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diff --git a/Source/ThirdParty/ANGLE/src/libGLESv2/ResourceManager.h b/Source/ThirdParty/ANGLE/src/libGLESv2/ResourceManager.h
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+++ b/Source/ThirdParty/ANGLE/src/libGLESv2/ResourceManager.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ResourceManager.h : Defines the ResourceManager class, which tracks objects
+// shared by multiple GL contexts.
+
+#ifndef LIBGLESV2_RESOURCEMANAGER_H_
+#define LIBGLESV2_RESOURCEMANAGER_H_
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+
+#include <map>
+
+#include "common/angleutils.h"
+
+namespace gl
+{
+class Buffer;
+class Shader;
+class Program;
+class Texture;
+class Renderbuffer;
+
+enum SamplerType
+{
+ SAMPLER_2D,
+ SAMPLER_CUBE,
+
+ SAMPLER_TYPE_COUNT
+};
+
+class ResourceManager
+{
+ public:
+ ResourceManager();
+ ~ResourceManager();
+
+ void addRef();
+ void release();
+
+ GLuint createBuffer();
+ GLuint createShader(GLenum type);
+ GLuint createProgram();
+ GLuint createTexture();
+ GLuint createRenderbuffer();
+
+ void deleteBuffer(GLuint buffer);
+ void deleteShader(GLuint shader);
+ void deleteProgram(GLuint program);
+ void deleteTexture(GLuint texture);
+ void deleteRenderbuffer(GLuint renderbuffer);
+
+ Buffer *getBuffer(GLuint handle);
+ Shader *getShader(GLuint handle);
+ Program *getProgram(GLuint handle);
+ Texture *getTexture(GLuint handle);
+ Renderbuffer *getRenderbuffer(GLuint handle);
+
+ void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
+
+ void checkBufferAllocation(unsigned int buffer);
+ void checkTextureAllocation(GLuint texture, SamplerType type);
+ void checkRenderbufferAllocation(GLuint renderbuffer);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ResourceManager);
+
+ std::size_t mRefCount;
+
+ typedef std::map<GLuint, Buffer*> BufferMap;
+ BufferMap mBufferMap;
+
+ typedef std::map<GLuint, Shader*> ShaderMap;
+ ShaderMap mShaderMap;
+
+ typedef std::map<GLuint, Program*> ProgramMap;
+ ProgramMap mProgramMap;
+
+ typedef std::map<GLuint, Texture*> TextureMap;
+ TextureMap mTextureMap;
+
+ typedef std::map<GLuint, Renderbuffer*> RenderbufferMap;
+ RenderbufferMap mRenderbufferMap;
+};
+
+}
+
+#endif // LIBGLESV2_RESOURCEMANAGER_H_