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Diffstat (limited to 'Source/WebCore/dom/ContainerNode.cpp')
-rw-r--r-- | Source/WebCore/dom/ContainerNode.cpp | 1076 |
1 files changed, 1076 insertions, 0 deletions
diff --git a/Source/WebCore/dom/ContainerNode.cpp b/Source/WebCore/dom/ContainerNode.cpp new file mode 100644 index 0000000..bc881c6 --- /dev/null +++ b/Source/WebCore/dom/ContainerNode.cpp @@ -0,0 +1,1076 @@ +/* + * Copyright (C) 1999 Lars Knoll (knoll@kde.org) + * (C) 1999 Antti Koivisto (koivisto@kde.org) + * (C) 2001 Dirk Mueller (mueller@kde.org) + * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public License + * along with this library; see the file COPYING.LIB. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#include "config.h" +#include "ContainerNode.h" + +#include "BeforeLoadEvent.h" +#include "MemoryCache.h" +#include "ContainerNodeAlgorithms.h" +#include "DeleteButtonController.h" +#include "EventNames.h" +#include "ExceptionCode.h" +#include "FloatRect.h" +#include "Frame.h" +#include "FrameView.h" +#include "InlineTextBox.h" +#include "InspectorInstrumentation.h" +#include "MutationEvent.h" +#include "ResourceLoadScheduler.h" +#include "Page.h" +#include "RenderBox.h" +#include "RenderTheme.h" +#include "RootInlineBox.h" +#include <wtf/CurrentTime.h> +#include <wtf/Vector.h> + +namespace WebCore { + +static void notifyChildInserted(Node*); +static void dispatchChildInsertionEvents(Node*); +static void dispatchChildRemovalEvents(Node*); + +typedef Vector<std::pair<NodeCallback, RefPtr<Node> > > NodeCallbackQueue; +typedef Vector<RefPtr<Node>, 1> NodeVector; +static NodeCallbackQueue* s_postAttachCallbackQueue; + +static size_t s_attachDepth; +static bool s_shouldReEnableMemoryCacheCallsAfterAttach; + +static void collectTargetNodes(Node* node, NodeVector& nodes) +{ + if (node->nodeType() != Node::DOCUMENT_FRAGMENT_NODE) { + nodes.append(node); + return; + } + + for (Node* child = node->firstChild(); child; child = child->nextSibling()) + nodes.append(child); +} + +void ContainerNode::removeAllChildren() +{ + removeAllChildrenInContainer<Node, ContainerNode>(this); +} + +void ContainerNode::takeAllChildrenFrom(ContainerNode* oldParent) +{ + NodeVector children; + for (Node* child = oldParent->firstChild(); child; child = child->nextSibling()) + children.append(child); + oldParent->removeAllChildren(); + + for (unsigned i = 0; i < children.size(); ++i) { + ExceptionCode ec = 0; + if (children[i]->attached()) + children[i]->detach(); + // FIXME: We need a no mutation event version of adoptNode. + RefPtr<Node> child = document()->adoptNode(children[i].release(), ec); + ASSERT(!ec); + parserAddChild(child.get()); + if (attached() && !child->attached()) + child->attach(); + } +} + +ContainerNode::~ContainerNode() +{ + removeAllChildren(); +} + +bool ContainerNode::insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode& ec, bool shouldLazyAttach) +{ + // Check that this node is not "floating". + // If it is, it can be deleted as a side effect of sending mutation events. + ASSERT(refCount() || parentNode()); + + ec = 0; + + // insertBefore(node, 0) is equivalent to appendChild(node) + if (!refChild) + return appendChild(newChild, ec, shouldLazyAttach); + + // Make sure adding the new child is OK. + checkAddChild(newChild.get(), ec); + if (ec) + return false; + + // NOT_FOUND_ERR: Raised if refChild is not a child of this node + if (refChild->parentNode() != this) { + ec = NOT_FOUND_ERR; + return false; + } + + NodeVector targets; + collectTargetNodes(newChild.get(), targets); + if (targets.isEmpty()) + return true; + + // Now actually add the child(ren) + if (refChild->previousSibling() == newChild || refChild == newChild) // nothing to do + return true; + + RefPtr<Node> next = refChild; + RefPtr<Node> refChildPreviousSibling = refChild->previousSibling(); + for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) { + Node* child = it->get(); + + // If child is already present in the tree, first remove it from the old location. + if (ContainerNode* oldParent = child->parentNode()) + oldParent->removeChild(child, ec); + if (ec) + return false; + + // FIXME: After sending the mutation events, "this" could be destroyed. + // We can prevent that by doing a "ref", but first we have to make sure + // that no callers call with ref count == 0 and parent = 0 (as of this + // writing, there are definitely callers who call that way). + + // Due to arbitrary code running in response to a DOM mutation event it's + // possible that "next" is no longer a child of "this". + // It's also possible that "child" has been inserted elsewhere. + // In either of those cases, we'll just stop. + if (next->parentNode() != this) + break; + if (child->parentNode()) + break; + +#if ENABLE(INSPECTOR) + InspectorInstrumentation::willInsertDOMNode(document(), child, this); +#endif + + insertBeforeCommon(next.get(), child); + + // Send notification about the children change. + childrenChanged(false, refChildPreviousSibling.get(), next.get(), 1); + notifyChildInserted(child); + + // Add child to the rendering tree. + if (attached() && !child->attached() && child->parentNode() == this) { + if (shouldLazyAttach) + child->lazyAttach(); + else + child->attach(); + } + + // Now that the child is attached to the render tree, dispatch + // the relevant mutation events. + dispatchChildInsertionEvents(child); + } + + dispatchSubtreeModifiedEvent(); + return true; +} + +void ContainerNode::insertBeforeCommon(Node* nextChild, Node* newChild) +{ + ASSERT(newChild); + ASSERT(!newChild->parentNode()); // Use insertBefore if you need to handle reparenting (and want DOM mutation events). + ASSERT(!newChild->nextSibling()); + ASSERT(!newChild->previousSibling()); + + forbidEventDispatch(); + Node* prev = nextChild->previousSibling(); + ASSERT(m_lastChild != prev); + nextChild->setPreviousSibling(newChild); + if (prev) { + ASSERT(m_firstChild != nextChild); + ASSERT(prev->nextSibling() == nextChild); + prev->setNextSibling(newChild); + } else { + ASSERT(m_firstChild == nextChild); + m_firstChild = newChild; + } + newChild->setParent(this); + newChild->setPreviousSibling(prev); + newChild->setNextSibling(nextChild); + allowEventDispatch(); +} + +void ContainerNode::parserInsertBefore(PassRefPtr<Node> newChild, Node* nextChild) +{ + ASSERT(newChild); + ASSERT(nextChild); + ASSERT(nextChild->parentNode() == this); + + NodeVector targets; + collectTargetNodes(newChild.get(), targets); + if (targets.isEmpty()) + return; + + if (nextChild->previousSibling() == newChild || nextChild == newChild) // nothing to do + return; + + RefPtr<Node> next = nextChild; + RefPtr<Node> nextChildPreviousSibling = nextChild->previousSibling(); + for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) { + Node* child = it->get(); + +#if ENABLE(INSPECTOR) + InspectorInstrumentation::willInsertDOMNode(document(), child, this); +#endif + + insertBeforeCommon(next.get(), child); + + childrenChanged(true, nextChildPreviousSibling.get(), nextChild, 1); + notifyChildInserted(child); + } +} + +bool ContainerNode::replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode& ec, bool shouldLazyAttach) +{ + // Check that this node is not "floating". + // If it is, it can be deleted as a side effect of sending mutation events. + ASSERT(refCount() || parentNode()); + + ec = 0; + + if (oldChild == newChild) // nothing to do + return true; + + // Make sure replacing the old child with the new is ok + checkReplaceChild(newChild.get(), oldChild, ec); + if (ec) + return false; + + // NOT_FOUND_ERR: Raised if oldChild is not a child of this node. + if (!oldChild || oldChild->parentNode() != this) { + ec = NOT_FOUND_ERR; + return false; + } + + RefPtr<Node> prev = oldChild->previousSibling(); + RefPtr<Node> next = oldChild->nextSibling(); + + // Remove the node we're replacing + RefPtr<Node> removedChild = oldChild; + removeChild(oldChild, ec); + if (ec) + return false; + + // FIXME: After sending the mutation events, "this" could be destroyed. + // We can prevent that by doing a "ref", but first we have to make sure + // that no callers call with ref count == 0 and parent = 0 (as of this + // writing, there are definitely callers who call that way). + + bool isFragment = newChild->nodeType() == DOCUMENT_FRAGMENT_NODE; + + // Add the new child(ren) + RefPtr<Node> child = isFragment ? newChild->firstChild() : newChild; + while (child) { + // If the new child is already in the right place, we're done. + if (prev && (prev == child || prev == child->previousSibling())) + break; + + // For a fragment we have more children to do. + RefPtr<Node> nextChild = isFragment ? child->nextSibling() : 0; + + // Remove child from its old position. + if (ContainerNode* oldParent = child->parentNode()) + oldParent->removeChild(child.get(), ec); + if (ec) + return false; + + // Due to arbitrary code running in response to a DOM mutation event it's + // possible that "prev" is no longer a child of "this". + // It's also possible that "child" has been inserted elsewhere. + // In either of those cases, we'll just stop. + if (prev && prev->parentNode() != this) + break; + if (child->parentNode()) + break; + + ASSERT(!child->nextSibling()); + ASSERT(!child->previousSibling()); + +#if ENABLE(INSPECTOR) + InspectorInstrumentation::willInsertDOMNode(document(), child.get(), this); +#endif + + // Add child after "prev". + forbidEventDispatch(); + Node* next; + if (prev) { + next = prev->nextSibling(); + ASSERT(m_firstChild != next); + prev->setNextSibling(child.get()); + } else { + next = m_firstChild; + m_firstChild = child.get(); + } + if (next) { + ASSERT(m_lastChild != prev); + ASSERT(next->previousSibling() == prev); + next->setPreviousSibling(child.get()); + } else { + ASSERT(m_lastChild == prev); + m_lastChild = child.get(); + } + child->setParent(this); + child->setPreviousSibling(prev.get()); + child->setNextSibling(next); + allowEventDispatch(); + + childrenChanged(false, prev.get(), next, 1); + notifyChildInserted(child.get()); + + // Add child to the rendering tree + if (attached() && !child->attached() && child->parentNode() == this) { + if (shouldLazyAttach) + child->lazyAttach(); + else + child->attach(); + } + + // Now that the child is attached to the render tree, dispatch + // the relevant mutation events. + dispatchChildInsertionEvents(child.get()); + + prev = child; + child = nextChild.release(); + } + + dispatchSubtreeModifiedEvent(); + return true; +} + +void ContainerNode::willRemove() +{ + NodeVector nodes; + for (Node* n = m_lastChild; n; n = n->previousSibling()) + nodes.append(n); + for (; nodes.size(); nodes.removeLast()) + nodes.last().get()->willRemove(); + Node::willRemove(); +} + +static void willRemoveChild(Node* child) +{ + // update auxiliary doc info (e.g. iterators) to note that node is being removed + child->document()->nodeWillBeRemoved(child); + child->document()->incDOMTreeVersion(); + + // fire removed from document mutation events. + dispatchChildRemovalEvents(child); + child->willRemove(); +} + +static void willRemoveChildren(ContainerNode* container) +{ + container->document()->nodeChildrenWillBeRemoved(container); + container->document()->incDOMTreeVersion(); + + NodeVector children; + for (Node* n = container->firstChild(); n; n = n->nextSibling()) + children.append(n); + + for (NodeVector::const_iterator it = children.begin(); it != children.end(); it++) { + Node* child = it->get(); + // fire removed from document mutation events. + dispatchChildRemovalEvents(child); + child->willRemove(); + } +} + +bool ContainerNode::removeChild(Node* oldChild, ExceptionCode& ec) +{ + // Check that this node is not "floating". + // If it is, it can be deleted as a side effect of sending mutation events. + ASSERT(refCount() || parentNode()); + + ec = 0; + + // NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly. + if (isReadOnlyNode()) { + ec = NO_MODIFICATION_ALLOWED_ERR; + return false; + } + + // NOT_FOUND_ERR: Raised if oldChild is not a child of this node. + if (!oldChild || oldChild->parentNode() != this) { + ec = NOT_FOUND_ERR; + return false; + } + + RefPtr<Node> child = oldChild; + willRemoveChild(child.get()); + + // Mutation events might have moved this child into a different parent. + if (child->parentNode() != this) { + ec = NOT_FOUND_ERR; + return false; + } + + document()->removeFocusedNodeOfSubtree(child.get()); + + // Events fired when blurring currently focused node might have moved this + // child into a different parent. + if (child->parentNode() != this) { + ec = NOT_FOUND_ERR; + return false; + } + + // FIXME: After sending the mutation events, "this" could be destroyed. + // We can prevent that by doing a "ref", but first we have to make sure + // that no callers call with ref count == 0 and parent = 0 (as of this + // writing, there are definitely callers who call that way). + + Node* prev = child->previousSibling(); + Node* next = child->nextSibling(); + removeBetween(prev, next, child.get()); + + // Dispatch post-removal mutation events + childrenChanged(false, prev, next, -1); + dispatchSubtreeModifiedEvent(); + + if (child->inDocument()) + child->removedFromDocument(); + else + child->removedFromTree(true); + + return child; +} + +void ContainerNode::removeBetween(Node* previousChild, Node* nextChild, Node* oldChild) +{ + ASSERT(oldChild); + ASSERT(oldChild->parentNode() == this); + + forbidEventDispatch(); + + // Remove from rendering tree + if (oldChild->attached()) + oldChild->detach(); + + if (nextChild) + nextChild->setPreviousSibling(previousChild); + if (previousChild) + previousChild->setNextSibling(nextChild); + if (m_firstChild == oldChild) + m_firstChild = nextChild; + if (m_lastChild == oldChild) + m_lastChild = previousChild; + + oldChild->setPreviousSibling(0); + oldChild->setNextSibling(0); + oldChild->setParent(0); + + allowEventDispatch(); +} + +void ContainerNode::parserRemoveChild(Node* oldChild) +{ + ASSERT(oldChild); + ASSERT(oldChild->parentNode() == this); + + Node* prev = oldChild->previousSibling(); + Node* next = oldChild->nextSibling(); + + removeBetween(prev, next, oldChild); + + childrenChanged(true, prev, next, -1); + if (oldChild->inDocument()) + oldChild->removedFromDocument(); + else + oldChild->removedFromTree(true); +} + +// this differs from other remove functions because it forcibly removes all the children, +// regardless of read-only status or event exceptions, e.g. +void ContainerNode::removeChildren() +{ + if (!m_firstChild) + return; + + // The container node can be removed from event handlers. + RefPtr<ContainerNode> protect(this); + + // Do any prep work needed before actually starting to detach + // and remove... e.g. stop loading frames, fire unload events. + willRemoveChildren(protect.get()); + + // exclude this node when looking for removed focusedNode since only children will be removed + document()->removeFocusedNodeOfSubtree(this, true); + + forbidEventDispatch(); + Vector<RefPtr<Node> > removedChildren; + while (RefPtr<Node> n = m_firstChild) { + Node* next = n->nextSibling(); + + // Remove the node from the tree before calling detach or removedFromDocument (4427024, 4129744). + // removeChild() does this after calling detach(). There is no explanation for + // this discrepancy between removeChild() and its optimized version removeChildren(). + n->setPreviousSibling(0); + n->setNextSibling(0); + n->setParent(0); + + m_firstChild = next; + if (n == m_lastChild) + m_lastChild = 0; + + if (n->attached()) + n->detach(); + + removedChildren.append(n.release()); + } + allowEventDispatch(); + + size_t removedChildrenCount = removedChildren.size(); + + // Dispatch a single post-removal mutation event denoting a modified subtree. + childrenChanged(false, 0, 0, -static_cast<int>(removedChildrenCount)); + dispatchSubtreeModifiedEvent(); + + for (size_t i = 0; i < removedChildrenCount; ++i) { + Node* removedChild = removedChildren[i].get(); + if (removedChild->inDocument()) + removedChild->removedFromDocument(); + // removeChild() calls removedFromTree(true) if the child was not in the + // document. There is no explanation for this discrepancy between removeChild() + // and its optimized version removeChildren(). + } +} + +bool ContainerNode::appendChild(PassRefPtr<Node> newChild, ExceptionCode& ec, bool shouldLazyAttach) +{ + // Check that this node is not "floating". + // If it is, it can be deleted as a side effect of sending mutation events. + ASSERT(refCount() || parentNode()); + + ec = 0; + + // Make sure adding the new child is ok + checkAddChild(newChild.get(), ec); + if (ec) + return false; + + if (newChild == m_lastChild) // nothing to do + return newChild; + + NodeVector targets; + collectTargetNodes(newChild.get(), targets); + if (targets.isEmpty()) + return true; + + // Now actually add the child(ren) + RefPtr<Node> prev = lastChild(); + for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) { + Node* child = it->get(); + // If child is already present in the tree, first remove it + if (ContainerNode* oldParent = child->parentNode()) { + oldParent->removeChild(child, ec); + if (ec) + return false; + + // If the child has a parent again, just stop what we're doing, because + // that means someone is doing something with DOM mutation -- can't re-parent + // a child that already has a parent. + if (child->parentNode()) + break; + } + +#if ENABLE(INSPECTOR) + InspectorInstrumentation::willInsertDOMNode(document(), child, this); +#endif + + // Append child to the end of the list + forbidEventDispatch(); + child->setParent(this); + if (m_lastChild) { + child->setPreviousSibling(m_lastChild); + m_lastChild->setNextSibling(child); + } else + m_firstChild = child; + m_lastChild = child; + allowEventDispatch(); + + // Send notification about the children change. + childrenChanged(false, prev.get(), 0, 1); + notifyChildInserted(child); + + // Add child to the rendering tree + if (attached() && !child->attached() && child->parentNode() == this) { + if (shouldLazyAttach) + child->lazyAttach(); + else + child->attach(); + } + + // Now that the child is attached to the render tree, dispatch + // the relevant mutation events. + dispatchChildInsertionEvents(child); + prev = child; + } + + dispatchSubtreeModifiedEvent(); + return true; +} + +void ContainerNode::parserAddChild(PassRefPtr<Node> newChild) +{ + ASSERT(newChild); + ASSERT(!newChild->parentNode()); // Use appendChild if you need to handle reparenting (and want DOM mutation events). + +#if ENABLE(INSPECTOR) + InspectorInstrumentation::willInsertDOMNode(document(), newChild.get(), this); +#endif + + forbidEventDispatch(); + Node* last = m_lastChild; + // FIXME: This method should take a PassRefPtr. + appendChildToContainer<Node, ContainerNode>(newChild.get(), this); + allowEventDispatch(); + + // FIXME: Why doesn't this use notifyChildInserted(newChild) instead? + document()->incDOMTreeVersion(); + if (inDocument()) + newChild->insertedIntoDocument(); + childrenChanged(true, last, 0, 1); +} + +void ContainerNode::deprecatedParserAddChild(PassRefPtr<Node> node) +{ + parserAddChild(node); +} + +void ContainerNode::suspendPostAttachCallbacks() +{ + if (!s_attachDepth) { + ASSERT(!s_shouldReEnableMemoryCacheCallsAfterAttach); + if (Page* page = document()->page()) { + if (page->areMemoryCacheClientCallsEnabled()) { + page->setMemoryCacheClientCallsEnabled(false); + s_shouldReEnableMemoryCacheCallsAfterAttach = true; + } + } + resourceLoadScheduler()->suspendPendingRequests(); + } + ++s_attachDepth; +} + +void ContainerNode::resumePostAttachCallbacks() +{ + if (s_attachDepth == 1) { + if (s_postAttachCallbackQueue) + dispatchPostAttachCallbacks(); + if (s_shouldReEnableMemoryCacheCallsAfterAttach) { + s_shouldReEnableMemoryCacheCallsAfterAttach = false; + if (Page* page = document()->page()) + page->setMemoryCacheClientCallsEnabled(true); + } + resourceLoadScheduler()->resumePendingRequests(); + } + --s_attachDepth; +} + +void ContainerNode::queuePostAttachCallback(NodeCallback callback, Node* node) +{ + if (!s_postAttachCallbackQueue) + s_postAttachCallbackQueue = new NodeCallbackQueue; + + s_postAttachCallbackQueue->append(std::pair<NodeCallback, RefPtr<Node> >(callback, node)); +} + +bool ContainerNode::postAttachCallbacksAreSuspended() +{ + return s_attachDepth; +} + +void ContainerNode::dispatchPostAttachCallbacks() +{ + // We recalculate size() each time through the loop because a callback + // can add more callbacks to the end of the queue. + for (size_t i = 0; i < s_postAttachCallbackQueue->size(); ++i) { + std::pair<NodeCallback, RefPtr<Node> >& pair = (*s_postAttachCallbackQueue)[i]; + NodeCallback callback = pair.first; + Node* node = pair.second.get(); + + callback(node); + } + s_postAttachCallbackQueue->clear(); +} + +void ContainerNode::attach() +{ + for (Node* child = m_firstChild; child; child = child->nextSibling()) + child->attach(); + Node::attach(); +} + +void ContainerNode::detach() +{ + for (Node* child = m_firstChild; child; child = child->nextSibling()) + child->detach(); + clearChildNeedsStyleRecalc(); + Node::detach(); +} + +void ContainerNode::insertedIntoDocument() +{ + Node::insertedIntoDocument(); + insertedIntoTree(false); + for (Node* child = m_firstChild; child; child = child->nextSibling()) + child->insertedIntoDocument(); +} + +void ContainerNode::removedFromDocument() +{ + Node::removedFromDocument(); + if (document()->cssTarget() == this) + document()->setCSSTarget(0); + clearInDocument(); + removedFromTree(false); + for (Node* child = m_firstChild; child; child = child->nextSibling()) + child->removedFromDocument(); +} + +void ContainerNode::insertedIntoTree(bool deep) +{ + if (!deep) + return; + for (Node* child = m_firstChild; child; child = child->nextSibling()) + child->insertedIntoTree(true); +} + +void ContainerNode::removedFromTree(bool deep) +{ + if (!deep) + return; + for (Node* child = m_firstChild; child; child = child->nextSibling()) + child->removedFromTree(true); +} + +void ContainerNode::childrenChanged(bool changedByParser, Node* beforeChange, Node* afterChange, int childCountDelta) +{ + Node::childrenChanged(changedByParser, beforeChange, afterChange, childCountDelta); + if (!changedByParser && childCountDelta) + document()->nodeChildrenChanged(this); + if (document()->hasNodeListCaches()) + notifyNodeListsChildrenChanged(); +} + +void ContainerNode::cloneChildNodes(ContainerNode *clone) +{ + // disable the delete button so it's elements are not serialized into the markup + bool isEditorEnabled = document()->frame() && document()->frame()->editor()->canEdit(); + if (isEditorEnabled) + document()->frame()->editor()->deleteButtonController()->disable(); + ExceptionCode ec = 0; + for (Node* n = firstChild(); n && !ec; n = n->nextSibling()) + clone->appendChild(n->cloneNode(true), ec); + if (isEditorEnabled && document()->frame()) + document()->frame()->editor()->deleteButtonController()->enable(); +} + +bool ContainerNode::getUpperLeftCorner(FloatPoint& point) const +{ + if (!renderer()) + return false; + // What is this code really trying to do? + RenderObject *o = renderer(); + RenderObject *p = o; + + if (!o->isInline() || o->isReplaced()) { + point = o->localToAbsolute(FloatPoint(), false, true); + return true; + } + + // find the next text/image child, to get a position + while (o) { + p = o; + if (o->firstChild()) + o = o->firstChild(); + else if (o->nextSibling()) + o = o->nextSibling(); + else { + RenderObject *next = 0; + while (!next && o->parent()) { + o = o->parent(); + next = o->nextSibling(); + } + o = next; + + if (!o) + break; + } + ASSERT(o); + + if (!o->isInline() || o->isReplaced()) { + point = o->localToAbsolute(FloatPoint(), false, true); + return true; + } + + if (p->node() && p->node() == this && o->isText() && !o->isBR() && !toRenderText(o)->firstTextBox()) { + // do nothing - skip unrendered whitespace that is a child or next sibling of the anchor + } else if ((o->isText() && !o->isBR()) || o->isReplaced()) { + point = FloatPoint(); + if (o->isText() && toRenderText(o)->firstTextBox()) { + point.move(toRenderText(o)->linesBoundingBox().x(), + toRenderText(o)->firstTextBox()->root()->lineTop()); + } else if (o->isBox()) { + RenderBox* box = toRenderBox(o); + point.move(box->x(), box->y()); + } + point = o->container()->localToAbsolute(point, false, true); + return true; + } + } + + // If the target doesn't have any children or siblings that could be used to calculate the scroll position, we must be + // at the end of the document. Scroll to the bottom. FIXME: who said anything about scrolling? + if (!o && document()->view()) { + point = FloatPoint(0, document()->view()->contentsHeight()); + return true; + } + return false; +} + +// FIXME: This doesn't work correctly with transforms. +bool ContainerNode::getLowerRightCorner(FloatPoint& point) const +{ + if (!renderer()) + return false; + + RenderObject* o = renderer(); + if (!o->isInline() || o->isReplaced()) { + RenderBox* box = toRenderBox(o); + point = o->localToAbsolute(FloatPoint(), false, true); + point.move(box->width(), box->height()); + return true; + } + + // find the last text/image child, to get a position + while (o) { + if (o->lastChild()) + o = o->lastChild(); + else if (o->previousSibling()) + o = o->previousSibling(); + else { + RenderObject* prev = 0; + while (!prev) { + o = o->parent(); + if (!o) + return false; + prev = o->previousSibling(); + } + o = prev; + } + ASSERT(o); + if (o->isText() || o->isReplaced()) { + point = FloatPoint(); + if (o->isText()) { + RenderText* text = toRenderText(o); + IntRect linesBox = text->linesBoundingBox(); + if (!linesBox.x() && !linesBox.width() && !linesBox.y() && !linesBox.height()) + continue; + point.move(linesBox.x() + linesBox.width(), linesBox.y() + linesBox.height()); + } else { + RenderBox* box = toRenderBox(o); + point.move(box->x() + box->width(), box->y() + box->height()); + } + point = o->container()->localToAbsolute(point, false, true); + return true; + } + } + return true; +} + +IntRect ContainerNode::getRect() const +{ + FloatPoint upperLeft, lowerRight; + bool foundUpperLeft = getUpperLeftCorner(upperLeft); + bool foundLowerRight = getLowerRightCorner(lowerRight); + + // If we've found one corner, but not the other, + // then we should just return a point at the corner that we did find. + if (foundUpperLeft != foundLowerRight) { + if (foundUpperLeft) + lowerRight = upperLeft; + else + upperLeft = lowerRight; + } + + lowerRight.setX(max(upperLeft.x(), lowerRight.x())); + lowerRight.setY(max(upperLeft.y(), lowerRight.y())); + + return enclosingIntRect(FloatRect(upperLeft, lowerRight - upperLeft)); +} + +void ContainerNode::setFocus(bool received) +{ + if (focused() == received) + return; + + Node::setFocus(received); + + // note that we need to recalc the style + setNeedsStyleRecalc(); +} + +void ContainerNode::setActive(bool down, bool pause) +{ + if (down == active()) return; + + Node::setActive(down); + + // note that we need to recalc the style + // FIXME: Move to Element + if (renderer()) { + bool reactsToPress = renderer()->style()->affectedByActiveRules(); + if (reactsToPress) + setNeedsStyleRecalc(); + if (renderer() && renderer()->style()->hasAppearance()) { + if (renderer()->theme()->stateChanged(renderer(), PressedState)) + reactsToPress = true; + } + if (reactsToPress && pause) { + // The delay here is subtle. It relies on an assumption, namely that the amount of time it takes + // to repaint the "down" state of the control is about the same time as it would take to repaint the + // "up" state. Once you assume this, you can just delay for 100ms - that time (assuming that after you + // leave this method, it will be about that long before the flush of the up state happens again). +#ifdef HAVE_FUNC_USLEEP + double startTime = currentTime(); +#endif + + // Ensure there are no pending changes + Document::updateStyleForAllDocuments(); + // Do an immediate repaint. + if (renderer()) + renderer()->repaint(true); + + // FIXME: Find a substitute for usleep for Win32. + // Better yet, come up with a way of doing this that doesn't use this sort of thing at all. +#ifdef HAVE_FUNC_USLEEP + // Now pause for a small amount of time (1/10th of a second from before we repainted in the pressed state) + double remainingTime = 0.1 - (currentTime() - startTime); + if (remainingTime > 0) + usleep(static_cast<useconds_t>(remainingTime * 1000000.0)); +#endif + } + } +} + +void ContainerNode::setHovered(bool over) +{ + if (over == hovered()) return; + + Node::setHovered(over); + + // note that we need to recalc the style + // FIXME: Move to Element + if (renderer()) { + if (renderer()->style()->affectedByHoverRules()) + setNeedsStyleRecalc(); + if (renderer() && renderer()->style()->hasAppearance()) + renderer()->theme()->stateChanged(renderer(), HoverState); + } +} + +unsigned ContainerNode::childNodeCount() const +{ + unsigned count = 0; + Node *n; + for (n = firstChild(); n; n = n->nextSibling()) + count++; + return count; +} + +Node *ContainerNode::childNode(unsigned index) const +{ + unsigned i; + Node *n = firstChild(); + for (i = 0; n != 0 && i < index; i++) + n = n->nextSibling(); + return n; +} + +static void notifyChildInserted(Node* child) +{ + ASSERT(!eventDispatchForbidden()); + +#if ENABLE(INSPECTOR) + InspectorInstrumentation::didInsertDOMNode(child->document(), child); +#endif + + RefPtr<Node> c = child; + RefPtr<Document> document = child->document(); + + Node* parentOrHostNode = c->parentOrHostNode(); + if (parentOrHostNode && parentOrHostNode->inDocument()) + c->insertedIntoDocument(); + else + c->insertedIntoTree(true); + + document->incDOMTreeVersion(); +} + +static void dispatchChildInsertionEvents(Node* child) +{ + ASSERT(!eventDispatchForbidden()); + + RefPtr<Node> c = child; + RefPtr<Document> document = child->document(); + + if (c->parentNode() && document->hasListenerType(Document::DOMNODEINSERTED_LISTENER)) + c->dispatchScopedEvent(MutationEvent::create(eventNames().DOMNodeInsertedEvent, true, c->parentNode())); + + // dispatch the DOMNodeInsertedIntoDocument event to all descendants + if (c->inDocument() && document->hasListenerType(Document::DOMNODEINSERTEDINTODOCUMENT_LISTENER)) { + for (; c; c = c->traverseNextNode(child)) + c->dispatchScopedEvent(MutationEvent::create(eventNames().DOMNodeInsertedIntoDocumentEvent, false)); + } +} + +static void dispatchChildRemovalEvents(Node* child) +{ + ASSERT(!eventDispatchForbidden()); + +#if ENABLE(INSPECTOR) + InspectorInstrumentation::willRemoveDOMNode(child->document(), child); +#endif + + RefPtr<Node> c = child; + RefPtr<Document> document = child->document(); + + // dispatch pre-removal mutation events + if (c->parentNode() && document->hasListenerType(Document::DOMNODEREMOVED_LISTENER)) + c->dispatchScopedEvent(MutationEvent::create(eventNames().DOMNodeRemovedEvent, true, c->parentNode())); + + // dispatch the DOMNodeRemovedFromDocument event to all descendants + if (c->inDocument() && document->hasListenerType(Document::DOMNODEREMOVEDFROMDOCUMENT_LISTENER)) { + for (; c; c = c->traverseNextNode(child)) + c->dispatchScopedEvent(MutationEvent::create(eventNames().DOMNodeRemovedFromDocumentEvent, false)); + } +} + +bool ContainerNode::dispatchBeforeLoadEvent(const String& sourceURL) +{ + if (!document()->hasListenerType(Document::BEFORELOAD_LISTENER)) + return true; + + RefPtr<ContainerNode> protector(this); + RefPtr<BeforeLoadEvent> beforeLoadEvent = BeforeLoadEvent::create(sourceURL); + dispatchEvent(beforeLoadEvent.get()); + return !beforeLoadEvent->defaultPrevented(); +} + +} // namespace WebCore |