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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebGLBuffer_h
+#define WebGLBuffer_h
+
+#include "ArrayBuffer.h"
+#include "WebGLObject.h"
+
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefCounted.h>
+
+namespace WebCore {
+class ArrayBufferView;
+
+class WebGLBuffer : public WebGLObject {
+public:
+ virtual ~WebGLBuffer() { deleteObject(); }
+
+ static PassRefPtr<WebGLBuffer> create(WebGLRenderingContext*);
+
+ bool associateBufferData(int size);
+ bool associateBufferData(ArrayBuffer* array);
+ bool associateBufferData(ArrayBufferView* array);
+ bool associateBufferSubData(long offset, ArrayBuffer* array);
+ bool associateBufferSubData(long offset, ArrayBufferView* array);
+
+ unsigned byteLength() const;
+ const ArrayBuffer* elementArrayBuffer() const { return m_elementArrayBuffer.get(); }
+
+ // Gets the cached max index for the given type. Returns -1 if
+ // none has been set.
+ long getCachedMaxIndex(unsigned long type);
+ // Sets the cached max index for the given type.
+ void setCachedMaxIndex(unsigned long type, long value);
+
+ unsigned long getTarget() const { return m_target; }
+ void setTarget(unsigned long);
+
+ bool hasEverBeenBound() const { return object() && m_target; }
+
+protected:
+ WebGLBuffer(WebGLRenderingContext*);
+
+ virtual void deleteObjectImpl(Platform3DObject o);
+
+private:
+ virtual bool isBuffer() const { return true; }
+
+ unsigned long m_target;
+
+ RefPtr<ArrayBuffer> m_elementArrayBuffer;
+ unsigned m_byteLength;
+
+ // Optimization for index validation. For each type of index
+ // (i.e., UNSIGNED_SHORT), cache the maximum index in the
+ // entire buffer.
+ //
+ // This is sufficient to eliminate a lot of work upon each
+ // draw call as long as all bound array buffers are at least
+ // that size.
+ struct MaxIndexCacheEntry {
+ unsigned long type;
+ long maxIndex;
+ };
+ // OpenGL ES 2.0 only has two valid index types (UNSIGNED_BYTE
+ // and UNSIGNED_SHORT), but might as well leave open the
+ // possibility of adding others.
+ MaxIndexCacheEntry m_maxIndexCache[4];
+ unsigned m_nextAvailableCacheEntry;
+
+ // Clears all of the cached max indices.
+ void clearCachedMaxIndices();
+
+ // Helper function called by the three associateBufferData().
+ bool associateBufferDataImpl(ArrayBuffer* array, unsigned byteOffset, unsigned byteLength);
+ // Helper function called by the two associateBufferSubData().
+ bool associateBufferSubDataImpl(long offset, ArrayBuffer* array, unsigned arrayByteOffset, unsigned byteLength);
+};
+
+} // namespace WebCore
+
+#endif // WebGLBuffer_h