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-rw-r--r--Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.vcproj365
1 files changed, 365 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.vcproj b/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.vcproj
new file mode 100644
index 0000000..1f43e7a
--- /dev/null
+++ b/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.vcproj
@@ -0,0 +1,365 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="libGLESv2"
+ ProjectGUID="{B5871A7A-968C-42E3-A33B-981E6F448E78}"
+ RootNamespace="libGLESv2"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="2"
+ CharacterSet="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="D3dx9.lib"
+ LinkIncremental="2"
+ ModuleDefinitionFile="libGLESv2.def"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="2"
+ CharacterSet="1"
+ WholeProgramOptimization="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="2"
+ AdditionalIncludeDirectories="$(ProjectDir)/..; $(ProjectDir)/../../include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0"
+ RuntimeLibrary="0"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="D3dx9.lib"
+ LinkIncremental="1"
+ IgnoreAllDefaultLibraries="false"
+ ModuleDefinitionFile="libGLESv2.def"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="@echo on&#x0D;&#x0A;mkdir &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.dll&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\libGLESv2.lib&quot; &quot;$(ProjectDir)..\..\lib\$(ConfigurationName)\&quot;&#x0D;&#x0A;@echo off&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath=".\Blit.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Buffer.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Context.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\common\debug.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Framebuffer.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\libGLESv2.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\main.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Program.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\RefCountObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Renderbuffer.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\ResourceManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Shader.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Texture.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\utilities.cpp"
+ >
+ </File>
+ <Filter
+ Name="Geometry"
+ >
+ <File
+ RelativePath=".\geometry\backend.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\geometry\dx9.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\geometry\IndexDataManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\geometry\VertexDataManager.cpp"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath=".\Blit.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Buffer.h"
+ >
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+ <File
+ RelativePath=".\Context.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Framebuffer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\GLES2\gl2.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\GLES2\gl2ext.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\include\GLES2\gl2platform.h"
+ >
+ </File>
+ <File
+ RelativePath=".\main.h"
+ >
+ </File>
+ <File
+ RelativePath=".\mathutil.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Program.h"
+ >
+ </File>
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+ RelativePath=".\RefCountObject.h"
+ >
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+ RelativePath=".\Renderbuffer.h"
+ >
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+ <File
+ RelativePath=".\ResourceManager.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Shader.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Texture.h"
+ >
+ </File>
+ <File
+ RelativePath=".\utilities.h"
+ >
+ </File>
+ <Filter
+ Name="Geometry"
+ >
+ <File
+ RelativePath=".\geometry\backend.h"
+ >
+ </File>
+ <File
+ RelativePath=".\geometry\dx9.h"
+ >
+ </File>
+ <File
+ RelativePath=".\geometry\IndexDataManager.h"
+ >
+ </File>
+ <File
+ RelativePath=".\geometry\vertexconversion.h"
+ >
+ </File>
+ <File
+ RelativePath=".\geometry\VertexDataManager.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <File
+ RelativePath=".\libGLESv2.def"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>