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Diffstat (limited to 'Source/ThirdParty/ANGLE/src/libGLESv2/Texture.h')
-rw-r--r-- | Source/ThirdParty/ANGLE/src/libGLESv2/Texture.h | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libGLESv2/Texture.h b/Source/ThirdParty/ANGLE/src/libGLESv2/Texture.h new file mode 100644 index 0000000..efa882c --- /dev/null +++ b/Source/ThirdParty/ANGLE/src/libGLESv2/Texture.h @@ -0,0 +1,283 @@ +// +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Texture.h: Defines the abstract gl::Texture class and its concrete derived +// classes Texture2D and TextureCubeMap. Implements GL texture objects and +// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. + +#ifndef LIBGLESV2_TEXTURE_H_ +#define LIBGLESV2_TEXTURE_H_ + +#include <vector> + +#define GL_APICALL +#include <GLES2/gl2.h> +#include <d3d9.h> + +#include "libGLESv2/Renderbuffer.h" +#include "libGLESv2/utilities.h" +#include "common/debug.h" + +namespace gl +{ +class Blit; + +enum +{ + MAX_TEXTURE_SIZE = 2048, + MAX_CUBE_MAP_TEXTURE_SIZE = 2048, + + MAX_TEXTURE_LEVELS = 12 // 1+log2 of MAX_TEXTURE_SIZE +}; + +class Texture : public RefCountObject +{ + public: + explicit Texture(GLuint id); + + virtual ~Texture(); + + virtual GLenum getTarget() const = 0; + + bool setMinFilter(GLenum filter); + bool setMagFilter(GLenum filter); + bool setWrapS(GLenum wrap); + bool setWrapT(GLenum wrap); + + GLenum getMinFilter() const; + GLenum getMagFilter() const; + GLenum getWrapS() const; + GLenum getWrapT() const; + + GLuint getWidth() const; + GLuint getHeight() const; + + virtual GLenum getFormat() const = 0; + virtual bool isComplete() const = 0; + virtual bool isCompressed() const = 0; + + IDirect3DBaseTexture9 *getTexture(); + virtual Renderbuffer *getColorbuffer(GLenum target) = 0; + + virtual void generateMipmaps() = 0; + + bool isDirty() const; + + static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. + + protected: + class TextureColorbufferProxy; + friend class TextureColorbufferProxy; + class TextureColorbufferProxy : public Colorbuffer + { + public: + TextureColorbufferProxy(Texture *texture, GLenum target); + // target is a 2D-like texture target (GL_TEXTURE_2D or one of the cube face targets) + + virtual void addRef() const; + virtual void release() const; + + virtual IDirect3DSurface9 *getRenderTarget(); + + virtual int getWidth() const; + virtual int getHeight() const; + virtual GLenum getFormat() const; + + private: + Texture *mTexture; + GLenum mTarget; + }; + + // Helper structure representing a single image layer + struct Image + { + Image(); + ~Image(); + + GLsizei width; + GLsizei height; + GLenum format; + + bool dirty; + + IDirect3DSurface9 *surface; + }; + + static D3DFORMAT selectFormat(GLenum format); + int imagePitch(const Image& img) const; + + void setImage(GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img); + bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img); + void setCompressedImage(GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img); + bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img); + + void needRenderTarget(); + + GLint creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const; + GLint creationLevels(GLsizei size, GLint maxlevel) const; + + // The pointer returned is weak and it is assumed the derived class will keep a strong pointer until the next createTexture() call. + virtual IDirect3DBaseTexture9 *createTexture() = 0; + virtual void updateTexture() = 0; + virtual IDirect3DBaseTexture9 *convertToRenderTarget() = 0; + virtual IDirect3DSurface9 *getRenderTarget(GLenum target) = 0; + + virtual bool dirtyImageData() const = 0; + + void dropTexture(); + void pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable); + + Blit *getBlitter(); + + int levelCount() const; + + unsigned int mWidth; + unsigned int mHeight; + GLenum mMinFilter; + GLenum mMagFilter; + GLenum mWrapS; + GLenum mWrapT; + + private: + DISALLOW_COPY_AND_ASSIGN(Texture); + + void loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, + GLint unpackAlignment, const void *input, std::size_t outputPitch, void *output) const; + + void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + size_t inputPitch, const void *input, size_t outputPitch, void *output) const; + void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + size_t inputPitch, const void *input, size_t outputPitch, void *output) const; + void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + size_t inputPitch, const void *input, size_t outputPitch, void *output) const; + void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + size_t inputPitch, const void *input, size_t outputPitch, void *output) const; + void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + size_t inputPitch, const void *input, size_t outputPitch, void *output) const; + void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + size_t inputPitch, const void *input, size_t outputPitch, void *output) const; + void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + size_t inputPitch, const void *input, size_t outputPitch, void *output) const; + void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + size_t inputPitch, const void *input, size_t outputPitch, void *output) const; + void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + size_t inputPitch, const void *input, size_t outputPitch, void *output) const; + + IDirect3DBaseTexture9 *mBaseTexture; // This is a weak pointer. The derived class is assumed to own a strong pointer. + + bool mDirty; + bool mDirtyMetaData; + bool mIsRenderable; + + void createSurface(GLsizei width, GLsizei height, GLenum format, Image *img); +}; + +class Texture2D : public Texture +{ + public: + explicit Texture2D(GLuint id); + + ~Texture2D(); + + GLenum getTarget() const; + GLenum getFormat() const; + + void setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + void setCompressedImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); + void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); + void copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); + void copySubImage(GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); + + bool isComplete() const; + bool isCompressed() const; + + virtual void generateMipmaps(); + + virtual Renderbuffer *getColorbuffer(GLenum target); + + private: + DISALLOW_COPY_AND_ASSIGN(Texture2D); + + virtual IDirect3DBaseTexture9 *createTexture(); + virtual void updateTexture(); + virtual IDirect3DBaseTexture9 *convertToRenderTarget(); + virtual IDirect3DSurface9 *getRenderTarget(GLenum target); + + virtual bool dirtyImageData() const; + + bool redefineTexture(GLint level, GLenum internalFormat, GLsizei width, GLsizei height); + void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + + Image mImageArray[MAX_TEXTURE_LEVELS]; + + IDirect3DTexture9 *mTexture; + + Renderbuffer *mColorbufferProxy; +}; + +class TextureCubeMap : public Texture +{ + public: + explicit TextureCubeMap(GLuint id); + + ~TextureCubeMap(); + + GLenum getTarget() const; + GLenum getFormat() const; + + void setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + void setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + void setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + void setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + void setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + void setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + + void setCompressedImage(GLenum face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); + + void subImage(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + void subImageCompressed(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); + void copyImage(GLenum face, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); + void copySubImage(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); + + bool isComplete() const; + bool isCompressed() const; + + virtual void generateMipmaps(); + + virtual Renderbuffer *getColorbuffer(GLenum target); + + private: + DISALLOW_COPY_AND_ASSIGN(TextureCubeMap); + + virtual IDirect3DBaseTexture9 *createTexture(); + virtual void updateTexture(); + virtual IDirect3DBaseTexture9 *convertToRenderTarget(); + virtual IDirect3DSurface9 *getRenderTarget(GLenum target); + + virtual bool dirtyImageData() const; + + // faceIdentifier is 0-5 or one of the GL_TEXTURE_CUBE_MAP_* enumerants. + // Returns NULL if the call underlying Direct3D call fails. + IDirect3DSurface9 *getCubeMapSurface(unsigned int faceIdentifier, unsigned int level); + + static unsigned int faceIndex(GLenum face); + + bool isCubeComplete() const; + + void setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); + void commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); + bool redefineTexture(GLint level, GLenum internalFormat, GLsizei width); + + Image mImageArray[6][MAX_TEXTURE_LEVELS]; + + IDirect3DCubeTexture9 *mTexture; + + Renderbuffer *mFaceProxies[6]; +}; +} + +#endif // LIBGLESV2_TEXTURE_H_ |