter = D3DADAPTER_DEFAULT;
+
+ #if REF_RAST == 1 || defined(FORCE_REF_RAST)
+ mDeviceType = D3DDEVTYPE_REF;
+ #else
+ mDeviceType = D3DDEVTYPE_HAL;
+ #endif
+
+ mMinSwapInterval = 1;
+ mMaxSwapInterval = 1;
+ setSwapInterval(1);
+}
+
+Display::~Display()
+{
+ terminate();
+}
+
+bool Display::initialize()
+{
+ if (isInitialized())
+ {
+ return true;
+ }
+
+ mD3d9Module = LoadLibrary(TEXT("d3d9.dll"));
+ if (mD3d9Module == NULL)
+ {
+ terminate();
+ return false;
+ }
+
+ typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT);
+ Direct3DCreate9Func Direct3DCreate9Ptr = reinterpret_cast<Direct3DCreate9Func>(GetProcAddress(mD3d9Module, "Direct3DCreate9"));
+
+ if (Direct3DCreate9Ptr == NULL)
+ {
+ terminate();
+ return false;
+ }
+
+ typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
+ Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
+
+ // Use Direct3D9Ex if available. Among other things, this version is less
+ // inclined to report a lost context, for example when the user switches
+ // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
+ if (Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9ex)))
+ {
+ ASSERT(mD3d9ex);
+ mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
+ ASSERT(mD3d9);
+ }
+ else
+ {
+ mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION);
+ }
+
+ if (mD3d9)
+ {
+ if (mDc != NULL)
+ {
+ // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
+ }
+
+ HRESULT result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
+
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ return error(EGL_BAD_ALLOC, false);
+ }
+
+ if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
+ {
+ terminate();
+ return error(EGL_NOT_INITIALIZED, false);
+ }
+
+ mMinSwapInterval = 4;
+ mMaxSwapInterval = 0;
+
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
+
+ const D3DFORMAT renderTargetFormats[] =
+ {
+ D3DFMT_A1R5G5B5,
+ // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
+ D3DFMT_A8R8G8B8,
+ D3DFMT_R5G6B5,
+ D3DFMT_X1R5G5B5,
+ D3DFMT_X8R8G8B8
+ };
+
+ const D3DFORMAT depthStencilFormats[] =
+ {
+ // D3DFMT_D16_LOCKABLE,
+ D3DFMT_D32,
+ // D3DFMT_D15S1,
+ D3DFMT_D24S8,
+ D3DFMT_D24X8,
+ // D3DFMT_D24X4S4,
+ D3DFMT_D16,
+ // D3DFMT_D32F_LOCKABLE,
+ // D3DFMT_D24FS8
+ };
+
+ D3DDISPLAYMODE currentDisplayMode;
+ mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
+
+ ConfigSet configSet;
+
+ for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
+ {
+ D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
+
+ HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
+
+ if (SUCCEEDED(result))
+ {
+ for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
+ {
+ D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
+ HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
+
+ if (SUCCEEDED(result))
+ {
+ HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
+
+ if (SUCCEEDED(result))
+ {
+ // FIXME: enumerate multi-sampling
+
+ configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
+ }
+ }
+ }
+ }
+ }
+
+ // Give the sorted configs a unique ID and store them internally
+ EGLint index = 1;
+ for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
+ {
+ Config configuration = *config;
+ configuration.mConfigID = index;
+ index++;
+
+ mConfigSet.mSet.insert(configuration);
+ }
+
+ if (!createDevice())
+ {
+ terminate();
+
+ return false;
+ }
+ }
+
+ if (!isInitialized())
+ {
+ terminate();
+
+ return false;
+ }
+
+ return true;
+}
+
+void Display::terminate()
+{
+ for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
+ {
+ delete *surface;
+ }
+
+ for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
+ {
+ glDestroyContext(*context);
+ }
+
+ if (mDevice)
+ {
+ mDevice->Release();
+ mDevice = NULL;
+ }
+
+ if (mD3d9)
+ {
+ mD3d9->Release();
+ mD3d9 = NULL;
+ }
+
+ if (mDeviceWindow)
+ {
+ DestroyWindow(mDeviceWindow);
+ mDeviceWindow = NULL;
+ }
+
+ if (mD3d9ex)
+ {
+ mD3d9ex->Release();
+ mD3d9ex = NULL;
+ }
+
+ if (mD3d9Module)
+ {
+ FreeLibrary(mD3d9Module);
+ mD3d9Module = NULL;
+ }
+}
+
+void Display::startScene()
+{
+ if (!mSceneStarted)
+ {
+ long result = mDevice->BeginScene();
+ ASSERT(SUCCEEDED(result));
+ mSceneStarted = true;
+ }
+}
+
+void Display::endScene()
+{
+ if (mSceneStarted)
+ {
+ long result = mDevice->EndScene();
+ ASSERT(SUCCEEDED(result));
+ mSceneStarted = false;
+ }
+}
+
+bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
+{
+ return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
+}
+
+bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
+{
+ const egl::Config *configuration = mConfigSet.get(config);
+
+ switch (attribute)
+ {
+ case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
+ case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
+ case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
+ case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
+ case EGL_RED_SIZE: *value = configuration->mRedSize; break;
+ case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
+ case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
+ case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
+ case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
+ case EGL_LEVEL: *value = configuration->mLevel; break;
+ case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
+ case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
+ case EGL_SAMPLES: *value = configuration->mSamples; break;
+ case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
+ case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
+ case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
+ case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
+ case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
+ case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
+ case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
+ case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
+ case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
+ case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
+ case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
+ case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
+ case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
+ case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
+ case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
+ case EGL_CONFORMANT: *value = configuration->mConformant; break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool Display::createDevice()
+{
+ static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
+ static const TCHAR className[] = TEXT("STATIC");
+
+ mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
+
+ D3DPRESENT_PARAMETERS presentParameters = {0};
+
+ // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
+ presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ presentParameters.BackBufferCount = 1;
+ presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
+ presentParameters.BackBufferWidth = 1;
+ presentParameters.BackBufferHeight = 1;
+ presentParameters.EnableAutoDepthStencil = FALSE;
+ presentParameters.Flags = 0;
+ presentParameters.hDeviceWindow = mDeviceWindow;
+ presentParameters.MultiSampleQuality = 0;
+ presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
+ presentParameters.PresentationInterval = convertInterval(mMinSwapInterval);
+ presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ presentParameters.Windowed = TRUE;
+
+ DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
+
+ HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
+
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ return error(EGL_BAD_ALLOC, false);
+ }
+
+ if (FAILED(result))
+ {
+ result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
+
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ return error(EGL_BAD_ALLOC, false);
+ }
+ }
+
+ ASSERT(SUCCEEDED(result));
+
+ // Permanent non-default states
+ mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
+
+ mSceneStarted = false;
+
+ return true;
+}
+
+Surface *Display::createWindowSurface(HWND window, EGLConfig config)
+{
+ const Config *configuration = mConfigSet.get(config);
+
+ Surface *surface = new Surface(this, configuration, window);
+ mSurfaceSet.insert(surface);
+
+ return surface;
+}
+
+EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
+{
+ const egl::Config *config = mConfigSet.get(configHandle);
+
+ gl::Context *context = glCreateContext(config, shareContext);
+ mContextSet.insert(context);
+
+ return context;
+}
+
+void Display::destroySurface(egl::Surface *surface)
+{
+ delete surface;
+ mSurfaceSet.erase(surface);
+}
+
+void Display::destroyContext(gl::Context *context)
+{
+ glDestroyContext(context);
+ mContextSet.erase(context);
+}
+
+bool Display::isInitialized()
+{
+ return mD3d9 != NULL && mConfigSet.size() > 0;
+}
+
+bool Display::isValidConfig(EGLConfig config)
+{
+ return mConfigSet.get(config) != NULL;
+}
+
+bool Display::isValidContext(gl::Context *context)
+{
+ return mContextSet.find(context) != mContextSet.end();
+}
+
+bool Display::isValidSurface(egl::Surface *surface)
+{
+ return mSurfaceSet.find(surface) != mSurfaceSet.end();
+}
+
+bool Display::hasExistingWindowSurface(HWND window)
+{
+ for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
+ {
+ if ((*surface)->getWindowHandle() == window)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void Display::setSwapInterval(GLint interval)
+{
+ mSwapInterval = interval;
+ mSwapInterval = std::max(mSwapInterval, mMinSwapInterval);
+ mSwapInterval = std::min(mSwapInterval, mMaxSwapInterval);
+
+ mPresentInterval = convertInterval(mSwapInterval);
+}
+
+DWORD Display::getPresentInterval()
+{
+ return mPresentInterval;
+}
+
+DWORD Display::convertInterval(GLint interval)
+{
+ switch(interval)
+ {
+ case 0: return D3DPRESENT_INTERVAL_IMMEDIATE;
+ case 1: return D3DPRESENT_INTERVAL_ONE;
+ case 2: return D3DPRESENT_INTERVAL_TWO;
+ case 3: return D3DPRESENT_INTERVAL_THREE;
+ case 4: return D3DPRESENT_INTERVAL_FOUR;
+ default: UNREACHABLE();
+ }
+
+ return D3DPRESENT_INTERVAL_DEFAULT;
+}
+
+IDirect3DDevice9 *Display::getDevice()
+{
+ return mDevice;
+}
+
+D3DCAPS9 Display::getDeviceCaps()
+{
+ return mDeviceCaps;
+}
+
+void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
+{
+ for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
+ {
+ HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
+ TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
+
+ multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
+ }
+}
+
+bool Display::getCompressedTextureSupport()
+{
+ D3DDISPLAYMODE currentDisplayMode;
+ mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
+
+ return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
+}
+}