diff options
Diffstat (limited to 'Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.vcproj')
-rw-r--r-- | Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.vcproj | 365 |
1 files changed, 365 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.vcproj b/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.vcproj new file mode 100644 index 0000000..1f43e7a --- /dev/null +++ b/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.vcproj @@ -0,0 +1,365 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9.00" + Name="libGLESv2" + ProjectGUID="{B5871A7A-968C-42E3-A33B-981E6F448E78}" + RootNamespace="libGLESv2" + Keyword="Win32Proj" + TargetFrameworkVersion="131072" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="2" + CharacterSet="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="false" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="D3dx9.lib" + LinkIncremental="2" + ModuleDefinitionFile="libGLESv2.def" + GenerateDebugInformation="true" + SubSystem="2" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + CommandLine="@echo on
mkdir "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.dll" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.lib" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
@echo off
" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="2" + CharacterSet="1" + WholeProgramOptimization="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="2" + AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0" + RuntimeLibrary="0" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="false" + DebugInformationFormat="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="D3dx9.lib" + LinkIncremental="1" + IgnoreAllDefaultLibraries="false" + ModuleDefinitionFile="libGLESv2.def" + GenerateDebugInformation="true" + SubSystem="2" + OptimizeReferences="2" + EnableCOMDATFolding="2" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + CommandLine="@echo on
mkdir "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.dll" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
copy "$(OutDir)\libGLESv2.lib" "$(ProjectDir)..\..\lib\$(ConfigurationName)\"
@echo off
" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" + > + <File + RelativePath=".\Blit.cpp" + > + </File> + <File + RelativePath=".\Buffer.cpp" + > + </File> + <File + RelativePath=".\Context.cpp" + > + </File> + <File + RelativePath="..\common\debug.cpp" + > + </File> + <File + RelativePath=".\Framebuffer.cpp" + > + </File> + <File + RelativePath=".\libGLESv2.cpp" + > + </File> + <File + RelativePath=".\main.cpp" + > + </File> + <File + RelativePath=".\Program.cpp" + > + </File> + <File + RelativePath=".\RefCountObject.cpp" + > + </File> + <File + RelativePath=".\Renderbuffer.cpp" + > + </File> + <File + RelativePath=".\ResourceManager.cpp" + > + </File> + <File + RelativePath=".\Shader.cpp" + > + </File> + <File + RelativePath=".\Texture.cpp" + > + </File> + <File + RelativePath=".\utilities.cpp" + > + </File> + <Filter + Name="Geometry" + > + <File + RelativePath=".\geometry\backend.cpp" + > + </File> + <File + RelativePath=".\geometry\dx9.cpp" + > + </File> + <File + RelativePath=".\geometry\IndexDataManager.cpp" + > + </File> + <File + RelativePath=".\geometry\VertexDataManager.cpp" + > + </File> + </Filter> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" + > + <File + RelativePath=".\Blit.h" + > + </File> + <File + RelativePath=".\Buffer.h" + > + </File> + <File + RelativePath=".\Context.h" + > + </File> + <File + RelativePath=".\Framebuffer.h" + > + </File> + <File + RelativePath="..\..\include\GLES2\gl2.h" + > + </File> + <File + RelativePath="..\..\include\GLES2\gl2ext.h" + > + </File> + <File + RelativePath="..\..\include\GLES2\gl2platform.h" + > + </File> + <File + RelativePath=".\main.h" + > + </File> + <File + RelativePath=".\mathutil.h" + > + </File> + <File + RelativePath=".\Program.h" + > + </File> + <File + RelativePath=".\RefCountObject.h" + > + </File> + <File + RelativePath=".\Renderbuffer.h" + > + </File> + <File + RelativePath=".\ResourceManager.h" + > + </File> + <File + RelativePath=".\Shader.h" + > + </File> + <File + RelativePath=".\Texture.h" + > + </File> + <File + RelativePath=".\utilities.h" + > + </File> + <Filter + Name="Geometry" + > + <File + RelativePath=".\geometry\backend.h" + > + </File> + <File + RelativePath=".\geometry\dx9.h" + > + </File> + <File + RelativePath=".\geometry\IndexDataManager.h" + > + </File> + <File + RelativePath=".\geometry\vertexconversion.h" + > + </File> + <File + RelativePath=".\geometry\VertexDataManager.h" + > + </File> + </Filter> + </Filter> + <File + RelativePath=".\libGLESv2.def" + > + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |