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diff --git a/Source/ThirdParty/ANGLE/src/libGLESv2/utilities.h b/Source/ThirdParty/ANGLE/src/libGLESv2/utilities.h
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+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// utilities.h: Conversion functions and other utility routines.
+
+#ifndef LIBGLESV2_UTILITIES_H
+#define LIBGLESV2_UTILITIES_H
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <d3d9.h>
+
+namespace gl
+{
+
+struct Color;
+
+int UniformComponentCount(GLenum type);
+GLenum UniformComponentType(GLenum type);
+size_t UniformTypeSize(GLenum type);
+int VariableRowCount(GLenum type);
+int VariableColumnCount(GLenum type);
+
+int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
+
+int ComputePixelSize(GLenum format, GLenum type);
+GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment);
+GLsizei ComputeCompressedPitch(GLsizei width, GLenum format);
+GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format);
+bool IsCompressed(GLenum format);
+bool IsCubemapTextureTarget(GLenum target);
+bool IsTextureTarget(GLenum target);
+bool CheckTextureFormatType(GLenum format, GLenum type);
+
+}
+
+namespace es2dx
+{
+
+D3DCMPFUNC ConvertComparison(GLenum comparison);
+D3DCOLOR ConvertColor(gl::Color color);
+D3DBLEND ConvertBlendFunc(GLenum blend);
+D3DBLENDOP ConvertBlendOp(GLenum blendOp);
+D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
+D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
+D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace);
+DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
+D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter);
+void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter);
+unsigned int GetAlphaSize(D3DFORMAT colorFormat);
+unsigned int GetRedSize(D3DFORMAT colorFormat);
+unsigned int GetGreenSize(D3DFORMAT colorFormat);
+unsigned int GetBlueSize(D3DFORMAT colorFormat);
+unsigned int GetDepthSize(D3DFORMAT depthFormat);
+unsigned int GetStencilSize(D3DFORMAT stencilFormat);
+bool ConvertPrimitiveType(GLenum primitiveType, GLsizei primitiveCount,
+ D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount);
+D3DFORMAT ConvertRenderbufferFormat(GLenum format);
+D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples);
+GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type);
+
+}
+
+#endif // LIBGLESV2_UTILITIES_H