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Diffstat (limited to 'Source/WebCore/html/canvas/WebGLContextAttributes.h')
-rw-r--r-- | Source/WebCore/html/canvas/WebGLContextAttributes.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Source/WebCore/html/canvas/WebGLContextAttributes.h b/Source/WebCore/html/canvas/WebGLContextAttributes.h new file mode 100644 index 0000000..a108605 --- /dev/null +++ b/Source/WebCore/html/canvas/WebGLContextAttributes.h @@ -0,0 +1,82 @@ +/* + * Copyright (c) 2010, Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef WebGLContextAttributes_h +#define WebGLContextAttributes_h + +#include "CanvasContextAttributes.h" +#include "GraphicsContext3D.h" +#include <wtf/PassRefPtr.h> + +namespace WebCore { + +class WebGLContextAttributes : public CanvasContextAttributes { + public: + virtual ~WebGLContextAttributes(); + + // Create a new attributes object + static PassRefPtr<WebGLContextAttributes> create(); + + // Create a new attributes object initialized with preexisting attributes + static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attributes attributes); + + // Whether or not the drawing buffer has an alpha channel; default=true + bool alpha() const; + void setAlpha(bool alpha); + + // Whether or not the drawing buffer has a depth buffer; default=true + bool depth() const; + void setDepth(bool depth); + + // Whether or not the drawing buffer has a stencil buffer; default=true + bool stencil() const; + void setStencil(bool stencil); + + // Whether or not the drawing buffer is antialiased; default=true + bool antialias() const; + void setAntialias(bool antialias); + + // Whether or not to treat the values in the drawing buffer as + // though their alpha channel has already been multiplied into the + // color channels; default=true + bool premultipliedAlpha() const; + void setPremultipliedAlpha(bool premultipliedAlpha); + + // Fetches a copy of the attributes stored in this object in a + // form that can be used to initialize a GraphicsContext3D. + GraphicsContext3D::Attributes attributes() const; + + protected: + WebGLContextAttributes(); + WebGLContextAttributes(GraphicsContext3D::Attributes attributes); + + private: + GraphicsContext3D::Attributes m_attrs; +}; + +} // namespace WebCore + +#endif // WebGLContextAttributes_h |