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Diffstat (limited to 'Source/WebCore/html/canvas/CanvasRenderingContext2D.idl')
-rw-r--r-- | Source/WebCore/html/canvas/CanvasRenderingContext2D.idl | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/Source/WebCore/html/canvas/CanvasRenderingContext2D.idl b/Source/WebCore/html/canvas/CanvasRenderingContext2D.idl new file mode 100644 index 0000000..23afc11 --- /dev/null +++ b/Source/WebCore/html/canvas/CanvasRenderingContext2D.idl @@ -0,0 +1,181 @@ +/* + * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +module html { + + interface [ + InterfaceUUID=98fb48ae-7216-489c-862b-8e1217fc4443, + ImplementationUUID=ab4f0781-152f-450e-9546-5b3987491a54 + ] CanvasRenderingContext2D : CanvasRenderingContext { + + // Web Applications 1.0 draft + + void save(); + void restore(); + + void scale(in float sx, in float sy); + void rotate(in float angle); + void translate(in float tx, in float ty); + void transform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy); + void setTransform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy); + + attribute float globalAlpha; + attribute [ConvertNullToNullString] DOMString globalCompositeOperation; + + CanvasGradient createLinearGradient(in float x0, in float y0, in float x1, in float y1) + raises (DOMException); + CanvasGradient createRadialGradient(in float x0, in float y0, in float r0, in float x1, in float y1, in float r1) + raises (DOMException); + + attribute float lineWidth; + attribute [ConvertNullToNullString] DOMString lineCap; + attribute [ConvertNullToNullString] DOMString lineJoin; + attribute float miterLimit; + + attribute float shadowOffsetX; + attribute float shadowOffsetY; + attribute float shadowBlur; + attribute [ConvertNullToNullString] DOMString shadowColor; + + void clearRect(in float x, in float y, in float width, in float height); + void fillRect(in float x, in float y, in float width, in float height); + + void beginPath(); + void closePath(); + void moveTo(in float x, in float y); + void lineTo(in float x, in float y); + void quadraticCurveTo(in float cpx, in float cpy, in float x, in float y); + void bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in float y); + void arcTo(in float x1, in float y1, in float x2, in float y2, in float radius) + raises (DOMException); + void rect(in float x, in float y, in float width, in float height); + void arc(in float x, in float y, in float radius, in float startAngle, in float endAngle, in boolean anticlockwise) + raises (DOMException); + void fill(); + void stroke(); + void clip(); + boolean isPointInPath(in float x, in float y); + + // text + attribute DOMString font; + attribute DOMString textAlign; + attribute DOMString textBaseline; + + TextMetrics measureText(in DOMString text); + + // other + + void setAlpha(in float alpha); + void setCompositeOperation(in DOMString compositeOperation); + +#if !defined(LANGUAGE_CPP) || !LANGUAGE_CPP + void setLineWidth(in float width); + void setLineCap(in DOMString cap); + void setLineJoin(in DOMString join); + void setMiterLimit(in float limit); +#endif + + void clearShadow(); + +#if defined(V8_BINDING) && V8_BINDING + void fillText(in DOMString text, in float x, in float y, in [Optional] float maxWidth); + void strokeText(in DOMString text, in float x, in float y, in [Optional] float maxWidth); + + void setStrokeColor(in DOMString color, in [Optional] float alpha); + void setStrokeColor(in float grayLevel, in [Optional] float alpha); + void setStrokeColor(in float r, in float g, in float b, in float a); + void setStrokeColor(in float c, in float m, in float y, in float k, in float a); + + void setFillColor(in DOMString color, in [Optional] float alpha); + void setFillColor(in float grayLevel, in [Optional] float alpha); + void setFillColor(in float r, in float g, in float b, in float a); + void setFillColor(in float c, in float m, in float y, in float k, in float a); + + void strokeRect(in float x, in float y, in float width, in float height, in [Optional] float lineWidth); + + void drawImage(in HTMLImageElement image, in float x, in float y) + raises (DOMException); + void drawImage(in HTMLImageElement image, in float x, in float y, in float width, in float height) + raises (DOMException); + void drawImage(in HTMLImageElement image, in float sx, in float sy, in float sw, in float sh, in float dx, in float dy, in float dw, in float dh) + raises (DOMException); + void drawImage(in HTMLCanvasElement canvas, in float x, in float y) + raises (DOMException); + void drawImage(in HTMLCanvasElement canvas, in float x, in float y, in float width, in float height) + raises (DOMException); + void drawImage(in HTMLCanvasElement canvas, in float sx, in float sy, in float sw, in float sh, in float dx, in float dy, in float dw, in float dh) + raises (DOMException); +#if defined(ENABLE_VIDEO) && ENABLE_VIDEO + void drawImage(in HTMLVideoElement video, in float x, in float y) + raises (DOMException); + void drawImage(in HTMLVideoElement video, in float x, in float y, in float width, in float height) + raises (DOMException); + void drawImage(in HTMLVideoElement video, in float sx, in float sy, in float sw, in float sh, in float dx, in float dy, in float dw, in float dh) + raises (DOMException); +#endif + void drawImageFromRect(in HTMLImageElement image, + in float sx, in float sy, in float sw, in float sh, + in float dx, in float dy, in float dw, in float dh, in DOMString compositeOperation); + + void setShadow(in float width, in float height, in float blur, in [Optional] DOMString color, in [Optional] float alpha); + void setShadow(in float width, in float height, in float blur, in float grayLevel, in [Optional] float alpha); + void setShadow(in float width, in float height, in float blur, in float r, in float g, in float b, in float a); + void setShadow(in float width, in float height, in float blur, in float c, in float m, in float y, in float k, in float a); + + CanvasPattern createPattern(in HTMLCanvasElement canvas, in [ConvertNullToNullString] DOMString repetitionType) + raises (DOMException); + CanvasPattern createPattern(in HTMLImageElement image, in [ConvertNullToNullString] DOMString repetitionType) + raises (DOMException); + void putImageData(in ImageData imagedata, in float dx, in float dy, in [Optional] float dirtyX, in float dirtyY, in float dirtyWidth, in float dirtyHeight) + raises(DOMException); + ImageData createImageData(in ImageData imagedata) + raises (DOMException); + ImageData createImageData(in float sw, in float sh) + raises (DOMException); +#else + // FIXME: Remove 'else' once JSC supports overloads too. + [Custom] void fillText(/* 4 */); + [Custom] void strokeText(/* 4 */); + [Custom] void setStrokeColor(/* 1 */); + [Custom] void setFillColor(/* 1 */); + [Custom] void strokeRect(/* 4 */); + [Custom] void drawImage(/* 3 */); + [Custom] void drawImageFromRect(/* 10 */); + [Custom] void setShadow(/* 3 */); + [Custom] void createPattern(/* 2 */); + [Custom] void putImageData(/* in ImageData imagedata, in float dx, in float dy [, in float dirtyX, in float dirtyY, in float dirtyWidth, in float dirtyHeight] */); + [Custom] ImageData createImageData(/* 3 */); +#endif // defined(V8_BINDING) + + attribute [Custom] custom strokeStyle; + attribute [Custom] custom fillStyle; + + // pixel manipulation + ImageData getImageData(in float sx, in float sy, in float sw, in float sh) + raises(DOMException); + }; + +} + |