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Diffstat (limited to 'Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.cpp')
-rw-r--r--Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.cpp5451
1 files changed, 5451 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.cpp b/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.cpp
new file mode 100644
index 0000000..25d083b
--- /dev/null
+++ b/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.cpp
@@ -0,0 +1,5451 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <exception>
+#include <limits>
+
+#include "common/debug.h"
+
+#include "libGLESv2/main.h"
+#include "libGLESv2/mathutil.h"
+#include "libGLESv2/utilities.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Program.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/Shader.h"
+#include "libGLESv2/Texture.h"
+
+extern "C"
+{
+
+void __stdcall glActiveTexture(GLenum texture)
+{
+ TRACE("(GLenum texture = 0x%X)", texture);
+
+ try
+ {
+ if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setActiveSampler(texture - GL_TEXTURE0);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glAttachShader(GLuint program, GLuint shader)
+{
+ TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if (!shaderObject)
+ {
+ if (context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if (!programObject->attachShader(shaderObject))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+{
+ TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if (strncmp(name, "gl_", 3) == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ programObject->bindAttributeLocation(index, name);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindBuffer(GLenum target, GLuint buffer)
+{
+ TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ context->bindArrayBuffer(buffer);
+ return;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ context->bindElementArrayBuffer(buffer);
+ return;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
+
+ try
+ {
+ if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
+ {
+ context->bindReadFramebuffer(framebuffer);
+ }
+
+ if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
+ {
+ context->bindDrawFramebuffer(framebuffer);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
+
+ try
+ {
+ if (target != GL_RENDERBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->bindRenderbuffer(renderbuffer);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBindTexture(GLenum target, GLuint texture)
+{
+ TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Texture *textureObject = context->getTexture(texture);
+
+ if (textureObject && textureObject->getTarget() != target && texture != 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ context->bindTexture2D(texture);
+ return;
+ case GL_TEXTURE_CUBE_MAP:
+ context->bindTextureCubeMap(texture);
+ return;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
+ red, green, blue, alpha);
+
+ try
+ {
+ gl::Context* context = gl::getContext();
+
+ if (context)
+ {
+ context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBlendEquation(GLenum mode)
+{
+ glBlendEquationSeparate(mode, mode);
+}
+
+void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
+
+ try
+ {
+ switch (modeRGB)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (modeAlpha)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setBlendEquation(modeRGB, modeAlpha);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
+}
+
+void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
+ srcRGB, dstRGB, srcAlpha, dstAlpha);
+
+ try
+ {
+ switch (srcRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (dstRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (srcAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (dstAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
+ dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
+
+ bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
+ dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
+
+ if (constantColorUsed && constantAlphaUsed)
+ {
+ ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
+ return error(GL_INVALID_OPERATION);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
+ target, size, data, usage);
+
+ try
+ {
+ if (size < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (usage)
+ {
+ case GL_STREAM_DRAW:
+ case GL_STATIC_DRAW:
+ case GL_DYNAMIC_DRAW:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Buffer *buffer;
+
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ buffer = context->getArrayBuffer();
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ buffer = context->getElementArrayBuffer();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (!buffer)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ buffer->bufferData(data, size, usage);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
+ target, offset, size, data);
+
+ try
+ {
+ if (size < 0 || offset < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (data == NULL)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Buffer *buffer;
+
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ buffer = context->getArrayBuffer();
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ buffer = context->getElementArrayBuffer();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (!buffer)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if ((size_t)size + offset > buffer->size())
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ buffer->bufferSubData(data, size, offset);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+GLenum __stdcall glCheckFramebufferStatus(GLenum target)
+{
+ TRACE("(GLenum target = 0x%X)", target);
+
+ try
+ {
+ if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ return error(GL_INVALID_ENUM, 0);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Framebuffer *framebuffer = NULL;
+ if (target == GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ framebuffer = context->getReadFramebuffer();
+ }
+ else
+ {
+ framebuffer = context->getDrawFramebuffer();
+ }
+
+ return framebuffer->completeness();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, 0);
+ }
+
+ return 0;
+}
+
+void __stdcall glClear(GLbitfield mask)
+{
+ TRACE("(GLbitfield mask = %X)", mask);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->clear(mask);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
+ red, green, blue, alpha);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setClearColor(red, green, blue, alpha);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glClearDepthf(GLclampf depth)
+{
+ TRACE("(GLclampf depth = %f)", depth);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setClearDepth(depth);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glClearStencil(GLint s)
+{
+ TRACE("(GLint s = %d)", s);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setClearStencil(s);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
+ red, green, blue, alpha);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCompileShader(GLuint shader)
+{
+ TRACE("(GLuint shader = %d)", shader);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ if (context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ shaderObject->compile();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, internalformat, width, height, border, imageSize, data);
+
+ try
+ {
+ if (level < 0 || level > gl::MAX_TEXTURE_LEVELS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (width < 0 || height < 0 || (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || border != 0 || imageSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (width != height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (internalformat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (border != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (!context->supportsCompressedTextures())
+ {
+ return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
+ }
+
+ if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (target == GL_TEXTURE_2D)
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
+ }
+ else
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
+ break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
+ "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
+
+ try
+ {
+ if (!gl::IsTextureTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (level < 0 || level > gl::MAX_TEXTURE_LEVELS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0 ||
+ (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || imageSize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (format)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (width == 0 || height == 0 || data == NULL)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (!context->supportsCompressedTextures())
+ {
+ return error(GL_INVALID_ENUM); // in this case, it's as though the format switch has failed.
+ }
+
+ if (imageSize != gl::ComputeCompressedSize(width, height, format))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (xoffset % 4 != 0 || yoffset % 4 != 0)
+ {
+ return error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
+ // does not exist unless DXT1 textures are supported.
+ }
+
+ if (target == GL_TEXTURE_2D)
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!texture->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if ((width % 4 != 0 && width != texture->getWidth()) ||
+ (height % 4 != 0 && height != texture->getHeight()))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
+ }
+ else if (gl::IsCubemapTextureTarget(target))
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!texture->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if ((width % 4 != 0 && width != texture->getWidth()) ||
+ (height % 4 != 0 && height != texture->getHeight()))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
+ target, level, internalformat, x, y, width, height, border);
+
+ try
+ {
+ if (level < 0 || width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height)))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (width != height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (internalformat)
+ {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // Compressed textures are not supported here, but if they are unsupported altogether,
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: // a different error is generated than otherwise. That is handled below.
+ break;
+ default:
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (border != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (internalformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
+ internalformat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
+ {
+ if (context->supportsCompressedTextures())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ }
+
+ gl::Framebuffer *framebuffer = context->getReadFramebuffer();
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ }
+
+ if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ gl::Colorbuffer *source = framebuffer->getColorbuffer();
+ if (target == GL_TEXTURE_2D)
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (texture->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->copyImage(level, internalformat, x, y, width, height, source);
+ }
+ else if (gl::IsCubemapTextureTarget(target))
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (texture->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->copyImage(target, level, internalformat, x, y, width, height, source);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, x, y, width, height);
+
+ try
+ {
+ if (!gl::IsTextureTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (level < 0 || level > gl::MAX_TEXTURE_LEVELS || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Framebuffer *framebuffer = context->getReadFramebuffer();
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ }
+
+ if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ gl::Colorbuffer *source = framebuffer->getColorbuffer();
+ if (target == GL_TEXTURE_2D)
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (texture->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->copySubImage(level, xoffset, yoffset, x, y, width, height, source);
+ }
+ else if (gl::IsCubemapTextureTarget(target))
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (texture->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, source);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+ }
+
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+GLuint __stdcall glCreateProgram(void)
+{
+ TRACE("()");
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ return context->createProgram();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, 0);
+ }
+
+ return 0;
+}
+
+GLuint __stdcall glCreateShader(GLenum type)
+{
+ TRACE("(GLenum type = 0x%X)", type);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (type)
+ {
+ case GL_FRAGMENT_SHADER:
+ case GL_VERTEX_SHADER:
+ return context->createShader(type);
+ default:
+ return error(GL_INVALID_ENUM, 0);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, 0);
+ }
+
+ return 0;
+}
+
+void __stdcall glCullFace(GLenum mode)
+{
+ TRACE("(GLenum mode = 0x%X)", mode);
+
+ try
+ {
+ switch (mode)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setCullMode(mode);
+ }
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ TRACE("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteBuffer(buffers[i]);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ TRACE("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ if (framebuffers[i] != 0)
+ {
+ context->deleteFramebuffer(framebuffers[i]);
+ }
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ try
+ {
+ if (program == 0)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (!context->getProgram(program))
+ {
+ if(context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ context->deleteProgram(program);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ TRACE("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteRenderbuffer(renderbuffers[i]);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteShader(GLuint shader)
+{
+ TRACE("(GLuint shader = %d)", shader);
+
+ try
+ {
+ if (shader == 0)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (!context->getShader(shader))
+ {
+ if(context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ context->deleteShader(shader);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ TRACE("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ if (textures[i] != 0)
+ {
+ context->deleteTexture(textures[i]);
+ }
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDepthFunc(GLenum func)
+{
+ TRACE("(GLenum func = 0x%X)", func);
+
+ try
+ {
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setDepthFunc(func);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDepthMask(GLboolean flag)
+{
+ TRACE("(GLboolean flag = %d)", flag);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setDepthMask(flag != GL_FALSE);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setDepthRange(zNear, zFar);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDetachShader(GLuint program, GLuint shader)
+{
+ TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+
+ gl::Program *programObject = context->getProgram(program);
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!programObject)
+ {
+ gl::Shader *shaderByProgramHandle;
+ shaderByProgramHandle = context->getShader(program);
+ if (!shaderByProgramHandle)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ else
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+
+ if (!shaderObject)
+ {
+ gl::Program *programByShaderHandle = context->getProgram(shader);
+ if (!programByShaderHandle)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ else
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+
+ if (!programObject->detachShader(shaderObject))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDisable(GLenum cap)
+{
+ TRACE("(GLenum cap = 0x%X)", cap);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (cap)
+ {
+ case GL_CULL_FACE: context->setCullFace(false); break;
+ case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
+ case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
+ case GL_SCISSOR_TEST: context->setScissorTest(false); break;
+ case GL_STENCIL_TEST: context->setStencilTest(false); break;
+ case GL_DEPTH_TEST: context->setDepthTest(false); break;
+ case GL_BLEND: context->setBlend(false); break;
+ case GL_DITHER: context->setDither(false); break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDisableVertexAttribArray(GLuint index)
+{
+ TRACE("(GLuint index = %d)", index);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setVertexAttribEnabled(index, false);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
+
+ try
+ {
+ if (count < 0 || first < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->drawArrays(mode, first, count);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
+ mode, count, type, indices);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->drawElements(mode, count, type, indices);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glEnable(GLenum cap)
+{
+ TRACE("(GLenum cap = 0x%X)", cap);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (cap)
+ {
+ case GL_CULL_FACE: context->setCullFace(true); break;
+ case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
+ case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
+ case GL_SCISSOR_TEST: context->setScissorTest(true); break;
+ case GL_STENCIL_TEST: context->setStencilTest(true); break;
+ case GL_DEPTH_TEST: context->setDepthTest(true); break;
+ case GL_BLEND: context->setBlend(true); break;
+ case GL_DITHER: context->setDither(true); break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glEnableVertexAttribArray(GLuint index)
+{
+ TRACE("(GLuint index = %d)", index);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setVertexAttribEnabled(index, true);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFinish(void)
+{
+ TRACE("()");
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->finish();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFlush(void)
+{
+ TRACE("()");
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->flush();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
+ "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
+
+ try
+ {
+ if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ || renderbuffertarget != GL_RENDERBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Framebuffer *framebuffer = NULL;
+ GLuint framebufferHandle = 0;
+ if (target == GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ framebuffer = context->getReadFramebuffer();
+ framebufferHandle = context->getReadFramebufferHandle();
+ }
+ else
+ {
+ framebuffer = context->getDrawFramebuffer();
+ framebufferHandle = context->getDrawFramebufferHandle();
+ }
+
+ if (framebufferHandle == 0 || !framebuffer)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
+ break;
+ case GL_DEPTH_ATTACHMENT:
+ framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
+ break;
+ case GL_STENCIL_ATTACHMENT:
+ framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
+ "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
+
+ try
+ {
+ if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (texture == 0)
+ {
+ textarget = GL_NONE;
+ }
+ else
+ {
+ gl::Texture *tex = context->getTexture(texture);
+
+ if (tex == NULL)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (tex->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (textarget)
+ {
+ case GL_TEXTURE_2D:
+ if (tex->getTarget() != GL_TEXTURE_2D)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (level != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ gl::Framebuffer *framebuffer = NULL;
+ GLuint framebufferHandle = 0;
+ if (target == GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ framebuffer = context->getReadFramebuffer();
+ framebufferHandle = context->getReadFramebufferHandle();
+ }
+ else
+ {
+ framebuffer = context->getDrawFramebuffer();
+ framebufferHandle = context->getDrawFramebufferHandle();
+ }
+
+ if (framebufferHandle == 0 || !framebuffer)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (attachment)
+ {
+ case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break;
+ case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
+ case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glFrontFace(GLenum mode)
+{
+ TRACE("(GLenum mode = 0x%X)", mode);
+
+ try
+ {
+ switch (mode)
+ {
+ case GL_CW:
+ case GL_CCW:
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setFrontFace(mode);
+ }
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ TRACE("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ buffers[i] = context->createBuffer();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenerateMipmap(GLenum target)
+{
+ TRACE("(GLenum target = 0x%X)", target);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Texture *texture;
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (texture->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->generateMipmaps();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ TRACE("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ framebuffers[i] = context->createFramebuffer();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ TRACE("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ renderbuffers[i] = context->createRenderbuffer();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGenTextures(GLsizei n, GLuint* textures)
+{
+ TRACE("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
+
+ try
+ {
+ if (n < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
+ {
+ textures[i] = context->createTexture();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
+ "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
+ program, index, bufsize, length, size, type, name);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if (index >= (GLuint)programObject->getActiveAttributeCount())
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ programObject->getActiveAttribute(index, bufsize, length, size, type, name);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
+ "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
+ program, index, bufsize, length, size, type, name);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if (index >= (GLuint)programObject->getActiveUniformCount())
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ programObject->getActiveUniform(index, bufsize, length, size, type, name);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
+ program, maxcount, count, shaders);
+
+ try
+ {
+ if (maxcount < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ return programObject->getAttachedShaders(maxcount, count, shaders);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
+{
+ TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION, -1);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE, -1);
+ }
+ }
+
+ if (!programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION, -1);
+ }
+
+ return programObject->getAttributeLocation(name);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, -1);
+ }
+
+ return -1;
+}
+
+void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ TRACE("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (!(context->getBooleanv(pname, params)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
+ return error(GL_INVALID_ENUM);
+
+ if (numParams == 0)
+ return; // it is known that the pname is valid, but there are no parameters to return
+
+ if (nativeType == GL_FLOAT)
+ {
+ GLfloat *floatParams = NULL;
+ floatParams = new GLfloat[numParams];
+
+ context->getFloatv(pname, floatParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ if (floatParams[i] == 0.0f)
+ params[i] = GL_FALSE;
+ else
+ params[i] = GL_TRUE;
+ }
+
+ delete [] floatParams;
+ }
+ else if (nativeType == GL_INT)
+ {
+ GLint *intParams = NULL;
+ intParams = new GLint[numParams];
+
+ context->getIntegerv(pname, intParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ if (intParams[i] == 0)
+ params[i] = GL_FALSE;
+ else
+ params[i] = GL_TRUE;
+ }
+
+ delete [] intParams;
+ }
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Buffer *buffer;
+
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ buffer = context->getArrayBuffer();
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ buffer = context->getElementArrayBuffer();
+ break;
+ default: return error(GL_INVALID_ENUM);
+ }
+
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = buffer->usage();
+ break;
+ case GL_BUFFER_SIZE:
+ *params = buffer->size();
+ break;
+ default: return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+GLenum __stdcall glGetError(void)
+{
+ TRACE("()");
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ return context->getError();
+ }
+
+ return GL_NO_ERROR;
+}
+
+void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
+{
+ TRACE("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (!(context->getFloatv(pname, params)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
+ return error(GL_INVALID_ENUM);
+
+ if (numParams == 0)
+ return; // it is known that the pname is valid, but that there are no parameters to return.
+
+ if (nativeType == GL_BOOL)
+ {
+ GLboolean *boolParams = NULL;
+ boolParams = new GLboolean[numParams];
+
+ context->getBooleanv(pname, boolParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ if (boolParams[i] == GL_FALSE)
+ params[i] = 0.0f;
+ else
+ params[i] = 1.0f;
+ }
+
+ delete [] boolParams;
+ }
+ else if (nativeType == GL_INT)
+ {
+ GLint *intParams = NULL;
+ intParams = new GLint[numParams];
+
+ context->getIntegerv(pname, intParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ params[i] = (GLfloat)intParams[i];
+ }
+
+ delete [] intParams;
+ }
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ target, attachment, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Framebuffer *framebuffer = NULL;
+ if (target == GL_READ_FRAMEBUFFER_ANGLE)
+ {
+ if(context->getReadFramebufferHandle() == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ framebuffer = context->getReadFramebuffer();
+ }
+ else
+ {
+ if (context->getDrawFramebufferHandle() == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ framebuffer = context->getDrawFramebuffer();
+ }
+
+ GLenum attachmentType;
+ GLuint attachmentHandle;
+ switch (attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ attachmentType = framebuffer->getColorbufferType();
+ attachmentHandle = framebuffer->getColorbufferHandle();
+ break;
+ case GL_DEPTH_ATTACHMENT:
+ attachmentType = framebuffer->getDepthbufferType();
+ attachmentHandle = framebuffer->getDepthbufferHandle();
+ break;
+ case GL_STENCIL_ATTACHMENT:
+ attachmentType = framebuffer->getStencilbufferType();
+ attachmentHandle = framebuffer->getStencilbufferHandle();
+ break;
+ default: return error(GL_INVALID_ENUM);
+ }
+
+ GLenum attachmentObjectType; // Type category
+ if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
+ {
+ attachmentObjectType = attachmentType;
+ }
+ else if (gl::IsTextureTarget(attachmentType))
+ {
+ attachmentObjectType = GL_TEXTURE;
+ }
+ else UNREACHABLE();
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObjectType;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
+ {
+ *params = attachmentHandle;
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if (attachmentObjectType == GL_TEXTURE)
+ {
+ *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if (attachmentObjectType == GL_TEXTURE)
+ {
+ if (gl::IsCubemapTextureTarget(attachmentType))
+ {
+ *params = attachmentType;
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetIntegerv(GLenum pname, GLint* params)
+{
+ TRACE("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (!(context->getIntegerv(pname, params)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
+ return error(GL_INVALID_ENUM);
+
+ if (numParams == 0)
+ return; // it is known that pname is valid, but there are no parameters to return
+
+ if (nativeType == GL_BOOL)
+ {
+ GLboolean *boolParams = NULL;
+ boolParams = new GLboolean[numParams];
+
+ context->getBooleanv(pname, boolParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ if (boolParams[i] == GL_FALSE)
+ params[i] = 0;
+ else
+ params[i] = 1;
+ }
+
+ delete [] boolParams;
+ }
+ else if (nativeType == GL_FLOAT)
+ {
+ GLfloat *floatParams = NULL;
+ floatParams = new GLfloat[numParams];
+
+ context->getFloatv(pname, floatParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
+ {
+ params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
+ }
+ else
+ params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
+ }
+
+ delete [] floatParams;
+ }
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ TRACE("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = programObject->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = programObject->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = programObject->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = programObject->getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = programObject->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = programObject->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = programObject->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = programObject->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = programObject->getActiveUniformMaxLength();
+ return;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
+ program, bufsize, length, infolog);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ programObject->getInfoLog(bufsize, length, infolog);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (target != GL_RENDERBUFFER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (context->getRenderbufferHandle() == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ *params = renderbuffer->getWidth();
+ break;
+ case GL_RENDERBUFFER_HEIGHT:
+ *params = renderbuffer->getHeight();
+ break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ *params = renderbuffer->getFormat();
+ break;
+ case GL_RENDERBUFFER_RED_SIZE:
+ if (renderbuffer->isColorbuffer())
+ {
+ *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getRedSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ if (renderbuffer->isColorbuffer())
+ {
+ *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getGreenSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ if (renderbuffer->isColorbuffer())
+ {
+ *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getBlueSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ if (renderbuffer->isColorbuffer())
+ {
+ *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getAlphaSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ if (renderbuffer->isDepthbuffer())
+ {
+ *params = static_cast<gl::Depthbuffer*>(renderbuffer->getStorage())->getDepthSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ if (renderbuffer->isStencilbuffer())
+ {
+ *params = static_cast<gl::Stencilbuffer*>(renderbuffer->getStorage())->getStencilSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ {
+ if (context->getMaxSupportedSamples() != 0)
+ {
+ *params = renderbuffer->getStorage()->getSamples();
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shaderObject->getType();
+ return;
+ case GL_DELETE_STATUS:
+ *params = shaderObject->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = shaderObject->getInfoLogLength();
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shaderObject->getSourceLength();
+ return;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
+ shader, bufsize, length, infolog);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ shaderObject->getInfoLog(bufsize, length, infolog);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
+ shadertype, precisiontype, range, precision);
+
+ try
+ {
+ switch (shadertype)
+ {
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (precisiontype)
+ {
+ case GL_LOW_FLOAT:
+ case GL_MEDIUM_FLOAT:
+ case GL_HIGH_FLOAT:
+ // Assume IEEE 754 precision
+ range[0] = 127;
+ range[1] = 127;
+ *precision = 23;
+ break;
+ case GL_LOW_INT:
+ case GL_MEDIUM_INT:
+ case GL_HIGH_INT:
+ // Some (most) hardware only supports single-precision floating-point numbers,
+ // which can accurately represent integers up to +/-16777216
+ range[0] = 24;
+ range[1] = 24;
+ *precision = 0;
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
+ shader, bufsize, length, source);
+
+ try
+ {
+ if (bufsize < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ shaderObject->getSource(bufsize, length, source);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+const GLubyte* __stdcall glGetString(GLenum name)
+{
+ TRACE("(GLenum name = 0x%X)", name);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ switch (name)
+ {
+ case GL_VENDOR:
+ return (GLubyte*)"TransGaming Inc.";
+ case GL_RENDERER:
+ return (GLubyte*)"ANGLE";
+ case GL_VERSION:
+ return (GLubyte*)"OpenGL ES 2.0 (git-devel "__DATE__ " " __TIME__")";
+ case GL_SHADING_LANGUAGE_VERSION:
+ return (GLubyte*)"OpenGL ES GLSL ES 1.00 (git-devel "__DATE__ " " __TIME__")";
+ case GL_EXTENSIONS:
+ return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
+ default:
+ return error(GL_INVALID_ENUM, (GLubyte*)NULL);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
+ }
+
+ return NULL;
+}
+
+void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Texture *texture;
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLfloat)texture->getMagFilter();
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLfloat)texture->getMinFilter();
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLfloat)texture->getWrapS();
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLfloat)texture->getWrapT();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Texture *texture;
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = texture->getMagFilter();
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = texture->getMinFilter();
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = texture->getWrapS();
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = texture->getWrapT();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (program == 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject || !programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!programObject->getUniformfv(location, params))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ TRACE("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (program == 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject || !programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!programObject)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!programObject->getUniformiv(location, params))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
+{
+ TRACE("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (strstr(name, "gl_") == name)
+ {
+ return -1;
+ }
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION, -1);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE, -1);
+ }
+ }
+
+ if (!programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION, -1);
+ }
+
+ return programObject->getUniformLocation(name, false);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, -1);
+ }
+
+ return -1;
+}
+
+void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ const gl::AttributeState &attribState = context->getVertexAttribState(index);
+
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *params = (GLfloat)(attribState.mEnabled ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *params = (GLfloat)attribState.mSize;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *params = (GLfloat)attribState.mStride;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *params = (GLfloat)attribState.mType;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *params = (GLfloat)attribState.mBoundBuffer.id();
+ break;
+ case GL_CURRENT_VERTEX_ATTRIB:
+ for (int i = 0; i < 4; ++i)
+ {
+ params[i] = attribState.mCurrentValue[i];
+ }
+ break;
+ default: return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ const gl::AttributeState &attribState = context->getVertexAttribState(index);
+
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *params = (attribState.mEnabled ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *params = attribState.mSize;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *params = attribState.mStride;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *params = attribState.mType;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *params = attribState.mBoundBuffer.id();
+ break;
+ case GL_CURRENT_VERTEX_ATTRIB:
+ for (int i = 0; i < 4; ++i)
+ {
+ float currentValue = attribState.mCurrentValue[i];
+ params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
+ }
+ break;
+ default: return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+{
+ TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glHint(GLenum target, GLenum mode)
+{
+ TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
+
+ try
+ {
+ switch (target)
+ {
+ case GL_GENERATE_MIPMAP_HINT:
+ switch (mode)
+ {
+ case GL_FASTEST:
+ case GL_NICEST:
+ case GL_DONT_CARE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+ if (context)
+ {
+ if (target == GL_GENERATE_MIPMAP_HINT)
+ context->setGenerateMipmapHint(mode);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+GLboolean __stdcall glIsBuffer(GLuint buffer)
+{
+ TRACE("(GLuint buffer = %d)", buffer);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && buffer)
+ {
+ gl::Buffer *bufferObject = context->getBuffer(buffer);
+
+ if (bufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsEnabled(GLenum cap)
+{
+ TRACE("(GLenum cap = 0x%X)", cap);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (cap)
+ {
+ case GL_CULL_FACE: return context->isCullFaceEnabled();
+ case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
+ case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
+ case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
+ case GL_STENCIL_TEST: return context->isStencilTestEnabled();
+ case GL_DEPTH_TEST: return context->isDepthTestEnabled();
+ case GL_BLEND: return context->isBlendEnabled();
+ case GL_DITHER: return context->isDitherEnabled();
+ default:
+ return error(GL_INVALID_ENUM, false);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, false);
+ }
+
+ return false;
+}
+
+GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
+{
+ TRACE("(GLuint framebuffer = %d)", framebuffer);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && framebuffer)
+ {
+ gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
+
+ if (framebufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && program)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (programObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
+{
+ TRACE("(GLuint renderbuffer = %d)", renderbuffer);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && renderbuffer)
+ {
+ gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
+
+ if (renderbufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsShader(GLuint shader)
+{
+ TRACE("(GLuint shader = %d)", shader);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && shader)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (shaderObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean __stdcall glIsTexture(GLuint texture)
+{
+ TRACE("(GLuint texture = %d)", texture);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context && texture)
+ {
+ gl::Texture *textureObject = context->getTexture(texture);
+
+ if (textureObject)
+ {
+ return GL_TRUE;
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY, GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+void __stdcall glLineWidth(GLfloat width)
+{
+ TRACE("(GLfloat width = %f)", width);
+
+ try
+ {
+ if (width <= 0.0f)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setLineWidth(width);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glLinkProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ programObject->link();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glPixelStorei(GLenum pname, GLint param)
+{
+ TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ switch (pname)
+ {
+ case GL_UNPACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ context->setUnpackAlignment(param);
+ break;
+
+ case GL_PACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ context->setPackAlignment(param);
+ break;
+
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setPolygonOffsetParams(factor, units);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+ TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
+ x, y, width, height, format, type, pixels);
+
+ try
+ {
+ if (width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (format)
+ {
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ break;
+ default:
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
+ switch (type)
+ {
+ case gl::IMPLEMENTATION_COLOR_READ_TYPE:
+ break;
+ default:
+ return error(GL_INVALID_OPERATION);
+ }
+ break;
+ default:
+ return error(GL_INVALID_OPERATION);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->readPixels(x, y, width, height, format, type, pixels);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glReleaseShaderCompiler(void)
+{
+ TRACE("()");
+
+ try
+ {
+ gl::Shader::releaseCompiler();
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, samples, internalformat, width, height);
+
+ try
+ {
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (internalformat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ case GL_STENCIL_INDEX8:
+ case GL_DEPTH24_STENCIL8_OES:
+ case GL_RGB8_OES:
+ case GL_RGBA8_OES:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (width < 0 || height < 0 || width > gl::MAX_RENDERBUFFER_SIZE || height > gl::MAX_RENDERBUFFER_SIZE || samples < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (samples > context->getMaxSupportedSamples())
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ GLuint handle = context->getRenderbufferHandle();
+ if (handle == 0)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (internalformat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples));
+ break;
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ case GL_RGB8_OES:
+ case GL_RGBA8_OES:
+ context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples));
+ break;
+ case GL_STENCIL_INDEX8:
+ context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples));
+ break;
+ case GL_DEPTH24_STENCIL8_OES:
+ context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples));
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
+}
+
+void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
+
+ try
+ {
+ gl::Context* context = gl::getContext();
+
+ if (context)
+ {
+ context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ try
+ {
+ if (width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context* context = gl::getContext();
+
+ if (context)
+ {
+ context->setScissorParams(x, y, width, height);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+ TRACE("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
+ "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
+ n, shaders, binaryformat, binary, length);
+
+ try
+ {
+ // No binary shader formats are supported.
+ return error(GL_INVALID_ENUM);
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
+{
+ TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
+ shader, count, string, length);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ if (context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ shaderObject->setSource(count, string, length);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
+}
+
+void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
+
+ try
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilParams(func, ref, mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilBackParams(func, ref, mask);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glStencilMask(GLuint mask)
+{
+ glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
+}
+
+void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
+
+ try
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilWritemask(mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilBackWritemask(mask);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
+}
+
+void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
+ face, fail, zfail, zpass);
+
+ try
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (fail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (zfail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (zpass)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilOperations(fail, zfail, zpass);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->setStencilBackOperations(fail, zfail, zpass);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, border, format, type, pixels);
+
+ try
+ {
+ if (level < 0 || width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height)))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (width != height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (internalformat != format)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (internalformat)
+ {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ break;
+ default:
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (border != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (internalformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
+ internalformat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
+ {
+ if (context->supportsCompressedTextures())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ }
+
+ if (target == GL_TEXTURE_2D)
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->setImage(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
+ }
+ else
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ texture->setImagePosX(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ texture->setImageNegX(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ texture->setImagePosY(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ texture->setImageNegY(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ texture->setImagePosZ(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ texture->setImageNegZ(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels);
+ break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ glTexParameteri(target, pname, (GLint)param);
+}
+
+void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ glTexParameteri(target, pname, (GLint)*params);
+}
+
+void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Texture *texture;
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ if (!texture->setWrapS((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_WRAP_T:
+ if (!texture->setWrapT((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ if (!texture->setMinFilter((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ if (!texture->setMagFilter((GLenum)param))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ glTexParameteri(target, pname, *params);
+}
+
+void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid* pixels)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
+ "const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
+
+ try
+ {
+ if (!gl::IsTextureTarget(target))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (level < 0 || level > gl::MAX_TEXTURE_LEVELS || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (!gl::CheckTextureFormatType(format, type))
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (width == 0 || height == 0 || pixels == NULL)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (target == GL_TEXTURE_2D)
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (texture->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
+ }
+ else if (gl::IsCubemapTextureTarget(target))
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+
+ if (!texture)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (texture->isCompressed())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform1f(GLint location, GLfloat x)
+{
+ glUniform1fv(location, 1, &x);
+}
+
+void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform1fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform1i(GLint location, GLint x)
+{
+ glUniform1iv(location, 1, &x);
+}
+
+void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform1iv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GLfloat xy[2] = {x, y};
+
+ glUniform2fv(location, 1, (GLfloat*)&xy);
+}
+
+void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform2fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform2i(GLint location, GLint x, GLint y)
+{
+ GLint xy[4] = {x, y};
+
+ glUniform2iv(location, 1, (GLint*)&xy);
+}
+
+void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform2iv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat xyz[3] = {x, y, z};
+
+ glUniform3fv(location, 1, (GLfloat*)&xyz);
+}
+
+void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform3fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ GLint xyz[3] = {x, y, z};
+
+ glUniform3iv(location, 1, (GLint*)&xyz);
+}
+
+void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform3iv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLfloat xyzw[4] = {x, y, z, w};
+
+ glUniform4fv(location, 1, (GLfloat*)&xyzw);
+}
+
+void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform4fv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint xyzw[4] = {x, y, z, w};
+
+ glUniform4iv(location, 1, (GLint*)&xyzw);
+}
+
+void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ try
+ {
+ if (count < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniform4iv(location, count, v))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ try
+ {
+ if (count < 0 || transpose != GL_FALSE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniformMatrix2fv(location, count, value))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ try
+ {
+ if (count < 0 || transpose != GL_FALSE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniformMatrix3fv(location, count, value))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ try
+ {
+ if (count < 0 || transpose != GL_FALSE)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (location == -1)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *program = context->getCurrentProgram();
+
+ if (!program)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ if (!program->setUniformMatrix4fv(location, count, value))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glUseProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject && program != 0)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if (program != 0 && !programObject->isLinked())
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->useProgram(program);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glValidateProgram(GLuint program)
+{
+ TRACE("(GLuint program = %d)", program);
+
+ try
+ {
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ programObject->validate();
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ TRACE("(GLuint index = %d, GLfloat x = %f)", index, x);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { x, 0, 0, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
+{
+ TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { values[0], 0, 0, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { x, y, 0, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
+{
+ TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { values[0], values[1], 0, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { x, y, z, 1 };
+ context->setVertexAttrib(index, vals);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
+{
+ TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { values[0], values[1], values[2], 1 };
+ context->setVertexAttrib(index, vals);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { x, y, z, w };
+ context->setVertexAttrib(index, vals);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
+{
+ TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setVertexAttrib(index, values);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+ TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
+ "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
+ index, size, type, normalized, stride, ptr);
+
+ try
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (size < 1 || size > 4)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FIXED:
+ case GL_FLOAT:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if (stride < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ try
+ {
+ if (width < 0 || height < 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ context->setViewportParams(x, y, width, height);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
+ "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
+ "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ try
+ {
+ switch (filter)
+ {
+ case GL_NEAREST:
+ break;
+ default:
+ return error(GL_INVALID_ENUM);
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ return error(GL_INVALID_VALUE);
+ }
+
+ if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
+ {
+ ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
+ return error(GL_INVALID_OPERATION);
+ }
+
+ gl::Context *context = gl::getContext();
+
+ if (context)
+ {
+ if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
+ {
+ ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
+ return error(GL_INVALID_OPERATION);
+ }
+
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
+ }
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
+ "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+ try
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
+ catch(std::bad_alloc&)
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+}
+
+__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
+{
+ struct Extension
+ {
+ const char *name;
+ __eglMustCastToProperFunctionPointerType address;
+ };
+
+ static const Extension glExtensions[] =
+ {
+ {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
+ {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
+ };
+
+ for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
+ {
+ if (strcmp(procname, glExtensions[ext].name) == 0)
+ {
+ return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
+ }
+ }
+
+ return NULL;
+}
+
+}